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Results (13 - 15 of 5409)

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Ticket Resolution Summary Owner Reporter
#21 fixed [PATCH] Building construction Stuart Walpole
Description
  • Building rises out of ground as construction proceeds (#1174)
  • Scaffolding not necessary but maybe as a bonus if time allows? (#1581)
#22 invalid Entity Event - Construction - Sites Stuart Walpole
Description
  • Some buildings can only be placed on other entities of the same size (eg Civ Centres on Settlements). Doing so replaces the base entity, but it reappears if the building is destroyed. Replacement entities can be rotated using the grid cursor as normal, though it has to align to the edges of the base entity. (Foundation cursor snaps to fit the plot's rotation.)
  • Some buildings spawn sites adjacent to the main building when their construction is complete. (Notably, the Farmstead has four vacant lots, two horizontal, two vertical, surrounding it, and this is the only location where Fields and Corrals can be placed.)
#23 fixed [PATCH] Buy/Sell Resources Stuart Walpole
Description
  • Resources can be traded for other resources at the Market from the Barter tab.
  • (This is mostly an interface task, since it largely involves pressing buttons to juggle the player's resource values, without need for special events.)
  • XML.Entity.Actions.Barter
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