Custom Query (5409 matches)
Results (10 - 12 of 5409)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #1205 | needsinfo | [NEEDS INFO] Atlas hangs when started under Fraps | ||
| Description |
On my machine, Atlas' game window seems to hang when started while Fraps is active. The UI is visible, but the game window doesn't load and causes a stall. I'm running Fraps 2.9.4 on Windows Vista 32-bit SP2 with a GeForce GTS 250 1GB with ForceWare 285.62 drivers. If I first start Atlas and then Fraps, then everything's fine and the Fraps counter shows up as expected. Loading the main game under Fraps also works fine. Interrupting a debug build during the hang yields the following stack trace (dumped from VS2010): > pyrogenesis_dbg.exe!OglTex_reload(OglTex * ot=0x05a01380, const boost::shared_ptr<IVFS> & vfs={...}, const Path & pathname={...}, __int64 h=1900573) Line 477 + 0x11 bytes C++
pyrogenesis_dbg.exe!call_init_and_reload(__int64 h=1900573, H_VTbl * type=0x01b90bd8, HDATA * hd=0x05a01340, const boost::shared_ptr<IVFS> & vfs={...}, const Path & pathname={...}, char * * init_args=0x0496fad8) Line 446 + 0x21 bytes C++
pyrogenesis_dbg.exe!alloc_new_handle(H_VTbl * type=0x01b90bd8, const boost::shared_ptr<IVFS> & vfs={...}, const Path & pathname={...}, unsigned int key=2228584406, unsigned int flags=17, char * * init_args=0x0496fad8) Line 489 + 0x21 bytes C++
pyrogenesis_dbg.exe!h_alloc(H_VTbl * type=0x01b90bd8, const boost::shared_ptr<IVFS> & vfs={...}, const Path & pathname={...}, unsigned int flags=17, ...) Line 536 + 0x1d bytes C++
pyrogenesis_dbg.exe!ogl_tex_load(const boost::shared_ptr<IVFS> & vfs={...}, const Path & pathname={...}, unsigned int flags=17) Line 545 + 0x1c bytes C++
pyrogenesis_dbg.exe!CTextureManagerImpl::LoadTexture(const boost::shared_ptr<CTexture> & texture={...}, const Path & path={...}) Line 177 + 0xf bytes C++
pyrogenesis_dbg.exe!CTextureManagerImpl::TryLoadingCached(const boost::shared_ptr<CTexture> & texture={...}) Line 266 C++
pyrogenesis_dbg.exe!CTextureManagerImpl::MakeProgress() Line 381 + 0x11 bytes C++
pyrogenesis_dbg.exe!CTextureManager::MakeProgress() Line 638 C++
pyrogenesis_dbg.exe!RendererIncrementalLoad() Line 97 + 0x13 bytes C++
pyrogenesis_dbg.exe!RunEngine(void * data=0x0023fa20) Line 218 C++
pyrogenesis_dbg.exe!thread_start(void * param=0x00279078) Line 624 + 0x9 bytes C++
msvcr100d.dll!_callthreadstartex() Line 314 + 0xf bytes C
msvcr100d.dll!_threadstartex(void * ptd=0x02ebfc38) Line 297 C
Where pathname = "cache/art/textures/animated/water/default/normal21.dds.f954ed5b3acbdfc1.dds" in the last stack frame, should it matter. |
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| #1227 | needsinfo | [NEEDS INFO] Video Mode Error | ||
| Description |
jff@pluto:~/Entwicklung/osmtools/OSM-binary/tools$ /usr/games/0ad Cache: 500 (total: 3875) MiB TIMER| InitVfs: 374.752 us TIMER| InitScripting: 2.62445 ms TIMER| CONFIG_Init: 153.637 ms WARNING: Failed to set the video mode to fullscreen for the chosen resolution 1366x768:24 ("Couldn't find matching GLX visual"), falling back to windowed mode ERROR: SetVideoMode failed: 1024x768:24 0 ("Couldn't find matching GLX visual") WARNING: Failed to set the video mode to fullscreen for the chosen resolution 1366x768:24 ("Couldn't find matching GLX visual"), falling back to windowed mode ERROR: SetVideoMode failed: 1024x768:24 0 ("Couldn't find matching GLX visual") terminate called after throwing an instance of 'PSERROR_System_VmodeFailed'
Aborted |
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| #1231 | needsinfo | Program error while saving | ||
| Description |
"Program error" while saving in Alpha 9 Ides of March.
PC characteristics: OS: WinXP SP 3 (5.1.2600)
CPU: x86, Intel Pentium Dual E2180 @2.00GHz (1x2x1), 2.00 GHz
Memory: 2048 MiB; 960 MiB free
Graphics Card: NVIDIA GeForce 6600 18,3 Gb free space on disk, where the game is installed Screenshots, crashlog.txt and crashlog.dmp attached. |
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