Custom Query (5409 matches)
Results (28 - 30 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #43 |
invalid
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Terrain - Gameplay Properties
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Stuart Walpole
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| Description |
- Unit Speed: Other terrains affect the movement rates of certain units. (eg speed is reduced for most units on sand (though increased for camels), while speed is improved for most units on roads.)
- Traversability: Certain terrains are only traversable by certain units. (Ships can only move on deep and shallow water; infantry on land and shallows but not deep water. Some infantry can move directly through forests. Cliffs are impassable to all, as they are too steep to climb.)
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| #47 |
invalid
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Water - Basic
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Stuart Walpole
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| Description |
- Special traversability permissions (see Terrain - Gameplay Properties)
- Extension of terrain/entity system for water -- shallow and deep areas, speed effects, wildlife
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| #49 |
duplicate
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Audio
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Stuart Walpole
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| Description |
- Implement Damian's system of sound groups with shared properties (audio_class.xml, audio_group.xml).
- volume controls & clip category assignment (music, fx, ambient, voice, master)
- getting a clip's properties from JS
- cross-fading of playlist tracks (looping (ie long) tracks should fade in and out)
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