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Ticket Resolution Summary Owner Reporter
#1 fixed Player Properties historic_bruno Stuart Walpole
#2 fixed Gameplay - Unit AI Stuart Walpole
#3 fixed [PATCH] Implement Technologies Jonathan Waller Stuart Walpole
#4 fixed Make simulation speed configurable Stuart Walpole
#5 fixed Gameplay - Pathfinding Stuart Walpole
#6 fixed Random Map Scripting historic_bruno Stuart Walpole
#7 fixed Diplomacy leper Stuart Walpole
#8 fixed Simulation - Time Elapsed Stuart Walpole
#9 fixed [PATCH] Simulation - Game Record/Replay Stuart Walpole
#12 fixed Orientation properties / entity alignment Stuart Walpole
#13 fixed [PATCH] Formations Badmadblacksad Stuart Walpole
#14 fixed Entity Death Stuart Walpole
#15 fixed Resources Stuart Walpole
#17 fixed Bug - Delay Before Performing Entity Action Stuart Walpole
#18 fixed [PATCH] Realistic ranged attack Jonathan Waller Stuart Walpole
#19 fixed Complete Production Interface Stuart Walpole
#20 fixed Entity Event - Train - Rally Point andrew Stuart Walpole
#21 fixed [PATCH] Building construction Stuart Walpole
#23 fixed [PATCH] Buy/Sell Resources Stuart Walpole
#24 fixed Bug - Entity Order Lockup Stuart Walpole
#26 fixed Interactive garrisoned unit prop points Stuart Walpole
#27 fixed Entity Events - Garrison/Inventory Stuart Walpole
#30 fixed [PATCH] Trade fcxSanya Stuart Walpole
#31 fixed Entity Event - Heal Jason Stuart Walpole
#32 fixed Entity Event - Repair Stuart Walpole
#34 fixed Entity Event - Graze Stuart Walpole
#35 fixed Entity Event - Town Bell Stuart Walpole
#37 fixed Entity Event - Charge Stuart Walpole
#41 fixed Provinces/Territories philip Stuart Walpole
#42 fixed Terrain - Elevation andrew Stuart Walpole
#50 fixed Virtual File System Stuart Walpole
#52 fixed [PATCH] Trigger system O.Davoodi Stuart Walpole
#55 fixed Camera - Start Position Stuart Walpole
#56 fixed Camera - Cinematics Sergey Stuart Walpole
#59 fixed Actors - Vertex Animation Stuart Walpole
#60 fixed Actors - Foundation Texture Stuart Walpole
#61 fixed Actors - Particle Props Stuart Walpole
#62 fixed Bug - Actor Sychronisation Michael D. Hafer Stuart Walpole
#65 fixed Document GUI Engine Needs Stuart Walpole Stuart Walpole
#67 fixed [PATCH] Internationalization gallaecio Stuart Walpole
#69 fixed Enhance Multiplayer Experience Stuart Walpole
#70 fixed Graphics - Shaders Stuart Walpole
#73 fixed Terrain Decals Stuart Walpole
#74 fixed Graphics - Particle Engine Stuart Walpole
#76 fixed Entity - Queuing Orders Stuart Walpole
#79 fixed VFS: support for creating dirs Jan Wassenberg Jan Wassenberg
#80 fixed VFS: move XMB files to separate dir Jan Wassenberg Jan Wassenberg
#81 fixed Move all writable files to user's home directory Jan Wassenberg
#82 fixed Lighting editor Philip Taylor Philip Taylor
#86 fixed Water editor Philip Taylor Philip Taylor
#88 fixed Sky editor Philip Taylor Philip Taylor
#90 fixed Playtesting Philip Taylor Philip Taylor
#91 fixed Player editor Slawomir Zborowski Philip Taylor
#95 fixed Cinematics editor andrew Philip Taylor
#96 fixed [PATCH][Atlas] Copy-and-paste of entities trompetin17 Philip Taylor
#99 fixed Objects jump when first moved Philip Taylor
#100 fixed Clean up ogghack Andrew Jan Wassenberg
#103 fixed GL_ARB_texture_env_crossbar requirement is unnecessary Nicolai Hähnle Philip Taylor
#104 fixed GUI - Modal Dialogs (Namespaces) Stuart Walpole
#105 fixed GUI - Hotloading Stuart Walpole
#106 fixed GUI - Separate GUI and Simulation Stuart Walpole
#113 fixed GUI - Grid Control Stuart Walpole
#117 fixed add CxxTest Jan Wassenberg Jan Wassenberg
#119 fixed On-screen error display Jan Wassenberg
#120 fixed Death bug andrew
#122 fixed Lowlevel CppDoc Jan Wassenberg Jan Wassenberg
#123 fixed Bug: menu->ingame music crossfade doesn't work Jan Wassenberg Jan Wassenberg
#124 fixed Minor SwEng improvements Jan Wassenberg Jan Wassenberg
#125 fixed Error on Win64 while getting sound driver version Jan Wassenberg Jan Wassenberg
#126 fixed Trac SVN post-commit hook Philip Taylor Philip Taylor
#127 fixed Make XMB Maintain Case Matei
#128 fixed Minor fixes/improvements related to GUI sluzky Jan Wassenberg
#129 fixed Opportunities for optimization (startup) Jan Wassenberg
#130 fixed Bugfixes: string_s selftest and isnan() Jan Wassenberg Jan Wassenberg
#132 fixed Territories - Render Boundaries Matei
#133 fixed Territories - Build Rules Matei
#134 fixed Territories - Gather Rules Matei
#135 fixed Territories - Shroud of Darkness philip Matei
#139 fixed Update wxWidgets Philip Taylor Philip Taylor
#141 fixed Shadows are delayed by one frame Nicolai Hähnle Philip Taylor
#143 fixed [PATCH] Shadowing: Selectively disable/enable for actors through properties philip Nicolai Hähnle
#144 fixed Visualize player controlled units that are hidden behind other objects Nicolai Hähnle
#145 fixed Auto detect gfx card "speed" Jan Wassenberg
#146 fixed Assertion in wsdl screen_to_client Jan Wassenberg Nicolai Hähnle
#147 fixed Animation/propping bugs Jan Wassenberg
#148 fixed interact bugs Jan Wassenberg
#149 fixed Building bugs Jan Wassenberg
#150 fixed Exhausted trees don't disappear Jan Wassenberg
#152 fixed Crash on exit when researching Jan Wassenberg Nicolai Hähnle
#153 fixed Floating actors Philip Taylor Philip Taylor
#154 fixed COLLADA Philip Taylor
#155 fixed GCC PCH Simon Brenner Philip Taylor
#156 fixed Premake on Linux creates bogus directories Simon Brenner Philip Taylor
#157 fixed Can't initialise VFS more than once Jan Wassenberg Philip Taylor
#158 fixed CLogger unit test failure on Linux Philip Taylor Philip Taylor
#159 fixed TestPathUtil tests fail on Linux Jan Wassenberg Philip Taylor
#160 fixed lockfree tests fail on Linux Jan Wassenberg Philip Taylor
#163 fixed error when exiting with 'X' button arissanightblade
#164 fixed Debug messages show incorrect "OS error" Jan Wassenberg Philip Taylor
#165 fixed VFS_MOUNT_ARCHIVABLE is unused Jan Wassenberg Philip Taylor
#166 fixed Move TDD Wiki onto Trac Philip Taylor Philip Taylor
#167 fixed Assertion failure when reading trace file Jan Wassenberg Philip Taylor
#169 fixed Terrain quad rendering uses unspecified triangulation Philip Taylor
#171 fixed GL extension loading slightly incorrect on Linux ben Philip Taylor
#174 fixed premake.lua incorrectly defines __STDC_VERSION__ on GCC Philip Taylor
#175 fixed Load SoundGroup table from entity XMLs Matei Matei
#176 fixed Crash in aura code Matei Philip Taylor
#177 fixed Corpses disappear after the death animation is played Matei
#178 fixed Decouple entity simulation and actor animation Philip Taylor
#180 fixed Default DepthTextureBits is very slow on GF4 Philip Taylor
#186 fixed Automatic archiving is annoying Jan Wassenberg Philip Taylor
#189 fixed Entity deletion doesn't work properly Philip Taylor Philip Taylor
#190 fixed COLLADA: split skeleton definitions into moddable files leper Philip Taylor
#194 fixed Update TracWebAdmin Philip Taylor
#195 fixed Support more mouse buttons JoshuaJB Philip Taylor
#199 fixed Hook up the SoundGroup system Jan Wassenberg
#200 fixed UI: disable not-yet-implemented features Jan Wassenberg
#203 fixed Combat Crash Michael D. Hafer
#205 fixed PMD/PSA skeleton mismatches should be reported nicely Philip Taylor
#206 fixed Remove NO_GUI Philip Taylor
#207 fixed Linux build uses FColladaSD in Release mode Philip Taylor
#209 fixed Show idle peasants Anton Galitch
#210 fixed Skybox is uninitialized Jan Wassenberg
#211 fixed Oasis map requires non-public files Jan Wassenberg
#212 fixed Player control of enemy units Jan Wassenberg
#214 fixed Exception reading 0x45C Anton Galitch Jan Wassenberg
#215 fixed GUI: Display of entity properties hides other information Anton Galitch Jan Wassenberg
#216 fixed Chat doesn't work in multiplayer brian Jan Wassenberg
#217 fixed JS warnings that show up in the console Anton Galitch Jan Wassenberg
#218 fixed Assertion failed when hosting MP after incorrect join Anton Galitch
#219 fixed Strange players names behavoiur Anton Galitch
#221 fixed Resource counters went negative Jan Wassenberg
#224 fixed Set up autobuilder Philip Taylor Philip Taylor
#225 fixed It is possible to place multiple unbuilt building foundations ontop of each other. Michael D. Hafer
#228 fixed Building Construction Limits should be dictated in the Entitiy XMLs. Michael D. Hafer
#230 fixed Remove DCDT from OS release Philip Taylor
#232 fixed Buildings rotated 135 degrees counterclockwise when constructed in-game. Michael D. Hafer
#236 fixed Player can control enemy's buildings Erik Johansson
#237 fixed svn_revision.txt is not built Jan Wassenberg Philip Taylor
#238 fixed wnuma compilation sometimes fails Jan Wassenberg Philip Taylor
#239 fixed Sort out OS SVN access permissions Philip Taylor Philip Taylor
#240 fixed Sort out Trac access permissions Philip Taylor
#241 fixed Construct a list of everyone who has written code for the game Philip Taylor Philip Taylor
#242 fixed Collada prop point "root" cannot hand more than one prop at a time. Philip Taylor Michael D. Hafer
#243 fixed "Non boned" Collada meshes should support multiple prop/attachment points historic_bruno Michael D. Hafer
#245 fixed [PATCH] Support XML validation leper Philip Taylor
#246 fixed Start using user-specific config files Philip Taylor
#247 fixed Simplify the logger Philip Taylor
#250 fixed Non-ranged units appear away from the place where their actions are taking place Erik Johansson
#251 fixed Config parser doesn't ignore comments Quentin Pradet Philip Taylor
#254 fixed trac tickets are not readable Florian Ludwig
#258 fixed [FreeBSD compat] add some missing includes Dmitry Marakasov
#259 fixed [FreeBSD compat] portability fixes Dmitry Marakasov
#260 fixed [FreeBSD compat] collada: don't try to load plugins from nowhere Dmitry Marakasov
#261 fixed Redefinition errors on linux justme
#262 fixed Linux and SpiderMonkey justme
#263 fixed Inconsistent file encoding breaks spidermonkey on Mac OS X espes
#264 fixed ReferenceError: addGlobalHandler is not defined on Linux cd311
#265 fixed [Mac OS X] premake fails to include libxml2 with threadding enabled espes
#266 fixed [Mac OS X] tests fail to compile espes
#268 fixed OpenAL string specifications are identified incorrectly Simon Brenner espes
#269 fixed Compile warnings: printf formats, unsigned/signed comparisons, etc Simon Brenner
#270 fixed Crash rendering water shaders when GL_ARB_shader_objects not supported Aviv
#272 fixed Citizens should auto-gather from Fields after finishing construction. sidharth Zervox
#273 fixed Atlas not working under Vista or Windows 7 beta. (tested both) Zervox
#276 fixed Renderer Enhancement: Distance Fog myconid Michael D. Hafer
#277 fixed [PATCH]Unit selections gerbilOFdoom Zervox
#278 fixed Queuing unit production should be made faster Zervox
#279 fixed vfs_Lookup does mkdir incorrectly Jan Wassenberg Philip Taylor
#281 fixed Build error in AtlasUI Philip Taylor bugmenot
#282 fixed Infinite recursion when crashlog.txt can't be written Jan Wassenberg Philip Taylor
#283 fixed Duplicate LibError codes 110200, 110201 Jan Wassenberg Philip Taylor
#284 fixed crash on vista heroine
#285 fixed Crash when loading single player game stefano
#287 fixed dock placement valakas46
#288 fixed libCollada not found by game when executed outside system directory Philip Taylor
#291 fixed Many compiling errors Frederick Wrigley
#292 fixed Handle model-loading failures gracefully Philip Taylor
#293 fixed Lots of printf format string errors Quentin Pradet Philip Taylor
#294 fixed EMULATE_SECURE_CRT sprintf_s doesn't match spec Philip Taylor
#295 fixed Picking units doesn't work as expected due to incorrect bounding box Jan Wassenberg
#296 fixed Infinite Field munky
#297 fixed alSourceUnqueueBuffers fails with "invalid value" Jan Wassenberg
#298 fixed Batch Training (Training queue) Michael D. Hafer
#305 fixed Naval battle system Matthijs de Rijk
#307 fixed Program received signal SIGABRT, Aborted. BadassTester
#308 fixed (testing the keyword seach feature) Jan Wassenberg
#311 fixed Program received signal SIGSEGV, Segmentation fault. BadassTester
#313 fixed Handle unsupported S3TC texture compression more gracefully Philip Taylor
#314 fixed GUI - fix all settings in components sluzky sluzky
#320 fixed Crackling Fire Sam Assoum Matt Sherman
#341 fixed Siege Unit Select Matt Sherman Matt Sherman
#342 fixed Seige Unit Destruction - Generic Andy Matt Sherman
#352 fixed Destruction - Generic open Matt Sherman
#400 fixed CStr should use wchar.h Philip Taylor
#402 fixed Clean up GUItypes.h Lars Kemmann Philip Taylor
#403 fixed crashlog.txt goes in non-writable directory Philip Taylor
#404 fixed Makefile build system should have pyrogenesis/test targets depend on Collada Itms Philip Taylor
#405 fixed LOS manager is slow Philip Taylor
#406 fixed Serialization of standard JS object types historic_bruno Philip Taylor
#407 fixed Serialization of script class objects historic_bruno Philip Taylor
#409 fixed Simplify C++ QueryInterface syntax Philip Taylor Philip Taylor
#411 fixed Support creation of entities in Atlas Philip Taylor Philip Taylor
#412 fixed Saving/loading maps Philip Taylor Philip Taylor
#413 fixed Automatic validation of entity templates Philip Taylor Philip Taylor
#414 fixed wcscasecmp does not exist on OS X Philip Taylor
#415 fixed Script component testing framework Philip Taylor Philip Taylor
#416 fixed Native component testing framework Philip Taylor Philip Taylor
#421 fixed Add a review request flag to Trac Philip Taylor
#423 fixed Switch from CppDoc to Doxygen Philip Taylor
#424 fixed Check threading compilation on OS X Philip Taylor
#425 fixed CParamNode should not return NULL pointers André Puel Philip Taylor
#426 fixed Implement Position component Philip Taylor Philip Taylor
#427 fixed Deadlock in Atlas Philip Taylor Philip Taylor
#428 fixed Generated Makefiles should not try to run wrong premake Philip Taylor
#429 fixed Documentation and tests for new serialization, CParamNode code Philip Taylor Philip Taylor
#431 fixed GUI integration Philip Taylor
#432 fixed Make error [2] Sylvain
#434 fixed [PATCH] Don't render transparent objects twice philip Philip Taylor
#435 fixed Unit selection in GUI Philip Taylor Philip Taylor
#436 fixed Entity commands Philip Taylor Philip Taylor
#437 fixed Document the process of writing components Philip Taylor Philip Taylor
#438 fixed Add a jsval wrapper type Philip Taylor Philip Taylor
#441 fixed Run the GC occasionally Yves Philip Taylor
#442 fixed gui/common/functions_page_session.js(174): Error: Size only accepts strings or GUISize objects Andrei
#443 fixed Add GPL header Philip Taylor Philip Taylor
#444 fixed Merge simulation code into SVN Philip Taylor Philip Taylor
#448 fixed Building construction placement UI Philip Taylor Philip Taylor
#449 fixed Crash when starting a new game Erik Johansson
#450 fixed Incorrect local.cfg search path Philip Taylor
#451 fixed CParamNode::GetChild should return CParamNode& instead of CParamNode* André Puel André Puel
#452 fixed Extended Latin characters show up as question marks in diamonds on loading screen Art Department Aviv
#453 fixed "Assertion failed: "hModule" Location: wdlfcn.cpp:55 (dlopen)" when trying to start Atlas Philip Taylor Erik Johansson
#454 fixed "Debug Assertion Failed!" in VC++ Express 2008 when clicking on "Copy" button in pyrogenesis error dialog box Erik Johansson
#456 fixed DllLoader should handle missing files better Evans Philip Taylor
#458 fixed Game tries to create mods/internal/ directory Philip Taylor
#459 fixed vfs_Lookup tries to create bogus directories Philip Taylor
#460 fixed Integrate new random maps with Atlas historic_bruno Erik Johansson
#461 fixed [ATTACHED] .pmd/.dae converter historic_bruno Robert Schultz
#462 fixed Switch to new SpiderMonkey as default Philip Taylor
#463 fixed Set up source/data snapshots Philip Taylor
#464 fixed addendum to changeset [7341] Julien Pivotto
#467 fixed Make Math.random() network-synchronised Philip Taylor
#470 fixed Use correct projectile actor Philip Taylor Philip Taylor
#472 fixed Fixed-point CTerrain::GetExactGroundLevel nobody Philip Taylor
#473 fixed not able to update svn from ubuntu asl
#474 fixed Find and fix reliance on run-time S3TC compression Philip Taylor
#475 fixed Graphic settings system Philip Taylor
#476 fixed Use JS_New for ScriptInterface::CallConstructor Philip Taylor
#479 fixed Make water animate again Philip Taylor
#480 fixed Fix gamma warning Philip Taylor
#481 fixed Make Atlas work from non-binaries/system/ location Philip Taylor
#482 fixed Fix building on Windows in paths containing space characters Philip Taylor
#483 fixed Fix actor viewer Philip Taylor Philip Taylor
#484 fixed unhandled exception 0xC06D007E in wdll_delay_load.cpp:358 (__delayLoadHelper2) Philip Taylor
#486 fixed Audio integration Philip Taylor
#487 fixed Use 'use strict' Philip Taylor
#489 fixed Clean up unix-build tarball Philip Taylor
#490 fixed Try splitting test data files into build tarball Philip Taylor
#491 fixed Generate entity XML documentation Philip Taylor
#492 fixed packaging resources fabio
#493 fixed Add proper square intersection code Philip Taylor Philip Taylor
#495 fixed Warn when locale is bogus Sergio Fabian Vier Philip Taylor
#496 fixed Make code documentation available online and kept updated Philip Taylor
#497 fixed Make square unit outlines match the ground better Evans Philip Taylor
#498 fixed Fix building footprints / obstruction shapes Philip Taylor
#499 fixed Automatically move units away from construction sites Philip Taylor
#500 fixed [PATCH] Make Atlas work on OS X historic_bruno Philip Taylor
#502 fixed Convert all entity template data to new format Philip Taylor
#503 fixed Invalid UTF-8 sequence when running in Unicode paths Philip Taylor
#504 fixed Shadows popping in/out at edges of screen philip Xin
#505 fixed Improve multiplayer session handling Philip Taylor
#506 fixed Crash when selecting host game then cancel then join game Philip Taylor
#507 fixed Optimise state hashing Philip Taylor
#508 fixed Cursor should be restricted to the game window when fullscreen on Win32 Jay Weisskopf Philip Taylor
#509 fixed Network: Should call enet_initialize Philip Taylor
#510 fixed libpng fails to load Philip Taylor
#511 fixed [PATCH] Make Ctrl+Backspace/Delete remove entire words in input controls Kenny Long Erik Johansson
#512 fixed Unable to run debug exe compiled with VC2008, Solution Attached Aaron Shumate
#514 fixed [PATCH] Implement dir_watch on OS X stwf Philip Taylor
#515 fixed Doubleclicking a unit should select all similar units on screen Evans Christoph Seipel
#516 fixed Terrain smoothing tool Philip Taylor
#518 fixed Sort out Linux packages Philip Taylor
#519 fixed Windows installer Philip Taylor
#520 fixed Vsync is not implemented in Linux Lubosz
#521 fixed Rally Points for Buildings Evans Evans
#522 fixed Latest 0ad SVN source is running slow Kieran P
#523 fixed Implement SDL_GL_SWAP_CONTROL on Windows janwas Philip Taylor
#524 fixed [PATCH] Render marker line between building and rally point vts Philip Taylor
#525 fixed ApicIds deadlock Philip Taylor
#526 fixed Rename and add descriptions to all maps Philip Taylor
#527 fixed Display correct player names historic_bruno Philip Taylor
#530 fixed Improve camera handling Philip Taylor
#531 fixed Enforce Population Limit Evans Evans
#532 fixed [PATCH] GUI resolution incorrect when screen smaller than requested window size Sergio Fabian Vier Philip Taylor
#533 fixed Fishing ships for Hellenes Art Department brian
#534 fixed Need to implement non-obstruction mode for entities brian
#535 fixed Build errors on OS X 10.6 Philip Taylor
#537 fixed Repair functionality for damaged buildings Evans
#538 fixed Atlas has wrong icon in Start menu Philip Taylor
#541 fixed Strange shape of camera view on minimap lubos
#543 fixed Replace skybox with black background Jay Weisskopf Philip Taylor
#544 fixed Fall back to windowed mode if fullscreen fails Philip Taylor
#545 fixed Grab mouse in fullscreen Jay Weisskopf
#546 fixed Water continues to flow during pause Jay Weisskopf
#547 fixed lib/sysdep/os/linux/lcpu.cpp sched_getaffinity fails with errno 22 (EINVAL) Sergey
#548 fixed GUI should give feedback when training queue entry is blocked Philip Taylor
#549 fixed Allow units to be moved by right-clicking on the mini-map Evans
#550 fixed Error loading maps in Atlas pownerus
#552 fixed compile with new boost (1.44+) Karol Trzcionka
#553 fixed build crash due to system config header Karol Trzcionka
#554 fixed camera should be always inside the terrain Sergey Sergey
#555 fixed Automatic texture compression Philip Taylor Philip Taylor
#556 fixed Minimap camera outline clips incorrectly Jay Weisskopf Jay Weisskopf
#557 fixed review: Minor improvements to non-fancy water fresnel effect Robin Lee
#558 fixed Need a "return to menu" button on the map selection screen Darrell_L
#560 fixed Need an "exit game" button or graphic on the main menu Darrell_L
#561 fixed Main menu tooltips pop up at inappropriate places Darrell_L
#563 fixed [PATCH] Improve Animal AI Badmadblacksad
#564 fixed GetRealPath doesn't Jan Wassenberg Philip Taylor
#565 fixed Victory conditions fcxSanya fcxSanya
#566 fixed tests fail since #8086 jave
#567 fixed Rewrite Hotkey's Implementation Philip Taylor Sergey
#568 fixed Gate house has incorrect Pathfinding footprint Iulian
#570 fixed Batch conversion of textures for release packages Philip Taylor
#572 fixed Dragging view on minimap over mountains increases zoom Jay Weisskopf
#573 fixed Camera does not reach top map border frapell
#575 fixed Automatically add force_s3tc_enable to ~/.driconf Philip Taylor
#577 fixed [PATCH] Crash when moving large masses of soldiers sireus
#579 fixed Water reflections use wrong camera frustum for culling philip frapell
#581 fixed Remove libbfd dependency Philip Taylor
#582 fixed Add camera reset command Philip Taylor
#584 fixed Update ppa for Ubuntu Maverick Meerkat 10.10 taureliuscrispus
#585 fixed FontBuilder2 Multiplatform support (Win32/*nix) historic_bruno historic_bruno
#586 fixed sound.mastergain not loaded from config historic_bruno historic_bruno
#588 fixed Key Rotation when building construction is selected Kieran P Kieran P
#590 fixed Game setup / civ selection improvements historic_bruno historic_bruno
#591 fixed [PATCH] Disable sounds for units in FoW/SoD Philip Taylor
#592 fixed Order queuing for formations leper Philip Taylor
#593 fixed Move in formation towards non-movement-order targets leper Philip Taylor
#594 fixed Fix construction/FoW interaction Philip Taylor Philip Taylor
#595 fixed Units should not pursue enemy units if they are not visible Andrew
#596 fixed Enemy units should be deselected when they go into the FOW Philip Taylor Andrew
#597 fixed Entities that should be dimmed out are not doing so Philip Taylor Andrew
#598 fixed Improve fog-of-war rendering Philip Taylor
#599 fixed [PATCH] Hide changes to buildings in fog-of-war Itms Philip Taylor
#600 fixed Formation slot assignments Philip Taylor
#601 fixed Female citizens should not move in formation leper Philip Taylor
#602 fixed Ability to add units to or remove from an already selected group of units Kieran P Kieran P
#603 fixed tests fail since #8278 jave
#605 fixed Fix NVTT Philip Taylor Philip Taylor
#606 fixed Checked 0ad sourcecode with cppcheck Mr. X
#607 fixed tests fail since #8300 jave
#608 fixed compile error after nvtt changes fabio
#610 fixed Garrisoning units in buildings Brian Evans
#611 fixed ChooseCacheSize picks crazy numbers Jan Wassenberg Philip Taylor
#612 fixed Mesa: User error: GL_INVALID_OPERATION in glDeleteShader fabio
#613 fixed Production queue is not limited Brian Kieran P
#614 fixed Disable developer tools in multiplayer Philip Taylor Kieran P
#615 fixed women can't hunt but show meat icon Philip Taylor fabio
#616 fixed New special colour sprite historic_bruno historic_bruno
#617 fixed fishes not visible when "Water Reflections" is enabled fabio
#619 fixed Improve Gate and Wall System Kieran P
#620 fixed When one player quits multiplayer, all players are forced to leave Philip Taylor Kieran P
#621 fixed Even warrior cant kill chicken in 1 hit Сергей
#622 fixed Upgrade SpiderMonkey to improve speed Philip Taylor Kieran P
#623 fixed Shadows should be disabled by default on slower cards/drivers fabio
#624 fixed [nvidia linux driver bug] Segmentation fault when move cursor over game menu leolik
#625 fixed Minimap is not flush with left side of screen in widescreen or non-standard aspect ratios. brian Jay Weisskopf
#626 fixed Game should not override cursor sprite when over window frame. Jay Weisskopf
#627 fixed hotkeys problems fabio
#631 fixed The Scenario editor asks for a location to save a map and ignores it... ben dee@earlsoft.co.uk
#633 fixed [PATCH] Building and Ship Repair mimo Michael D. Hafer
#638 fixed Summary screen fcxSanya fcxSanya
#640 fixed [PATCH] Pasting into the join game "address" field prepends onto the selection Kenny Long dee@earlsoft.co.uk
#641 fixed Atlas crashes when you "Leave the game" while in the the simulation ben dee@earlsoft.co.uk
#642 fixed Atlas crashes then asserts when you reset a simulation dee@earlsoft.co.uk
#643 fixed [PATCH] Add current gatherers count next to player's resource count Freagarach Kieran P
#645 fixed Complete Garrisoning system functionality michael Kieran P
#647 fixed Units constantly getting stuck in an animation Phillip Kieran P
#648 fixed Created files shouldn't have the execute bit set fabio
#650 fixed something wrong with the map oasis Art Department Сергей
#651 fixed can't compile after recent changes fabio
#653 fixed Make timer_Time() threadsafe Philip Taylor
#654 fixed Make debug_* functions threadsafe Philip Taylor
#655 fixed Game setup: Player assignment not updated when switching map historic_bruno fabio
#656 fixed Circular maps problems fabio
#658 fixed Troubleshoot Spidermonkey JIT historic_bruno
#662 fixed Cope with corrupted cache Philip Taylor
#663 fixed Add GUI error dialog box on Linux / OS X Philip Taylor
#665 fixed Draw passability overlay on top of water Philip Taylor
#666 fixed Remove Devil Philip Taylor
#669 fixed Minimap dragging reads mouse position after left button is released historic_bruno
#670 fixed unrecognised format 'macho64' on OS X Micah Gideon Modell
#671 fixed Disable compression of public.zip Philip Taylor
#672 fixed Complete Resource Shuttling Functionality Philip, Michael Kieran P
#673 fixed [PATCH] Mouse wheel in minimap historic_bruno historic_bruno
#674 fixed Make the Exit Game and Delete Entity dialogs consist with session GUI brian
#675 fixed Saving screenshot should provide message notifying user where it saved historic_bruno historic_bruno
#678 fixed [PATCH] [Atlas] Improve unit selection options historic_bruno Kieran P
#681 fixed Think about reserved slots in pseudo-global Philip Taylor
#682 fixed Jumping Fishing Spots Art Department Kieran P
#683 fixed OSX Full-Screen Cursor Jumping Kimball
#684 fixed hwdetect: disable S3TC on R600 drivers Philip Taylor
#686 fixed [PATCH] Additional counters for summary screen Bajter fcxSanya
#687 fixed Build Limits Kieran P
#688 fixed New Loading Screen Brian, Michael Kieran P
#690 fixed Display actions for units as a group, not first selected unit Kieran P
#691 fixed Separate playable maps from testing maps Philip Taylor Kieran P
#693 fixed Unit animation changes when unit is not in range of target resource Philip Taylor Kieran P
#694 fixed Improve the performance of the game setup screen on first load Philip Taylor Kieran P
#695 fixed [PATCH] Stop using boost::filesystem::operator< so much Rodolphe Ortalo Philip Taylor
#696 fixed Fix SpiderMonkey build with Python 3 Philip Taylor Philip Taylor
#697 fixed [PATCH] Units promotion fcxSanya fcxSanya
#699 fixed Missing textures in Cycladic Archipelago Michael D. Hafer Kieran P
#700 fixed Multiplayer - Server should better handle player assignments historic_bruno
#701 fixed Maps errors Michael D. Hafer fabio
#702 fixed Saved Games Philip Taylor historic_bruno
#703 fixed Females shouldn't attack military units unless ordered to Kieran P
#705 fixed [PATCH] Tooltips go off screen in lower resolutions Brian Kieran P
#706 fixed Projectiles shouldn't persist when they land on water Kieran P
#707 fixed Implement Opponent AI Philip Taylor Kieran P
#708 fixed There should be a .dmg - file for Mac Users bugmenot
#709 fixed [CRASHLOG] Compatibility Problem - Crashes whilst attempting to load maps. Jan Wassenberg Luke Martinez
#710 fixed Errors on map "Oasis" Iulian
#711 fixed Enforce minimum and maximum distance between civ centers Kieran P
#712 fixed Remove S3TC warning Philip Taylor
#713 fixed Update premake for Xcode use philip Kimball
#714 fixed added hotkey list from wiki to in game manual Dustin Dustin
#715 fixed [PATCH] Bundled SpiderMonkey fails to build on 32bit userland on 64bit kernel (Linux) Matěj Laitl
#717 fixed Test site displays missing images for users without avatars Brian Stempin Brian Stempin
#721 fixed [PATCH] Optimise water renderer philip Philip Taylor
#722 fixed [PATCH] Optimise terrain renderer Philip Taylor
#723 fixed [PATCH] Multiline centered text kingadami fcxSanya
#724 fixed [PATCH] Units should not move out of enemy construction zones Andrew Kieran P
#726 fixed Upgrade to 3.1.4 Brian Stempin Brian Stempin
#727 fixed Fast reply clears content if defocuses and refocused Brian Stempin Kieran P
#729 fixed No link to 0 A.D. homepage on forum Brian Stempin Erik Johansson
#730 fixed IPB Theming - Pinned topics should stand out more Brian Stempin Erik Johansson
#731 fixed WYSIWYG/insert buttons when creating/editing posts doesn't work Brian Stempin Erik Johansson
#732 fixed Gradually reveal buildings in FOW Philip Taylor Kieran P
#733 fixed Double line-spacing in [pre] Brian Stempin Philip Taylor
#734 fixed Upgrade SpiderMonkey again philip Philip Taylor
#735 fixed Editing current content returns mangled HTML Brian Stempin Brian Stempin
#736 fixed JavaScript Error when choosing "Kimball's Map" in the match setup screen Erik Johansson
#737 fixed Wrong NVIDIA driver checked in 32-bit Vista Philip Taylor
#739 fixed 2 tests fail fabio
#740 fixed Foundations don't block construction place marcel
#741 fixed Reload all GL state when toggling fullscreen on OS X Philip Taylor
#744 fixed [PATCH] Button "Find idle workers" veprbl
#745 fixed [PATCH] Setting Rally Points on Resources/Buildings Jonathan Waller Mark
#747 fixed better FPS indicator fabio
#748 fixed [PATCH] Hardware cursors on Linux Zsolt Dollenstein Philip Taylor
#750 fixed [PATCH] Enhancement to Matrix3D Rodolphe Ortalo
#752 fixed Cache detection error Jan Wassenberg Philip Taylor
#754 fixed Crash on Start Speedy1505
#758 fixed JavaScript warning when selecting Miletus map fabio
#759 fixed no package available for debian nicoulas
#760 fixed Update wiki for new random map system historic_bruno historic_bruno
#761 fixed crash with RMS and Latium map fabio
#762 fixed Last minor issues with RMS fabio
#763 fixed [PATCH] Player and resource colors conflict on minimap Imarok historic_bruno
#764 fixed Random maps can crash game historic_bruno
#765 fixed Error when moving building placement preview off the map philip Philip Taylor
#766 fixed ./update-workspaces.sh fails while linking a dir hennr
#767 fixed can't compile on linux fabio
#768 fixed Various ERRORs michael fabio
#769 fixed [PATCH] Projectiles occasionally bounce Markus Philip Taylor
#770 fixed Unify user interface styles brian Kieran P
#773 fixed [PATCH] Groups Badmadblacksad
#774 fixed Make JuBot the default selected AI in single player setup Philip Taylor Erik Johansson
#775 fixed Unit following stops when other object selected Kieran P
#778 fixed [CRASHLOG] Error pt.2 jlybomber
#779 fixed Villagers stuck on construction sites philip James Baillie
#780 fixed Disable shader renderer on r300c Philip Taylor
#781 fixed Hotloading fails Jan Wassenberg Philip Taylor
#782 fixed Simplify RMS output format historic_bruno Philip Taylor
#783 fixed CMapGeneratorWorker isn't thread-safe historic_bruno Philip Taylor
#785 fixed [PATCH] Implement variable game speed historic_bruno Wolter Hellmund
#786 fixed [PATCH] Improve method for building walls vts Wolter Hellmund
#787 fixed Store map size defaults in single location historic_bruno
#788 fixed [PATCH] Eliminate delay in path finding Kenny Long Kieran P
#789 fixed Remove the unit selection cap Kieran P
#790 fixed Sound effects have stopped working Philip Taylor Kieran P
#792 fixed Find all Idle Units Erik Johansson
#793 fixed Random maps don't report name Philip Taylor
#794 fixed [PATCH] Camera height Dietger frapell
#797 fixed Allow archers to move on top of the walls frapell
#798 fixed Update Doxygen documentation for Pyrogenesis Philip Taylor Erik Johansson
#799 fixed [PATCH] Add "back to work" button Itms MiniMe
#801 fixed [PATCH] Templates sorting utility historic_bruno fcxSanya
#802 fixed Blender animations messed up in-game Zaggy1024
#803 fixed Minimap broken fabio
#804 fixed [PATCH] Building Placement Restrictions historic_bruno historic_bruno
#805 fixed [PATCH] Support double-click on unit group buttons Philip Taylor
#807 fixed Implement profiling for any thread historic_bruno
#808 fixed Walk through Iberian walls michael Martin Nissen
#809 fixed Random maps need more stone historic_bruno Kieran P
#810 fixed Props should have a "selectable" setting Zaggy1024
#811 fixed Unhelpful error message when unable to write file Philip Taylor
#813 fixed Remove Persians and Carthaginians Kieran P
#814 fixed Passive or inactive soldiers Martin Nissen
#816 fixed Change release name to Edetani Kieran P
#817 fixed Adding garrisoning flags Pureon Kieran P
#818 fixed Garrisoned units on ships don't increase fire power Kieran P
#819 fixed Add dust particles for building destruction Art Department Kieran P
#820 fixed Change default map to Death Canyon Kieran P
#821 fixed Decrease intensity of building construction particles michael Kieran P
#822 fixed Make square maps fit within the minimap circle historic_bruno Kieran P
#823 fixed Improve idle workers button Kieran P
#824 fixed [PATCH] Prettify unit/building selection ring vts Kieran P
#825 fixed Make Enter/Esc work when a dialog is open Kieran P
#826 fixed Fix unit double click selection with units of different ranks Brian Kieran P
#827 fixed Failing test on Ubuntu 10.10 fabio
#828 fixed Celt-Iberia scenario double units control michael Martin Nissen
#829 fixed Woman and units get stuck in anything Kenny Long Martin Nissen
#830 fixed [PATCH] improve 0ad ubuntu packages compression fabio
#831 fixed Ranged units do not always face their targets when attacking. michael
#832 fixed Consistent Assertion Failures with sound enabled when loading maps in a certain order Jan Wassenberg Kieran P
#833 fixed Consistent Assertion Failures with sound enabled when loading maps with large battles Jan Wassenberg brian
#835 fixed UnitAI - gathering animation played while unit still approaching resource historic_bruno
#836 fixed broken build with enet 1.3 fabio
#838 fixed ERROR: CCmpPosition called on entity when IsInWorld is false Kieran P
#839 fixed function FireArrows: TypeError: cmpIdentity is null Kieran P
#840 fixed TypeError: entState is null Kieran P
#841 fixed ERROR: Script message handler OnHealthChanged failed Kieran P
#842 fixed ReferenceError: cmpPosition is not defined Kieran P
#843 fixed ERROR: Failed to call ProcessCommand() global script function Kieran P
#844 fixed Idle villagers button broken (garrisoned idle units not shown) ben Kieran P
#847 fixed [PATCH] Mac: Not all screen space is being used Echelon9 Kieran P
#849 fixed Assertion failed error when trying to save a map in Atlas Erik Johansson
#852 fixed JuBot units build up interrupts resources to Civ Centre James Baillie Martin Nissen
#853 fixed JuBot builds new Civ Centres out of sight in Shroud-of-Darkness James Baillie Martin Nissen
#855 fixed Unused files in windows installer? ben fabio
#856 fixed [PATCH] Serengeti tree bug fix Art Department Kephra Nurmi
#857 fixed [PATCH] Sahel Watering Holes - PlayerData / civilisation bug fix Art Department Kephra Nurmi
#858 fixed Remove old simulation code historic_bruno
#859 fixed [PATCH] Control groups don't recognise promotions Philip Taylor
#860 fixed Crash upon exiting the game Magne Djupvik
#863 fixed When changing player the old one is "Unassigned" rather than "JuBot" fabio
#864 fixed Upgrade Windows libraries Philip Taylor
#865 fixed Stances Badmadblacksad
#866 fixed Error during compiling on Mac OS X Jan Wassenberg Kieran P
#867 fixed Shadows flicker michael
#868 fixed [PATCH] Move wxWidgets Unix config files to XDG basedir location leper Philip Taylor
#869 fixed Handle or prevent invalid player IDs in scenarios historic_bruno
#870 fixed Mac OS X binary on http://wildfiregames.com/0ad/ Raymond
#871 fixed upgrade Trac philip Raymond
#872 fixed [PATCH] Display more info for training units brian Petr Kovar
#873 fixed [PATCH] Population Bonus on new line Petr Kovar
#874 fixed Make player settings clearer for Atlas RMS Philip Taylor
#875 fixed Out of memory errors should work nicer historic_bruno Kieran P
#876 fixed [PATCH] Make CInput caret more visible kingadami Kenny Long
#878 fixed Garrisoned prop point error on Iberian civil centre Art Department historic_bruno
#879 fixed Disable FoW for AI players Philip Taylor
#880 fixed [PATCH] Fix unit selection cheat historic_bruno
#882 fixed Test failure fabio
#883 fixed Scenarios - missing template errors Art Department historic_bruno
#885 fixed [PATCH] GUI code improvement kromxp
#886 fixed Prop point position within static Collada meshes do not get exported or interpreted correctly by the game. historic_bruno michael
#888 fixed AI speed has decreased James Baillie Kieran P
#889 fixed [ATLAS] Map save / load rework historic_bruno brian
#891 fixed Animals can attack buildings Erik Johansson
#892 fixed Add paths to random maps historic_bruno historic_bruno
#893 fixed Unit spawning should respect passability class historic_bruno historic_bruno
#897 fixed javascript common api lexa
#898 fixed Multiplayer game crashes in lobby when selecting text Kenny Long Luke Martinez
#899 fixed snd_mgr causes crash at exit and during game historic_bruno
#901 fixed Troubleshoot Atlas camera lag historic_bruno
#902 fixed Allow setting rally points while constructing buildings Josh Raymond
#903 fixed [PATCH] Premake4 makefile dependency tracking broken for PCH Yves Philip Taylor
#905 fixed [PATCH] Improvement to bones' skinning gruby
#906 fixed [PATCH] Position cursor at end of line when browsing console history Ross Bearman
#907 fixed [PATCH] Wrong window position on Windows with taskbar on top vts
#908 fixed CCmpVision's AlwaysVisible is broken philip vts
#909 fixed Assertion failure on allocating 0 bytes from pool when rendering terrain iznogood
#910 fixed Units disappear if ungarissoned too fast Deiz vts
#911 fixed Enemy goats count towards the victory condition Ross Bearman
#913 fixed [PATCH] Crash starting game on Oasis II Michael D. Hafer vts
#914 fixed [PATCH] Fixed-angle/huge bounding boxes cause unintuitive selection behaviour vts vts
#915 fixed Crash on game exit Roland Häder
#916 fixed [PATCH] Spaces in paths might break SpiderMonkey build ben Philip Taylor
#918 fixed Fix rendering of territories with holes vts Philip Taylor
#920 fixed Crash on exit: Handle tag mismatch (stale reference?) historic_bruno
#921 fixed [PATCH] Improve UI notification for failing attempts to build historic_bruno historic_bruno
#922 fixed Keep unit hitpoints percent unchanged when it promoted fcxSanya fcxSanya
#923 fixed Increase and balance stats for Carthaginian rank upgrades michael michael
#924 fixed [PATCH] Fix Actor Editor build in Windows historic_bruno
#926 fixed Smooth Fog of War (FoW) Android GRRR
#927 fixed [ATLAS] Increasing number of players is broken historic_bruno historic_bruno
#928 fixed [ATLAS] Invalid player ID warnings in actor viewer historic_bruno
#930 fixed [PATCH] Incremental update of pathfinder's passability grid Itms Sylvain Gadrat
#932 fixed Cast shadow onto water surface. wraitii Amish Coelho
#934 fixed Remove Premake3 build scripts Kieran P
#935 fixed [PATCH] Use standard SDL in Windows (remove custom API) historic_bruno
#936 fixed Fish cause strange Dock placement behavior michael
#937 fixed Delete/Kill command no longer works michael
#939 fixed Match Setup Screen Does Not Render Player Color Correctly michael
#941 fixed [PATCH] Experiment with camera FOV Philip Taylor
#944 fixed [ATLAS] Apply image to terrain / import heightmap historic_bruno
#947 fixed [PATCH] Fix OS X app bundle Yves historic_bruno
#948 fixed [PATCH] Add buttonSound attribute to buttons historic_bruno brian
#949 fixed Use the system's mouse sensitivity until you have implemented an options page. alexhultman
#950 fixed Scenarios broken by territories Art Department historic_bruno
#951 fixed Make max population available to an AI Jonathan Waller
#953 fixed [PATCH] local.cfg adds keys instead of replacing them philip vts
#954 fixed Icon needs be in higher resolution Art Department alexhultman
#955 fixed Please add alpha version also in main menu fabio
#956 fixed In-Game music no longer plays brian michael
#957 fixed Test failure fabio
#958 fixed [PATCH] Allow building in fog of war, within player's territory historic_bruno historic_bruno
#959 fixed Simultaneous unit queuing for buildings historic_bruno
#960 fixed Add Latin Small Letter Schwa (ə) to fonts historic_bruno
#961 fixed Music Manager stwf historic_bruno
#963 fixed AI bot scripts - civic center trainingQueue lexa
#964 fixed Crash during mission startup on Sis integrated card AlexanderR
#965 fixed Allow media keys for changing volume in game alexhultman
#966 fixed Incorrect Transparent Water Randering on core i3 HD 3000 Aritra Chakraborty
#969 fixed [PATCH] Territory support for the AI Jonathan Waller
#971 fixed Sheep run away too fast for villagers to try to kill them Aritra Chakraborty
#972 fixed [PATCH] Pass events to AI Jonathan Waller
#973 fixed [PATCH] Add naval / water map support to AIs mimo alexhultman
#974 fixed JuBot should not be able to place non-civ center structures outside of its own territory alexhultman
#976 fixed Alpha 7 doesn't start in Windows Dionos
#977 fixed Random map generation on different platforms can cause multiplayer OOS error historic_bruno
#979 fixed [PATCH] Prop variations not working when attached to specific animations vts michael
#981 fixed Carthage StartEntities - no merceneries Kephra Nurmi
#982 fixed Add "debugging mode" to command handling historic_bruno
#983 fixed [PATCH] Add AI metadata and rawEntity to destroy events Jonathan Waller
#985 fixed test show: "APIC: all zero" Jan Wassenberg fabio
#986 fixed [ATLAS] Crashes when trying to open non-existant file Luke Martinez
#987 fixed editor: OpenGL errors fabio
#988 fixed SIGSEGV: fScrollConstant (msg=0x87ea6b0) at ../../../source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp:66 fabio
#990 fixed [PATCH] build with system provided libmozjs185 infyquest
#991 fixed [PATCH] add attackStrengths and armorStrengths functions to ai api for bots infyquest
#992 fixed error: attributes are not allowed on a function-definition fcxSanya
#996 fixed [PATCH] Capturing Buildings sanderd17 historic_bruno
#998 fixed gfx::CardName gets confused by multiple GPUs Jan Wassenberg Philip Taylor
#999 fixed [PATCH] Healing leper historic_bruno
#1000 fixed Please consider enabling https on trac and forum fabio
#1001 fixed [PATCH] Attack Move Jonathan Waller
#1004 fixed [PATCH] ActorEditor fails to load libAtlasUI at runtime Yves Yves
#1007 fixed Female Citizens change clothes before dying ben Aritra Chakraborty
#1009 fixed JuBot doesn't understand territory limitations for mills historic_bruno
#1012 fixed [PATCH] COLLADA: Support special vertex weight index on skinned models historic_bruno historic_bruno
#1013 fixed Atlas will not run Darth_Malloc Darth_Malloc
#1014 fixed Health Bar Bug on Cavalry Art Department fiasco
#1016 fixed [PATCH] Fix frame rate counter ben historic_bruno
#1019 fixed [PATCH] AIProxy doesn't receive garrison updates. Jonathan Waller
#1021 fixed Atlas crashes any time there is a change within the game's directory. michael
#1022 fixed [PATCH] Changing selection in actor viewer should display correct player colour Mitchell K historic_bruno
#1023 fixed Wrong smoke position Art Department fabio
#1025 fixed [PATCH] Add config option to toggle pause on window focus loss Mark Cho historic_bruno
#1026 fixed Render preview entities regardless of LOS historic_bruno
#1027 fixed [PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map vts michael
#1028 fixed [PATCH] UI Enhancement: Right Click selection removal kingadami michael
#1029 fixed [PATCH] Spell colour/color properly ben Philip Taylor
#1030 fixed Bounding box changes broke farm selection vtsj Kieran P
#1031 fixed Config option to render cursors with OpenGL Philip Taylor Pureon
#1033 fixed Profiler-related GL errors historic_bruno
#1034 fixed Make qBot the default AI Jonathan Waller Kieran P
#1035 fixed Crash in JS_free when starting random map fabio
#1036 fixed Path case-insensitivity causes problems with deleting files Philip Taylor
#1037 fixed CMapGeneratorWorker creates dangling JSContext pointers Philip Taylor
#1042 fixed Assertion failure in CCmpRallyPointRenderer::CreateMarker while using Atlas vts historic_bruno
#1043 fixed Marker line to rally point still drawn after rally point is unset vts Jonathan Waller
#1044 fixed [PATCH] Autogarrison newly trained units in the production building mimo Jonathan Waller
#1046 fixed [PATCH] Setting rally point on attackable entities maveric Jonathan Waller
#1047 fixed Error on Game Startup gerbilOFdoom
#1048 fixed Units can't attack goats michael
#1049 fixed Error when setting corral rally point on resource historic_bruno
#1050 fixed [PATCH] Codeblocks not relinking after static libraries change Yves Yves
#1052 fixed Rally points set on resource droppoff buildings/farms being constructed should allow for change of focus if building is completed mimo Erik Johansson
#1053 fixed Add queued / multiple orders to rally points leper historic_bruno
#1054 fixed [PATCH] multiplayer with no humans broken Matt Doerksen daemacles
#1057 fixed Fauna animations Zaggy1024 Zaggy1024
#1058 fixed [PATCH] Refuse to run as root leper Philip Taylor
#1061 fixed [PATCH] There are identical sub-expressions 'm_totalDeallocatedBytes' to the left and to the right of the '<=' operator. Echelon9
#1062 fixed [PATCH] It is odd that pointer to 'char' type is compared with the '\0' value. Probably meant: *ext == '\0'. Echelon9
#1063 fixed [PATCH] The return value of function 'remove_if' is required to be utilized. Echelon9
#1064 fixed [PATCH] Performance improvement. It is more effective to use the prefix form of ++iterator (vs iterator++) Echelon9
#1065 fixed [PATCH] Incorrect format on the third actual argument of the 'fprintf' function. The SIGNED integer type argument is expected. Echelon9
#1067 fixed Attack bonuses Kieran P
#1073 fixed Mac OS Lion : compilation script forgets to move dylib files in .app package. pbernery
#1074 fixed [PATCH] Compile on GCC broken by r10815 Echelon9
#1075 fixed Mac OS Lion: building with libSDL from MacPorts disable fullscreen pbernery
#1076 fixed Boost spews excessive warnings Josh Matthews
#1077 fixed [PATCH] Add bool operator conversion to CmpPtr leper Josh Matthews
#1078 fixed [PATCH] Fix unreachable resources on random maps O.Davoodi historic_bruno
#1082 fixed [PATCH] Add "Random" option for selecting civilizations in match setup. ben O.Davoodi
#1083 fixed Function call failed: wsysdep.cpp:357 and mahaf.cpp:300 Programmer B. Guns
#1084 fixed qBot fails to handle not having a civ center Jonathan Waller gerbilOFdoom
#1085 fixed [PATCH] It's odd that the argument of sizeof() operator is &freqMhz Echelon9
#1086 fixed [PATCH] Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected. Echelon9
#1087 fixed [PATCH] (snd_mgr) Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected. Echelon9
#1089 fixed [PATCH] Properly serialize AI data in saved games mimo historic_bruno
#1090 fixed [PATCH] Improve load game UI mimo historic_bruno
#1091 fixed Using Windows SDL libs results in manifest problem ben historic_bruno
#1092 fixed Crash saving games in debug-mode: Compartment mismatch Yves Yves
#1093 fixed Create multiple instances of WP Brian Stempin Brian Stempin
#1094 fixed Move current WP installation in with the others Brian Stempin Brian Stempin
#1095 fixed Identify and install WP plugins Brian Stempin Brian Stempin
#1096 fixed Clean out DB Jan Middelkoop Brian Stempin
#1097 fixed Clean out the web server's file system Jan Middelkoop Brian Stempin
#1098 fixed Garrisoned units heal instantly Jonathan Waller
#1099 fixed Configure and eval the Musopress Discography WP plugin gerbilOFdoom Brian Stempin
#1100 fixed Configure and eval the WPBandcamp plugin gerbilOFdoom Brian Stempin
#1101 fixed Configure and eval the TubePress plugin Brian Stempin Brian Stempin
#1102 fixed Configure and eval the NextGEN plugin Brian Stempin Brian Stempin
#1103 fixed Configure and eval the Google Analytics plugin Geek337 Brian Stempin
#1106 fixed Repair permission issues with the WP installs Brian Stempin Brian Stempin
#1107 fixed Identify, install, and eval a few syntax highlighting plugins gerbilOFdoom Brian Stempin
#1109 fixed [PATCH] Atlas Enhancement: Map re-sizing position Stan michael
#1111 fixed [PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter Yves
#1112 fixed Script to build OS X dependencies historic_bruno historic_bruno
#1113 fixed changeset 10895 breaks compilation on mac Juicyfruit
#1114 fixed LLVM warning: Value stored to '*' is never read Echelon9
#1117 fixed Replace unifont interface with CFontManager philip historic_bruno
#1118 fixed Identify, install, and eval a twitter plugin MishFTW Brian Stempin
#1121 fixed Flat actors cause problems with new selection boxes vts historic_bruno
#1122 fixed [PATCH] Add terrain eyedropper tool / show current texture ben historic_bruno
#1124 fixed [PATCH] Deposit resources when garrisoned in a dropsite Matt Doerksen Jonathan Waller
#1128 fixed WP Theming - Rough Body MishFTW Brian Stempin
#1129 fixed WP Theming - Rough Header MishFTW Brian Stempin
#1130 fixed WP Theming - Rough Footer MishFTW Brian Stempin
#1131 fixed WP Theming - Theme boilerplate Brian Stempin Brian Stempin
#1132 fixed WP Theming - Rough Page Brian Stempin Brian Stempin
#1134 fixed Install WP jQuery UI Plugin MishFTW MishFTW
#1136 fixed SSE skinning bug (seen on sheep) historic_bruno
#1137 fixed WP Theming - Rough Sidebar MishFTW MishFTW
#1138 fixed [PATCH] Resolve GLSL shader support compile errors Echelon9
#1140 fixed Signed/unsigned comparison warning on FreeBSD philip historic_bruno
#1141 fixed SEO Plugin Brian Stempin Kieran P
#1142 fixed [PATCH] TestCLogger::test_unicode() failure on FreeBSD leper historic_bruno
#1143 fixed Assertion failed: "p" Location: trace.cpp:218 (Trace::Allocate) philip historic_bruno
#1144 fixed [PATCH] Add PreferredClasses and RestrictedClasses to Attack component Zsolt Dollenstein historic_bruno
#1145 fixed [PATCH] Improve game data paths in OS X and Windows historic_bruno historic_bruno
#1148 fixed Problem building Objective-C/C++ with Premake ben historic_bruno
#1150 fixed Units don't autohunt animals over 10 HP historic_bruno
#1152 fixed [PATCH] Rome support, defense tower fix for Jubot James Baillie gudo
#1153 fixed WP Theming - Rough Post MishFTW Brian Stempin
#1154 fixed WP Theming - Rough Donation Widget Brian Stempin Brian Stempin
#1155 fixed WP Widget Dev - Community Activity Brian Stempin Brian Stempin
#1156 fixed WP Widget Dev - YouTube Widget gerbilOFdoom Brian Stempin
#1157 fixed WP Theming - Rough Menus MishFTW Brian Stempin
#1158 fixed WP Theming - Rough image carrousel Brian Stempin Brian Stempin
#1159 fixed WP Theming - header image Brian Stempin
#1160 fixed WP Theming - Menu header backgrounds Art Department Brian Stempin
#1161 fixed WP Theming - Menu item mouse-over arg Art Department Brian Stempin
#1162 fixed WP Theming - Arrow images for image carrousel Art Department Brian Stempin
#1163 fixed [PATCH][ATLAS] Object placement constraints trompetin17 historic_bruno
#1164 fixed [PATCH] Add garrison related functions to AI common API Jonathan Waller gudo
#1165 fixed [PATCH] remaining rootbot modifications Jonathan Waller gudo
#1166 fixed [PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building Templates ben michael
#1167 fixed [PATCH] Improve COLLADA caching and add to archive builder ben historic_bruno
#1168 fixed [PATCH] civ typos ben bird
#1169 fixed [PATCH] BCE/BC consistency bird
#1170 fixed [PATCH] Granicus river map minor typo bird
#1172 fixed Rally lines take circuitous routes for non-square buildings vts michael
#1173 fixed [PATCH] Make rally points work for trade Deiz Jonathan Waller
#1174 fixed Buildings rise into place as they are constructed historic_bruno michael
#1175 fixed WP Theming - Rough Download Button MishFTW MishFTW
#1176 fixed [PATCH] Fix Atlas starting canvas resolution on OS X Mitchell K historic_bruno
#1177 fixed WP Themeing - Download Button Art michael MishFTW
#1178 fixed precompiled.h: clang warnings about c-header ben historic_bruno
#1179 fixed Warnings building Premake on OS X leper historic_bruno
#1180 fixed h_mgr crashes with "Not enough memory" historic_bruno
#1181 fixed BOM in intro.txt ben bird
#1182 fixed Forum upgrade Brian Stempin Brian Stempin
#1184 fixed [PATCH] Changing stance on garrisoning units causes instant garrison ben historic_bruno
#1185 fixed Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue Jonathan Waller vts
#1186 fixed [PATCH] Hotkey to toggle silhouettes Mitchell K historic_bruno
#1187 fixed [PATCH] Hotkey to display all health bars Deiz historic_bruno
#1188 fixed "Idle warrior button" doesn't get all idle warriors ben Erik Johansson
#1189 fixed WP Theming- Rough Home Page MishFTW
#1190 fixed [PATCH] Selected stances and formations need to be more obvious. Michael D. Hafer Ilya Radchenko
#1194 fixed Rejoin caused some kind of selection bug Zaggy1024
#1198 fixed [PATCH] Add "Skirmish" map type sanderd17 O.Davoodi
#1199 fixed Barter.js error when exchanging resources vts Pureon
#1201 fixed [PATCH] Replace isUnit, isAnimal, ... with calls to hasClass Jonathan Waller leper
#1202 fixed nvtt doesn't build with gcc 4.7 philip bruno
#1203 fixed Shadow related visual artifacts historic_bruno
#1204 fixed Upgrade IPB to 3.3 Brian Stempin Brian Stempin
#1206 fixed [PATCH] Garrison UI Enhancement: Shift-Click Removal leper michael
#1207 fixed [PATCH] Trading Waypoints (2-parter) leper michael
#1209 fixed [PATCH] Set the traded goods for every Trader in a selected group of Traders O.Davoodi michael
#1210 fixed [PATCH] Player should be able to train units over all buildings in a selection. O.Davoodi michael
#1211 fixed Waypoint enhancements for Rally Points leper michael
#1213 fixed [PATCH] [ATLAS] Multi-Selection object rotation trompetin17 michael
#1214 fixed [PATCH] Barter Button Removal, Bartering UI Tweak fcxSanya michael
#1215 fixed [PATCH] Trade can occur between two incomplete buildings O.Davoodi gudo
#1217 fixed 'hele_wall_tower' templates visual entrance differs from drop point FeXoR
#1220 fixed [PATCH] Units stick to idle animation after destination target is constructed before reaching it Matt Lott O.Davoodi
#1221 fixed WP Widget Dev - Revision Log MishFTW MishFTW
#1222 fixed [PATCH] Add Option to Disable Particles rogue-spectre Kieran P
#1223 fixed [PATCH] Redesign Sound System stwf Kieran P
#1224 fixed Shadows are offset for units and buildings Wolter Hellmund
#1225 fixed Atlas editor resets player options when unable to load map FeXoR
#1226 fixed [PATCH] Queue train units via hotkeys Jonathan Waller Marco Amadori
#1228 fixed Add bird animations / AI wraitii Irina
#1232 fixed Error with qBot pathing when no enemies are left Jonathan Waller Irina
#1234 fixed [PATCH] Read formations from json files leper leper
#1236 fixed WP Theming - Fine Footer MishFTW MishFTW
#1238 fixed Fix our theme to work with IPB 3.2.3 Brian Stempin Brian Stempin
#1239 fixed Add plugins and current theme to integration instance gerbilOFdoom Brian Stempin
#1240 fixed WP THeming - Final Menus MishFTW Brian Stempin
#1241 fixed WP Theming - Final Image Carousel MishFTW Brian Stempin
#1242 fixed WP Theming - Final Sidebar Brian Stempin Brian Stempin
#1243 fixed WP Theming - Final Page/Post Brian Stempin Brian Stempin
#1244 fixed WP Theming - Final Header/Footer MishFTW Brian Stempin
#1245 fixed Theme Finalization - Review current theme with the team Erik Johansson Brian Stempin
#1246 fixed Theme Finalization - Documentation and code cleanup MishFTW Brian Stempin
#1247 fixed Website Content Creation - Image gallery Brian Stempin
#1248 fixed Website Content Creation - Music page MishFTW Brian Stempin
#1249 fixed Website Content Creation - Video Gallery Brian Stempin Brian Stempin
#1250 fixed Create regular backups of the website development work Brian Stempin Brian Stempin
#1251 fixed WP Theming - Error page Brian Stempin
#1252 fixed WP Theming - News Template MishFTW MishFTW
#1253 fixed Can't use the "Post moderation" options Erik Johansson
#1254 fixed Spawn point (SPQR Banner) stays if Building (Temple; Aedes) gets deleted vts hennr
#1255 fixed [PATCH] Wrong units move if the same number of units is selected Jonathan Waller Евгений
#1256 fixed [PATCH] My units and other units can be selected together Mitchell K Евгений
#1257 fixed [PATCH] move the banner of spawn point along with the unit Itms Евгений
#1258 fixed qbot goes into endless loop on Death Canyon Zsolt Dollenstein
#1259 fixed Selected units that can't reach each other won't move when tasked Itms Евгений
#1260 fixed [PATCH] The resource carrying animation is not displayed, or displayed when not needed leper Евгений
#1261 fixed [PATCH] Control groups are removed after load game Mitchell K Евгений
#1262 fixed [PATCH] Make it easy to select multiple control groups Mitchell K Евгений
#1263 fixed Disable CUDA in bundled NVTT's CMake build script philip Philip Taylor
#1264 fixed [PATCH] Hotkey ALT+F doesn't work in Match Setup kingadami Morvin
#1278 fixed Hotkey F11 doesn't fixed in help Morvin
#1279 fixed Mistake in manual Jonathan Waller Morvin
#1287 fixed [PATCH] Add random map 'Deep Forest' Jonathan Waller FeXoR
#1289 fixed [PATCH] Change placement for random maps to default 2d (x/y plane) Jonathan Waller FeXoR
#1290 fixed Female citizens have no attack animation Aleksey
#1291 fixed [PATCH] Menu doesn't disappear automatically Deiz Aleksey
#1299 fixed Page up in console doesn't scroll up philip vts
#1305 fixed Add some informations about current game problems inside the game fabio
#1311 fixed [PATCH] Update wall_builder and add wall_demo random map leper FeXoR
#1313 fixed r11488 does not compile with "--without-pch" leper Julian Ospald
#1314 fixed Set color in forum css for text_input and input_text Brian Stempin leper
#1316 fixed [PATCH] Use inotify instead of FAM/Gamin on Linux noKid Philip Taylor
#1319 fixed "Are you sure" dialog for deleting entities should accept a return keypress to mean "yes" Deiz vts
#1322 fixed [PATCH] FTBFS on Debian GNU/kfreebsd ben Vincent Cheng
#1324 fixed Camera should be preserved when loading a saved game Mitchell K
#1325 fixed [PATCH] Replace ecvt() in FCollada with something else Stan historic_bruno
#1326 fixed Implement copy/paste on OS X ben historic_bruno
#1327 fixed Weird "GetCarryingStatus" behavior: appears to be lazily computed Jonathan Waller wraitii
#1333 fixed [PATCH] Add map name and size to game summary screen leper rdxi
#1334 fixed [PATCH] Make allies visible on map and minimap Deiz rdxi
#1338 fixed [PATCH] Add 'learn to play' item to in-game menu ben rdxi
#1343 fixed Add minimap screenshot to map info section (match setup screen) rdxi
#1345 fixed [PATCH] Shift-clicking control group GUI buttons should also add to selection Mitchell K Mitchell K
#1347 fixed Game does not exit properly after a game fabio
#1349 fixed [PATCH] change instances of "Citizen" class to "Worker" michael gudo
#1351 fixed Attack Value Bug michael
#1352 fixed WP Theming - Typography MishFTW
#1353 fixed [PATCH] Only one woman can gather from a tree Matt Lott Kieran P
#1355 fixed [PATCH] Hardware cursors should be disabled before SDL shutdown Deiz historic_bruno
#1356 fixed Clarify tech pairs in the UI leper historic_bruno
#1358 fixed [PATCH] Extend technology manager for template data ben historic_bruno
#1360 fixed [PATCH] Drop unused libboost dependencies ben fabio
#1361 fixed Qbot hangs ~2s into custom-made map vts
#1362 fixed Twitter Activation MishFTW
#1364 fixed Call to the Arms - Button JCWasmx86 Marcio
#1365 fixed [PATCH] Always show hero selection rings Deiz historic_bruno
#1366 fixed [PATCH] Unit deaths inside the Fog of War Itms michael
#1367 fixed Ошибка HTTP 500 (Internal Server Error) vls
#1370 fixed Implement defeat music leper vls
#1372 fixed Minimap issue: need to lose focus to click again leper frapell
#1373 fixed Unit counter does not update when units are garrisoned Deiz frapell
#1374 fixed [PATCH] JSON parsing error messages should be more helpful. Yves michael
#1375 fixed Technologies should support UTF-8 characters ben michael
#1377 fixed Error when using healers Erik Johansson
#1380 fixed [PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics vls
#1381 fixed Alt+enter on Mac OS ben vls
#1382 fixed ERROR: CRenderer::EndFrame: GL errors occurred Jonathan Waller fabio
#1384 fixed Out of sync error Jonathan Waller historic_bruno
#1385 fixed Implement wall gates Badmadblacksad- vts
#1387 fixed [PATCH] Limit gatherers per resource wraitii historic_bruno
#1388 fixed Bug on Hyrcanian Shores random map O.Davoodi historic_bruno
#1391 fixed [PATCH] Move ship to shoreline when tasking units to garrison inside mimo rogue-spectre
#1392 fixed [PATCH] [ATLAS] Display template name for selected units trompetin17 vts
#1394 fixed Instant serialization test failure philip historic_bruno
#1395 fixed Idle worker selection broken Jonathan Waller Erik Johansson
#1398 fixed Atlas doesn't set the civs properly by default ben FeXoR
#1400 fixed Random map fortress raises an error when Thebans selected FeXoR
#1401 fixed Generate a network syncronised random seed for AI's Jonathan Waller
#1402 fixed ERROR: JavaScript error: simulation/ai/qbot/worker.js line 71 Jonathan Waller fabio
#1403 fixed WARNING: No food found! (1) Jonathan Waller fabio
#1405 fixed OOS Errors on Random map with 2 humans and a qBot Kieran P
#1406 fixed Units walk over foundations waiting to be constructed Deiz fabio
#1407 fixed IBP Theming - Global Navigation Brian Stempin MishFTW
#1408 fixed Remove trees from player bases on ALL random maps O.Davoodi historic_bruno
#1410 fixed Improve technology manager event passing ben historic_bruno
#1411 fixed [PATCH] Allow actors that are only visible in Atlas leper historic_bruno
#1417 fixed [PATCH] Random maps should have random civilization by default fabio
#1421 fixed Patch premake to not generate rpath pcpa
#1422 fixed [PATCH] Auto-gather all type of nearby treasures Deiz fabio
#1424 fixed [PATCH] Remove hardcoded paths for better Linux Packaging support leper Vincent Cheng
#1425 fixed [PATCH] Battle Detection zoot historic_bruno
#1427 fixed [PATCH] Clarification of usage of s3tc pcpa
#1429 fixed [PATCH] Additional texture maps (specular, normal, AO) myconid historic_bruno
#1431 fixed [PATCH] Technologies in process of research should show up along the side of the screen Deiz michael
#1432 fixed [PATCH] Limit heroes to one living per player fcxSanya historic_bruno
#1433 fixed Forum post reputation counter works incorrectly Brian Stempin fcxSanya
#1438 fixed [PATCH] Sort out Windows log path pre-Vista ben historic_bruno
#1439 fixed [PATCH] Livestock should not influence unit kill and death statistics. fcxSanya Deiz
#1444 fixed sound of gyne is vulgar ilya_chch
#1447 fixed Clarify building requirements for City Phase upgrade michael ilya_chch
#1449 fixed [PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. Add roads. vts fabio
#1452 fixed Is possible for units to fight through the wall Игорь
#1453 fixed Website Content Creation - Download Page MishFTW MishFTW
#1454 fixed Rally point with hunting action leper mackwic
#1460 fixed Apply a snapshot of our custom theme to the content-dev instance gerbilOFdoom Brian Stempin
#1461 fixed Apply currently used plugins to the content-dev instance gerbilOFdoom Brian Stempin
#1462 fixed [PATCH] Technologies should support folders Jonathan Waller michael
#1463 fixed Add support for OpenBSD leper Anthony J. Bentley
#1469 fixed Replace info icon in civilization info dialog ben andrew123
#1473 fixed Formation bug when separate units ordered to move to point between them Deiz BazonTSK
#1476 fixed Formation tasked to repair/build stops after unit is killed leper historic_bruno
#1477 fixed Show selection overlay for actors in Atlas vts historic_bruno
#1478 fixed [PATCH] Broken animation causing infinite loop in archive builder ben historic_bruno
#1487 fixed [PATCH] Prevent land fauna from attacking ships Peter
#1489 fixed [PATCH] Add UI command/hotkey to override enemy gather with attack ben Peter
#1490 fixed TechnologyManager produces errors in Atlas under obscure conditions vts
#1493 fixed [PATCH] Data-driven texture loading myconid myconid
#1495 fixed Crash on Linux setting a sequence of rally points vts vts
#1496 fixed [PATCH] Ranged attack bugs when targeting garrisoning, formation, or dead units Josh historic_bruno
#1497 fixed [PATCH] Support for multiple UV sets per model myconid myconid
#1498 fixed [PATCH] Fire particles for roman temple Noël Ströhmer Noël Ströhmer
#1499 fixed Shared LOS causing error in actor viewer historic_bruno historic_bruno
#1500 fixed WP Maintenance - Update to 3.4.1 Brian Stempin MishFTW
#1503 fixed [PATCH] messages.js: handleNetMessage() obj.caption overwritten ben picobyte
#1504 fixed [PATCH] Multiplayer lobby Josh Badmadblacksad-
#1505 fixed Premake build broken on OS X leper historic_bruno
#1508 fixed [PATCH] Font loader incorrectly assumes 32bpp Deiz Deiz
#1509 fixed delete, garrison, build keys no longer working picobyte
#1510 fixed WP Theming - Developers' Area Artwork Pureon MishFTW
#1511 fixed Workers will start building field foundations when the building they worked on is built Deiz wraitii
#1513 fixed [PATCH] Bug on Deep Forest random map FeXoR historic_bruno
#1516 fixed [PATCH] premake adds random flags Julian Ospald
#1519 fixed Warning in actor viewer when previewing attack animations historic_bruno
#1520 fixed Add technology support to AIs historic_bruno
#1522 fixed [PATCH] RMS Deep Forest crashes with out of memory O.Davoodi FeXoR
#1523 fixed [PATCH] Persian archers regress to normal bows in attack animation ben Doménique
#1524 fixed [PATCH] GUI's right panel types can clash Deiz Deiz
#1525 fixed [PATCH] Player-owned animals are deletable (kill button). This is incorrect behavior. yakca michael
#1527 fixed [PATCH] Boost 1.50 support: removed filesystem v2 ben Sven-Hendrik Haase
#1529 fixed Walls can be constructed on top of existing walls Deiz gudo
#1530 fixed [PATCH] Load dialogue uses UTC instead of local time. Deiz Deiz
#1533 fixed [PATCH] Now that gates work replace open entries with gates as the default for RMGEN wall placement O.Davoodi FeXoR
#1535 fixed Jubot error Deiz CoolleR
#1537 fixed [PATCH] Melee attack on a running target sanderd17 CoolleR
#1539 fixed Show wall gate upgrade cost in tooltip Deiz historic_bruno
#1540 fixed [PATCH] Disable "scenario editor" menu item when atlas is disabled leper fabio
#1542 fixed Roma Bireme Daniel
#1543 fixed Roman Quinquereme Daniel
#1544 fixed [PATCH] Selection order is not preserved when renaming entities Deiz Deiz
#1551 fixed [PATCH] Fix gate closing range for enemy units Deiz historic_bruno
#1552 fixed [PATCH] Improve handling of mixed gate and long wall selections Deiz Deiz
#1554 fixed [PATCH] Actor Editor broken on OS X trompetin17 historic_bruno
#1555 fixed [PATCH] Cheats O.Davoodi O.Davoodi
#1557 fixed FCollada assertion fails on elephant_african_forest.dae historic_bruno
#1558 fixed [PATCH] Drop-down lists are not reinitialized properly. Deiz Deiz
#1561 fixed [PATCH] Clicking on empty space always clears selection Deiz Deiz
#1562 fixed [PATCH] Water interferes with actor viewer rendering ben historic_bruno
#1563 fixed [PATCH] FCollada MSVC build broken historic_bruno
#1564 fixed ERROR when destroying gate fabio
#1568 fixed update bundled enet to 1.3.10 ben fabio
#1569 fixed Art Assets MishFTW
#1571 fixed [PATCH] Redden construction/training/research icons when not enough resources wraitii wraitii
#1572 fixed [PATCH] Water effects enhancements. wraitii wraitii
#1573 fixed Migrate posts from IP to WP MishFTW Brian Stempin
#1574 fixed [PATCH] Show shallows (walkable water) on minimap. wraitii wraitii
#1575 fixed Crash detecting graphics card on Windows 7 netbook ben david
#1576 fixed [PATCH] Adjusting length for new cart/celt/brit/gaul gate models in wall_builder.js ben FeXoR
#1577 fixed two Chicken spawning inside Civic Centre on Alpine Lake. AI instability as results O.Davoodi rjs23
#1578 fixed Default map dropdown broken ben historic_bruno
#1580 fixed [PATCH] Change player color in the gamesetup Stan O.Davoodi
#1581 fixed Construction visual enhancement: Scaffolds during construction historic_bruno michael
#1582 fixed [PATCH] Improve default player names. O.Davoodi wraitii
#1583 fixed Team/private chats for multiplayer games Jonathan Waller fcxSanya
#1584 fixed Require player to be assigned in single player games rjs23
#1585 fixed Theme Finalization - Install Cache Plugin MishFTW MishFTW
#1587 fixed Warn about problems with island maps Aviv
#1588 fixed [PATCH] Make 0ad compile with clang/llvm retrosnub
#1589 fixed [PATCH] Add access to entity templates for RMGEN/RMS Itms FeXoR
#1590 fixed Add particle support to actor editor shh historic_bruno
#1591 fixed [PATCH] Show combined costs in gate conversion tooltip. leper wraitii
#1592 fixed Game (and Atlas) crashes when selecting an entity. michael
#1593 fixed Issue with fullscreen OS X retina display Mitchell K
#1594 fixed Handle sound system errors more gracefully stwf historic_bruno
#1595 fixed Retrieve Windows sound driver versions on Vista+ historic_bruno
#1599 fixed FinishOrder called when order queue is empty historic_bruno
#1600 fixed Handle 'remain' corpses as discrete entities Deiz Deiz
#1603 fixed LOSTexture breaks OS X 10.5 build historic_bruno
#1604 fixed [PATCH] Sound system breaks on archived data stwf historic_bruno
#1605 fixed Add a "Used" section to each of the resources in the stats screen Deiz Erik Johansson
#1609 fixed Sound system ignores disabled sound stwf historic_bruno
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Batch Modify
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Note: See TracQuery for help on using queries.