Custom Query (5409 matches)
Results (34 - 36 of 5409)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #5730 | duplicate | (access violation read 0x8C019250) | ||
| Description |
To our regret, we must report that the program has encountered an error. Let us know at http://trac.wildfiregames.com/ and attach the files crashlog.txt and crashlog.dmp. Details: Unhandled exception (access violation read 0x8C019250) Location: unknown: 0 (?) Call stack: (stack dump failed: stack frames not found) errno = 0 (No error reported here) Operating system error = 0 (no error code was configured) five |
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| #5258 | invalid | (bug) Ungarrisonable building option doesn't work. | ||
| Description |
If you want to create a building and ensure that it can not be garrisonable the parameter "ungarrisonable" doesn't seem to affect it: Example (creating random map): g_Map.placeEntityPassable("undeletable|ungarrisonable|structures/brit_wonder",0,new Vector2D(g_Map.size/2,g_Map.size/2), 0.0); This will make the brit wonder undeletable as expected but not ungarrisonable, meaning units can still get in. |
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| #308 | fixed | (testing the keyword seach feature) | ||
| Description |
Please ignore. |
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