Custom Query (5409 matches)
Results (88 - 90 of 5409)
|
Ticket
|
Resolution
|
Summary
|
Owner
|
Reporter
|
| #6708 |
fixed
|
Catapults fire infinitely
|
marder
|
Langbart
|
| Description |
this issue has several reporters:
to reproduce
- build a siege catapult, attack a large building (fortress, city center).
- the siege units do not see the progress of their destruction and therefore fire continuously.
reproducible
- there is no such issue in A23
- in A23 the difference between
Range and MaxRange was 40
- average CC has a footprint of 32x32 (diagonal 45)
bisect
- the initial change was [24658]
- reducing the
Range from 120 to 100
- then came [25341] making the issue worse
MaxRange gets increased from 80 to 100
- [26703] adds a bit of range back
Range goes from 100 to 115
expected behavior
- Catapults need to know when a buildings is down, they can't just fire for ever
possible solutions
- (A) decrease attack range again
- (B) increase vision range even more
- in the forum is a mentioning of a patch to
making attackers temporary visible
|
| #6707 |
fixed
|
Animal actor on siege catapult changes color through packing
|
Freagarach
|
Langbart
|
| Description |
This issue was reported by Aristippus of Cyrene in the forum
to reproduce
- start a game with
Han, or any other civ that has a catapult
- unpack it and pack it a couple of times, pay attention to the color of the animal
HAN
MACE
reproducible
- this has been the case since at least A24 [24937]
possible workaround
- change the settings to
None for Model appearance randomization
expected behaviour
- the animal actor changes back to its original color instead of choosing a random color
|
| #6705 |
fixed
|
GAIA woman requirement errors
|
Freagarach
|
Langbart
|
| Description |
to reproduce
- start a game with any civ, except
Han
- type
exodia 1 or resign immediately
- select a
GAIA woman
errors
ERROR: Error calling component script function ScriptCall
ERROR: JavaScript error: simulation/helpers/Requirements.js line 124
cmpTechManager is null
RequirementsHelper.prototype.AllRequirementsMet@simulation/helpers/Requirements.js:124:6
RequirementsHelper.prototype.AreRequirementsMet@simulation/helpers/Requirements.js:93:14
GuiInterface.prototype.AreRequirementsMet@simulation/components/GuiInterface.js:667:50
GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2130:20
setupButton@gui/session/selection_panels.js:169:34
setupUnitPanel@gui/session/unit_commands.js:94:35
updateUnitCommands@gui/session/unit_commands.js:152:18
updateSelectionDetails@gui/session/selection_details.js:537:20
updateGUIObjects@gui/session/session.js:730:2
onSimulationUpdate@gui/session/session.js:680:2
__eventhandler54 (SimulationUpdate)@session SimulationUpdate:1:1
bisect
[27245]
possible solution ?
-
|
a
|
b
|
RequirementsHelper.prototype.AllRequirementsMet = function(template, cmpTechMana
|
| 121 | 121 | if (requirementType === "Techs") |
| 122 | 122 | for (const tech of requirement.split(" ")) |
| 123 | 123 | if (tech[0] === "!" ? cmpTechManager.IsTechnologyResearched(tech.substring(1)) : |
| 124 | | !cmpTechManager.IsTechnologyResearched(tech)) |
| | 124 | !cmpTechManager?.IsTechnologyResearched(tech)) |
| 125 | 125 | return false; |
| 126 | 126 | } |
| 127 | 127 | return true; |
|
Note:
See
TracQuery
for help on using queries.