Custom Query (5409 matches)
Results (7 - 9 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #11 |
wontfix
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User Profiles
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Stuart Walpole
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| Description |
- JS Functions to create, delete, and set current profile. (Profile = Name of player, and storage container folder for his saved games, hotkeys, list of completed scenarios, etc.)
- Values loaded from system.cfg and mod.cfg and modified can be saved by function call (eg when closing options menu) to the current profile's user.cfg.
- Profiles also contain user's saved games (both multiplayer and singleplayer) and recorded games.
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| #12 |
fixed
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Orientation properties / entity alignment
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Stuart Walpole
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| Description |
- Units can have a height offset relative to the terrain (eg flying units, or ones the scenario designer has decided to make float in the air, for some reason)
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| #14 |
fixed
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Entity Death
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Stuart Walpole
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| Description |
- Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
- If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
- Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.
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