This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Custom Query (5409 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (16 - 18 of 5409)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Ticket Resolution Summary Owner Reporter
#24 fixed Bug - Entity Order Lockup Stuart Walpole
Description
  • Sometimes selecting a target for an entity (eg telling a unit to gather from a tree) causes the game to freeze as a vast amount of memory is allocated to the game, and the only way out is to close the application from the task manager. Not easily replicable.
  • (Uncertain whether this is coming from the pathfinder failing to plot a course to the tree, or the order being given to the entity.)
#25 duplicate Entity Event - Escort/Guard Stuart Walpole
Description
  • The escort cursor should appear over the target friendly unit when the player is able to command the selected unit to follow him.
  • XML.Entity.Actions.Escort
#26 fixed Interactive garrisoned unit prop points Stuart Walpole
Description
  • Visible Garrisoning (see link above) liable to be most challenging aspect of garrisoning. Some of the garrisoned entities are propped to sockets on the parent actor, and while not directly controllable, can interact with the environment (eg archers at windows or on decks of ships fire at nearby units, including units propped on other ships).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.