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Ticket Resolution Summary Owner Reporter
#1809 fixed Health of foundation jumps when work is resumed leper zoot
Description

Steps to reproduce:

  1. Begin building something near an enemy tower and get it up to about 50% health.
  2. Move the worker(s) away from the foundation, so the enemy tower begins firing at the foundation.
  3. When the enemy tower has hit a couple of times, let the worker(s) resume work on the foundation.

What happens:

The health of the foundation "jumps" several points, just by workers resuming construction.

http://trac.wildfiregames.com/raw-attachment/ticket/1809/hpjump.gif

It's a bit difficult to illustrate, but the above two frames were shot before and instantly after a worker resumed work on a foundation. As one can hopefully tell, the HP of the foundation jumps several points here, whereas it normally increases slowly (pixel by pixel) when being constructed.

#1821 fixed Lone traders fail to follow rally points leper zoot
Description

Steps to reproduce:

  1. Build two markets, market A and market B.
  2. Draw a zig-zagging line of several rally points from market A to market B.
  3. Train a trader in market A.

What happens:

The trader walks straight ("as the crow flies") from market A to market B.

What should happen:

The trader should follow the rally points.

http://trac.wildfiregames.com/raw-attachment/ticket/1821/screenshot0085.jpg

#1822 fixed [PATCH] Batch-trained traders fail to arrive at market rally point leper zoot
Description

Steps to reproduce:

  1. Build two markets, market A and market B.
  2. Draw a zig-zagging line of several rally points from market A to market B.
  3. Train a batch of traders in market A.

What happens:

The batch of traders follow the rally points, but halt at the second-to-last point (the one just before the destination market).

What should happen:

The traders should arrive at market B and continue walking back and forth between the markets.

http://trac.wildfiregames.com/raw-attachment/ticket/1822/screenshot0086.jpg

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