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Ticket Resolution Summary Owner Reporter
#43 invalid Terrain - Gameplay Properties Stuart Walpole
Description
  • Unit Speed: Other terrains affect the movement rates of certain units. (eg speed is reduced for most units on sand (though increased for camels), while speed is improved for most units on roads.)
  • Traversability: Certain terrains are only traversable by certain units. (Ships can only move on deep and shallow water; infantry on land and shallows but not deep water. Some infantry can move directly through forests. Cliffs are impassable to all, as they are too steep to climb.)
#47 invalid Water - Basic Stuart Walpole
Description
  • Special traversability permissions (see Terrain - Gameplay Properties)
  • Extension of terrain/entity system for water -- shallow and deep areas, speed effects, wildlife
#49 duplicate Audio Stuart Walpole
Description
  • Implement Damian's system of sound groups with shared properties (audio_class.xml, audio_group.xml).
  • volume controls & clip category assignment (music, fx, ambient, voice, master)
  • entity locational sounds
  • getting a clip's properties from JS
  • cross-fading of playlist tracks (looping (ie long) tracks should fade in and out)
  • playlists
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