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Ticket Resolution Summary Owner Reporter
#336 invalid Land Ram - Ramming Andy Matt Sherman
#339 invalid Onager Stone Hitting Water Andy Matt Sherman
#340 invalid Onager Stone Hitting Water Andy Matt Sherman
#342 fixed Seige Unit Destruction - Generic Andy Matt Sherman
#343 invalid Seige Unit Destruction - Ballista Andy Matt Sherman
#344 invalid Seige Unit Destruction - Land Ram Andy Matt Sherman
#4303 fixed Entity LimitChangers not working correctly Silier elexis
#4881 fixed Start Mods button only works as intended when saving the mods Silier elexis
#5109 fixed Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected Silier elexis
#5119 fixed Enforce formation required member count Silier temple
#5282 fixed Petra serialization error when ceasefire ends Silier elexis
#5374 fixed Differentiating building structure voices from repairing it Silier Stan
#5417 fixed Add GameDataPaths URL to Windows crash error message Silier Silier
#5459 fixed Bug: unverified mod makes 0 ad mod downloader unable to function. Silier nani
#5557 fixed Garrison pickup bug. Silier Freagarach
#5588 fixed Unit max health not changing when promoted. Silier Freagarach
#5589 fixed PETRA.getLandAccess gamePosToMapPos p is undefined common-api/map-module.js Silier Freagarach
#5610 fixed Unit doesn't attack enemies nearby after killing one Silier elexis
#5626 fixed UnitMotionFlying IsMoveRequested error Silier Stan
#5635 fixed Crash in non-GLSL mode when gpuskinning is enabled Silier Stan
#5656 fixed INDIVIDUAL.COMBAT.CHASING but idling Silier elexis
#5666 fixed CCmpRangeManager: No owners in query for entity 0 Silier elexis
#5668 fixed Missing cmpTechnologyManager check in Commands.js Silier Silier
#5675 fixed " and undefined have won the game" victory chat message when ceasefire ended Silier elexis
#5712 fixed Capture points not initialised properly. Silier Freagarach
#5749 fixed Upgrading a tower reset its upgrade queue Silier serveurix
#5761 fixed Units refuse to enter formation Silier elexis
#5773 duplicate Entrenched army camp (Roman) can be placed but not built Silier Andy Alt
#5785 fixed [svn]When re-hosting, map preview shows incorrect biome Silier Andy Alt
#5824 fixed When one deletes file in replays, compatible filter ticks itself Silier Silier
#5844 fixed TypeError: g_Settings.PlayerDefaults[(this.playerIndex + 1)] is undefined Silier SOFe
#5850 fixed Security issue: GUI file access, protected config values, and mods Silier wraitii
#5864 fixed Units with large passability fail to reach goal with minimum range. Silier Silier
#5948 fixed AI is not researching free (cost or time) technologies Silier Silier
#5949 fixed Show indicator in list of matches in lobby that match requires password Silier Silier
#5966 fixed Cheering problems Silier wraitii
#6044 fixed Need to check for mods compatibility in game start Silier Silier
#6053 fixed Gray out incompatible mods in the mod selector Silier Stan
#6119 fixed Incompatible replays can be viewed via 'Summary' screen Silier Langbart
#6141 fixed UnitMotionFlying error Silier Stan
#6145 fixed Can't see unselectable civilizations names in Gamesetup. Silier Stan
#6153 fixed Remove un-loked icon in lobby Silier yelihor871
#6236 fixed Disabling 'background pause' doesnt work Silier Grapjas
#6263 fixed UnitAI formationcotroller is undefined Silier Silier
#6288 fixed Non-visual replay broken Silier Langbart
#6312 fixed The map size is displayed incorrectly when changing Silier Langbart
#6392 fixed Sorting by "has password" in lobby game list does nothing. Silier nani
#6429 fixed [BUG] Barter&Trade button causes errors Silier Langbart
#6442 fixed Crash when joining local game on Hostname Silier Asger
#6509 fixed Numbering of the control groups Silier Langbart
#6511 fixed Pressing the Enter key should close the chat if nothing is typed. Silier Langbart
#5913 fixed Hide ip and port from users until they want to join, add optional password Angen user1 Stan
#2807 fixed [PATCH] Check the list of enabled mods when running a replay from the command line Arno Hemelhof Itms
#286 invalid Modeling and Mapping Greek (Hellenic) Buildings v2.0 Art Department Michael D. Hafer
#452 fixed Extended Latin characters show up as question marks in diamonds on loading screen Art Department Aviv
#533 fixed Fishing ships for Hellenes Art Department brian
#649 duplicate something wrong with the map oasis Art Department Сергей
#650 fixed something wrong with the map oasis Art Department Сергей
#667 wontfix Fields constructed using a hammer Art Department Сергей
#682 fixed Jumping Fishing Spots Art Department Kieran P
#819 fixed Add dust particles for building destruction Art Department Kieran P
#854 invalid Javelinist throw missiles backward Art Department Badmadblacksad
#856 fixed [PATCH] Serengeti tree bug fix Art Department Kephra Nurmi
#857 fixed [PATCH] Sahel Watering Holes - PlayerData / civilisation bug fix Art Department Kephra Nurmi
#878 fixed Garrisoned prop point error on Iberian civil centre Art Department historic_bruno
#883 fixed Scenarios - missing template errors Art Department historic_bruno
#950 fixed Scenarios broken by territories Art Department historic_bruno
#954 fixed Icon needs be in higher resolution Art Department alexhultman
#1014 fixed Health Bar Bug on Cavalry Art Department fiasco
#1023 fixed Wrong smoke position Art Department fabio
#1133 invalid Add missing mines Art Department O.Davoodi
#1160 fixed WP Theming - Menu header backgrounds Art Department Brian Stempin
#1161 fixed WP Theming - Menu item mouse-over arg Art Department Brian Stempin
#1162 fixed WP Theming - Arrow images for image carrousel Art Department Brian Stempin
#13 fixed [PATCH] Formations Badmadblacksad Stuart Walpole
#1385 fixed Implement wall gates Badmadblacksad- vts
#686 fixed [PATCH] Additional counters for summary screen Bajter fcxSanya
#1471 duplicate bug with fraps BazonTSK BazonTSK
#1475 duplicate Bot attack building BazonTSK BazonTSK
#3512 fixed [PATCH] Send a phase up notification to your teammates Bichtiades Stan
#610 fixed Garrisoning units in buildings Brian Evans
#613 fixed Production queue is not limited Brian Kieran P
#705 fixed [PATCH] Tooltips go off screen in lower resolutions Brian Kieran P
#826 fixed Fix unit double click selection with units of different ranks Brian Kieran P
#688 fixed New Loading Screen Brian, Michael Kieran P
#402 fixed Clean up GUItypes.h Lars Kemmann Philip Taylor
#136 needsinfo [NEEDS INFO] Dualview problems Camber Menschel Philip Taylor
#3000 fixed [PATCH] GUI: Hero icon area in upper left limited to one hero at a time Stephen Imhoff brian
#3824 fixed [PATCH] WxWidgets 3.1 : Horizontal alignment flags are ignored in horizontal sizers Stephen Imhoff spongebrot
#3826 fixed [PATCH] Improve FindIdleUnits of GUIInterface Stephen Imhoff elexis
#2030 fixed [PATCH] "Save As" Function Crynux Laurens Bosman
#251 fixed Config parser doesn't ignore comments Quentin Pradet Philip Taylor
#293 fixed Lots of printf format string errors Quentin Pradet Philip Taylor
#5942 duplicate Improve physics realism DanW58 DanW58
#895 duplicate Atlas crashes when it does not have rights to write to a file Darth_Malloc Luke Martinez
#1013 fixed Atlas will not run Darth_Malloc Darth_Malloc
#4471 duplicate Unknown Error When Trying To Create Account For Multiplayer DeathlyDara DeathlyDara
#910 fixed Units disappear if ungarissoned too fast Deiz vts
#1173 fixed [PATCH] Make rally points work for trade Deiz Jonathan Waller
#1187 fixed [PATCH] Hotkey to display all health bars Deiz historic_bruno
#1291 fixed [PATCH] Menu doesn't disappear automatically Deiz Aleksey
#1319 fixed "Are you sure" dialog for deleting entities should accept a return keypress to mean "yes" Deiz vts
#1334 fixed [PATCH] Make allies visible on map and minimap Deiz rdxi
#1355 fixed [PATCH] Hardware cursors should be disabled before SDL shutdown Deiz historic_bruno
#1365 fixed [PATCH] Always show hero selection rings Deiz historic_bruno
#1373 fixed Unit counter does not update when units are garrisoned Deiz frapell
#1406 fixed Units walk over foundations waiting to be constructed Deiz fabio
#1422 fixed [PATCH] Auto-gather all type of nearby treasures Deiz fabio
#1431 fixed [PATCH] Technologies in process of research should show up along the side of the screen Deiz michael
#1473 fixed Formation bug when separate units ordered to move to point between them Deiz BazonTSK
#1508 fixed [PATCH] Font loader incorrectly assumes 32bpp Deiz Deiz
#1511 fixed Workers will start building field foundations when the building they worked on is built Deiz wraitii
#1524 fixed [PATCH] GUI's right panel types can clash Deiz Deiz
#1528 wontfix [PATCH] Implicit js->C++ type conversions are non-fatal Deiz Deiz
#1529 fixed Walls can be constructed on top of existing walls Deiz gudo
#1530 fixed [PATCH] Load dialogue uses UTC instead of local time. Deiz Deiz
#1535 fixed Jubot error Deiz CoolleR
#1539 fixed Show wall gate upgrade cost in tooltip Deiz historic_bruno
#1544 fixed [PATCH] Selection order is not preserved when renaming entities Deiz Deiz
#1551 fixed [PATCH] Fix gate closing range for enemy units Deiz historic_bruno
#1552 fixed [PATCH] Improve handling of mixed gate and long wall selections Deiz Deiz
#1558 fixed [PATCH] Drop-down lists are not reinitialized properly. Deiz Deiz
#1561 fixed [PATCH] Clicking on empty space always clears selection Deiz Deiz
#1600 fixed Handle 'remain' corpses as discrete entities Deiz Deiz
#1605 fixed Add a "Used" section to each of the resources in the stats screen Deiz Erik Johansson
#1641 fixed Fix wall preview to show unaffordable segments in red Deiz historic_bruno
#1669 fixed Failing to complete garrison order breaks unit state Deiz zoot
#1673 fixed Unit "build wall" commands are always queued Deiz zoot
#794 fixed [PATCH] Camera height Dietger frapell
#6558 fixed ratings engine always counts me as lost Dunedan The Elder Rabbit
#6740 fixed scrolling on dropdown menus causes lobby to refresh over and over Dunedan sternstaub
#1721 fixed [PATCH] Add "score" tab in post-game summary EMontana EMontana
#847 fixed [PATCH] Mac: Not all screen space is being used Echelon9 Kieran P
#2338 fixed [PATCH] Crash in FreeUPnPUrls on OS X 64-bit Echelon9 Petr
#2655 fixed [PATCH] ActorEditor, regardless of configuration, always links against Release libAtlasUI.dylib Echelon9 Echelon9
#1513 fixed [PATCH] Bug on Deep Forest random map FeXoR historic_bruno
#2944 fixed [PATCH] Make RMGen wall placement more generic so no/less tweaking is needed if new civs are added FeXoR FeXoR
#3764 fixed [PATCH] Add heightmap manipulation library for random maps FeXoR FeXoR
#3900 fixed [PATCH] Seperate _kalis RMGen library FeXoR FeXoR
#3968 fixed [PATCH] Remove duplicat of getDistance FeXoR FeXoR
#3988 fixed [PATCH] Move building angle from maps to libs FeXoR FeXoR
#4012 fixed [PATCH] Phoenician levant has unreachable trees FeXoR sanderd17
#4068 fixed [PATCH] Prepare random map lib map.js for further libraries FeXoR FeXoR
#4152 fixed [PATCH] Schwarzwald tiny map - tile is undefined FeXoR elexis
#4174 fixed [PATCH] Heightmap interpolation FeXoR elexis
#4218 fixed [PATCH] Split bicubicInterpolation to 1D and 2D so both are available FeXoR FeXoR
#4245 fixed [PATCH] New random map Caledonian Meadows FeXoR FeXoR
#4262 fixed [PATCH] Summary screen: Fix Map control percentages FeXoR pilino1234
#4275 fixed [PATCH] Optimize Caledonian Meadows FeXoR FeXoR
#4296 fixed [PATCH] Fix typo breaking random map latium FeXoR FeXoR
#4368 fixed Add another path placement method to rmgen lib FeXoR FeXoR
#5112 fixed createObjectGroups should not break when receiving an empty areas array FeXoR elexis
#5345 fixed An extra argument is passed to Array.shift FeXoR False Vision
#643 fixed [PATCH] Add current gatherers count next to player's resource count Freagarach Kieran P
#1832 fixed Entities should abandon chase if their target is in FOW Freagarach mimo
#3394 fixed Violent units follow enemies through the fog of war Freagarach elexis
#3397 fixed Option to select between generic and specific name or to select both Freagarach Stan
#4801 fixed Move damage types to json files Freagarach leper
#5007 fixed Relics should not be attacked - Allow units without health and use it for relics Freagarach elexis
#5177 fixed Giant Jebel Barkal doesn't generate Freagarach Shuvra
#5409 fixed Triple Left Click doesn't work Freagarach futurecrafter
#5511 fixed Units actually attacking an allied storehouse Freagarach elexis
#5593 fixed Unify UnitAI and "AnimalAI". Freagarach Freagarach
#5847 fixed Can't capture relics Freagarach Asger
#5863 fixed Command group camera move does not work if one of the units in the group are garrisoned Freagarach Alistair_Findlay
#5890 fixed Move TraderGain-helper to cmpMarket. Freagarach Freagarach
#5892 fixed Allow users to PushOrderFront. Freagarach Freagarach
#5902 wontfix Allow entities without resistance. Freagarach Freagarach
#5915 fixed GUI errors out when captured buildings with paired techs of a different civ. Freagarach Freagarach
#5925 fixed Attack notification sound is broken Freagarach OptimusShepard
#5946 fixed Map control (peak) displays a zero for both defeated parties in miscellaneous summary Freagarach Langbart
#5985 fixed Improve mirage internals. Freagarach Freagarach
#6008 fixed Errors: entering /clear in lobby Freagarach Langbart
#6022 fixed Units with UnitAI in wrong state after upgrading whilst being garrisoned. Freagarach Freagarach
#6046 fixed order queue not flushed Freagarach snelius
#6052 fixed Formation Garrison bug. Freagarach Freagarach
#6085 fixed Wood gathers go to the wrong tree Freagarach Langbart
#6089 fixed PetraAI marks non-garrisonHolder as one. Freagarach Freagarach
#6090 fixed PushOrderFront doesn't work with construction. Freagarach Freagarach
#6128 fixed Units don't enter the tower Freagarach Langbart
#6135 fixed Add trading state in UnitAI. Freagarach Freagarach
#6162 fixed Mercenaries are duplicated Freagarach Stan
#6170 fixed Tried to change to non-existent state 'RETURNRESOURCE.APPROACHING' Freagarach Stan
#6172 fixed Errors AutoQueue Freagarach Langbart
#6175 fixed Rally point - pick up treasures bug Freagarach Langbart
#6185 fixed [PetraAI] - Split bases from HQ. Freagarach Freagarach
#6233 fixed Unit in the outpost should not be displayed as idle Freagarach Langbart
#6237 fixed Collecting treasures has no order confirmation sound. Freagarach Freagarach
#6250 fixed PetraAI produces too much siege and ships. Freagarach Stan
#6260 fixed Units in formation ignore enemies when patroling or doing attack-move Freagarach Silier
#6266 fixed Formation controller is in individual state after trying to collect treasure Freagarach Silier
#6302 fixed Warning in Atlas about GetTechModifiedProperty Freagarach Langbart
#6303 fixed Error when viewing a replay following a specific player Freagarach Langbart
#6317 fixed Can't use fields Freagarach givensga
#6325 fixed Files set executable which should not Freagarach Ralph Sennhauser
#6328 fixed Negative amount of resource gatherers Freagarach Langbart
#6347 fixed Link to the correct tutorial Freagarach Langbart
#6363 fixed Split tasks from ProductionQueue. Freagarach Freagarach
#6377 fixed UnitAI error code being displayed Freagarach Langbart
#6381 fixed [PetraAI] Attacks occur later Freagarach Langbart
#6387 fixed PanelEntity aura tooltip missing Freagarach Langbart
#6391 fixed Crashes during game save. Cannot serialize NaN values Freagarach nwtour
#6399 fixed Move possible formations from Identity to UnitAI. Freagarach Freagarach
#6400 fixed Move some information from cmpFormation to cmpIdentity. Freagarach Freagarach
#6408 fixed Cheat code behaviour change for technology research time Freagarach Langbart
#6415 fixed Training UI bug Freagarach Grapjas
#6416 fixed Errors selecting an obstructor object in Atlas Freagarach Langbart
#6421 fixed Create a cmpRequirements. Freagarach Freagarach
#6444 fixed Some maps are broken. Freagarach Freagarach
#6446 fixed [BUG] Stuck units supplying resources Freagarach Langbart
#6452 fixed Not paused items show as paused. Freagarach Langbart
#6458 fixed Error in the tutorial Freagarach marder
#6461 fixed Attack walk with formations is broken. Freagarach Freagarach
#6490 fixed Idle error Freagarach Langbart
#6492 fixed Autoqueue corral issue Freagarach Langbart
#6512 fixed Water weed Freagarach Langbart
#6521 fixed Allow to set the biome with the autostart command Freagarach Langbart
#6548 fixed Error with maps created in the atlas with the victory condition "Conquest Civic Centers" Freagarach Langbart
#6566 fixed Han gather_grain animation is not chosen correctly for Spearman and Pikeman Freagarach Langbart
#6570 fixed Naval Shipyard unusable Freagarach Langbart
#6571 fixed Phasing up with cheat code for Athens Freagarach Langbart
#6580 fixed Trouble with merging formations Freagarach Langbart
#6583 fixed Garrison with formation gives errors. Freagarach Freagarach
#6648 fixed %(resource)s are not translated in AI private messages Freagarach Gurken Khan
#6651 fixed Structure Tree shouldn't fail for empty history strings Freagarach Stan
#6654 fixed AI sometimes makes demands to an already defeated player Freagarach Gurken Khan
#6656 fixed Athens Gymnasium has no TerritoryInfluence boost Freagarach Langbart
#6657 fixed Elite units small discrepancy between maxHitpoints and hitpoints Freagarach Langbart
#6659 fixed RelaxNGValidator validate entity errors on changeset 27241 for elephant Freagarach Langbart
#6670 fixed Negative used resources in summary Freagarach Langbart
#6682 fixed Python checkrefs.py update required after changeset 27245 Freagarach Langbart
#6691 fixed Template viewer for mace storehouse tech displays wrong time Freagarach Langbart
#6705 fixed GAIA woman requirement errors Freagarach Langbart
#6707 fixed Animal actor on siege catapult changes color through packing Freagarach Langbart
#6724 fixed Requirement tooltip errors for Ptolemaic barracks Freagarach Langbart
#6727 fixed Rally point relics Freagarach Langbart
#6739 fixed Orange flashing pop counter on cheat code Freagarach Langbart
#6744 fixed Negative animal costs and eco points in the summary Freagarach Langbart
#6746 fixed Animal becomes idle for queued garrison Freagarach Langbart
#6750 fixed After queued construction of several fields, woman becomes idle Freagarach Langbart
#6771 fixed Unable to start AI sandbox difficulty from the command line Freagarach Langbart
#6899 fixed Player kills hostile animal owned by AI - errors about orderData undefined Freagarach Norse_Harold
#2494 fixed Split the POT file of the public mod in more manageable POTs Adrián Chaves Adrián Chaves
#2637 fixed tinygettext: collision in add_translation Adrián Chaves Adrián Chaves
#4613 fixed Chart dropdowns contains wrongs values (colored types from common table) Adrián Chaves Vladislav Belov
#1103 fixed Configure and eval the Google Analytics plugin Geek337 Brian Stempin
#1118 fixed Identify, install, and eval a twitter plugin MishFTW Brian Stempin
#1128 fixed WP Theming - Rough Body MishFTW Brian Stempin
#1129 fixed WP Theming - Rough Header MishFTW Brian Stempin
#1130 fixed WP Theming - Rough Footer MishFTW Brian Stempin
#1134 fixed Install WP jQuery UI Plugin MishFTW MishFTW
#1137 fixed WP Theming - Rough Sidebar MishFTW MishFTW
#1146 duplicate WP Coding - Create .htaccess file MishFTW MishFTW
#1153 fixed WP Theming - Rough Post MishFTW Brian Stempin
#1157 fixed WP Theming - Rough Menus MishFTW Brian Stempin
#1175 fixed WP Theming - Rough Download Button MishFTW MishFTW
#1221 fixed WP Widget Dev - Revision Log MishFTW MishFTW
#1236 fixed WP Theming - Fine Footer MishFTW MishFTW
#1240 fixed WP THeming - Final Menus MishFTW Brian Stempin
#1241 fixed WP Theming - Final Image Carousel MishFTW Brian Stempin
#1244 fixed WP Theming - Final Header/Footer MishFTW Brian Stempin
#1246 fixed Theme Finalization - Documentation and code cleanup MishFTW Brian Stempin
#1248 fixed Website Content Creation - Music page MishFTW Brian Stempin
#1252 fixed WP Theming - News Template MishFTW MishFTW
#1453 fixed Website Content Creation - Download Page MishFTW MishFTW
#1573 fixed Migrate posts from IP to WP MishFTW Brian Stempin
#1585 fixed Theme Finalization - Install Cache Plugin MishFTW MishFTW
#1779 worksforme Improve Fallback for no scripts on website MishFTW MishFTW
#1541 invalid Greek Fortress Update Daniel Daniel
#325 invalid Arrow Impact - Metal Goblor Matt Sherman
#6687 fixed Tooltip trickle food rate for garrisoned animals Grapjas Langbart
#2595 fixed [PATCH] Games with cheats enabled must not be rated Jia Henry Jia Henry
#2523 fixed Make skirmish entities more mod friendly Idanwin sanderd17
#5395 duplicate Performance problem omar omar
#763 fixed [PATCH] Player and resource colors conflict on minimap Imarok historic_bruno
#3113 fixed [PATCH] Provide information about carried resources of a selection Imarok Kalle Richter
#3114 fixed [PATCH] Display healing process of garrisoned units Imarok Kalle Richter
#3150 fixed [PATCH] Inconsistent exploration score for teams in summary gui Imarok mimo
#3216 fixed [PATCH] Add capture statistics to summary screen Imarok sanderd17
#3339 fixed [PATCH] Command line option for pid+timestamp in OOS-log filename Imarok elexis
#3370 fixed Filter lobby list based on mods Imarok leper
#3433 fixed [PATCH] Fix replay menu loading time by using a cache file Imarok elexis
#3436 fixed [PATCH] Replay Menu - singleplayer / multiplayer filter Imarok elexis
#3437 fixed Add link from summary screen to replay Imarok elexis
#3491 fixed Map Ping Imarok Stan
#3549 fixed Secure authentication - prevent joins as a different player Imarok elexis
#3561 fixed Summary screen - team totals wrong Imarok elexis
#3575 fixed [PATCH] Allow hosting on different UDP ports Imarok elexis
#3742 fixed [PATCH] Restore selection after replay Imarok elexis
#3823 fixed [PATCH] Correctly handle commands for multiple units Imarok Itms
#3841 fixed [PATCH] Ingame player summary screen and allied resource/population tooltips Imarok elexis
#3911 fixed [PATCH] Make AI Settings visible to players Imarok Imarok
#3942 fixed [PATCH] Don't show the aiconfig button when unassigned Imarok Imarok
#3948 fixed [PATCH] Sheep in summary screen Imarok elexis
#4167 fixed [PATCH] Colorize selected units in observermode Imarok elexis
#4230 fixed Options warning: incompatible value for WaterUgly Imarok Vladislav Belov
#4251 fixed [PATCH] Paired techs don't work with the multiple commands handling Imarok Itms
#4261 fixed NetClient FSM error when pausing while others are loading Imarok elexis
#4264 fixed [PATCH] Fix training tooltip with multiple selection Imarok Imarok
#4273 fixed [PATCH] Make g_EntityCommands use all entities but not only the first Imarok Imarok
#4292 fixed [PATCH] Remove deprecated water parameters Imarok Imarok
#4294 fixed [PATCH] No retries with the SimpleGroup placer Imarok elexis
#4302 fixed [PATCH] Disable right-click playercommands to observers Imarok elexis
#4328 fixed [PATCH] Linear splash damage for bolt shooters Imarok elexis
#4360 fixed HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()" Imarok c
#4369 fixed [PATCH] Force ready gamesetup button Imarok elexis
#4375 fixed Display which clients are still in the loading screen Imarok elexis
#4410 fixed [PATCH] Don't say late observers are rejoining Imarok Imarok
#4423 fixed [PATCH] Gamesetup - Hide mapfilter choices if there are no maps matching the filter Imarok fatherbushido
#4425 fixed Rallypoint on huntable animals broken Imarok elexis
#4452 fixed Unintended "Host is ready" chat message Imarok elexis
#4498 fixed [PATCH] Add spies to the summary screen Imarok elexis
#4501 fixed Undefined player in the lobby match information Imarok Imarok
#4552 fixed Show summary graphs for team scores Imarok Imarok
#4555 fixed Remember selected graphs when switching tabs in summary Imarok Imarok
#4620 fixed Undefined player.sequences.time when instantly winning a rated game Imarok elexis
#4767 fixed Use the mouse wheel to adjust the batch size Imarok Imarok
#4789 fixed Crash on Slackware 14.2 Imarok Itms
#5005 fixed Show rank icon above status bars Imarok Imarok
#5044 fixed Command-line replay complains about mods Imarok elexis
#5132 fixed "You have been attacked by" hint the location Imarok Imarok
#5412 fixed HardwareDetection - AMD processor - ACPI SRAT table contains unknown APIC IDs Imarok Drain
#5608 fixed Add a hotkey to see the last alarm position Imarok Stan
#5620 fixed UserReporter thread always uses max CPU resources since r22772 Imarok Imarok
#5695 fixed Middle mouse button get stuck Imarok Stan
#5782 fixed Opening the summary as gaia throws errors Imarok Imarok
#5924 fixed Game speed multiplier sometimes outside overlay box Imarok Imarok
#5926 fixed Game speed button unusable in min resolution Imarok Imarok
#5973 fixed Segfault by spamming the minimap location Imarok Stan
#5998 fixed Errors when selecting the Persian Phoenician trireme Imarok wraitii
#6041 fixed Right click on batch order while holding the shift key Imarok Langbart
#2455 fixed Texture System Update IronNerd IronNerd
#404 fixed Makefile build system should have pyrogenesis/test targets depend on Collada Itms Philip Taylor
#599 fixed [PATCH] Hide changes to buildings in fog-of-war Itms Philip Taylor
#799 fixed [PATCH] Add "back to work" button Itms MiniMe
#930 fixed [PATCH] Incremental update of pathfinder's passability grid Itms Sylvain Gadrat
#1257 fixed [PATCH] move the banner of spawn point along with the unit Itms Евгений
#1259 fixed Selected units that can't reach each other won't move when tasked Itms Евгений
#1366 fixed [PATCH] Unit deaths inside the Fog of War Itms michael
#1518 wontfix Submit premake modifications to upstream Itms leper
#1589 fixed [PATCH] Add access to entity templates for RMGEN/RMS Itms FeXoR
#1756 fixed Long/Tile Pathfinder Rewrite Itms Kieran P
#1914 fixed Units often refuse to mine metal and stone Itms Pippijn van Steenhoven
#2013 fixed Sahel watering holes contains animals in deep water. Itms Josh
#2116 fixed [PATCH] Allow resetting splash screen Itms historic_bruno
#2154 fixed [PATCH] Add an alert button (kind of Town Bell) Itms Itms
#2206 fixed [PATCH] Improve the "back to work" behaviour Itms Itms
#2271 fixed Support VC++ 2013 Itms historic_bruno
#2342 fixed Auto garrison units produced during an Alert Itms Itms
#2353 fixed [PATCHES] Multiple Town Bell defects Itms Michael
#2407 fixed [PATCH] Selecting only idling units Itms Oimat
#2430 fixed Improve the RangeManager (and other components) spatial subdivision system Itms wraitii
#2474 fixed [PATCH] Raise alert positioning Itms rogue-spectre
#2487 duplicate [PATCH] Gather mod informations and configuration Itms Itms
#2497 fixed [PATCH] Display how many remaining buildings are needed to advance phase Itms Itms
#2502 fixed Show icons when at the end of a line Itms Adrián Chaves
#2548 fixed Allow translating “Join Game” differently Itms Adrián Chaves
#2558 fixed [PATCH] Crash in VFS when calling non-existing AI Itms sanderd17
#2587 fixed [PATCH] in team result screen: wrong map discovered total percentage Itms Tom Brewe
#2635 fixed [PATCH] Aborting delete of an unit or building with ESC renders UI unusable. Itms thorkill
#2639 fixed [PATCH] Kunobelinos hero description Itms Haommin
#2671 fixed [PATCH] Change a scope in the Attack component for more modding flexibility Itms Radagast
#2672 fixed Allow enabling post processing effects in-game Itms Adomas Jackevičius
#2678 fixed pyrogenesis segfaults on load game Itms Patrick
#2698 duplicate Fix serialization tests Itms Itms
#2699 fixed Fix RMS Gulf of Bothnia to work for 1 player Itms FeXoR
#2709 fixed [PATCH] Update entities visibility at the beginning of the game Itms Itms
#2712 fixed Mirages visible for AI players Itms mimo
#2714 fixed [PATCH] Defeat music not played Itms Itms
#2715 fixed Impossible to win a game in Scenario maps Itms Itms
#2728 fixed Gaia's tower on Mediterranean Cove is not miraged under the Conquest victory condition Itms mimo
#2744 fixed Victory music fails to play Itms brian
#2756 fixed Game crashing when loading a map Itms Stan
#2760 fixed [PATCH] Oos svn 15692 Itms Oimat
#2762 fixed [PATCH] Missing script file in the mod selector Itms Radagast
#2778 fixed GUI Using a lot of turn time ~150ms/per frame Itms Stan
#2779 fixed [PATCH] JS warnings in the game setup screen for guest players Itms Stan
#2786 needsinfo [NEEDS INFO] weird bug of kleroukhia built and unbuilt at the same time Itms serveurix
#2859 fixed [PATCH] sprintf.js - Out of date Itms Shane Grant
#2882 fixed [PATCH] 200 FPS in main menu Itms Salesome
#2900 fixed [PATCH] Implement Rotary Mill Aura Itms Niek
#2908 fixed [PATCH] Use short pathfinder update when colliding with entities Itms ickylevel
#2913 fixed [PATCH] Better way to handle visibilities in the simulation Itms Itms
#2930 fixed mirages problems Itms mimo
#2942 fixed [PATCH] Add Seleucids wall style for random maps Itms FeXoR
#2951 fixed [PATCH] Dynamically generate templates for special entites Itms Itms
#2960 fixed AI should support different map resolutions Itms mimo
#2961 fixed [PATCH] Don't select units while dragging selection bandbox Itms Alex
#2969 fixed [PATCH] In Atlas, random maps also generate mirages Itms AlThePhoenix
#3016 fixed [PATCH] Add some player statistics to the basic simulation state Itms agentx
#3032 fixed Units/buildings/resources are not visible in observer mode for the most part of time Itms tau
#3033 fixed [PATCH] Cheats don't work in SP Itms tau
#3065 fixed [Information Leak] Identify enemy location with controlgroups Itms elexis
#3084 fixed Alignment error in German AI configuration Itms Raymond
#3097 fixed Whale always moving to the right side of the map on Cycladic Archipelago Itms elexis
#3107 fixed OOS on rejoin - mirages and visibilities of foundations Itms elexis
#3151 fixed OOS on rejoin - different visibilities for structures after resign Itms elexis
#3154 fixed Formations - Attack order fails by targeting the formation and not the individual unit Itms elexis
#3164 fixed (De)serialisation fails on nested Map objects Itms tom
#3165 fixed [PATCH] Persist Match Settings - Enabling Rated games breaks settings for non-lobby multiplayer games Itms elexis
#3174 fixed [PATCH] Make the ptol lighthouse reveal the shore Itms Itms
#3179 fixed Information Leak - I see dead people Itms elexis
#3188 fixed Serializer crashes when rejoining Itms elexis
#3190 fixed [PATCH] Update cppformat Itms leper
#3196 fixed [PATCH] Limit arrows on certain buildings Itms sanderd17
#3209 fixed [PATCH] Changing the map shouldn't reset the victory condition without a reason Itms elexis
#3253 fixed [PATCH] Playernames not initialized correctly Itms elexis
#3258 fixed [PATCH] Visual Replay Menu Itms elexis
#3262 fixed crash when trying to start game (utf8 decoding) Itms Igor Gnatenko
#3271 fixed [PATCH] OOS on rejoin - different mirage order Itms elexis
#3293 fixed [PATCH] OOS error can display who is oos Itms elexis
#3294 fixed Obstruction size issues breaking naval trade (carthaginians) Itms serveurix
#3296 fixed [PATCH] Grid Update performance Itms Itms
#3297 fixed Units don't go to closest points on round targets Itms Itms
#3298 fixed [Atlas] Grid updates don't happen while the simulation is not ran Itms Itms
#3308 fixed Naval map management by the AI no more working Itms mimo
#3311 fixed [PATCH] Show number of trade carts and looted resources in summary screen Itms elexis
#3318 fixed unit_support_healer relies on missing voice soundgroups Itms s0600204
#3323 fixed [PATCH] Summary screen fails if a team number is skipped Itms elexis
#3324 fixed [PATCH] The cancel button in the options window does not cancel changes Itms Mark Otaris
#3327 fixed Shared Ally Vision Problem Itms elexis
#3329 fixed Capturing - Units will attack if capture order is issued on a mirage / structure in fog of war Itms elexis
#3337 fixed [PATCH] Improve the UnitMotion component to improve the pathfinder Itms wraitii
#3363 fixed Units can't reach CC Itms fabio
#3364 fixed SAFE_DELETE(g_Game); crashes for scenario map "Arcadia" Itms elexis
#3372 fixed construction doesn't start if there is an animal on the construction area Itms rogue-spectre
#3376 fixed [PATCH] Units stuck at obstruction corners Itms Itms
#3378 fixed Crash on rejoin (percentage of map controlled) Itms elexis
#3391 fixed [PATCH] Lists are sorted when clicking on the first item Itms elexis
#3425 fixed Crash - Serialize OutOfBounds Itms elexis
#3429 fixed UnitAI - FinishOrder called when order queue is empty Itms silure
#3430 fixed [PATCH] UnitAI - undefined property this.order.data.type while gathering Itms Kieran P
#3439 fixed Update build proces to Visual Studio 2015 Itms Niek
#3480 fixed Pathfinder - some compiler warnings Itms elexis
#3708 fixed [PATCH] SpiderMonkey 38 Upgrade Itms leper
#3729 fixed Migrate to premake5 Itms Itms
#3744 fixed [PATCH] Credits page Itms Itms
#3790 fixed [PATCH] Remove UnitMotion planning Itms mimo
#3796 fixed [PATCH] CCacheLoader failed to find archived or source file for: "" Itms elexis
#3827 fixed Translation of the translators' languages in the credits Itms Itms
#3849 fixed Queued commands to build in fog of war fails Itms _kali
#3854 fixed Wall-builder spits an error when there aren't enough resources Itms sanderd17
#3869 fixed [PATCH] Build error at Fedora 23 Itms bb
#3884 fixed [PATCH] Add current OS X version to build-osx-bundle.sh Itms jurgemaister
#3907 fixed [PATCH] Use range based for in network code Itms elexis
#4010 fixed [PATCH] Wonder victory messages need to be deleted after win Itms elexis
#4027 fixed Make mod installer Itms sanderd17
#4148 invalid Upgrade cppformat 2.1.1 to fmtlib 3.x Itms Itms
#4190 fixed [PATCH] Make 0 A.D. large address aware on Windows for releases Itms Itms
#4191 fixed [PATCH] Clever map updates for the AI Itms Itms
#4238 fixed The visual actor unit causes SEGFAULT when running without graphics Itms elexis
#4239 fixed [PATCH] Serialize the data in DataTemplateManager to avoid OOS on rejoin Itms Itms
#4242 fixed [PATCH] Rejoin-testing tool Itms Itms
#4244 fixed [PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer Itms Itms
#4247 fixed [PATCH] Reading a saved game (with AIs) give a segmentation fault Itms mimo
#4266 fixed [PATCH] Ex-allies units visible in fog of war after changing the diplomacy Itms elexis
#4270 fixed [PATCH] OOS on rejoin - Visual Actor Itms elexis
#4385 fixed [PATCH] aiAnalysisInfluenceGroup GuiInterface tests Itms elexis
#4446 fixed Get rid of Dehydra scripts Itms Itms
#4549 fixed Update to NVTT 2.1.1 Itms leper
#4561 fixed Recent NVidia driver crashing 0AD Itms Roosi
#4564 fixed Upgrade the bundled gloox library Itms Itms
#4596 fixed OOS on rejoin on Extinct Volcano Itms elexis
#4671 fixed Update lobby server, config and readme Itms elexis
#4705 fixed Use TLS for multiplayer lobby Itms rugk
#4786 fixed Crash at start in snd_detect() Itms Jan
#4790 wontfix A23 libraries update Itms fabio
#4800 fixed [Atlas] Simulation Crash after resize Itms Stephen Imhoff
#4846 wontfix Make sure the Jenkins build script can patch itself Itms Itms
#5006 fixed Fix AppData Itms elexis
#5017 fixed curl 7.54 doesn't compile on macos 10.13 Itms Ankh
#5035 fixed Enable Multi Processor Compilation on Windows Itms Stan
#5094 fixed Specify charset in compiler commandline to avoid issues with different locales Itms Inari
#5379 fixed Drop Visual Studio 2013 Itms Itms
#5527 fixed VS2015 requires Universal C Runtime (CRT) Itms historic_bruno
#5595 fixed Add continuous integration for macOS Itms Krinkle
#5694 fixed Stop using Python 2 in 0 A.D. Itms Guido Falsi
#5709 fixed fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance) Itms pcpa
#5757 fixed Invalid/unsupported texture format r23304 on Linux Mint Itms GunChleoc
#5776 fixed Context mismatch in CGame::ReallyStartGame()? Itms Bellaz
#6676 fixed python 3.11 build fix Itms fabio
#6696 fixed DumpSchema command line option segfaults on Linux Itms Stan
#6698 wontfix Premake doesn't invalidate targets after changing defines Itms Stan
#6710 fixed --with-system-premake is broken Itms Stan
#2946 invalid [PATCH] Improve unit behaviour when constructing buildings Jason Moul
#1364 fixed Call to the Arms - Button JCWasmx86 Marcio
#2540 fixed [PATCH] Internationalize the in-game MENU button Jaison Adrián Chaves
#2866 fixed [PATCH]Alignment error in German stats screen Jaison Raymond
#6356 fixed Map settings on scenario map change Jammyjamjamman Langbart
#508 fixed Cursor should be restricted to the game window when fullscreen on Win32 Jay Weisskopf Philip Taylor
#543 fixed Replace skybox with black background Jay Weisskopf Philip Taylor
#556 fixed Minimap camera outline clips incorrectly Jay Weisskopf Jay Weisskopf
#1697 fixed Fill in missing content Aviv gerbilOFdoom
#902 fixed Allow setting rally points while constructing buildings Josh Raymond
#1496 fixed [PATCH] Ranged attack bugs when targeting garrisoning, formation, or dead units Josh historic_bruno
#1504 fixed [PATCH] Multiplayer lobby Josh Badmadblacksad-
#1924 fixed [PATCH] Display entity limits for buildings in the GUI Josh leper
#1928 fixed [PATCH] Un-select All Units and Cancel Building Placement Using Esc Josh Josh
#2032 fixed Move Javascript vector math to global namespace Josh Josh
#2049 fixed [PATCH] Better ARM support Josh Josh
#2080 fixed Add maximum scrollbar size and fix minimum scrollbar size. Josh Josh
#2121 fixed ARM build issues Josh fabio
#2285 fixed Damage helper holds simulation aware data in static function Josh sanderd17
#2308 fixed Add proper license header and tests to hash functions for the lobby Josh leper
#2312 fixed [PATCH] Redesign Lobby Login UI Josh Josh
#2358 fixed [PATCH] Make entity selection faster Josh Josh
#2401 fixed Toggling the wireframe mode works in rated games Josh leper
#2403 fixed Pressing the up arrow in the lobby after having a game selected crashes the game Josh leper
#2404 fixed Allow Unrated Games Josh Josh
#2439 fixed Lobby ToS Visibility Josh Josh
#2453 fixed 0AD crashes when Chinese characters are used Josh Jia Henry
#2463 duplicate Multiplayer : Lobby enhancement Josh openoliv
#2491 fixed [PATCH] Keep XMPP connections alive Josh Josh
#2510 duplicate Support inline link tag Josh scythetwirler
#2529 fixed [PATCH] Having more than one observer crashes Josh Josh
#2569 fixed Developer Overlay should not have a global, persistent config setting Josh scythetwirler
#2606 invalid multiplayer host game doesn't work when enabled MASQUERADE in system Josh Igor Gnatenko
#2668 wontfix Alliances or Guilds for multiplayer. ("Guild-System") Josh Radagast
#3156 fixed [PATCH] Lobby: Spam filter hides chat scrollback partially Josh elexis
#3219 invalid Spatial.h Compiler Warnings Josh Josh
#3569 needsinfo Improve the Options Menu Josh Josh
#3832 fixed [PATCH] Lobby message timestamps improperly stored in GUI code Josh elexis
#4441 fixed [PATCH] Fixed source and destination overlap in memmove invoked by gfx::CardName Joshua Gerrard OMGtechy
#195 fixed Support more mouse buttons JoshuaJB Philip Taylor
#1984 fixed [PATCH READY] Save GUI Sprites and Images in vectors / maps as pointers instead of objects JoshuaJB Jonas Platte
#2240 fixed Rejoin Lockout JoshuaJB scythetwirler
#2456 fixed Interface update for tex_codec JoshuaJB IronNerd
#2676 fixed [PATCH] Prevent players in multiplayer games from sending commands for other players JoshuaJB historic_bruno
#3047 fixed Improve clarity of XMPP error messages JoshuaJB Itms
#3072 fixed [PATCH] Cleanup Summary Screen JoshuaJB Josh
#3386 fixed [PATCH] Lobby - freeze and duplicate users when returning from a match JoshuaJB elexis
#3525 fixed [PATCH] Percentage of mapcontrol not updated when phasing by cheat JoshuaJB elexis
#3537 fixed [PATCH] Persist Match Settings - Have a rated game with cheats enabled JoshuaJB elexis
#3557 fixed [PATCH] Doubleclicking on a game should result in joining it JoshuaJB elexis
#3566 fixed [PATCH] Visual Replay - everything invisible after replay JoshuaJB elexis
#3613 fixed [PATCH] Trigger points are missing the visibility component JoshuaJB AlThePhoenix
#852 fixed JuBot units build up interrupts resources to Civ Centre James Baillie Martin Nissen
#853 fixed JuBot builds new Civ Centres out of sight in Shroud-of-Darkness James Baillie Martin Nissen
#888 fixed AI speed has decreased James Baillie Kieran P
#1152 fixed [PATCH] Rome support, defense tower fix for Jubot James Baillie gudo
#2269 invalid Expand on Theban civilization K Keaton the Wise
#2270 invalid Modpack K Keaton the Wise
#2268 duplicate Add team score to game summary screen Grzes Kabza leper
#2521 needsinfo AfterBattle Music Keaton the Wise Keaton the Wise
#5376 fixed Remove Vector C++/JS prototype workaround from r14645 Krinkle Itms
#5729 fixed gnutls-3.6.8 fails to build on macOS 10.15 Catalina Krinkle martin_2m
#5777 fixed Graphic scales-down glitch on macOS 10.15 Catalina (red box) Krinkle Krinkle
#2331 wontfix [ENHANCEMENT] Age Phase Sound LAVS / Lion.Kanzen Marcio
#4754 fixed German text overflow on loading screen Langbart Salesome
#6063 fixed Large number could be abbreviated. Langbart Freagarach
#6105 fixed Missing number for two skirmish maps Langbart Langbart
#6110 fixed Fishing boats cannot hunt a whale Langbart Langbart
#6178 fixed Option rated game not visible for observer Langbart Langbart
#6202 fixed Lobby Create match dialog is too small Langbart Stan
#6222 fixed Magadha has no description text Langbart Salesome
#6314 fixed Tutorial inaccuracies Langbart Langbart
#6316 fixed Missing color for the name in the profile panel Langbart Langbart
#6341 fixed Positioning of the Generic/Specific name Langbart Langbart
#6345 fixed Wrong message in the tutorial to send Female citizens to the rally point Langbart oumph
#6346 fixed Check compatibility with macOS 12 Langbart Langbart
#6352 fixed On Death Canyon (2), Petra bot stucks firing at the bridge with no visible effect Langbart lvd
#6362 fixed [Atlas] Mercenaries experience bar Langbart Langbart
#6373 fixed Special letters broken in replay file path Langbart Langbart
#6378 fixed Wrong tooltip style for civ icon Langbart Langbart
#6380 fixed Wrong tooltip style for Civilization Overview page Langbart Langbart
#6422 fixed Often no passable path on unknown map with 2 players Langbart Langbart
#6455 fixed [BUG] Summary - Siege are no longer capturable Langbart Langbart
#6456 fixed [MAP] Empire should give a hint Langbart Langbart
#3610 fixed [PATCH] Projectiles do not cause any damage if the shooter dies Leander Hemelhof vikas MK
#2297 fixed (Seleucid Emblem) Marcio Marcio
#3943 fixed [PATCH] Remove the hardcoded trading gain in petra LittleDev mimo
#769 fixed [PATCH] Projectiles occasionally bounce Markus Philip Taylor
#1909 fixed Projectile hit animation Mate-86 Pureon
#1910 fixed [PATCH] Unit death damage Mate-86 Pureon
#1911 fixed Delayed damage Mate-86 Pureon
#4033 fixed [PATCH] Siege Engines are not shown in the summary Mate-86 Imarok
#4193 fixed [Patch] Loot tooltips Mate-86 elexis
#4779 fixed [PATCH] Projectile hit sound Mate-86 Mate-86
#175 fixed Load SoundGroup table from entity XMLs Matei Matei
#176 fixed Crash in aura code Matei Philip Taylor
#302 invalid Test Matt Harrison Matt Sherman
#1054 fixed [PATCH] multiplayer with no humans broken Matt Doerksen daemacles
#1124 fixed [PATCH] Deposit resources when garrisoned in a dropsite Matt Doerksen Jonathan Waller
#2562 fixed [PATCH] Move civ JSON data to simulation\data directory Matt Doerksen historic_bruno
#317 invalid Animal Death Matt Sherman Matt Sherman
#324 invalid Arrow Impact - Wood Matt Sherman Matt Sherman
#328 invalid Flesh Impact - Mutiple Matt Sherman Matt Sherman
#341 fixed Siege Unit Select Matt Sherman Matt Sherman
#345 invalid Mounted Unit - Dirt (For use as Generic) Matt Sherman Matt Sherman
#62 fixed Bug - Actor Sychronisation Michael D. Hafer Stuart Walpole
#274 invalid Stone/mineral/tree models Michael D. Hafer Zervox
#699 fixed Missing textures in Cycladic Archipelago Michael D. Hafer Kieran P
#701 fixed Maps errors Michael D. Hafer fabio
#913 fixed [PATCH] Crash starting game on Oasis II Michael D. Hafer vts
#1190 fixed [PATCH] Selected stances and formations need to be more obvious. Michael D. Hafer Ilya Radchenko
#2565 fixed Egyptian ships throw stones instead of arrows Michael D. Hafer serveurix
#2586 fixed Champions from barracks and fortress are not treated the same by the double-click Michael D. Hafer serveurix
#3102 fixed [PATCH] Map modification: Survival of the Fittest NiAypa NiAypa
#1818 fixed Website Content Creation - Music Download Button Zion MishFTW
#310 invalid Ambient Flora/Geology Sounds OPEN Matt Sherman
#318 invalid Plowing Fields OPEN Matt Sherman
#319 invalid Herding Animals OPEN Matt Sherman
#353 invalid Explosion OPEN Matt Sherman
#354 invalid Building FX - Civil Centre OPEN Matt Sherman
#355 invalid Building FX - House OPEN Matt Sherman
#356 invalid Building FX - Resource Centre OPEN Matt Sherman
#357 invalid Building FX - Military Centre OPEN Matt Sherman
#358 invalid Building FX - Temple OPEN Matt Sherman
#359 invalid Building FX - Fortress OPEN Matt Sherman
#360 invalid Building FX - Health Centre OPEN Matt Sherman
#361 invalid Gates - Opening OPEN Matt Sherman
#362 invalid Gates - Closing OPEN Matt Sherman
#363 invalid Ambient Sounds - Alpine Soundscape OPEN Matt Sherman
#364 invalid Ambient Sounds - Steppes Soundscape OPEN Matt Sherman
#365 invalid Ambient Sounds - Mediteranean Soundscape OPEN Matt Sherman
#366 invalid Ambient Sounds - Savannah Soundscape OPEN Matt Sherman
#368 invalid Ambient Sounds - Semi-Arid Soundscape OPEN Matt Sherman
#369 invalid Ambient Sounds - Polar Soundscape OPEN Matt Sherman
#370 invalid Night Sounds - Alpine Soundscape OPEN Matt Sherman
#371 invalid Night Sounds - Steppes Soundscape OPEN Matt Sherman
#372 invalid Night Sounds - Mediteranean Soundscape OPEN Matt Sherman
#373 invalid Night Sounds - Savannah Soundscape OPEN Matt Sherman
#375 invalid Night Sounds - Semi-Arid Soundscape OPEN Matt Sherman
#376 invalid Night Sounds - Polar Soundscape OPEN Matt Sherman
#377 invalid Night Sounds - Tropical Soundscape OPEN Matt Sherman
#378 invalid Ambient - Swamp OPEN Matt Sherman
#379 invalid Ambient Flora - Creaking of Trees OPEN Matt Sherman
#380 invalid Ambient Flora - Reeds Rustling OPEN Matt Sherman
#381 invalid Ambient Fauna - Wolf OPEN Matt Sherman
#382 invalid Ambient Fauna - Deer OPEN Matt Sherman
#383 invalid Ambient Fauna - Breeding/Fearful/Passive - Camel OPEN Matt Sherman
#384 invalid Ambient Fauna - Breeding/Fearful/Passive - Hawk OPEN Matt Sherman
#385 invalid Ambient Fauna - Breeding/Fearful/Passive - Seagull OPEN Matt Sherman
#386 invalid Ambient Fauna - Breeding/Fearful/Passive - Wolf OPEN Matt Sherman
#387 invalid Ambient Fauna - Breeding/Fearful/Passive - African Elephant OPEN Matt Sherman
#388 invalid Ambient Fauna - Breeding/Fearful/Passive - Pig OPEN Matt Sherman
#389 invalid Fauna Actions - Wolf OPEN Matt Sherman
#390 invalid Fauna Actions - African Elephant OPEN Matt Sherman
#391 invalid Fauna Actions - Deer OPEN Matt Sherman
#392 invalid Fauna Actions - Pig OPEN Matt Sherman
#393 invalid Fauna Actions - Sheep OPEN Matt Sherman
#394 invalid Fauna Actions - Seagull OPEN Matt Sherman
#395 invalid Gatherig - Hoeing Dirt OPEN Matt Sherman
#396 invalid Construction - Ore OPEN Matt Sherman
#397 invalid Death - Multiple OPEN Matt Sherman
#398 invalid Moving - Road OPEN Matt Sherman
#316 duplicate GUI - Civ Selection Dialog Ben Ventura kaiserfro
#4791 fixed Position units with freehand selection OptimusShepard OptimusShepard
#5677 fixed Sharpening Pass OptimusShepard OptimusShepard
#6900 invalid Increasing / decreasing camera rotation speed is inverted Papnaas Papnaas
#346 invalid Mounted Unit - Grass Pat Matt Sherman
#347 invalid Mounted Unit - Snow Pat Matt Sherman
#348 invalid Mounted Unit - Road Pat Matt Sherman
#349 invalid Destruction - Civil Pat Matt Sherman
#350 invalid Destruction - Generic Pat Matt Sherman
#351 invalid Destruction - Military Pat Matt Sherman
#1617 invalid Bug report Alpha 10 (for vacancy) Pavel Smith
#82 fixed Lighting editor Philip Taylor Philip Taylor
#86 fixed Water editor Philip Taylor Philip Taylor
#88 fixed Sky editor Philip Taylor Philip Taylor
#90 fixed Playtesting Philip Taylor Philip Taylor
#121 wontfix Dynamically link DevIL Philip Taylor Philip Taylor
#126 fixed Trac SVN post-commit hook Philip Taylor Philip Taylor
#139 fixed Update wxWidgets Philip Taylor Philip Taylor
#153 fixed Floating actors Philip Taylor Philip Taylor
#158 fixed CLogger unit test failure on Linux Philip Taylor Philip Taylor
#166 fixed Move TDD Wiki onto Trac Philip Taylor Philip Taylor
#189 fixed Entity deletion doesn't work properly Philip Taylor Philip Taylor
#196 duplicate Atlas: Problem when removing/deleting units Philip Taylor Jan Wassenberg
#224 fixed Set up autobuilder Philip Taylor Philip Taylor
#239 fixed Sort out OS SVN access permissions Philip Taylor Philip Taylor
#241 fixed Construct a list of everyone who has written code for the game Philip Taylor Philip Taylor
#242 fixed Collada prop point "root" cannot hand more than one prop at a time. Philip Taylor Michael D. Hafer
#281 fixed Build error in AtlasUI Philip Taylor bugmenot
#409 fixed Simplify C++ QueryInterface syntax Philip Taylor Philip Taylor
#411 fixed Support creation of entities in Atlas Philip Taylor Philip Taylor
#412 fixed Saving/loading maps Philip Taylor Philip Taylor
#413 fixed Automatic validation of entity templates Philip Taylor Philip Taylor
#415 fixed Script component testing framework Philip Taylor Philip Taylor
#416 fixed Native component testing framework Philip Taylor Philip Taylor
#426 fixed Implement Position component Philip Taylor Philip Taylor
#427 fixed Deadlock in Atlas Philip Taylor Philip Taylor
#429 fixed Documentation and tests for new serialization, CParamNode code Philip Taylor Philip Taylor
#435 fixed Unit selection in GUI Philip Taylor Philip Taylor
#436 fixed Entity commands Philip Taylor Philip Taylor
#437 fixed Document the process of writing components Philip Taylor Philip Taylor
#438 fixed Add a jsval wrapper type Philip Taylor Philip Taylor
#439 duplicate Make Atlas terrain texture previews work with force_s3tc_enable Philip Taylor Philip Taylor
#440 duplicate "libxml2 must have threading support enabled" error Philip Taylor Luciano
#443 fixed Add GPL header Philip Taylor Philip Taylor
#444 fixed Merge simulation code into SVN Philip Taylor Philip Taylor
#448 fixed Building construction placement UI Philip Taylor Philip Taylor
#453 fixed "Assertion failed: "hModule" Location: wdlfcn.cpp:55 (dlopen)" when trying to start Atlas Philip Taylor Erik Johansson
#455 wontfix Fix SVN server setup Philip Taylor Philip Taylor
#470 fixed Use correct projectile actor Philip Taylor Philip Taylor
#483 fixed Fix actor viewer Philip Taylor Philip Taylor
#493 fixed Add proper square intersection code Philip Taylor Philip Taylor
#555 fixed Automatic texture compression Philip Taylor Philip Taylor
#567 fixed Rewrite Hotkey's Implementation Philip Taylor Sergey
#594 fixed Fix construction/FoW interaction Philip Taylor Philip Taylor
#596 fixed Enemy units should be deselected when they go into the FOW Philip Taylor Andrew
#597 fixed Entities that should be dimmed out are not doing so Philip Taylor Andrew
#605 fixed Fix NVTT Philip Taylor Philip Taylor
#609 invalid Walls, Gates, and Wall Towers need to ignore other walls related obstruction zones Philip Taylor Kieran P
#614 fixed Disable developer tools in multiplayer Philip Taylor Kieran P
#615 fixed women can't hunt but show meat icon Philip Taylor fabio
#620 fixed When one player quits multiplayer, all players are forced to leave Philip Taylor Kieran P
#622 fixed Upgrade SpiderMonkey to improve speed Philip Taylor Kieran P
#691 fixed Separate playable maps from testing maps Philip Taylor Kieran P
#693 fixed Unit animation changes when unit is not in range of target resource Philip Taylor Kieran P
#694 fixed Improve the performance of the game setup screen on first load Philip Taylor Kieran P
#696 fixed Fix SpiderMonkey build with Python 3 Philip Taylor Philip Taylor
#702 fixed Saved Games Philip Taylor historic_bruno
#707 fixed Implement Opponent AI Philip Taylor Kieran P
#732 fixed Gradually reveal buildings in FOW Philip Taylor Kieran P
#774 fixed Make JuBot the default selected AI in single player setup Philip Taylor Erik Johansson
#790 fixed Sound effects have stopped working Philip Taylor Kieran P
#798 fixed Update Doxygen documentation for Pyrogenesis Philip Taylor Erik Johansson
#881 duplicate Fix pathing mismatches between different path finding algorithms Philip Taylor Kenny Long
#1031 fixed Config option to render cursors with OpenGL Philip Taylor Pureon
#672 fixed Complete Resource Shuttling Functionality Philip, Michael Kieran P
#647 fixed Units constantly getting stuck in an animation Phillip Kieran P
#3956 fixed [PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves Pilzschaf elexis
#4101 fixed [PATCH] sound notification when people join hosted game menu Polakrity Andy Alt
#1083 fixed Function call failed: wsysdep.cpp:357 and mahaf.cpp:300 Programmer B. Guns
#425 fixed CParamNode should not return NULL pointers André Puel Philip Taylor
#451 fixed CParamNode::GetChild should return CParamNode& instead of CParamNode* André Puel André Puel
#817 fixed Adding garrisoning flags Pureon Kieran P
#1510 fixed WP Theming - Developers' Area Artwork Pureon MishFTW
#1781 fixed SPQR on Roman Entrenched Army Camp Pureon qwertz
#2630 fixed Carpet textures "flicker" and get hidden by ground texture Pureon fabio
#2517 fixed [PATCH] Register all component classes as global Radagast sanderd17
#2717 wontfix Unpack depending on unit stance Radagast Radagast
#2794 invalid [PATCH] Mod selection: Increase filter + sort robustness against omitted information within in mod info files (mod.json). Radagast Radagast
#1995 fixed [PERFORMANCE] Memory allocation reduction Jorma Rebane Jorma Rebane
#2005 wontfix [PATCH] CParser removed + Hotkey patch Jorma Rebane Jorma Rebane
#2006 wontfix [PATCH] CModelDef slow/memory intensive load Jorma Rebane Jorma Rebane
#2007 wontfix [PATCH] GuiManager TickObjects performance fix Jorma Rebane Jorma Rebane
#2020 wontfix [PATCH] Memory Pool + Bucket Allocator Jorma Rebane Jorma Rebane
#2027 wontfix [PATCH] TextRenderer allocation and cache fix Jorma Rebane Jorma Rebane
#2028 fixed [BUG] CInput::UpdateText() crash in Debug build Jorma Rebane Jorma Rebane
#2029 wontfix [PATCH] ShaderDefines freaky cache fix Jorma Rebane Jorma Rebane
#2191 fixed [Premake] Add VS2012, EnableSSE2 and "--with-c++11" Jorma Rebane Jorma Rebane
#2175 fixed [PATCH] DEBUG is not defined. RefinedCode RefinedCode
#2178 fixed [PATCH] Selections not cleared by quickload RefinedCode historic_bruno
#320 fixed Crackling Fire Sam Assoum Matt Sherman
#321 invalid Sizzling of Hot Metal Against Flesh Sam Assoum Matt Sherman
#322 invalid Spreading Fire Sam Assoum Matt Sherman
#323 invalid Arrow Looping Sam Assoum Matt Sherman
#326 invalid Sling Impact Sam Assoum Matt Sherman
#327 invalid Sling Impact - Stone Sam Assoum Matt Sherman
#330 invalid Onager - Shooting Sam Assoum Matt Sherman
#331 invalid Onager - Reloading Sam Assoum Matt Sherman
#332 invalid Balista - Moving Sam Assoum Matt Sherman
#333 invalid Balista - Shooting Sam Assoum Matt Sherman
#334 invalid Balista - Reloading Sam Assoum Matt Sherman
#335 invalid Land Ram - Moving Sam Assoum Matt Sherman
#337 invalid Onager Stone Hitting Wood Sam Assoum Matt Sherman
#338 invalid Onager Stone Hitting Stone Sam Assoum Matt Sherman
#2310 fixed [PATCH] Graphic settings aren't saved between different executions José Manuel Santamaría Lema José Manuel Santamaría Lema
#4300 fixed Quitting the game without seeing the summary page. Laurenz Reinthaler mimo
#5673 duplicate Datacrash while starting Silberschmied3 Silberschmied3
#5336 fixed UI scale option Silier kaputt
#52 fixed [PATCH] Trigger system O.Davoodi Stuart Walpole
#1078 fixed [PATCH] Fix unreachable resources on random maps O.Davoodi historic_bruno
#1209 fixed [PATCH] Set the traded goods for every Trader in a selected group of Traders O.Davoodi michael
#1210 fixed [PATCH] Player should be able to train units over all buildings in a selection. O.Davoodi michael
#1215 fixed [PATCH] Trade can occur between two incomplete buildings O.Davoodi gudo
#1388 fixed Bug on Hyrcanian Shores random map O.Davoodi historic_bruno
#1408 fixed Remove trees from player bases on ALL random maps O.Davoodi historic_bruno
#1522 fixed [PATCH] RMS Deep Forest crashes with out of memory O.Davoodi FeXoR
#1533 fixed [PATCH] Now that gates work replace open entries with gates as the default for RMGEN wall placement O.Davoodi FeXoR
#1555 fixed [PATCH] Cheats O.Davoodi O.Davoodi
#1577 fixed two Chicken spawning inside Civic Centre on Alpine Lake. AI instability as results O.Davoodi rjs23
#1582 fixed [PATCH] Improve default player names. O.Davoodi wraitii
#1654 fixed [PATCH] Adjust random map "Fortress" now that gates work O.Davoodi FeXoR
#1668 fixed [PATCH] Add "Random" option to map selection dropdown O.Davoodi O.Davoodi
#1678 fixed [PATCH] Each culture should have an equal chance to be chosen by "random" option O.Davoodi O.Davoodi
#2045 fixed [PATCH] Cache technology modifiers based on both name and value O.Davoodi O.Davoodi
#2258 fixed Atlas default player settings suboptimal for RMS O.Davoodi FeXoR
#2262 fixed [PATCH] Advanced graphical options in random maps O.Davoodi O.Davoodi
#2413 fixed [PATCH] Resource Trickle O.Davoodi O.Davoodi
#1325 fixed [PATCH] Replace ecvt() in FCollada with something else Stan historic_bruno
#1981 fixed Animal: Eurasian Brown Bear Stan michael
#2288 fixed "Officer Helmet" Stan Enrique
#2293 fixed "Agema" helmet. Stan Enrique
#2296 fixed Improve escort/guard icons Stan mimo
#4019 fixed [PATCH] assign back to work icon to the GUI. Stan Lionkanzen
#4634 fixed Wonder foundation size smaller than footprint Stan elexis
#4782 fixed No window icon for the mod selector Stan leper
#5087 fixed wrong placeholder for vercingetorix_infantry hero Stan mimo
#5092 fixed ClumpPlacer seems to use incorrect formula to determine if placement failed for a given failFraction allowed. Stan Inari
#5095 fixed Right click on the left panel doesn't work in observer mode Stan Stan
#5105 fixed Errors when deleting the macedonian siege workshop Stan elexis
#5165 fixed Zip files with comments trip assertion on game startup Stan Teiresias
#5255 fixed FreeBSD porting patches Stan Guido Falsi
#5269 fixed Rightclick on production queue selection panel buttons should be possible even if left-click is disabled Stan OptimusShepard
#5558 fixed Duplicate medit_city_tile terrain detected by Checkrefs.pl Stan Stan
#5622 fixed Britons wonder Uffington White Horse not possible to get expansion bonus Stan Minohaka
#5760 fixed Ryzen (Zen2) slowdowns Stan OptimusShepard
#5842 fixed Xcursor dependency obsolete Stan Arfrever Frehtes Taifersar Arahesis
#5877 fixed (FR) Added initial support of MCST Elbrus 2000 (e2k) CPU architecture Stan Ramil Sattarov
#5934 fixed Starting a game, the "Map" option panel is not automatically displayed Stan Langbart
#5951 fixed Bring back some camels around lake tutorial. Stan Freagarach
#6023 fixed Put back translation credits headers into their own languages. Stan Stan
#6075 fixed Make apple tree bounding box selection bigger. Stan nani
#6091 fixed A mahout for the mauryan worker elephant Stan Imarok
#6107 fixed Freezes when exiting. (Compiled with --without-nvtt) Stan moiman
#6160 fixed Garrison flag bugs Stan Langbart
#6177 fixed Assert on brit_hero_caratacos.png Stan nwtour
#6184 fixed Stone sound too quiet Stan Langbart
#6197 fixed Some option types don't have a context Stan Vladislav Belov
#6255 fixed Last preparation for the release Stan Stan
#6324 fixed Corrupt dds file metal_desert_small_a.dds Stan Ralph Sennhauser
#6326 fixed Textures having png and dds in tree Stan Ralph Sennhauser
#6403 fixed Write a GLSL equivalent for overlay_solid Stan Stan
#6496 fixed zlib library - LIB_URL has changed Stan Langbart
#6503 fixed Han Chinese siege towers issues Stan Langbart
#6542 fixed Update checkrefs python script Stan Langbart
#6549 fixed Unit icon Han siege tower Stan Langbart
#6556 fixed Blemmye Desert Raider has a very bright rein when zoomed out Stan Langbart
#6578 fixed Warnings for too many minimap icons Stan Langbart
#6579 fixed Wrong animation selected for unit activity Stan Langbart
#6683 fixed Han art oddity upon death Stan Langbart
#6729 fixed [macOS] Check for the existence of libMoltenVK Stan Langbart
#6738 fixed Textures having png and dds in tree - part 2 Stan Ralph Sennhauser
#6792 fixed Update Entity component documentation file for A27 Stan Langbart
#6847 fixed MacOS libzip compile error with premake / update-workspace.sh Stan John-Mason Shackelford
#6944 fixed Shell scripts not set executable Stan Ralph Sennhauser
#724 fixed [PATCH] Units should not move out of enemy construction zones Andrew Kieran P
#1498 fixed [PATCH] Fire particles for roman temple Noël Ströhmer Noël Ströhmer
#4355 fixed Treasure not being picked up Teiresias elexis
#3578 fixed [PATCH] Seed random sounds Thomas Thomas
#1848 fixed [PATCH] Rally points cannot be set using the minimap Jethro Jonathan Waller
#6920 fixed GUI property 'textcolor_selected' isn't working Vantha obelix
#5791 fixed Remove deprecated OpenGL 1.1 Fixed Function Pipeline Renderer Vladislav Belov Stan
#6113 fixed macOS BigSur - missing polygon on minimap Vladislav Belov Langbart
#6335 fixed macOS BigSur - red line across the screen Vladislav Belov Langbart
#6409 fixed Random diagonal red line on 0 AD Mac gameplay Vladislav Belov bear1000
#6463 fixed [ATLAS] Strange patterns on the ground Vladislav Belov Langbart
#6569 fixed Visibility issue with smoothlos in fast forward observer mode Vladislav Belov Langbart
#441 fixed Run the GC occasionally Yves Philip Taylor
#903 fixed [PATCH] Premake4 makefile dependency tracking broken for PCH Yves Philip Taylor
#947 fixed [PATCH] Fix OS X app bundle Yves historic_bruno
#1004 fixed [PATCH] ActorEditor fails to load libAtlasUI at runtime Yves Yves
#1050 fixed [PATCH] Codeblocks not relinking after static libraries change Yves Yves
#1092 fixed Crash saving games in debug-mode: Compartment mismatch Yves Yves
#1374 fixed [PATCH] JSON parsing error messages should be more helpful. Yves michael
#1639 invalid Ubuntu hangs when debugging with codeblocks Yves Yves
#1700 fixed Persian architecture bug ? Yves mimo
#1884 fixed [PATCH] Aegis AI: Errormessage on large maps Yves Yves
#1886 fixed [PATCH] Upgrade SpiderMonkey to v24 Yves Yves
#1890 wontfix JS Debugger hooks are per runtime Yves Yves
#1966 fixed JS OOM error in the simulation during multiplayer game Yves Yves
#2000 fixed OOS in a multiplayer game against Aegis Yves scythetwirler
#2126 fixed [PATCH] Switch GameView scripting to global functions Yves Yves
#2137 fixed [PATCH] Switch Renderer scripting to global functions Yves Yves
#2140 fixed [PATCH] Switch Console scripting to global functions Yves Yves
#2172 fixed [PATCH] Switch ConfigDB scripting to global functions Yves Yves
#2212 fixed [PATCH] Remove ScriptableObject/CJSObject Yves Yves
#2213 fixed [PATCH] Unify script conversions Yves Yves
#2241 fixed [PATCH] Remove g_ScriptingHost and implement global to compartment 1 to 1 relation Yves Yves
#2265 fixed Lobby graphics issues with the new GUI Yves Yves
#2267 fixed [PATCH] Spidermonkey lobby compatibility Yves Yves
#2322 fixed [PATCH] Move all AI players to one global Yves Yves
#2348 fixed Temorarily remove the JS debugger Yves Yves
#2367 fixed assertion 'sys_page_size == 0' failed + JS errors Yves fabio
#2408 fixed Crash in MSVC debug build when GUI page closes Yves historic_bruno
#2415 fixed Scripting transition to exact stack rooting and moving GC Yves Yves
#2416 fixed Fix moving GC and rooting issues with ValueCloner Yves Yves
#2428 fixed Provide hashmap like structure supporting moving JSObject* keys Yves Yves
#2434 fixed [PATCH] Reduce/avoid duplicated code in Atlas' ScriptInterface Yves Yves
#2442 fixed [PATCH] Adjust buildscripts and test SpiderMonkey 24 on Mac OS X Yves Yves
#2450 fixed Upgrade cxxtest Yves Yves
#2460 fixed [PATCH] Savanna Ravine scenario AI makes no units Yves Patrick
#2462 fixed [PATCH] SpiderMonkey ESR31 upgrade Yves Yves
#2475 fixed Decide on using new ES6 keyed collections (e.g. Map, Set) Yves Yves
#2492 fixed Have a bot regenerate POT files on string changes Yves Adrián Chaves
#2684 fixed 3rd macedinian war scenario gives an error in AuraManager Yves mimo
#2707 fixed Atlas unable to load maps Yves Itms
#2713 fixed Javascript error when using the Delete key Yves mimo
#1057 fixed Fauna animations Zaggy1024 Zaggy1024
#1233 invalid Some animals remain to stand after dying Zaggy1024 Irina
#6694 fixed "Requires Town Phase" and "Requires City Phase" should be in red abian abian
#6838 fixed include military formation descriptions abian abian
#6841 fixed when only one entity of a type is selected/garrisoned, don't show the number abian abian
#6850 fixed add brief explanations to the tooltips of the alert buttons abian abian
#6856 fixed improve color of repair icon abian abian
#5646 fixed format.h is bugged adrian Silier
#289 invalid Modeling and Texturing Game Fauna (Animals) Amish Coelho Michael D. Hafer
#401 invalid GUI "Structure" Icons Amish Coelho Amish Coelho
#20 fixed Entity Event - Train - Rally Point andrew Stuart Walpole
#42 fixed Terrain - Elevation andrew Stuart Walpole
#95 fixed Cinematics editor andrew Philip Taylor
#2898 fixed [PATCH] audio notification system when your nick is mentioned in chat Andy Alt Moul
#4089 fixed [PATCH] Update manual for hotkeys related to idle fighters Andy Alt Andy Alt
#5155 fixed Untranslated strings Andreas Nilsson elexis
#5046 needsinfo Unify User.cfg, Local.cfg, Mod.cfg Anil Eapen Stan
#214 fixed Exception reading 0x45C Anton Galitch Jan Wassenberg
#215 fixed GUI: Display of entity properties hides other information Anton Galitch Jan Wassenberg
#217 fixed JS warnings that show up in the console Anton Galitch Jan Wassenberg
#229 wontfix GUI: "Phantom" Health Bars appear in the GUI when multiple units or structures are selected. Anton Galitch Michael D. Hafer
#3749 fixed "Conquest structures" victory condition fails when a player never builds a structure at all. bb petherfile
#3870 fixed SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key T automatically writes a t in input dialog) bb Imarok
#4014 fixed Combine victory conditions bb elexis
#4252 fixed Dynamic chat label resizing bb elexis
#4326 fixed [PATCH] Random function cleanup bb bb
#4606 fixed undefined property g_GameAttributes.settings.Ceasefire for games with autostart bb mimo
#4648 fixed [Patch] Capture The Relic victory shouldn't depend on the player ID order bb elexis
#4658 fixed Ranged aura still applied even when garrisoned bb elexis
#4857 fixed Dropdown list invisible when dropdown is "low" on the screen bb bb
#4932 fixed spearmen are fighting with the resources they hold instead of weapons bb serveurix
#5015 fixed Increase gamesetup mapselection dropdownwidth bb elexis
#5049 fixed Gamedescription should list all gamesettings in the gamesetup bb elexis
#5055 fixed Lagging while pressing the Shift hotkey bb elexis
#5140 fixed Resigning as gaia and crash when garrisoning bb fatherbushido
#5194 fixed When opening and closing the lobby from in-game, an l appears in the game chat bb causative
#5385 fixed F.P.S. Overlay bug when in bulgarian language bb miro.marvel
#5504 fixed panelEntButton undefined bb elexis
#5554 invalid Unable to accept 0 A.D.'s mod.io terms bb FeXoR
#5831 fixed Add option to disallow variants bb bb
#5937 duplicate Optionally unrandomize entity appearance bb Stan
#6098 fixed Typos in warning messages bb Ludovic Rousseau
#6433 fixed [26393] l10n.js Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean() bb Langbart
#6435 fixed Failed start random game if change number of players bb nwtour
#6448 fixed ERROR after a battalion constructs a building bb wowgetoffyourcellphone
#6451 fixed Single word wrapping infinite loop bb bb
#6513 fixed Segfault on autostart nonVisual games bb Langbart
#877 invalid Scroll bar bug in CInput Beau Kenny Long
#5639 invalid Not visible pictures at manual wiki Beau Silier
#171 fixed GL extension loading slightly incorrect on Linux ben Philip Taylor
#631 fixed The Scenario editor asks for a location to save a map and ignores it... ben dee@earlsoft.co.uk
#641 fixed Atlas crashes when you "Leave the game" while in the the simulation ben dee@earlsoft.co.uk
#844 fixed Idle villagers button broken (garrisoned idle units not shown) ben Kieran P
#855 fixed Unused files in windows installer? ben fabio
#916 fixed [PATCH] Spaces in paths might break SpiderMonkey build ben Philip Taylor
#1007 fixed Female Citizens change clothes before dying ben Aritra Chakraborty
#1016 fixed [PATCH] Fix frame rate counter ben historic_bruno
#1029 fixed [PATCH] Spell colour/color properly ben Philip Taylor
#1082 fixed [PATCH] Add "Random" option for selecting civilizations in match setup. ben O.Davoodi
#1091 fixed Using Windows SDL libs results in manifest problem ben historic_bruno
#1122 fixed [PATCH] Add terrain eyedropper tool / show current texture ben historic_bruno
#1148 fixed Problem building Objective-C/C++ with Premake ben historic_bruno
#1166 fixed [PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building Templates ben michael
#1167 fixed [PATCH] Improve COLLADA caching and add to archive builder ben historic_bruno
#1168 fixed [PATCH] civ typos ben bird
#1178 fixed precompiled.h: clang warnings about c-header ben historic_bruno
#1181 fixed BOM in intro.txt ben bird
#1184 fixed [PATCH] Changing stance on garrisoning units causes instant garrison ben historic_bruno
#1188 fixed "Idle warrior button" doesn't get all idle warriors ben Erik Johansson
#1322 fixed [PATCH] FTBFS on Debian GNU/kfreebsd ben Vincent Cheng
#1326 fixed Implement copy/paste on OS X ben historic_bruno
#1338 fixed [PATCH] Add 'learn to play' item to in-game menu ben rdxi
#1358 fixed [PATCH] Extend technology manager for template data ben historic_bruno
#1360 fixed [PATCH] Drop unused libboost dependencies ben fabio
#1375 fixed Technologies should support UTF-8 characters ben michael
#1381 fixed Alt+enter on Mac OS ben vls
#1398 fixed Atlas doesn't set the civs properly by default ben FeXoR
#1410 fixed Improve technology manager event passing ben historic_bruno
#1438 fixed [PATCH] Sort out Windows log path pre-Vista ben historic_bruno
#1469 fixed Replace info icon in civilization info dialog ben andrew123
#1478 fixed [PATCH] Broken animation causing infinite loop in archive builder ben historic_bruno
#1489 fixed [PATCH] Add UI command/hotkey to override enemy gather with attack ben Peter
#1503 fixed [PATCH] messages.js: handleNetMessage() obj.caption overwritten ben picobyte
#1523 fixed [PATCH] Persian archers regress to normal bows in attack animation ben Doménique
#1527 fixed [PATCH] Boost 1.50 support: removed filesystem v2 ben Sven-Hendrik Haase
#1562 fixed [PATCH] Water interferes with actor viewer rendering ben historic_bruno
#1568 fixed update bundled enet to 1.3.10 ben fabio
#1575 fixed Crash detecting graphics card on Windows 7 netbook ben david
#1576 fixed [PATCH] Adjusting length for new cart/celt/brit/gaul gate models in wall_builder.js ben FeXoR
#1578 fixed Default map dropdown broken ben historic_bruno
#1640 fixed Texture conversion fails with grayscale PNGs ben historic_bruno
#1691 fixed [PATCH] Changing the trading gain ben mimo
#1701 fixed Welcome screen with experimental features should be shown only on startup ben fabio
#1718 fixed Packing and Unpacking siege weapons ben Pureon
#1729 fixed Timer-related problem in Atlas (timer apparently not monotonic as spec'd) ben B. Guns
#1751 fixed Packed/packing siege tries to attack sometimes ben historic_bruno
#1765 fixed Build warning in WaterManager ben historic_bruno
#1771 fixed [PATCH] Building previews casting overproportioned shadows ben zoot
#1795 fixed Notify users on fixed render path ben historic_bruno
#1812 fixed Serialization test fails when placing foundation ben historic_bruno
#1813 fixed Crash: infinite recursion in debug stack dump (Win 7/64) ben historic_bruno
#1828 fixed Serialization test fails during construction ben historic_bruno
#1851 fixed [PATCH] Build warnings ben zoot
#1852 fixed [PATCH] Checked sourcecode with cppcheck ben Mr. X
#1861 fixed Actor variation randomization broken ben michael
#1865 fixed [PATCH] Rally point marker detached from rally point line ben zoot
#1887 fixed [PATCH] Set ownership on rubble entities ben historic_bruno
#1891 fixed [PATCH] Memory leaks in WaterManager ben historic_bruno
#1897 fixed Upgrade Boost and add VC++ 2012 libs and runtimes ben historic_bruno
#1906 invalid [PATCH] Units turn at most 90 degrees when attacking ben sanderd17
#1933 fixed [PATCH] memleak in CVertexBuffer::Release ben Markus
#1952 fixed Graphics card detection fails with NVIDIA Optimus on Windows ben Evans
#1954 fixed [PATCH] Non-rounded gains on garisonned merchant ship ben sanderd17
#1971 fixed [PATCH] Update valgrind ben Markus
#1986 fixed [PATCH] graphics/Terrain.cpp overflow ben sanderd17
#1988 fixed [PATCH] Implement the Anchor tag ben sanderd17
#1990 fixed [PATCH] OOS due to inconsistent Math.pow ben scythetwirler
#2012 fixed [PATCH] Cache GetPercentMapExplored ben scroogie
#2017 fixed Vector subscript out of range in WaterManager::CreateSuperfancyInfo, with no visible water ben historic_bruno
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Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.