Custom Query (5409 matches)
Results (16 - 18 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #24 |
fixed
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Bug - Entity Order Lockup
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Stuart Walpole
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| Description |
- Sometimes selecting a target for an entity (eg telling a unit to gather from a tree) causes the game to freeze as a vast amount of memory is allocated to the game, and the only way out is to close the application from the task manager. Not easily replicable.
- (Uncertain whether this is coming from the pathfinder failing to plot a course to the tree, or the order being given to the entity.)
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| #25 |
duplicate
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Entity Event - Escort/Guard
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Stuart Walpole
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| Description |
- The escort cursor should appear over the target friendly unit when the player is able to command the selected unit to follow him.
- XML.Entity.Actions.Escort
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| #26 |
fixed
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Interactive garrisoned unit prop points
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Stuart Walpole
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| Description |
- Visible Garrisoning (see link above) liable to be most challenging aspect of garrisoning. Some of the garrisoned entities are propped to sockets on the parent actor, and while not directly controllable, can interact with the environment (eg archers at windows or on decks of ships fire at nearby units, including units propped on other ships).
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