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Results (1 - 1000 of 5409)

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Ticket Resolution Summary Owner Reporter
#1 fixed Player Properties historic_bruno Stuart Walpole
#2 fixed Gameplay - Unit AI Stuart Walpole
#3 fixed [PATCH] Implement Technologies Jonathan Waller Stuart Walpole
#4 fixed Make simulation speed configurable Stuart Walpole
#5 fixed Gameplay - Pathfinding Stuart Walpole
#6 fixed Random Map Scripting historic_bruno Stuart Walpole
#7 fixed Diplomacy leper Stuart Walpole
#8 fixed Simulation - Time Elapsed Stuart Walpole
#9 fixed [PATCH] Simulation - Game Record/Replay Stuart Walpole
#10 invalid Simulation - Frame Dump Stuart Walpole
#11 wontfix User Profiles Stuart Walpole
#12 fixed Orientation properties / entity alignment Stuart Walpole
#13 fixed [PATCH] Formations Badmadblacksad Stuart Walpole
#14 fixed Entity Death Stuart Walpole
#15 fixed Resources Stuart Walpole
#17 fixed Bug - Delay Before Performing Entity Action Stuart Walpole
#18 fixed [PATCH] Realistic ranged attack Jonathan Waller Stuart Walpole
#19 fixed Complete Production Interface Stuart Walpole
#20 fixed Entity Event - Train - Rally Point andrew Stuart Walpole
#21 fixed [PATCH] Building construction Stuart Walpole
#22 invalid Entity Event - Construction - Sites Stuart Walpole
#23 fixed [PATCH] Buy/Sell Resources Stuart Walpole
#24 fixed Bug - Entity Order Lockup Stuart Walpole
#25 duplicate Entity Event - Escort/Guard Stuart Walpole
#26 fixed Interactive garrisoned unit prop points Stuart Walpole
#27 fixed Entity Events - Garrison/Inventory Stuart Walpole
#30 fixed [PATCH] Trade fcxSanya Stuart Walpole
#31 fixed Entity Event - Heal Jason Stuart Walpole
#32 fixed Entity Event - Repair Stuart Walpole
#33 duplicate Entity Event - Lock & Unlock Stuart Walpole
#34 fixed Entity Event - Graze Stuart Walpole
#35 fixed Entity Event - Town Bell Stuart Walpole
#36 invalid Entity Event - Transform Stuart Walpole
#37 fixed Entity Event - Charge Stuart Walpole
#38 wontfix PMDExp Stuart Walpole
#39 wontfix Environmental Events Stuart Walpole
#41 fixed Provinces/Territories philip Stuart Walpole
#42 fixed Terrain - Elevation andrew Stuart Walpole
#43 invalid Terrain - Gameplay Properties Stuart Walpole
#47 invalid Water - Basic Stuart Walpole
#49 duplicate Audio Stuart Walpole
#50 fixed Virtual File System Stuart Walpole
#51 duplicate Computer Player AI Stuart Walpole
#52 fixed [PATCH] Trigger system O.Davoodi Stuart Walpole
#53 invalid Triggers - Advanced Stuart Walpole
#54 duplicate Tools Stuart Walpole
#55 fixed Camera - Start Position Stuart Walpole
#56 fixed Camera - Cinematics Sergey Stuart Walpole
#58 duplicate Actors - Hidden Stuart Walpole
#59 fixed Actors - Vertex Animation Stuart Walpole
#60 fixed Actors - Foundation Texture Stuart Walpole
#61 fixed Actors - Particle Props Stuart Walpole
#62 fixed Bug - Actor Sychronisation Michael D. Hafer Stuart Walpole
#63 invalid GUI Engine Stuart Walpole
#64 wontfix Document Latest Session GUI Stuart Walpole
#65 fixed Document GUI Engine Needs Stuart Walpole Stuart Walpole
#67 fixed [PATCH] Internationalization gallaecio Stuart Walpole
#68 invalid Network - Basic Andrew Stuart Walpole
#69 fixed Enhance Multiplayer Experience Stuart Walpole
#70 fixed Graphics - Shaders Stuart Walpole
#71 worksforme Graphics - Light & Shadow Stuart Walpole
#73 fixed Terrain Decals Stuart Walpole
#74 fixed Graphics - Particle Engine Stuart Walpole
#75 invalid Graphics - Misc Stuart Walpole
#76 fixed Entity - Queuing Orders Stuart Walpole
#77 wontfix Attrition Damage (territories) Simon Brenner
#79 fixed VFS: support for creating dirs Jan Wassenberg Jan Wassenberg
#80 fixed VFS: move XMB files to separate dir Jan Wassenberg Jan Wassenberg
#81 fixed Move all writable files to user's home directory Jan Wassenberg
#82 fixed Lighting editor Philip Taylor Philip Taylor
#86 fixed Water editor Philip Taylor Philip Taylor
#88 fixed Sky editor Philip Taylor Philip Taylor
#90 fixed Playtesting Philip Taylor Philip Taylor
#91 fixed Player editor Slawomir Zborowski Philip Taylor
#95 fixed Cinematics editor andrew Philip Taylor
#96 fixed [PATCH][Atlas] Copy-and-paste of entities trompetin17 Philip Taylor
#98 invalid Cavalry Animations Jason Jason
#99 fixed Objects jump when first moved Philip Taylor
#100 fixed Clean up ogghack Andrew Jan Wassenberg
#101 wontfix vfs_optimizer: don't add mods to main archive Jan Wassenberg Jan Wassenberg
#102 wontfix Misc VFS cleanup Jan Wassenberg Jan Wassenberg
#103 fixed GL_ARB_texture_env_crossbar requirement is unnecessary Nicolai Hähnle Philip Taylor
#104 fixed GUI - Modal Dialogs (Namespaces) Stuart Walpole
#105 fixed GUI - Hotloading Stuart Walpole
#106 fixed GUI - Separate GUI and Simulation Stuart Walpole
#111 wontfix GUI - Custom Control Properties sluzky Stuart Walpole
#113 fixed GUI - Grid Control Stuart Walpole
#115 wontfix GUI - Multiple Screen Layouts Stuart Walpole
#117 fixed add CxxTest Jan Wassenberg Jan Wassenberg
#119 fixed On-screen error display Jan Wassenberg
#120 fixed Death bug andrew
#121 wontfix Dynamically link DevIL Philip Taylor Philip Taylor
#122 fixed Lowlevel CppDoc Jan Wassenberg Jan Wassenberg
#123 fixed Bug: menu->ingame music crossfade doesn't work Jan Wassenberg Jan Wassenberg
#124 fixed Minor SwEng improvements Jan Wassenberg Jan Wassenberg
#125 fixed Error on Win64 while getting sound driver version Jan Wassenberg Jan Wassenberg
#126 fixed Trac SVN post-commit hook Philip Taylor Philip Taylor
#127 fixed Make XMB Maintain Case Matei
#128 fixed Minor fixes/improvements related to GUI sluzky Jan Wassenberg
#129 fixed Opportunities for optimization (startup) Jan Wassenberg
#130 fixed Bugfixes: string_s selftest and isnan() Jan Wassenberg Jan Wassenberg
#132 fixed Territories - Render Boundaries Matei
#133 fixed Territories - Build Rules Matei
#134 fixed Territories - Gather Rules Matei
#135 fixed Territories - Shroud of Darkness philip Matei
#136 needsinfo [NEEDS INFO] Dualview problems Camber Menschel Philip Taylor
#137 invalid Mac OS X Compat Jan Wassenberg
#138 duplicate Audio Task List Gavin Fowler
#139 fixed Update wxWidgets Philip Taylor Philip Taylor
#140 wontfix Large Scale C++ design Jan Wassenberg Jan Wassenberg
#141 fixed Shadows are delayed by one frame Nicolai Hähnle Philip Taylor
#142 duplicate Rendering incorrectly culls for render-to-texture based effects Nicolai Hähnle
#143 fixed [PATCH] Shadowing: Selectively disable/enable for actors through properties philip Nicolai Hähnle
#144 fixed Visualize player controlled units that are hidden behind other objects Nicolai Hähnle
#145 fixed Auto detect gfx card "speed" Jan Wassenberg
#146 fixed Assertion in wsdl screen_to_client Jan Wassenberg Nicolai Hähnle
#147 fixed Animation/propping bugs Jan Wassenberg
#148 fixed interact bugs Jan Wassenberg
#149 fixed Building bugs Jan Wassenberg
#150 fixed Exhausted trees don't disappear Jan Wassenberg
#151 wontfix rmgen: harvestability of trees Jan Wassenberg
#152 fixed Crash on exit when researching Jan Wassenberg Nicolai Hähnle
#153 fixed Floating actors Philip Taylor Philip Taylor
#154 fixed COLLADA Philip Taylor
#155 fixed GCC PCH Simon Brenner Philip Taylor
#156 fixed Premake on Linux creates bogus directories Simon Brenner Philip Taylor
#157 fixed Can't initialise VFS more than once Jan Wassenberg Philip Taylor
#158 fixed CLogger unit test failure on Linux Philip Taylor Philip Taylor
#159 fixed TestPathUtil tests fail on Linux Jan Wassenberg Philip Taylor
#160 fixed lockfree tests fail on Linux Jan Wassenberg Philip Taylor
#162 wontfix ffmpeg licensing issues Philip Taylor
#163 fixed error when exiting with 'X' button arissanightblade
#164 fixed Debug messages show incorrect "OS error" Jan Wassenberg Philip Taylor
#165 fixed VFS_MOUNT_ARCHIVABLE is unused Jan Wassenberg Philip Taylor
#166 fixed Move TDD Wiki onto Trac Philip Taylor Philip Taylor
#167 fixed Assertion failure when reading trace file Jan Wassenberg Philip Taylor
#168 invalid Google Earth 4 (KMZ) importer Philip Taylor
#169 fixed Terrain quad rendering uses unspecified triangulation Philip Taylor
#171 fixed GL extension loading slightly incorrect on Linux ben Philip Taylor
#172 wontfix Fast shutdown Jan Wassenberg Philip Taylor
#173 wontfix Odd rendering errors with renderpath=vertexshader Philip Taylor
#174 fixed premake.lua incorrectly defines __STDC_VERSION__ on GCC Philip Taylor
#175 fixed Load SoundGroup table from entity XMLs Matei Matei
#176 fixed Crash in aura code Matei Philip Taylor
#177 fixed Corpses disappear after the death animation is played Matei
#178 fixed Decouple entity simulation and actor animation Philip Taylor
#179 wontfix Alpha-channel problems with NVemulate and renderpath=vertexshader Philip Taylor
#180 fixed Default DepthTextureBits is very slow on GF4 Philip Taylor
#181 wontfix Possibly broke stamina decay when running to target Philip Taylor
#184 worksforme Assertion failure when running tests under Valgrind Philip Taylor
#186 fixed Automatic archiving is annoying Jan Wassenberg Philip Taylor
#187 wontfix Heap usage profiling Philip Taylor
#188 wontfix Entities might use inconsistent units for Range/LOS Philip Taylor
#189 fixed Entity deletion doesn't work properly Philip Taylor Philip Taylor
#190 fixed COLLADA: split skeleton definitions into moddable files leper Philip Taylor
#191 duplicate COLLADA: prop points on non-skeletal models Philip Taylor
#194 fixed Update TracWebAdmin Philip Taylor
#195 fixed Support more mouse buttons JoshuaJB Philip Taylor
#196 duplicate Atlas: Problem when removing/deleting units Philip Taylor Jan Wassenberg
#197 wontfix FAM hotloading might miss some files Philip Taylor
#199 fixed Hook up the SoundGroup system Jan Wassenberg
#200 fixed UI: disable not-yet-implemented features Jan Wassenberg
#202 invalid test Jan Wassenberg
#203 fixed Combat Crash Michael D. Hafer
#205 fixed PMD/PSA skeleton mismatches should be reported nicely Philip Taylor
#206 fixed Remove NO_GUI Philip Taylor
#207 fixed Linux build uses FColladaSD in Release mode Philip Taylor
#208 wontfix Kill entity - Network support Anton Galitch
#209 fixed Show idle peasants Anton Galitch
#210 fixed Skybox is uninitialized Jan Wassenberg
#211 fixed Oasis map requires non-public files Jan Wassenberg
#212 fixed Player control of enemy units Jan Wassenberg
#213 wontfix Gameplay: charge bonus is awarded incorrectly Jan Wassenberg
#214 fixed Exception reading 0x45C Anton Galitch Jan Wassenberg
#215 fixed GUI: Display of entity properties hides other information Anton Galitch Jan Wassenberg
#216 fixed Chat doesn't work in multiplayer brian Jan Wassenberg
#217 fixed JS warnings that show up in the console Anton Galitch Jan Wassenberg
#218 fixed Assertion failed when hosting MP after incorrect join Anton Galitch
#219 fixed Strange players names behavoiur Anton Galitch
#220 duplicate Incorrect camera position when starting for players other than player 1 Anton Galitch
#221 fixed Resource counters went negative Jan Wassenberg
#222 wontfix Better reference-counting of entities Jan Wassenberg Jan Wassenberg
#223 invalid Making sure the Trac wiki is up to date Erik Johansson anonymous
#224 fixed Set up autobuilder Philip Taylor Philip Taylor
#225 fixed It is possible to place multiple unbuilt building foundations ontop of each other. Michael D. Hafer
#226 worksforme Crash: Game Crashes when deleting a structure that is being built. Michael D. Hafer
#227 invalid Female Citizens should only "convert" (infidelity) via enemy Cavalry. Michael D. Hafer
#228 fixed Building Construction Limits should be dictated in the Entitiy XMLs. Michael D. Hafer
#229 wontfix GUI: "Phantom" Health Bars appear in the GUI when multiple units or structures are selected. Anton Galitch Michael D. Hafer
#230 fixed Remove DCDT from OS release Philip Taylor
#231 invalid Auras suffer from z-fighting Philip Taylor
#232 fixed Buildings rotated 135 degrees counterclockwise when constructed in-game. Michael D. Hafer
#233 invalid Hard Crash when using "Big Screenshot" while playing game. Michael D. Hafer
#234 worksforme Hard Crash when using "Big Screenshot" while playing game. charles Michael D. Hafer
#235 worksforme Crash when loading a different map Anton Galitch
#236 fixed Player can control enemy's buildings Erik Johansson
#237 fixed svn_revision.txt is not built Jan Wassenberg Philip Taylor
#238 fixed wnuma compilation sometimes fails Jan Wassenberg Philip Taylor
#239 fixed Sort out OS SVN access permissions Philip Taylor Philip Taylor
#240 fixed Sort out Trac access permissions Philip Taylor
#241 fixed Construct a list of everyone who has written code for the game Philip Taylor Philip Taylor
#242 fixed Collada prop point "root" cannot hand more than one prop at a time. Philip Taylor Michael D. Hafer
#243 fixed "Non boned" Collada meshes should support multiple prop/attachment points historic_bruno Michael D. Hafer
#245 fixed [PATCH] Support XML validation leper Philip Taylor
#246 fixed Start using user-specific config files Philip Taylor
#247 fixed Simplify the logger Philip Taylor
#248 worksforme Transparent Alpha Channel rendering problem for farms. Michael D. Hafer
#249 duplicate Non-ranged units appear away from the place where their actions are taking place Erik Johansson
#250 fixed Non-ranged units appear away from the place where their actions are taking place Erik Johansson
#251 fixed Config parser doesn't ignore comments Quentin Pradet Philip Taylor
#253 worksforme Crash on loading CSimulation Jan Wassenberg Jan Chrastina
#254 fixed trac tickets are not readable Florian Ludwig
#255 wontfix Crash in the first minutes of MP game Sn0opy
#256 invalid Wrong hand for phalanx Adrián Chaves
#257 wontfix Improve build system Jon Latané
#258 fixed [FreeBSD compat] add some missing includes Dmitry Marakasov
#259 fixed [FreeBSD compat] portability fixes Dmitry Marakasov
#260 fixed [FreeBSD compat] collada: don't try to load plugins from nowhere Dmitry Marakasov
#261 fixed Redefinition errors on linux justme
#262 fixed Linux and SpiderMonkey justme
#263 fixed Inconsistent file encoding breaks spidermonkey on Mac OS X espes
#264 fixed ReferenceError: addGlobalHandler is not defined on Linux cd311
#265 fixed [Mac OS X] premake fails to include libxml2 with threadding enabled espes
#266 fixed [Mac OS X] tests fail to compile espes
#267 duplicate JavaScript Error Michal
#268 fixed OpenAL string specifications are identified incorrectly Simon Brenner espes
#269 fixed Compile warnings: printf formats, unsigned/signed comparisons, etc Simon Brenner
#270 fixed Crash rendering water shaders when GL_ARB_shader_objects not supported Aviv
#271 duplicate Build and units management Zervox
#272 fixed Citizens should auto-gather from Fields after finishing construction. sidharth Zervox
#273 fixed Atlas not working under Vista or Windows 7 beta. (tested both) Zervox
#274 invalid Stone/mineral/tree models Michael D. Hafer Zervox
#275 wontfix Stamina values do not seem to translate correctly from entity to actual gameplay Michael D. Hafer
#276 fixed Renderer Enhancement: Distance Fog myconid Michael D. Hafer
#277 fixed [PATCH]Unit selections gerbilOFdoom Zervox
#278 fixed Queuing unit production should be made faster Zervox
#279 fixed vfs_Lookup does mkdir incorrectly Jan Wassenberg Philip Taylor
#280 duplicate Hi-res timer errors on startup and game not playable arn34
#281 fixed Build error in AtlasUI Philip Taylor bugmenot
#282 fixed Infinite recursion when crashlog.txt can't be written Jan Wassenberg Philip Taylor
#283 fixed Duplicate LibError codes 110200, 110201 Jan Wassenberg Philip Taylor
#284 fixed crash on vista heroine
#285 fixed Crash when loading single player game stefano
#286 invalid Modeling and Mapping Greek (Hellenic) Buildings v2.0 Art Department Michael D. Hafer
#287 fixed dock placement valakas46
#288 fixed libCollada not found by game when executed outside system directory Philip Taylor
#289 invalid Modeling and Texturing Game Fauna (Animals) Amish Coelho Michael D. Hafer
#291 fixed Many compiling errors Frederick Wrigley
#292 fixed Handle model-loading failures gracefully Philip Taylor
#293 fixed Lots of printf format string errors Quentin Pradet Philip Taylor
#294 fixed EMULATE_SECURE_CRT sprintf_s doesn't match spec Philip Taylor
#295 fixed Picking units doesn't work as expected due to incorrect bounding box Jan Wassenberg
#296 fixed Infinite Field munky
#297 fixed alSourceUnqueueBuffers fails with "invalid value" Jan Wassenberg
#298 fixed Batch Training (Training queue) Michael D. Hafer
#299 wontfix multihead water reflections render bug Lego
#300 worksforme Can't start the game Nuno
#301 wontfix CBound::Transform loop optimization ricky ricky
#302 invalid Test Matt Harrison Matt Sherman
#303 wontfix Remove Atlas integration from main menu Jan Wassenberg
#305 fixed Naval battle system Matthijs de Rijk
#306 wontfix "Call stack" when starting the game fabio
#307 fixed Program received signal SIGABRT, Aborted. BadassTester
#308 fixed (testing the keyword seach feature) Jan Wassenberg
#309 wontfix Region borders on water surface Andrew BadassTester
#310 invalid Ambient Flora/Geology Sounds OPEN Matt Sherman
#311 fixed Program received signal SIGSEGV, Segmentation fault. BadassTester
#312 wontfix Bug: right doubleclick makes running units walk+patch Jan Wassenberg BadassTester
#313 fixed Handle unsupported S3TC texture compression more gracefully Philip Taylor
#314 fixed GUI - fix all settings in components sluzky sluzky
#315 invalid GUI - Dropdown not positioning list properly kaiserfro
#316 duplicate GUI - Civ Selection Dialog Ben Ventura kaiserfro
#317 invalid Animal Death Matt Sherman Matt Sherman
#318 invalid Plowing Fields OPEN Matt Sherman
#319 invalid Herding Animals OPEN Matt Sherman
#320 fixed Crackling Fire Sam Assoum Matt Sherman
#321 invalid Sizzling of Hot Metal Against Flesh Sam Assoum Matt Sherman
#322 invalid Spreading Fire Sam Assoum Matt Sherman
#323 invalid Arrow Looping Sam Assoum Matt Sherman
#324 invalid Arrow Impact - Wood Matt Sherman Matt Sherman
#325 invalid Arrow Impact - Metal Goblor Matt Sherman
#326 invalid Sling Impact Sam Assoum Matt Sherman
#327 invalid Sling Impact - Stone Sam Assoum Matt Sherman
#328 invalid Flesh Impact - Mutiple Matt Sherman Matt Sherman
#329 invalid Flesh Impact - Stab Matt Sherman
#330 invalid Onager - Shooting Sam Assoum Matt Sherman
#331 invalid Onager - Reloading Sam Assoum Matt Sherman
#332 invalid Balista - Moving Sam Assoum Matt Sherman
#333 invalid Balista - Shooting Sam Assoum Matt Sherman
#334 invalid Balista - Reloading Sam Assoum Matt Sherman
#335 invalid Land Ram - Moving Sam Assoum Matt Sherman
#336 invalid Land Ram - Ramming Andy Matt Sherman
#337 invalid Onager Stone Hitting Wood Sam Assoum Matt Sherman
#338 invalid Onager Stone Hitting Stone Sam Assoum Matt Sherman
#339 invalid Onager Stone Hitting Water Andy Matt Sherman
#340 invalid Onager Stone Hitting Water Andy Matt Sherman
#341 fixed Siege Unit Select Matt Sherman Matt Sherman
#342 fixed Seige Unit Destruction - Generic Andy Matt Sherman
#343 invalid Seige Unit Destruction - Ballista Andy Matt Sherman
#344 invalid Seige Unit Destruction - Land Ram Andy Matt Sherman
#345 invalid Mounted Unit - Dirt (For use as Generic) Matt Sherman Matt Sherman
#346 invalid Mounted Unit - Grass Pat Matt Sherman
#347 invalid Mounted Unit - Snow Pat Matt Sherman
#348 invalid Mounted Unit - Road Pat Matt Sherman
#349 invalid Destruction - Civil Pat Matt Sherman
#350 invalid Destruction - Generic Pat Matt Sherman
#351 invalid Destruction - Military Pat Matt Sherman
#352 fixed Destruction - Generic open Matt Sherman
#353 invalid Explosion OPEN Matt Sherman
#354 invalid Building FX - Civil Centre OPEN Matt Sherman
#355 invalid Building FX - House OPEN Matt Sherman
#356 invalid Building FX - Resource Centre OPEN Matt Sherman
#357 invalid Building FX - Military Centre OPEN Matt Sherman
#358 invalid Building FX - Temple OPEN Matt Sherman
#359 invalid Building FX - Fortress OPEN Matt Sherman
#360 invalid Building FX - Health Centre OPEN Matt Sherman
#361 invalid Gates - Opening OPEN Matt Sherman
#362 invalid Gates - Closing OPEN Matt Sherman
#363 invalid Ambient Sounds - Alpine Soundscape OPEN Matt Sherman
#364 invalid Ambient Sounds - Steppes Soundscape OPEN Matt Sherman
#365 invalid Ambient Sounds - Mediteranean Soundscape OPEN Matt Sherman
#366 invalid Ambient Sounds - Savannah Soundscape OPEN Matt Sherman
#367 invalid Ambient Sounds - Desert Soundscape goblor Matt Sherman
#368 invalid Ambient Sounds - Semi-Arid Soundscape OPEN Matt Sherman
#369 invalid Ambient Sounds - Polar Soundscape OPEN Matt Sherman
#370 invalid Night Sounds - Alpine Soundscape OPEN Matt Sherman
#371 invalid Night Sounds - Steppes Soundscape OPEN Matt Sherman
#372 invalid Night Sounds - Mediteranean Soundscape OPEN Matt Sherman
#373 invalid Night Sounds - Savannah Soundscape OPEN Matt Sherman
#374 invalid Night Sounds - Desert Soundscape goblor Matt Sherman
#375 invalid Night Sounds - Semi-Arid Soundscape OPEN Matt Sherman
#376 invalid Night Sounds - Polar Soundscape OPEN Matt Sherman
#377 invalid Night Sounds - Tropical Soundscape OPEN Matt Sherman
#378 invalid Ambient - Swamp OPEN Matt Sherman
#379 invalid Ambient Flora - Creaking of Trees OPEN Matt Sherman
#380 invalid Ambient Flora - Reeds Rustling OPEN Matt Sherman
#381 invalid Ambient Fauna - Wolf OPEN Matt Sherman
#382 invalid Ambient Fauna - Deer OPEN Matt Sherman
#383 invalid Ambient Fauna - Breeding/Fearful/Passive - Camel OPEN Matt Sherman
#384 invalid Ambient Fauna - Breeding/Fearful/Passive - Hawk OPEN Matt Sherman
#385 invalid Ambient Fauna - Breeding/Fearful/Passive - Seagull OPEN Matt Sherman
#386 invalid Ambient Fauna - Breeding/Fearful/Passive - Wolf OPEN Matt Sherman
#387 invalid Ambient Fauna - Breeding/Fearful/Passive - African Elephant OPEN Matt Sherman
#388 invalid Ambient Fauna - Breeding/Fearful/Passive - Pig OPEN Matt Sherman
#389 invalid Fauna Actions - Wolf OPEN Matt Sherman
#390 invalid Fauna Actions - African Elephant OPEN Matt Sherman
#391 invalid Fauna Actions - Deer OPEN Matt Sherman
#392 invalid Fauna Actions - Pig OPEN Matt Sherman
#393 invalid Fauna Actions - Sheep OPEN Matt Sherman
#394 invalid Fauna Actions - Seagull OPEN Matt Sherman
#395 invalid Gatherig - Hoeing Dirt OPEN Matt Sherman
#396 invalid Construction - Ore OPEN Matt Sherman
#397 invalid Death - Multiple OPEN Matt Sherman
#398 invalid Moving - Road OPEN Matt Sherman
#399 needsinfo [NEEDS INFO] Valgrind error in tex_transform_to Philip Taylor
#400 fixed CStr should use wchar.h Philip Taylor
#401 invalid GUI "Structure" Icons Amish Coelho Amish Coelho
#402 fixed Clean up GUItypes.h Lars Kemmann Philip Taylor
#403 fixed crashlog.txt goes in non-writable directory Philip Taylor
#404 fixed Makefile build system should have pyrogenesis/test targets depend on Collada Itms Philip Taylor
#405 fixed LOS manager is slow Philip Taylor
#406 fixed Serialization of standard JS object types historic_bruno Philip Taylor
#407 fixed Serialization of script class objects historic_bruno Philip Taylor
#409 fixed Simplify C++ QueryInterface syntax Philip Taylor Philip Taylor
#411 fixed Support creation of entities in Atlas Philip Taylor Philip Taylor
#412 fixed Saving/loading maps Philip Taylor Philip Taylor
#413 fixed Automatic validation of entity templates Philip Taylor Philip Taylor
#414 fixed wcscasecmp does not exist on OS X Philip Taylor
#415 fixed Script component testing framework Philip Taylor Philip Taylor
#416 fixed Native component testing framework Philip Taylor Philip Taylor
#421 fixed Add a review request flag to Trac Philip Taylor
#423 fixed Switch from CppDoc to Doxygen Philip Taylor
#424 fixed Check threading compilation on OS X Philip Taylor
#425 fixed CParamNode should not return NULL pointers André Puel Philip Taylor
#426 fixed Implement Position component Philip Taylor Philip Taylor
#427 fixed Deadlock in Atlas Philip Taylor Philip Taylor
#428 fixed Generated Makefiles should not try to run wrong premake Philip Taylor
#429 fixed Documentation and tests for new serialization, CParamNode code Philip Taylor Philip Taylor
#431 fixed GUI integration Philip Taylor
#432 fixed Make error [2] Sylvain
#434 fixed [PATCH] Don't render transparent objects twice philip Philip Taylor
#435 fixed Unit selection in GUI Philip Taylor Philip Taylor
#436 fixed Entity commands Philip Taylor Philip Taylor
#437 fixed Document the process of writing components Philip Taylor Philip Taylor
#438 fixed Add a jsval wrapper type Philip Taylor Philip Taylor
#439 duplicate Make Atlas terrain texture previews work with force_s3tc_enable Philip Taylor Philip Taylor
#440 duplicate "libxml2 must have threading support enabled" error Philip Taylor Luciano
#441 fixed Run the GC occasionally Yves Philip Taylor
#442 fixed gui/common/functions_page_session.js(174): Error: Size only accepts strings or GUISize objects Andrei
#443 fixed Add GPL header Philip Taylor Philip Taylor
#444 fixed Merge simulation code into SVN Philip Taylor Philip Taylor
#446 worksforme DirWatch doesn't like Windows symbolic links Andrew Philip Taylor
#447 worksforme Minimap overlays button tooltips. b1506789
#448 fixed Building construction placement UI Philip Taylor Philip Taylor
#449 fixed Crash when starting a new game Erik Johansson
#450 fixed Incorrect local.cfg search path Philip Taylor
#451 fixed CParamNode::GetChild should return CParamNode& instead of CParamNode* André Puel André Puel
#452 fixed Extended Latin characters show up as question marks in diamonds on loading screen Art Department Aviv
#453 fixed "Assertion failed: "hModule" Location: wdlfcn.cpp:55 (dlopen)" when trying to start Atlas Philip Taylor Erik Johansson
#454 fixed "Debug Assertion Failed!" in VC++ Express 2008 when clicking on "Copy" button in pyrogenesis error dialog box Erik Johansson
#455 wontfix Fix SVN server setup Philip Taylor Philip Taylor
#456 fixed DllLoader should handle missing files better Evans Philip Taylor
#458 fixed Game tries to create mods/internal/ directory Philip Taylor
#459 fixed vfs_Lookup tries to create bogus directories Philip Taylor
#460 fixed Integrate new random maps with Atlas historic_bruno Erik Johansson
#461 fixed [ATTACHED] .pmd/.dae converter historic_bruno Robert Schultz
#462 fixed Switch to new SpiderMonkey as default Philip Taylor
#463 fixed Set up source/data snapshots Philip Taylor
#464 fixed addendum to changeset [7341] Julien Pivotto
#465 invalid where is fam.h Julien Pivotto
#466 wontfix Add SpiderMonkey JIT stats to profiler Philip Taylor
#467 fixed Make Math.random() network-synchronised Philip Taylor
#468 duplicate Access violation writing 0x0B69CA40 Ikkerens
#469 worksforme [NEEDS INFO] Access violation writing 0x0B69CA40 Ikkerens
#470 fixed Use correct projectile actor Philip Taylor Philip Taylor
#471 wontfix Fix Trac mail sending Philip Taylor
#472 fixed Fixed-point CTerrain::GetExactGroundLevel nobody Philip Taylor
#473 fixed not able to update svn from ubuntu asl
#474 fixed Find and fix reliance on run-time S3TC compression Philip Taylor
#475 fixed Graphic settings system Philip Taylor
#476 fixed Use JS_New for ScriptInterface::CallConstructor Philip Taylor
#477 wontfix include svn revision number fabio
#478 invalid fpclassify test failure on Windows Philip Taylor
#479 fixed Make water animate again Philip Taylor
#480 fixed Fix gamma warning Philip Taylor
#481 fixed Make Atlas work from non-binaries/system/ location Philip Taylor
#482 fixed Fix building on Windows in paths containing space characters Philip Taylor
#483 fixed Fix actor viewer Philip Taylor Philip Taylor
#484 fixed unhandled exception 0xC06D007E in wdll_delay_load.cpp:358 (__delayLoadHelper2) Philip Taylor
#485 invalid [spam] dura dura
#486 fixed Audio integration Philip Taylor
#487 fixed Use 'use strict' Philip Taylor
#488 invalid Spam dura dura
#489 fixed Clean up unix-build tarball Philip Taylor
#490 fixed Try splitting test data files into build tarball Philip Taylor
#491 fixed Generate entity XML documentation Philip Taylor
#492 fixed packaging resources fabio
#493 fixed Add proper square intersection code Philip Taylor Philip Taylor
#494 worksforme Ensure xmlSetStructuredErrorFunc is used correctly Philip Taylor
#495 fixed Warn when locale is bogus Sergio Fabian Vier Philip Taylor
#496 fixed Make code documentation available online and kept updated Philip Taylor
#497 fixed Make square unit outlines match the ground better Evans Philip Taylor
#498 fixed Fix building footprints / obstruction shapes Philip Taylor
#499 fixed Automatically move units away from construction sites Philip Taylor
#500 fixed [PATCH] Make Atlas work on OS X historic_bruno Philip Taylor
#502 fixed Convert all entity template data to new format Philip Taylor
#503 fixed Invalid UTF-8 sequence when running in Unicode paths Philip Taylor
#504 fixed Shadows popping in/out at edges of screen philip Xin
#505 fixed Improve multiplayer session handling Philip Taylor
#506 fixed Crash when selecting host game then cancel then join game Philip Taylor
#507 fixed Optimise state hashing Philip Taylor
#508 fixed Cursor should be restricted to the game window when fullscreen on Win32 Jay Weisskopf Philip Taylor
#509 fixed Network: Should call enet_initialize Philip Taylor
#510 fixed libpng fails to load Philip Taylor
#511 fixed [PATCH] Make Ctrl+Backspace/Delete remove entire words in input controls Kenny Long Erik Johansson
#512 fixed Unable to run debug exe compiled with VC2008, Solution Attached Aaron Shumate
#513 duplicate Notify player when host is not responding Philip Taylor
#514 fixed [PATCH] Implement dir_watch on OS X stwf Philip Taylor
#515 fixed Doubleclicking a unit should select all similar units on screen Evans Christoph Seipel
#516 fixed Terrain smoothing tool Philip Taylor
#518 fixed Sort out Linux packages Philip Taylor
#519 fixed Windows installer Philip Taylor
#520 fixed Vsync is not implemented in Linux Lubosz
#521 fixed Rally Points for Buildings Evans Evans
#522 fixed Latest 0ad SVN source is running slow Kieran P
#523 fixed Implement SDL_GL_SWAP_CONTROL on Windows janwas Philip Taylor
#524 fixed [PATCH] Render marker line between building and rally point vts Philip Taylor
#525 fixed ApicIds deadlock Philip Taylor
#526 fixed Rename and add descriptions to all maps Philip Taylor
#527 fixed Display correct player names historic_bruno Philip Taylor
#528 worksforme Fix units getting stuck inside groups of obstacles Philip Taylor
#530 fixed Improve camera handling Philip Taylor
#531 fixed Enforce Population Limit Evans Evans
#532 fixed [PATCH] GUI resolution incorrect when screen smaller than requested window size Sergio Fabian Vier Philip Taylor
#533 fixed Fishing ships for Hellenes Art Department brian
#534 fixed Need to implement non-obstruction mode for entities brian
#535 fixed Build errors on OS X 10.6 Philip Taylor
#536 worksforme Akaestor (Healer) training progress shown as 1000% Evans
#537 fixed Repair functionality for damaged buildings Evans
#538 fixed Atlas has wrong icon in Start menu Philip Taylor
#540 duplicate Any plans to translate the game for other languages? Need help? Henrique Poyatos
#541 fixed Strange shape of camera view on minimap lubos
#543 fixed Replace skybox with black background Jay Weisskopf Philip Taylor
#544 fixed Fall back to windowed mode if fullscreen fails Philip Taylor
#545 fixed Grab mouse in fullscreen Jay Weisskopf
#546 fixed Water continues to flow during pause Jay Weisskopf
#547 fixed lib/sysdep/os/linux/lcpu.cpp sched_getaffinity fails with errno 22 (EINVAL) Sergey
#548 fixed GUI should give feedback when training queue entry is blocked Philip Taylor
#549 fixed Allow units to be moved by right-clicking on the mini-map Evans
#550 fixed Error loading maps in Atlas pownerus
#551 invalid Assertion failed in state_tracker/st_mesa_to_tgsi.c Severin
#552 fixed compile with new boost (1.44+) Karol Trzcionka
#553 fixed build crash due to system config header Karol Trzcionka
#554 fixed camera should be always inside the terrain Sergey Sergey
#555 fixed Automatic texture compression Philip Taylor Philip Taylor
#556 fixed Minimap camera outline clips incorrectly Jay Weisskopf Jay Weisskopf
#557 fixed review: Minor improvements to non-fancy water fresnel effect Robin Lee
#558 fixed Need a "return to menu" button on the map selection screen Darrell_L
#560 fixed Need an "exit game" button or graphic on the main menu Darrell_L
#561 fixed Main menu tooltips pop up at inappropriate places Darrell_L
#562 wontfix Merge FCollada forks Philip Taylor
#563 fixed [PATCH] Improve Animal AI Badmadblacksad
#564 fixed GetRealPath doesn't Jan Wassenberg Philip Taylor
#565 fixed Victory conditions fcxSanya fcxSanya
#566 fixed tests fail since #8086 jave
#567 fixed Rewrite Hotkey's Implementation Philip Taylor Sergey
#568 fixed Gate house has incorrect Pathfinding footprint Iulian
#570 fixed Batch conversion of textures for release packages Philip Taylor
#572 fixed Dragging view on minimap over mountains increases zoom Jay Weisskopf
#573 fixed Camera does not reach top map border frapell
#574 invalid Release Alpha 2 Kieran P
#575 fixed Automatically add force_s3tc_enable to ~/.driconf Philip Taylor
#576 duplicate Building construction "animation" brian
#577 fixed [PATCH] Crash when moving large masses of soldiers sireus
#578 duplicate Crash when moving large masses of soldiers sireus
#579 fixed Water reflections use wrong camera frustum for culling philip frapell
#580 invalid Windows Autobuild Broken Kieran P
#581 fixed Remove libbfd dependency Philip Taylor
#582 fixed Add camera reset command Philip Taylor
#583 invalid FOW system great, with some issues Kieran P
#584 fixed Update ppa for Ubuntu Maverick Meerkat 10.10 taureliuscrispus
#585 fixed FontBuilder2 Multiplatform support (Win32/*nix) historic_bruno historic_bruno
#586 fixed sound.mastergain not loaded from config historic_bruno historic_bruno
#587 worksforme Depth texture shadows break untextured rendering Philip Taylor
#588 fixed Key Rotation when building construction is selected Kieran P Kieran P
#589 duplicate Construction on top of units moves units Kieran P
#590 fixed Game setup / civ selection improvements historic_bruno historic_bruno
#591 fixed [PATCH] Disable sounds for units in FoW/SoD Philip Taylor
#592 fixed Order queuing for formations leper Philip Taylor
#593 fixed Move in formation towards non-movement-order targets leper Philip Taylor
#594 fixed Fix construction/FoW interaction Philip Taylor Philip Taylor
#595 fixed Units should not pursue enemy units if they are not visible Andrew
#596 fixed Enemy units should be deselected when they go into the FOW Philip Taylor Andrew
#597 fixed Entities that should be dimmed out are not doing so Philip Taylor Andrew
#598 fixed Improve fog-of-war rendering Philip Taylor
#599 fixed [PATCH] Hide changes to buildings in fog-of-war Itms Philip Taylor
#600 fixed Formation slot assignments Philip Taylor
#601 fixed Female citizens should not move in formation leper Philip Taylor
#602 fixed Ability to add units to or remove from an already selected group of units Kieran P Kieran P
#603 fixed tests fail since #8278 jave
#604 duplicate Single and Multiplayer Latency adaptation Philip Taylor
#605 fixed Fix NVTT Philip Taylor Philip Taylor
#606 fixed Checked 0ad sourcecode with cppcheck Mr. X
#607 fixed tests fail since #8300 jave
#608 fixed compile error after nvtt changes fabio
#609 invalid Walls, Gates, and Wall Towers need to ignore other walls related obstruction zones Philip Taylor Kieran P
#610 fixed Garrisoning units in buildings Brian Evans
#611 fixed ChooseCacheSize picks crazy numbers Jan Wassenberg Philip Taylor
#612 fixed Mesa: User error: GL_INVALID_OPERATION in glDeleteShader fabio
#613 fixed Production queue is not limited Brian Kieran P
#614 fixed Disable developer tools in multiplayer Philip Taylor Kieran P
#615 fixed women can't hunt but show meat icon Philip Taylor fabio
#616 fixed New special colour sprite historic_bruno historic_bruno
#617 fixed fishes not visible when "Water Reflections" is enabled fabio
#618 duplicate Hotkeys only work on "odd loaded" maps fabio
#619 fixed Improve Gate and Wall System Kieran P
#620 fixed When one player quits multiplayer, all players are forced to leave Philip Taylor Kieran P
#621 fixed Even warrior cant kill chicken in 1 hit Сергей
#622 fixed Upgrade SpiderMonkey to improve speed Philip Taylor Kieran P
#623 fixed Shadows should be disabled by default on slower cards/drivers fabio
#624 fixed [nvidia linux driver bug] Segmentation fault when move cursor over game menu leolik
#625 fixed Minimap is not flush with left side of screen in widescreen or non-standard aspect ratios. brian Jay Weisskopf
#626 fixed Game should not override cursor sprite when over window frame. Jay Weisskopf
#627 fixed hotkeys problems fabio
#628 worksforme would you like the warning messages from a build? david
#631 fixed The Scenario editor asks for a location to save a map and ignores it... ben dee@earlsoft.co.uk
#632 worksforme Errors when switching to "Actor view" dee@earlsoft.co.uk
#633 fixed [PATCH] Building and Ship Repair mimo Michael D. Hafer
#634 worksforme Shadows Cause Animals to Disappear rgcs4320
#635 worksforme [NEEDS INFO] when trying to host a game it crashes jimstinky
#636 worksforme Flashing pixel on maps/flashing text on main menu jimstinky
#638 fixed Summary screen fcxSanya fcxSanya
#639 duplicate SegmentationFault at startup mad
#640 fixed [PATCH] Pasting into the join game "address" field prepends onto the selection Kenny Long dee@earlsoft.co.uk
#641 fixed Atlas crashes when you "Leave the game" while in the the simulation ben dee@earlsoft.co.uk
#642 fixed Atlas crashes then asserts when you reset a simulation dee@earlsoft.co.uk
#643 fixed [PATCH] Add current gatherers count next to player's resource count Freagarach Kieran P
#644 wontfix Display idle units in the empty panels when no units are selected Kieran P
#645 fixed Complete Garrisoning system functionality michael Kieran P
#646 invalid Units should detect if enemies are nearby Kieran P
#647 fixed Units constantly getting stuck in an animation Phillip Kieran P
#648 fixed Created files shouldn't have the execute bit set fabio
#649 duplicate something wrong with the map oasis Art Department Сергей
#650 fixed something wrong with the map oasis Art Department Сергей
#651 fixed can't compile after recent changes fabio
#652 duplicate How to make the translation stefano
#653 fixed Make timer_Time() threadsafe Philip Taylor
#654 fixed Make debug_* functions threadsafe Philip Taylor
#655 fixed Game setup: Player assignment not updated when switching map historic_bruno fabio
#656 fixed Circular maps problems fabio
#658 fixed Troubleshoot Spidermonkey JIT historic_bruno
#659 wontfix OS X Makefile input not properly sanitized Mandrappa Kurelek
#660 worksforme 64 bits compile fails on OS X Mandrappa Kurelek
#661 duplicate Shadow Map quality degrades the more objects there are on a map Michael D. Hafer
#662 fixed Cope with corrupted cache Philip Taylor
#663 fixed Add GUI error dialog box on Linux / OS X Philip Taylor
#665 fixed Draw passability overlay on top of water Philip Taylor
#666 fixed Remove Devil Philip Taylor
#667 wontfix Fields constructed using a hammer Art Department Сергей
#669 fixed Minimap dragging reads mouse position after left button is released historic_bruno
#670 fixed unrecognised format 'macho64' on OS X Micah Gideon Modell
#671 fixed Disable compression of public.zip Philip Taylor
#672 fixed Complete Resource Shuttling Functionality Philip, Michael Kieran P
#673 fixed [PATCH] Mouse wheel in minimap historic_bruno historic_bruno
#674 fixed Make the Exit Game and Delete Entity dialogs consist with session GUI brian
#675 fixed Saving screenshot should provide message notifying user where it saved historic_bruno historic_bruno
#676 duplicate [Atlas] Double-click selects all similar units Kieran P
#677 duplicate [Atlas] Band Box selection Kieran P
#678 fixed [PATCH] [Atlas] Improve unit selection options historic_bruno Kieran P
#680 worksforme [Atlas] Fix Run Simulation crash Kieran P
#681 fixed Think about reserved slots in pseudo-global Philip Taylor
#682 fixed Jumping Fishing Spots Art Department Kieran P
#683 fixed OSX Full-Screen Cursor Jumping Kimball
#684 fixed hwdetect: disable S3TC on R600 drivers Philip Taylor
#685 duplicate [SOUND] OSX Crashes with Audio stwf Kimball
#686 fixed [PATCH] Additional counters for summary screen Bajter fcxSanya
#687 fixed Build Limits Kieran P
#688 fixed New Loading Screen Brian, Michael Kieran P
#689 duplicate Delay disappearance of loading screen in single player Kieran P
#690 fixed Display actions for units as a group, not first selected unit Kieran P
#691 fixed Separate playable maps from testing maps Philip Taylor Kieran P
#692 duplicate Hotkey i18n Philip Taylor
#693 fixed Unit animation changes when unit is not in range of target resource Philip Taylor Kieran P
#694 fixed Improve the performance of the game setup screen on first load Philip Taylor Kieran P
#695 fixed [PATCH] Stop using boost::filesystem::operator< so much Rodolphe Ortalo Philip Taylor
#696 fixed Fix SpiderMonkey build with Python 3 Philip Taylor Philip Taylor
#697 fixed [PATCH] Units promotion fcxSanya fcxSanya
#699 fixed Missing textures in Cycladic Archipelago Michael D. Hafer Kieran P
#700 fixed Multiplayer - Server should better handle player assignments historic_bruno
#701 fixed Maps errors Michael D. Hafer fabio
#702 fixed Saved Games Philip Taylor historic_bruno
#703 fixed Females shouldn't attack military units unless ordered to Kieran P
#704 worksforme Atlas Launch Error Mark
#705 fixed [PATCH] Tooltips go off screen in lower resolutions Brian Kieran P
#706 fixed Projectiles shouldn't persist when they land on water Kieran P
#707 fixed Implement Opponent AI Philip Taylor Kieran P
#708 fixed There should be a .dmg - file for Mac Users bugmenot
#709 fixed [CRASHLOG] Compatibility Problem - Crashes whilst attempting to load maps. Jan Wassenberg Luke Martinez
#710 fixed Errors on map "Oasis" Iulian
#711 fixed Enforce minimum and maximum distance between civ centers Kieran P
#712 fixed Remove S3TC warning Philip Taylor
#713 fixed Update premake for Xcode use philip Kimball
#714 fixed added hotkey list from wiki to in game manual Dustin Dustin
#715 fixed [PATCH] Bundled SpiderMonkey fails to build on 32bit userland on 64bit kernel (Linux) Matěj Laitl
#716 duplicate Crash on map "Miletus" (probably error in AI) passerby
#717 fixed Test site displays missing images for users without avatars Brian Stempin Brian Stempin
#718 invalid The site needs a new ban-hammer Brian Stempin Brian Stempin
#719 invalid Fixing new forum theme Brian Stempin Brian Stempin
#720 wontfix Fix lighting of units in FoW, with shadows enabled Philip Taylor
#721 fixed [PATCH] Optimise water renderer philip Philip Taylor
#722 fixed [PATCH] Optimise terrain renderer Philip Taylor
#723 fixed [PATCH] Multiline centered text kingadami fcxSanya
#724 fixed [PATCH] Units should not move out of enemy construction zones Andrew Kieran P
#725 invalid Anon members cannot contribute to wiki Brian Stempin Brian Stempin
#726 fixed Upgrade to 3.1.4 Brian Stempin Brian Stempin
#727 fixed Fast reply clears content if defocuses and refocused Brian Stempin Kieran P
#728 worksforme Visiting main site logs user out of forum Philip Taylor
#729 fixed No link to 0 A.D. homepage on forum Brian Stempin Erik Johansson
#730 fixed IPB Theming - Pinned topics should stand out more Brian Stempin Erik Johansson
#731 fixed WYSIWYG/insert buttons when creating/editing posts doesn't work Brian Stempin Erik Johansson
#732 fixed Gradually reveal buildings in FOW Philip Taylor Kieran P
#733 fixed Double line-spacing in [pre] Brian Stempin Philip Taylor
#734 fixed Upgrade SpiderMonkey again philip Philip Taylor
#735 fixed Editing current content returns mangled HTML Brian Stempin Brian Stempin
#736 fixed JavaScript Error when choosing "Kimball's Map" in the match setup screen Erik Johansson
#737 fixed Wrong NVIDIA driver checked in 32-bit Vista Philip Taylor
#739 fixed 2 tests fail fabio
#740 fixed Foundations don't block construction place marcel
#741 fixed Reload all GL state when toggling fullscreen on OS X Philip Taylor
#744 fixed [PATCH] Button "Find idle workers" veprbl
#745 fixed [PATCH] Setting Rally Points on Resources/Buildings Jonathan Waller Mark
#746 invalid farmed field counts as a lost building marcel
#747 fixed better FPS indicator fabio
#748 fixed [PATCH] Hardware cursors on Linux Zsolt Dollenstein Philip Taylor
#749 wontfix redundant AI settings chooser fabio
#750 fixed [PATCH] Enhancement to Matrix3D Rodolphe Ortalo
#751 wontfix Bad login link on 0AD page Brian Stempin Brian Stempin
#752 fixed Cache detection error Jan Wassenberg Philip Taylor
#754 fixed Crash on Start Speedy1505
#755 duplicate Unloading troops from ships gets some stuck in the water (alpha 4) Eric Ladner
#757 needsinfo [NEEDS INFO] ERROR: CRenderer::EndFrame: GL errors occurred fabio
#758 fixed JavaScript warning when selecting Miletus map fabio
#759 fixed no package available for debian nicoulas
#760 fixed Update wiki for new random map system historic_bruno historic_bruno
#761 fixed crash with RMS and Latium map fabio
#762 fixed Last minor issues with RMS fabio
#763 fixed [PATCH] Player and resource colors conflict on minimap Imarok historic_bruno
#764 fixed Random maps can crash game historic_bruno
#765 fixed Error when moving building placement preview off the map philip Philip Taylor
#766 fixed ./update-workspaces.sh fails while linking a dir hennr
#767 fixed can't compile on linux fabio
#768 fixed Various ERRORs michael fabio
#769 fixed [PATCH] Projectiles occasionally bounce Markus Philip Taylor
#770 fixed Unify user interface styles brian Kieran P
#771 duplicate unit lost if building near map border fabio
#772 wontfix Ability to modify Civilization and Team also for "Scenario" map fabio
#773 fixed [PATCH] Groups Badmadblacksad
#774 fixed Make JuBot the default selected AI in single player setup Philip Taylor Erik Johansson
#775 fixed Unit following stops when other object selected Kieran P
#776 duplicate Error jlybomber
#777 duplicate Error jlybomber
#778 fixed [CRASHLOG] Error pt.2 jlybomber
#779 fixed Villagers stuck on construction sites philip James Baillie
#780 fixed Disable shader renderer on r300c Philip Taylor
#781 fixed Hotloading fails Jan Wassenberg Philip Taylor
#782 fixed Simplify RMS output format historic_bruno Philip Taylor
#783 fixed CMapGeneratorWorker isn't thread-safe historic_bruno Philip Taylor
#784 duplicate Building process aborted when units walk atop Wolter Hellmund
#785 fixed [PATCH] Implement variable game speed historic_bruno Wolter Hellmund
#786 fixed [PATCH] Improve method for building walls vts Wolter Hellmund
#787 fixed Store map size defaults in single location historic_bruno
#788 fixed [PATCH] Eliminate delay in path finding Kenny Long Kieran P
#789 fixed Remove the unit selection cap Kieran P
#790 fixed Sound effects have stopped working Philip Taylor Kieran P
#792 fixed Find all Idle Units Erik Johansson
#793 fixed Random maps don't report name Philip Taylor
#794 fixed [PATCH] Camera height Dietger frapell
#795 duplicate Construction queue frapell
#796 wontfix Multiple clicks to select units frapell
#797 fixed Allow archers to move on top of the walls frapell
#798 fixed Update Doxygen documentation for Pyrogenesis Philip Taylor Erik Johansson
#799 fixed [PATCH] Add "back to work" button Itms MiniMe
#800 invalid Fix AI assignments / names historic_bruno
#801 fixed [PATCH] Templates sorting utility historic_bruno fcxSanya
#802 fixed Blender animations messed up in-game Zaggy1024
#803 fixed Minimap broken fabio
#804 fixed [PATCH] Building Placement Restrictions historic_bruno historic_bruno
#805 fixed [PATCH] Support double-click on unit group buttons Philip Taylor
#806 wontfix Use JS_SetFunctionCallback for profiling Kenny Long Philip Taylor
#807 fixed Implement profiling for any thread historic_bruno
#808 fixed Walk through Iberian walls michael Martin Nissen
#809 fixed Random maps need more stone historic_bruno Kieran P
#810 fixed Props should have a "selectable" setting Zaggy1024
#811 fixed Unhelpful error message when unable to write file Philip Taylor
#813 fixed Remove Persians and Carthaginians Kieran P
#814 fixed Passive or inactive soldiers Martin Nissen
#815 duplicate Teams appear broken Kieran P
#816 fixed Change release name to Edetani Kieran P
#817 fixed Adding garrisoning flags Pureon Kieran P
#818 fixed Garrisoned units on ships don't increase fire power Kieran P
#819 fixed Add dust particles for building destruction Art Department Kieran P
#820 fixed Change default map to Death Canyon Kieran P
#821 fixed Decrease intensity of building construction particles michael Kieran P
#822 fixed Make square maps fit within the minimap circle historic_bruno Kieran P
#823 fixed Improve idle workers button Kieran P
#824 fixed [PATCH] Prettify unit/building selection ring vts Kieran P
#825 fixed Make Enter/Esc work when a dialog is open Kieran P
#826 fixed Fix unit double click selection with units of different ranks Brian Kieran P
#827 fixed Failing test on Ubuntu 10.10 fabio
#828 fixed Celt-Iberia scenario double units control michael Martin Nissen
#829 fixed Woman and units get stuck in anything Kenny Long Martin Nissen
#830 fixed [PATCH] improve 0ad ubuntu packages compression fabio
#831 fixed Ranged units do not always face their targets when attacking. michael
#832 fixed Consistent Assertion Failures with sound enabled when loading maps in a certain order Jan Wassenberg Kieran P
#833 fixed Consistent Assertion Failures with sound enabled when loading maps with large battles Jan Wassenberg brian
#834 worksforme [NEEDS INFO] [CRASH] Function call failed brian
#835 fixed UnitAI - gathering animation played while unit still approaching resource historic_bruno
#836 fixed broken build with enet 1.3 fabio
#838 fixed ERROR: CCmpPosition called on entity when IsInWorld is false Kieran P
#839 fixed function FireArrows: TypeError: cmpIdentity is null Kieran P
#840 fixed TypeError: entState is null Kieran P
#841 fixed ERROR: Script message handler OnHealthChanged failed Kieran P
#842 fixed ReferenceError: cmpPosition is not defined Kieran P
#843 fixed ERROR: Failed to call ProcessCommand() global script function Kieran P
#844 fixed Idle villagers button broken (garrisoned idle units not shown) ben Kieran P
#845 invalid Heap corruption in Windows (VC2010 debug build) Jan Wassenberg
#846 wontfix [PATCH] memleak in CJSObject::AddProperty Jan Wassenberg
#847 fixed [PATCH] Mac: Not all screen space is being used Echelon9 Kieran P
#849 fixed Assertion failed error when trying to save a map in Atlas Erik Johansson
#851 worksforme Error 404 after donation Brian Stempin Andrea
#852 fixed JuBot units build up interrupts resources to Civ Centre James Baillie Martin Nissen
#853 fixed JuBot builds new Civ Centres out of sight in Shroud-of-Darkness James Baillie Martin Nissen
#854 invalid Javelinist throw missiles backward Art Department Badmadblacksad
#855 fixed Unused files in windows installer? ben fabio
#856 fixed [PATCH] Serengeti tree bug fix Art Department Kephra Nurmi
#857 fixed [PATCH] Sahel Watering Holes - PlayerData / civilisation bug fix Art Department Kephra Nurmi
#858 fixed Remove old simulation code historic_bruno
#859 fixed [PATCH] Control groups don't recognise promotions Philip Taylor
#860 fixed Crash upon exiting the game Magne Djupvik
#861 wontfix Music on new website does not play on IE7 Brian Stempin Brian Stempin
#862 needsinfo [NEEDS INFO] Max pop limit gets raised when unit with more than 1 pop is created Erik Johansson
#863 fixed When changing player the old one is "Unassigned" rather than "JuBot" fabio
#864 fixed Upgrade Windows libraries Philip Taylor
#865 fixed Stances Badmadblacksad
#866 fixed Error during compiling on Mac OS X Jan Wassenberg Kieran P
#867 fixed Shadows flicker michael
#868 fixed [PATCH] Move wxWidgets Unix config files to XDG basedir location leper Philip Taylor
#869 fixed Handle or prevent invalid player IDs in scenarios historic_bruno
#870 fixed Mac OS X binary on http://wildfiregames.com/0ad/ Raymond
#871 fixed upgrade Trac philip Raymond
#872 fixed [PATCH] Display more info for training units brian Petr Kovar
#873 fixed [PATCH] Population Bonus on new line Petr Kovar
#874 fixed Make player settings clearer for Atlas RMS Philip Taylor
#875 fixed Out of memory errors should work nicer historic_bruno Kieran P
#876 fixed [PATCH] Make CInput caret more visible kingadami Kenny Long
#877 invalid Scroll bar bug in CInput Beau Kenny Long
#878 fixed Garrisoned prop point error on Iberian civil centre Art Department historic_bruno
#879 fixed Disable FoW for AI players Philip Taylor
#880 fixed [PATCH] Fix unit selection cheat historic_bruno
#881 duplicate Fix pathing mismatches between different path finding algorithms Philip Taylor Kenny Long
#882 fixed Test failure fabio
#883 fixed Scenarios - missing template errors Art Department historic_bruno
#884 wontfix VC2008 Express test failures historic_bruno
#885 fixed [PATCH] GUI code improvement kromxp
#886 fixed Prop point position within static Collada meshes do not get exported or interpreted correctly by the game. historic_bruno michael
#887 wontfix [PATCH] Catch terrain patch vertex height for water rendering philip kromxp
#888 fixed AI speed has decreased James Baillie Kieran P
#889 fixed [ATLAS] Map save / load rework historic_bruno brian
#890 worksforme Soldiers destroy towers instead of repair them Adrián Chaves
#891 fixed Animals can attack buildings Erik Johansson
#892 fixed Add paths to random maps historic_bruno historic_bruno
#893 fixed Unit spawning should respect passability class historic_bruno historic_bruno
#894 invalid Javascript errors and warnings when using Alt, Ctrl or Shift keys frapell
#895 duplicate Atlas crashes when it does not have rights to write to a file Darth_Malloc Luke Martinez
#896 duplicate Brush/plane slice operation causes rare assertion failure Erik Johansson
#897 fixed javascript common api lexa
#898 fixed Multiplayer game crashes in lobby when selecting text Kenny Long Luke Martinez
#899 fixed snd_mgr causes crash at exit and during game historic_bruno
#900 worksforme Crash running two instances of the game at once historic_bruno
#901 fixed Troubleshoot Atlas camera lag historic_bruno
#902 fixed Allow setting rally points while constructing buildings Josh Raymond
#903 fixed [PATCH] Premake4 makefile dependency tracking broken for PCH Yves Philip Taylor
#904 duplicate Crash on script hotloading vts
#905 fixed [PATCH] Improvement to bones' skinning gruby
#906 fixed [PATCH] Position cursor at end of line when browsing console history Ross Bearman
#907 fixed [PATCH] Wrong window position on Windows with taskbar on top vts
#908 fixed CCmpVision's AlwaysVisible is broken philip vts
#909 fixed Assertion failure on allocating 0 bytes from pool when rendering terrain iznogood
#910 fixed Units disappear if ungarissoned too fast Deiz vts
#911 fixed Enemy goats count towards the victory condition Ross Bearman
#912 invalid [PATCH] Fix handler_stack_top in input.cpp cristian
#913 fixed [PATCH] Crash starting game on Oasis II Michael D. Hafer vts
#914 fixed [PATCH] Fixed-angle/huge bounding boxes cause unintuitive selection behaviour vts vts
#915 fixed Crash on game exit Roland Häder
#916 fixed [PATCH] Spaces in paths might break SpiderMonkey build ben Philip Taylor
#917 needsinfo [NEEDS INFO] Error with enet build scripts Mark
#918 fixed Fix rendering of territories with holes vts Philip Taylor
#920 fixed Crash on exit: Handle tag mismatch (stale reference?) historic_bruno
#921 fixed [PATCH] Improve UI notification for failing attempts to build historic_bruno historic_bruno
#922 fixed Keep unit hitpoints percent unchanged when it promoted fcxSanya fcxSanya
#923 fixed Increase and balance stats for Carthaginian rank upgrades michael michael
#924 fixed [PATCH] Fix Actor Editor build in Windows historic_bruno
#925 needsinfo [NEEDS INFO] unhandled exception (Access violation writing 0x004D2F9C) rdb
#926 fixed Smooth Fog of War (FoW) Android GRRR
#927 fixed [ATLAS] Increasing number of players is broken historic_bruno historic_bruno
#928 fixed [ATLAS] Invalid player ID warnings in actor viewer historic_bruno
#929 duplicate Actor Editor can't find libAtlasUI.so in Linux historic_bruno
#930 fixed [PATCH] Incremental update of pathfinder's passability grid Itms Sylvain Gadrat
#931 duplicate [PATCH] Fix OpenAL issues on OS X stwf Jan Wassenberg
#932 fixed Cast shadow onto water surface. wraitii Amish Coelho
#934 fixed Remove Premake3 build scripts Kieran P
#935 fixed [PATCH] Use standard SDL in Windows (remove custom API) historic_bruno
#936 fixed Fish cause strange Dock placement behavior michael
#937 fixed Delete/Kill command no longer works michael
#939 fixed Match Setup Screen Does Not Render Player Color Correctly michael
#941 fixed [PATCH] Experiment with camera FOV Philip Taylor
#944 fixed [ATLAS] Apply image to terrain / import heightmap historic_bruno
#945 needsinfo Linux nVidia TwinView Malfunctions Scott
#946 duplicate [SOUND] Music stops playing when returning to main menu stwf historic_bruno
#947 fixed [PATCH] Fix OS X app bundle Yves historic_bruno
#948 fixed [PATCH] Add buttonSound attribute to buttons historic_bruno brian
#949 fixed Use the system's mouse sensitivity until you have implemented an options page. alexhultman
#950 fixed Scenarios broken by territories Art Department historic_bruno
#951 fixed Make max population available to an AI Jonathan Waller
#952 invalid Solve the gender unconsistency alexhultman
#953 fixed [PATCH] local.cfg adds keys instead of replacing them philip vts
#954 fixed Icon needs be in higher resolution Art Department alexhultman
#955 fixed Please add alpha version also in main menu fabio
#956 fixed In-Game music no longer plays brian michael
#957 fixed Test failure fabio
#958 fixed [PATCH] Allow building in fog of war, within player's territory historic_bruno historic_bruno
#959 fixed Simultaneous unit queuing for buildings historic_bruno
#960 fixed Add Latin Small Letter Schwa (ə) to fonts historic_bruno
#961 fixed Music Manager stwf historic_bruno
#962 invalid Proposal: Females should be able to build any structure alexhultman
#963 fixed AI bot scripts - civic center trainingQueue lexa
#964 fixed Crash during mission startup on Sis integrated card AlexanderR
#965 fixed Allow media keys for changing volume in game alexhultman
#966 fixed Incorrect Transparent Water Randering on core i3 HD 3000 Aritra Chakraborty
#967 duplicate Wild Animals Destroy Buildings Aritra Chakraborty
#969 fixed [PATCH] Territory support for the AI Jonathan Waller
#970 invalid Celtic War Dogs (Coun) Carry food ? Aritra Chakraborty
#971 fixed Sheep run away too fast for villagers to try to kill them Aritra Chakraborty
#972 fixed [PATCH] Pass events to AI Jonathan Waller
#973 fixed [PATCH] Add naval / water map support to AIs mimo alexhultman
#974 fixed JuBot should not be able to place non-civ center structures outside of its own territory alexhultman
#975 worksforme Game slows down drstically when I destroy JuBots Town Center Aritra Chakraborty
#976 fixed Alpha 7 doesn't start in Windows Dionos
#977 fixed Random map generation on different platforms can cause multiplayer OOS error historic_bruno
#978 worksforme Rare crash in Intel drivers in glvwprintf on Win7 gudo
#979 fixed [PATCH] Prop variations not working when attached to specific animations vts michael
#981 fixed Carthage StartEntities - no merceneries Kephra Nurmi
#982 fixed Add "debugging mode" to command handling historic_bruno
#983 fixed [PATCH] Add AI metadata and rawEntity to destroy events Jonathan Waller
#985 fixed test show: "APIC: all zero" Jan Wassenberg fabio
#986 fixed [ATLAS] Crashes when trying to open non-existant file Luke Martinez
#987 fixed editor: OpenGL errors fabio
#988 fixed SIGSEGV: fScrollConstant (msg=0x87ea6b0) at ../../../source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp:66 fabio
#989 invalid Entity with soldier class but no position Jonathan Waller
#990 fixed [PATCH] build with system provided libmozjs185 infyquest
#991 fixed [PATCH] add attackStrengths and armorStrengths functions to ai api for bots infyquest
#992 fixed error: attributes are not allowed on a function-definition fcxSanya
#996 fixed [PATCH] Capturing Buildings sanderd17 historic_bruno
#998 fixed gfx::CardName gets confused by multiple GPUs Jan Wassenberg Philip Taylor
#999 fixed [PATCH] Healing leper historic_bruno
#1000 fixed Please consider enabling https on trac and forum fabio
#1001 fixed [PATCH] Attack Move Jonathan Waller
#1002 wontfix Unreasonably poor perfomance in main menu AlexanderR
#1004 fixed [PATCH] ActorEditor fails to load libAtlasUI at runtime Yves Yves
#1005 invalid Shadows look bad dreambeast
#1006 worksforme glDrawElements crash in CPatchRData::RenderBases Erik Johansson
#1007 fixed Female Citizens change clothes before dying ben Aritra Chakraborty
#1008 wontfix Hide unexplored territory borders in FOW historic_bruno
#1009 fixed JuBot doesn't understand territory limitations for mills historic_bruno
#1010 worksforme Error in BuildingAI FireArrows when a player with a tower is defeated Jonathan Waller
#1012 fixed [PATCH] COLLADA: Support special vertex weight index on skinned models historic_bruno historic_bruno
#1013 fixed Atlas will not run Darth_Malloc Darth_Malloc
#1014 fixed Health Bar Bug on Cavalry Art Department fiasco
#1015 invalid Game physics Darth_Malloc
#1016 fixed [PATCH] Fix frame rate counter ben historic_bruno
#1018 duplicate Crash / Error Andrew
#1019 fixed [PATCH] AIProxy doesn't receive garrison updates. Jonathan Waller
#1020 worksforme Problem loading game data on Vista historic_bruno
#1021 fixed Atlas crashes any time there is a change within the game's directory. michael
#1022 fixed [PATCH] Changing selection in actor viewer should display correct player colour Mitchell K historic_bruno
#1023 fixed Wrong smoke position Art Department fabio
#1025 fixed [PATCH] Add config option to toggle pause on window focus loss Mark Cho historic_bruno
#1026 fixed Render preview entities regardless of LOS historic_bruno
#1027 fixed [PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map vts michael
#1028 fixed [PATCH] UI Enhancement: Right Click selection removal kingadami michael
#1029 fixed [PATCH] Spell colour/color properly ben Philip Taylor
#1030 fixed Bounding box changes broke farm selection vtsj Kieran P
#1031 fixed Config option to render cursors with OpenGL Philip Taylor Pureon
#1033 fixed Profiler-related GL errors historic_bruno
#1034 fixed Make qBot the default AI Jonathan Waller Kieran P
#1035 fixed Crash in JS_free when starting random map fabio
#1036 fixed Path case-insensitivity causes problems with deleting files Philip Taylor
#1037 fixed CMapGeneratorWorker creates dangling JSContext pointers Philip Taylor
#1038 wontfix Make Ctrl+0 clear current control group Erik Johansson
#1042 fixed Assertion failure in CCmpRallyPointRenderer::CreateMarker while using Atlas vts historic_bruno
#1043 fixed Marker line to rally point still drawn after rally point is unset vts Jonathan Waller
#1044 fixed [PATCH] Autogarrison newly trained units in the production building mimo Jonathan Waller
#1046 fixed [PATCH] Setting rally point on attackable entities maveric Jonathan Waller
#1047 fixed Error on Game Startup gerbilOFdoom
#1048 fixed Units can't attack goats michael
#1049 fixed Error when setting corral rally point on resource historic_bruno
#1050 fixed [PATCH] Codeblocks not relinking after static libraries change Yves Yves
#1051 invalid Civic centres can be built in Fog-of-war Erik Johansson
#1052 fixed Rally points set on resource droppoff buildings/farms being constructed should allow for change of focus if building is completed mimo Erik Johansson
#1053 fixed Add queued / multiple orders to rally points leper historic_bruno
#1054 fixed [PATCH] multiplayer with no humans broken Matt Doerksen daemacles
#1056 duplicate Trade Routes MishFTW
#1057 fixed Fauna animations Zaggy1024 Zaggy1024
#1058 fixed [PATCH] Refuse to run as root leper Philip Taylor
#1059 wontfix Detailed documentation of default mod "public" files/filestructure gerbilOFdoom
#1060 wontfix [PATCH] The conditional expressions of the 'if' operators situated alongside each other are identical Echelon9
#1061 fixed [PATCH] There are identical sub-expressions 'm_totalDeallocatedBytes' to the left and to the right of the '<=' operator. Echelon9
#1062 fixed [PATCH] It is odd that pointer to 'char' type is compared with the '\0' value. Probably meant: *ext == '\0'. Echelon9
#1063 fixed [PATCH] The return value of function 'remove_if' is required to be utilized. Echelon9
#1064 fixed [PATCH] Performance improvement. It is more effective to use the prefix form of ++iterator (vs iterator++) Echelon9
#1065 fixed [PATCH] Incorrect format on the third actual argument of the 'fprintf' function. The SIGNED integer type argument is expected. Echelon9
#1067 fixed Attack bonuses Kieran P
#1068 invalid Error on load(?) in Windows 8 Aviv
#1069 worksforme [NEEDS MORE INFO] Building Premake4 (release) fails Vincent-Xavier
#1071 duplicate [MAC OSX 10.7] Crash at startup Clement Cohen
#1072 wontfix SpiderMonkey does not compile on Mac OS Lion - patch attached pbernery
#1073 fixed Mac OS Lion : compilation script forgets to move dylib files in .app package. pbernery
#1074 fixed [PATCH] Compile on GCC broken by r10815 Echelon9
#1075 fixed Mac OS Lion: building with libSDL from MacPorts disable fullscreen pbernery
#1076 fixed Boost spews excessive warnings Josh Matthews
#1077 fixed [PATCH] Add bool operator conversion to CmpPtr leper Josh Matthews
#1078 fixed [PATCH] Fix unreachable resources on random maps O.Davoodi historic_bruno
#1079 worksforme Add a hotkey to exit the program immediately Josh Matthews
#1080 wontfix Sync logs from multiple local clients stomp on each other Josh Matthews
#1081 wontfix Selection box draws in front of minimap Josh Matthews
#1082 fixed [PATCH] Add "Random" option for selecting civilizations in match setup. ben O.Davoodi
#1083 fixed Function call failed: wsysdep.cpp:357 and mahaf.cpp:300 Programmer B. Guns
#1084 fixed qBot fails to handle not having a civ center Jonathan Waller gerbilOFdoom
#1085 fixed [PATCH] It's odd that the argument of sizeof() operator is &freqMhz Echelon9
#1086 fixed [PATCH] Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected. Echelon9
#1087 fixed [PATCH] (snd_mgr) Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected. Echelon9
#1089 fixed [PATCH] Properly serialize AI data in saved games mimo historic_bruno
#1090 fixed [PATCH] Improve load game UI mimo historic_bruno
#1091 fixed Using Windows SDL libs results in manifest problem ben historic_bruno
#1092 fixed Crash saving games in debug-mode: Compartment mismatch Yves Yves
#1093 fixed Create multiple instances of WP Brian Stempin Brian Stempin
#1094 fixed Move current WP installation in with the others Brian Stempin Brian Stempin
#1095 fixed Identify and install WP plugins Brian Stempin Brian Stempin
#1096 fixed Clean out DB Jan Middelkoop Brian Stempin
#1097 fixed Clean out the web server's file system Jan Middelkoop Brian Stempin
#1098 fixed Garrisoned units heal instantly Jonathan Waller
#1099 fixed Configure and eval the Musopress Discography WP plugin gerbilOFdoom Brian Stempin
#1100 fixed Configure and eval the WPBandcamp plugin gerbilOFdoom Brian Stempin
#1101 fixed Configure and eval the TubePress plugin Brian Stempin Brian Stempin
#1102 fixed Configure and eval the NextGEN plugin Brian Stempin Brian Stempin
#1103 fixed Configure and eval the Google Analytics plugin Geek337 Brian Stempin
#1106 fixed Repair permission issues with the WP installs Brian Stempin Brian Stempin
#1107 fixed Identify, install, and eval a few syntax highlighting plugins gerbilOFdoom Brian Stempin
#1109 fixed [PATCH] Atlas Enhancement: Map re-sizing position Stan michael
#1111 fixed [PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter Yves
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