Custom Query (5409 matches)
Results (58 - 60 of 5409)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #5443 | fixed | Units in formation change run to walk after some time when chasing fleeing unit | ||
| Description |
When you order individual units to attack some unit and the unit flees, they chase the target with running speed. If you do the same scenario with units in formation, after some time they change their speed back to walking speed. It is the most noticeable when you send them to hunt some skittish or passive animals. Units chasing in formation should keep their running speed as it is with individual chasing. This would be helpful if one decide to enable back skittish behaviour on los update disabled based on #2092. |
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| #5530 | fixed | Units ignoring fact that target went out of range during attack | ||
| Description |
[rP22537] |
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| #5539 | wontfix | Grid.h access violation [VS2013 release] | ||
| Description |
While trying to compile and run game with vs2013 toolset I got: Exception thrown: read access violation. this was 0x88028EC3. pyrogenesis.exe!LongPathfinder::ComputeJPSPath(const HierarchicalPathfinder & hierPath, CFixed<int,2147483647,32,15,16,65536> x0, CFixed<int,2147483647,32,15,16,65536> z0, const PathGoal & origGoal, unsigned short passClass, WaypointPath & path) Line 893 at d:\a.0.development\source\simulation2\helpers\longpathfinder.cpp(893) pyrogenesis.exe!LongPathfinder::ComputePath(const HierarchicalPathfinder & hierPath, CFixed<int,2147483647,32,15,16,65536> x0, CFixed<int,2147483647,32,15,16,65536> z0, const PathGoal & origGoal, unsigned short passClass, WaypointPath & path) Line 1006 at d:\a.0.development\source\simulation2\helpers\longpathfinder.cpp(1006) pyrogenesis.exe!CCmpPathfinder::ProcessLongRequests(const std::vector<LongPathRequest,std::allocator<LongPathRequest> > & longRequests) Line 760 at d:\a.0.development\source\simulation2\components\ccmppathfinder.cpp(760) pyrogenesis.exe!CCmpPathfinder::ProcessSameTurnMoves() Line 803 at d:\a.0.development\source\simulation2\components\ccmppathfinder.cpp(803) pyrogenesis.exe!CSimulation2Impl::UpdateComponents(CSimContext & simContext, CFixed<int,2147483647,32,15,16,65536> turnLengthFixed, const std::vector<SimulationCommand,std::allocator<SimulationCommand> > & commands) Line 562 at d:\a.0.development\source\simulation2\simulation2.cpp(562) pyrogenesis.exe!CSimulation2Impl::Update(int turnLength, const std::vector<SimulationCommand,std::allocator<SimulationCommand> > & commands) Line 402 at d:\a.0.development\source\simulation2\simulation2.cpp(402) pyrogenesis.exe!CTurnManager::Update(float simFrameLength, unsigned int maxTurns) Line 165 at d:\a.0.development\source\simulation2\system\turnmanager.cpp(165) pyrogenesis.exe!CGame::Update(const double deltaRealTime, bool doInterpolate) Line 397 at d:\a.0.development\source\ps\game.cpp(397) pyrogenesis.exe!Frame() Line 395 at d:\a.0.development\source\main.cpp(395) pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 638 at d:\a.0.development\source\main.cpp(638) pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 684 at d:\a.0.development\source\main.cpp(684) pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 at c:\projects\sdl\src\main\windows\sdl_windows_main.c(126) pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 at c:\projects\sdl\src\main\windows\sdl_windows_main.c(151) |
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