Custom Query (5409 matches)
Results (43 - 45 of 5409)
|
Ticket
|
Resolution
|
Summary
|
Owner
|
Reporter
|
| #73 |
fixed
|
Terrain Decals
|
|
Stuart Walpole
|
| Description |
- Paint a small texture on the terrain such as footprints, tree roots, blood splats, burn marks, etc… This would conform to the terrain perfectly and appear to be part of the terrain. (Splats/doodads/goobers/decals.)
|
| #74 |
fixed
|
Graphics - Particle Engine
|
|
Stuart Walpole
|
| Description |
Basic particle engine is in the game, provided by Will Dull, with a constant emitter.
Needs to be picked up to allow creation of XML-based particle effects, using editor to tweak properties, and have them broadcast from locations in the game (either placed as particle objects, or attached to actors in prop sockets).
- Often particles can appear conditionally (eg smoke and flame trails on a building when it is damaged) or when a unit is splashing through water.
|
| #76 |
fixed
|
Entity - Queuing Orders
|
|
Stuart Walpole
|
| Description |
- Currently an entity can only be assigned one order at a time.
- The player should be able to queue multiple orders for an entity by holding down Shift when giving the entity an order. It will then complete each order in turn.
|
Note:
See
TracQuery
for help on using queries.