Custom Query (5409 matches)
Results (4 - 6 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #8 |
fixed
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Simulation - Time Elapsed
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Stuart Walpole
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| Description |
- hh:mm:ss clock variable from engine showing time elapsed since the session started (perhaps best handled as an event, so it's updated in real-time?). I'd suggest a separate variable for each component (eg elapsedHours, elapsedMinutes, elapsedSeconds).
- This can then be used to control various time-based occurrences in the game ... Such as moving to the next season or stage in the day/night cycle by comparing it to a duration set in session creation.
- Or maybe implement it using a ProgressTimer? set to update each game second? (Would still have to calculate the difference on the fly.)
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| #9 |
fixed
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[PATCH] Simulation - Game Record/Replay
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Stuart Walpole
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| Description |
- Initial settings and all input is recorded.
- These same inputs can be fed back into the game at a later date so that the player can view it as a replay.
- User cannot affect what happens, but can view it (alter playback speed, look at play from any players' POV, etc).
- Needs a JS Interface. Should probably start and stop recording synchronized with CGame somehow. Needs a file format (pipe network packets to a file). Needs an entry point for replay (could do something wicked with CMessagePipe and the polling framework already in place for sockets, perhaps). http://www.wildfiregames.com/forum/index.php?showtopic=1665
- Also would need a Game Replay user interface to handle special features (selecting control of a different player, adjusting the rate of playback, rewind, etc) as well as select a replay to load (variation of Load Game screen).
Related tickets:
#3168 Lets observer change perspective
#3253 Save playernames to commands.txt
#3255 Update directory structure to prevent overwrites
#3258 Main menu entry to start replays
#3261 Session panel (pause / fast forward / rewind)
#3309 Fast forwarding replays doesn't work as expected
#3387 Access summary screen from replays
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| #10 |
invalid
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Simulation - Frame Dump
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Stuart Walpole
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| Description |
Debug features requested by QA dept:
- Record to image every x seconds
- Server-side component that retrieves emailed bug reports and posts them to the bug tracker.
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