Custom Query (5409 matches)
Results (16 - 18 of 5409)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #1673 | fixed | Unit "build wall" commands are always queued | ||
| Description |
If a gathering citizen soldier is given a command (without holding down Shift) to build a wall, it will not execute it immediately, but add it to its command queue. Reproduced on Acropolis 1 playing Gauls:
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| #1675 | fixed | [PATCH] Replace resource names with icons in tooltips | ||
| Description |
See this thread.
Caveats:
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| #1726 | fixed | New hotkeys fails when no trainable unit is available in that slot | ||
| Description |
Pressing 'X' while a production building is selected results in training of trainable unit number 2 in the building being queued. However, if there is no trainable unit number 2 (e.g. if there is only one trainable unit), an error message is produced: WARNING: JavaScript warning: simulation/components/GuiInterface.js line 334 Script value conversion check failed: JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v) (got type undefined) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/undefined.xml" ERROR: Failed to load entity template 'undefined' ERROR: JavaScript error: gui/session/input.js line 1513 TypeError: template is null getEntityLimitAndCount([object Object],(void 0))@gui/session/input.js:1513 addTrainingToQueue([object Array],(void 0),[object Object])@gui/session/input.js:1555 addTrainingByPosition(2)@gui/session/input.js:1544 __eventhandler61 (press)([object Object])@__internal(13) press:0 WARNING: JavaScript warning: simulation/components/GuiInterface.js line 334 |
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