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Ticket Resolution Summary Owner Reporter
#5443 fixed Units in formation change run to walk after some time when chasing fleeing unit wraitii Silier
Description

When you order individual units to attack some unit and the unit flees, they chase the target with running speed.

If you do the same scenario with units in formation, after some time they change their speed back to walking speed. It is the most noticeable when you send them to hunt some skittish or passive animals.

Units chasing in formation should keep their running speed as it is with individual chasing. This would be helpful if one decide to enable back skittish behaviour on los update disabled based on #2092.

#5530 fixed Units ignoring fact that target went out of range during attack wraitii Silier
Description

[rP22537]
minute 15, my javelins attacking ram
ram was out of range but they keep attacking

#5539 wontfix Grid.h access violation [VS2013 release] Silier
Description

While trying to compile and run game with vs2013 toolset I got:
Unhandled exception at 0x75BF2C92 in pyrogenesis.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0073E99C.

The strange thing about this is, that I am able to get this exception only in VS2013 release, even VS2013 debug is fine.

VS2015 release and debug cannot get this. As we are already moving to VS2015, bad_alloc and access violation should not happen.

Exception thrown: read access violation. this was 0x88028EC3.

pyrogenesis.exe!LongPathfinder::ComputeJPSPath(const HierarchicalPathfinder & hierPath, CFixed<int,2147483647,32,15,16,65536> x0, CFixed<int,2147483647,32,15,16,65536> z0, const PathGoal & origGoal, unsigned short passClass, WaypointPath & path) Line 893
	at d:\a.0.development\source\simulation2\helpers\longpathfinder.cpp(893)
pyrogenesis.exe!LongPathfinder::ComputePath(const HierarchicalPathfinder & hierPath, CFixed<int,2147483647,32,15,16,65536> x0, CFixed<int,2147483647,32,15,16,65536> z0, const PathGoal & origGoal, unsigned short passClass, WaypointPath & path) Line 1006
	at d:\a.0.development\source\simulation2\helpers\longpathfinder.cpp(1006)
pyrogenesis.exe!CCmpPathfinder::ProcessLongRequests(const std::vector<LongPathRequest,std::allocator<LongPathRequest> > & longRequests) Line 760
	at d:\a.0.development\source\simulation2\components\ccmppathfinder.cpp(760)
pyrogenesis.exe!CCmpPathfinder::ProcessSameTurnMoves() Line 803
	at d:\a.0.development\source\simulation2\components\ccmppathfinder.cpp(803)
pyrogenesis.exe!CSimulation2Impl::UpdateComponents(CSimContext & simContext, CFixed<int,2147483647,32,15,16,65536> turnLengthFixed, const std::vector<SimulationCommand,std::allocator<SimulationCommand> > & commands) Line 562
	at d:\a.0.development\source\simulation2\simulation2.cpp(562)
pyrogenesis.exe!CSimulation2Impl::Update(int turnLength, const std::vector<SimulationCommand,std::allocator<SimulationCommand> > & commands) Line 402
	at d:\a.0.development\source\simulation2\simulation2.cpp(402)
pyrogenesis.exe!CTurnManager::Update(float simFrameLength, unsigned int maxTurns) Line 165
	at d:\a.0.development\source\simulation2\system\turnmanager.cpp(165)
pyrogenesis.exe!CGame::Update(const double deltaRealTime, bool doInterpolate) Line 397
	at d:\a.0.development\source\ps\game.cpp(397)
pyrogenesis.exe!Frame() Line 395
	at d:\a.0.development\source\main.cpp(395)
pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 638
	at d:\a.0.development\source\main.cpp(638)
pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 684
	at d:\a.0.development\source\main.cpp(684)
pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126
	at c:\projects\sdl\src\main\windows\sdl_windows_main.c(126)
pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151
	at c:\projects\sdl\src\main\windows\sdl_windows_main.c(151)
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