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Ticket Resolution Summary Owner Reporter
#5675 fixed " and undefined have won the game" victory chat message when ceasefire ended Silier elexis
#5732 fixed "0 A.D.app would like to receive keystrokes from any application" Krinkle
#2293 fixed "Agema" helmet. Stan Enrique
#1319 fixed "Are you sure" dialog for deleting entities should accept a return keypress to mean "yes" Deiz vts
#453 fixed "Assertion failed: "hModule" Location: wdlfcn.cpp:55 (dlopen)" when trying to start Atlas Philip Taylor Erik Johansson
#306 wontfix "Call stack" when starting the game fabio
#2289 fixed "Cataphract" helmet Enrique
#3749 fixed "Conquest structures" victory condition fails when a player never builds a structure at all. bb petherfile
#454 fixed "Debug Assertion Failed!" in VC++ Express 2008 when clicking on "Copy" button in pyrogenesis error dialog box Erik Johansson
#2295 fixed "Heavy Infantry" Seleucid helmet Enrique
#4311 fixed "I am too busy" cheat code and tooltips fatherbushido
#1188 fixed "Idle warrior button" doesn't get all idle warriors ben Erik Johansson
#1994 fixed "Illegal instruction" when running binaries/system/test on amd64 Vincent Cheng
#243 fixed "Non boned" Collada meshes should support multiple prop/attachment points historic_bruno Michael D. Hafer
#2288 fixed "Officer Helmet" Stan Enrique
#2290 fixed "Perseus" hero helmet. Enrique
#2286 fixed "Ptolemaic" helmet Enrique
#2291 fixed "Pyrrhus" helmet Enrique
#6694 fixed "Requires Town Phase" and "Requires City Phase" should be in red abian abian
#2292 fixed "Thracian Cap" helmet Stan Enrique
#2294 fixed "Thracian Mercenary" helmet Enrique
#5740 fixed "Unquoted parameters are not supported" When seeing the terms of use for the user repports tuxayo
#5132 fixed "You have been attacked by" hint the location Imarok Imarok
#440 duplicate "libxml2 must have threading support enabled" error Philip Taylor Luciano
#3580 duplicate #3505Units - in formation stuck frequently Pathfinder gameboy
#6648 fixed %(resource)s are not translated in AI private messages Freagarach Gurken Khan
#1815 duplicate ''cheat'' commands and animation bug :) P0P
#6125 duplicate 'Infinite loop' of sorts in UnitAI+guarding Freagarach
#1217 fixed 'hele_wall_tower' templates visual entrance differs from drop point FeXoR
#6653 wontfix (0 A.D) Conflicting and missing files when trying to install OpenSUSE dependencies Gracz
#3164 fixed (De)serialisation fails on nested Map objects Itms tom
#5877 fixed (FR) Added initial support of MCST Elbrus 2000 (e2k) CPU architecture Stan Ramil Sattarov
#2297 fixed (Seleucid Emblem) Marcio Marcio
#5730 duplicate (access violation read 0x8C019250) iluisenrique
#5258 invalid (bug) Ungarrisonable building option doesn't work. nani
#308 fixed (testing the keyword seach feature) Jan Wassenberg
#6710 fixed --with-system-premake is broken Itms Stan
#766 fixed ./update-workspaces.sh fails while linking a dir hennr
#6637 fixed .cargo directory created off user's home dir tim
#3045 invalid .gitignore moz31 folder Alex
#5362 needsinfo 0 A. D. Crashes at the Beginning franco999
#3172 invalid 0 A.D 18 crashes on startup Blue
#4835 needsinfo 0 A.D. Alpha 22 crash pascal
#4454 needsinfo 0 A.D. Crash before game launch Boris1234
#6290 needsinfo 0 A.D. crash on Ubuntu 21.04 aky2001
#4080 duplicate 0 A.D. crashes Moody
#5958 fixed 0 A.D. crashes at map generation in some cases wraitii
#5560 needsinfo 0 A.D. crashes when trying to create account. camdenhutcheson
#3660 fixed 0 A.D. runs with -quickstart but not with any other argument ben Verinoth
#3723 invalid 0 A.D. tutorial stuck at shift-click 5 hoplites resilldoux
#2634 needsinfo 0 AD error report baucc
#2534 duplicate 0 a.d. startup error - running Atlas and the game at the same time on Windows yakup
#5156 needsinfo 0 ad game crash Daniel Thornburg
#5226 duplicate 0 ad wont launch tommy
#4393 needsinfo 0.A.D Alpha 21 not running under Manjaro 16.10 Gnome RS
#4740 needsinfo 0.A.D. User TANKEVIL leveling problem Bryn
#2453 fixed 0AD crashes when Chinese characters are used Josh Jia Henry
#2527 invalid 0AD ctrl + number notworking Pat
#5743 fixed 0AD does not fill the screen in macOS, or loses text if it does Felix
#5131 needsinfo 0AD no longer loads on my PC. It did yesterday so what's changed? Tom
#3139 invalid 0ad 18 crashes upon start up matanya
#6410 fixed 0ad 25 crash on linux 32 bit BBetea
#6528 duplicate 0ad 25 no start Jiri Boruvka
#4336 needsinfo 0ad alpha 21 Ulysses crashes on startup (mac) lotdi
#2505 fixed 0ad crash on various maps when GLSL is enabled leper pointhi
#6586 fixed 0ad fails to start if broken symlink is in mods folder phosit Andy Alt
#5918 fixed 0ad graphics broken with 32-bit color depth under Xorg Dunedan
#4319 duplicate 0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is present in group "Desktop Entry", but the type is "Application" while this key is only valid for type "Link" Igor Gnatenko
#6799 duplicate 0ad: Javascript Error before game settings Ahoybrause
#5420 duplicate 2 bugs ZeNiiX
#739 fixed 2 tests fail fabio
#2684 fixed 3rd macedinian war scenario gives an error in AuraManager Yves mimo
#660 worksforme 64 bits compile fails on OS X Mandrappa Kurelek
#1119 wontfix 64 bits compile fails on OS X Geoffroy
#6826 worksforme A 27 mod not replacing the resource upgrades ShadowOfHassen
#5364 invalid A few opinions! Atro
#4687 invalid A list of suggestions that could potentially improve the game. RavenOfThor
#6091 fixed A mahout for the mauryan worker elephant Stan Imarok
#2652 invalid A program where nothing is lost on shutdown should not ask if it really should shut down. Radagast
#6545 duplicate A red line from the centre of my screen to top left r0Gu3
#6199 fixed A shining boundary line. gameboy
#5106 fixed A single unit "dancing" to dodge arrows of dozens of attackers elexis
#3228 duplicate A* algorithm thinks that enemy doors can be passed Kalle Richter
#2633 duplicate A0 error reporting baucc
#2284 needsinfo A14: error with Intel graphic card Raymond
#3485 needsinfo A18 Crash on Windows Stan
#4790 wontfix A23 libraries update Itms fabio
#6264 invalid A24 Maurya civilization impossible build "edict pillar of ashoka" FX
#6624 invalid A26 crashing when started via LinuxMint Cinnamon rori1977
#6538 fixed A8 and L8 are unsupported framebuffer formats for some drivers Vladislav Belov
#3402 fixed AI - Move boats away from allied docks mimo LordParamount
#2998 fixed AI - Petra: Naval errors brian
#2747 fixed AI - Petra: Walking and fighting, targetClasses is undefined mimo brian
#2797 fixed AI - Petra: tech is not defined mimo brian
#3418 fixed AI Defense Manager - army is undefined mimo silure
#4991 fixed AI Error mimo fpre_O_O_O_O_O_O
#2379 fixed AI Errors wraitii Josh
#2690 fixed AI Naval Errors mimo brian
#5373 duplicate AI OOS ahurwitz88
#6020 fixed AI assisted gameplay bug wraitii Langbart
#2364 fixed AI battle problems Keaton the Wise
#963 fixed AI bot scripts - civic center trainingQueue lexa
#1964 fixed AI can spawn units before the needed technologies are researched wraitii sanderd17
#2603 fixed AI common API does not take into account promotion technologies when training units. mimo mimo
#3725 fixed AI does not build houses on random map mimo svott
#3513 fixed AI is idle mimo Stan
#5948 fixed AI is not researching free (cost or time) technologies Silier Silier
#6149 fixed AI is too strong on easy mode for new players Langbart
#6095 invalid AI level of difficulty should be viewable after game starts Andy Alt
#1484 duplicate AI of animals,abscent of "fear" Peter
#3582 fixed AI retasking units back and forth mimo elexis
#3469 fixed AI should not build docks in too tight rivers mimo elexis
#3470 fixed AI should not capture houses in enemy territory elexis
#2960 fixed AI should support different map resolutions Itms mimo
#6654 fixed AI sometimes makes demands to an already defeated player Freagarach Gurken Khan
#888 fixed AI speed has decreased James Baillie Kieran P
#3487 invalid AI stops doing anything after loading a game MrFrety
#2441 fixed AI stops gathering resources at certain point in game wraitii brian
#5748 duplicate AI using shortest distance without using pathfinding so it's actually much longer tuxayo
#2741 fixed AI: Petra - TypeError: p is undefined mimo brian
#4959 fixed AIBehavior warning in the lobby elexis elexis
#2129 invalid AIDiff undefined warnings in Atlas historic_bruno
#5200 fixed AIInterface freezes the game for 8 seconds on gamestart elexis
#4907 fixed AIManager must initialize RNG with the AISeed immediately elexis elexis
#2377 fixed AIs don't have aura information wraitii wraitii
#3515 invalid AIs lauching attacks on Gaia Stan
#4864 duplicate ALT + TAB Crash in Intel graphics BrunoSJP
#5823 fixed API3 handles 0/false values from template incorrect Silier
#2121 fixed ARM build issues Josh fabio
#602 fixed Ability to add units to or remove from an already selected group of units Kieran P Kieran P
#772 wontfix Ability to modify Civilization and Team also for "Scenario" map fabio
#1482 invalid Absent animation of destruction of ships Peter
#3387 fixed Access the summary screen in replays wraitii elexis
#3603 needsinfo Access violation writing 0x00000000 elexis
#468 duplicate Access violation writing 0x0B69CA40 Ikkerens
#4530 duplicate Accuracy tooltip Leonardo
#3283 duplicate Actor Changes Through Techs Nikos
#929 duplicate Actor Editor can't find libAtlasUI.so in Linux historic_bruno
#4005 fixed Actor error with samnite_skirmisher sanderd17 mimo
#1861 fixed Actor variation randomization broken ben michael
#60 fixed Actors - Foundation Texture Stuart Walpole
#58 duplicate Actors - Hidden Stuart Walpole
#61 fixed Actors - Particle Props Stuart Walpole
#59 fixed Actors - Vertex Animation Stuart Walpole
#4186 fixed Adapt the mod selector to the new gui features Imarok
#982 fixed Add "debugging mode" to command handling historic_bruno
#5141 duplicate Add "re-run match with identical settings" option to end-of-match summary screen. Soupy
#2202 fixed Add AppData file philip alexanderW2
#4690 wontfix Add Flatpak to Linux install instructions alexanderW3
#443 fixed Add GPL header Philip Taylor Philip Taylor
#663 fixed Add GUI error dialog box on Linux / OS X Philip Taylor
#6248 invalid Add GUI property input_init_value_destroyed_at_focus Langbart
#5417 fixed Add GameDataPaths URL to Windows crash error message Silier Silier
#960 fixed Add Latin Small Letter Schwa (ə) to fonts historic_bruno
#3167 invalid Add Seleudics units to unit summary Kalle Richter
#466 wontfix Add SpiderMonkey JIT stats to profiler Philip Taylor
#1961 fixed Add UI sound type and suitable API to sound manager stwf historic_bruno
#6636 fixed Add Vulkan renderer backend support Vladislav Belov Vladislav Belov
#6514 duplicate Add a "Generate Preview" button to Atlas wowgetoffyourcellphone
#1605 fixed Add a "Used" section to each of the resources in the stats screen Deiz Erik Johansson
#4677 fixed Add a 8-bit music Easter Egg elexis Itms
#6296 wontfix Add a hint to disable TLS - No me deja iniciar sesión Diego Alejandro
#1079 worksforme Add a hotkey to exit the program immediately Josh Matthews
#5608 fixed Add a hotkey to see the last alarm position Imarok Stan
#438 fixed Add a jsval wrapper type Philip Taylor Philip Taylor
#421 fixed Add a review request flag to Trac Philip Taylor
#3924 duplicate Add a timeline to the summary Imarok
#3136 invalid Add a way of region-selecting other than parallel to screen coordinates dg1727
#2781 duplicate Add a way to know which map/scenario you are playing serveurix
#2493 fixed Add an internationalization and localization component to Trac Adrián Chaves
#3848 fixed Add and revert 64 bit integer script conversions echotangoecho elexis
#3594 fixed Add animations to capturing wraitii
#4368 fixed Add another path placement method to rmgen lib FeXoR FeXoR
#4892 fixed Add axes to the summary screen graphs elexis
#1228 fixed Add bird animations / AI wraitii Irina
#582 fixed Add camera reset command Philip Taylor
#4179 fixed Add channel topic for irc channels scythetwirler Donnie Murdock
#6842 fixed Add compute shader support to backends Vladislav Belov Vladislav Belov
#5595 fixed Add continuous integration for macOS Itms Krinkle
#819 fixed Add dust particles for building destruction Art Department Kieran P
#4716 duplicate Add garrison flag to the ship. Lionkanzen
#2414 fixed Add hover effect to minimap button Michael Michael
#1811 fixed Add in-game config menus historic_bruno
#3131 invalid Add infantry crossbows dg1727
#3437 fixed Add link from summary screen to replay Imarok elexis
#2080 fixed Add maximum scrollbar size and fix minimum scrollbar size. Josh Josh
#1343 fixed Add minimap screenshot to map info section (match setup screen) rdxi
#1133 invalid Add missing mines Art Department O.Davoodi
#2703 fixed Add mod support to replay mode leper Itms
#5143 invalid Add more civilization please Juan Rivero
#6191 fixed Add new Tips marder Stan
#3506 fixed Add new colors to gamesetup trompetin17 Stan
#5831 fixed Add option to disallow variants bb bb
#1944 fixed Add optional attribute to action element for beginning of sound playback stwf stwf
#1590 fixed Add particle support to actor editor shh historic_bruno
#892 fixed Add paths to random maps historic_bruno historic_bruno
#1183 invalid Add player team information to "PlayerData" for random maps O.Davoodi
#1239 fixed Add plugins and current theme to integration instance gerbilOFdoom Brian Stempin
#2308 fixed Add proper license header and tests to hash functions for the lobby Josh leper
#493 fixed Add proper square intersection code Philip Taylor Philip Taylor
#1053 fixed Add queued / multiple orders to rally points leper historic_bruno
#1337 duplicate Add scrollable chat log to in-game chat (enter hotkey) rdxi
#1305 fixed Add some informations about current game problems inside the game fabio
#1463 fixed Add support for OpenBSD leper Anthony J. Bentley
#5981 fixed Add support for testing game balance in RL interface wraitii Brian Broll
#2268 duplicate Add team score to game summary screen Grzes Kabza leper
#1520 fixed Add technology support to AIs historic_bruno
#4876 fixed Add the default AI difficulty in the game options mimo
#4708 fixed Add tick box to let users not save password for lobby rugk
#6135 fixed Add trading state in UnitAI. Freagarach Freagarach
#2899 fixed Add very easy and nightmare AI difficulty level Raymond
#1389 duplicate Adding Multilanguage Support (gettext) Gustavo
#2920 worksforme Adding Non-Stackable Attribute To Auras Nikos
#1628 duplicate Adding a marker which indicates the place where we send our units. necris
#817 fixed Adding garrisoning flags Pureon Kieran P
#6151 fixed Adding icons/ pixel shapes to the minimap Langbart
#2993 fixed Additional and randomly choose menu backgrounds Stan
#2180 fixed Aegis AI errors on Skirmish maps wraitii michael
#1754 fixed Aegis Bot JavaScript warning when slaughtering AI-controlled animals. wraitii michael
#2252 duplicate Aegis Bot not playing in multiplayer mode Dileepa
#2082 fixed Aegis errors in Multiplayer. wraitii scythetwirler
#2274 fixed Aegis javascript error wraitii mimo
#1710 fixed AegisBot AI error: this._template.Health is undefined dialectric
#4758 invalid After 2 hours of playing, enemy units aren't attacked anymore Pshem
#4897 needsinfo After Attempting to create a Wonder the game asks if I would like to exit. The after selecting no, I can on longer build new units, change formation, or do anything with the bottom bar. Far2Lost
#1637 fixed After game installation there is no 0 A.D. shortcut on the desktop wraitii kvg
#6750 fixed After queued construction of several fields, woman becomes idle Freagarach Langbart
#2521 needsinfo AfterBattle Music Keaton the Wise Keaton the Wise
#536 worksforme Akaestor (Healer) training progress shown as 1000% Evans
#2188 worksforme AlcInit failed when starting Atlas from main menu historic_bruno
#3084 fixed Alignment error in German AI configuration Itms Raymond
#2918 fixed Alignment error in German options screen leper Raymond
#2926 fixed Alignment error in German speed option ingame Raymond
#2865 duplicate Alignment error in German stats screen Raymond
#4718 fixed All Relics Captured Message elexis brian
#3083 duplicate All text disappears from menus Rlarkins
#2668 wontfix Alliances or Guilds for multiplayer. ("Guild-System") Josh Radagast
#2956 needsinfo Allies attack each other? Chris
#2404 fixed Allow Unrated Games Josh Josh
#797 fixed Allow archers to move on top of the walls frapell
#5632 fixed Allow auras and technologies to modify resource trickle intervals Stan Stan
#2755 fixed Allow bots to quit game for testing ben agentx
#3135 invalid Allow combat elephants to be garrisoned in CC & Elephant Stables dg1727
#1982 wontfix Allow constructing buildings in allied territory leper
#5441 duplicate Allow empty hotkeys/values in default.cfg and user.cfg nani
#2672 fixed Allow enabling post processing effects in-game Itms Adomas Jackevičius
#5902 wontfix Allow entities without resistance. Freagarach Freagarach
#3266 duplicate Allow lobby users to change their password historic_bruno
#965 fixed Allow media keys for changing volume in game alexhultman
#2740 fixed Allow more flexibility to move-attack command mimo mimo
#2932 duplicate Allow player to select their faction in multiplayer mode rogue-spectre
#5359 duplicate Allow right-clicking on disabled buttons cpc
#902 fixed Allow setting rally points while constructing buildings Josh Raymond
#5683 duplicate Allow to give units to allies. Stockfish
#6521 fixed Allow to set the biome with the autostart command Freagarach Langbart
#2548 fixed Allow translating “Join Game” differently Itms Adrián Chaves
#549 fixed Allow units to be moved by right-clicking on the mini-map Evans
#5892 fixed Allow users to PushOrderFront. Freagarach Freagarach
#1946 duplicate Allow using a tag, such as [br], to define line breaks in GUI XML files Adrián Chaves
#3123 invalid Allow wild predators to be used as food dg1727
#4589 fixed Allow {civ} replacement for technologies in ProductionQueue fatherbushido
#2697 invalid Alpha 16 has buggy graphics and crashes alexanderW3
#2774 invalid Alpha 17 - 02/09/2014 - deleting any object -> system error Stanislav Halas
#2769 invalid Alpha 17 - R02092014 - AI civilization is not developing Stanislav Halas
#3313 invalid Alpha 18 only renders bluescreen with old graphics card Geppetto
#976 fixed Alpha 7 doesn't start in Windows Dionos
#179 wontfix Alpha-channel problems with NVemulate and renderpath=vertexshader Philip Taylor
#4181 fixed Alt + tab crash with Intel HD 4000 graphics card yellowbase
#1348 wontfix Alt key get grabbed by OS (Ubuntu 12.04) fabio
#6092 fixed Alt+F4 triggers closing the game when it shouldn't wraitii Imarok
#4898 duplicate Alt+Tab Crash pavoo
#1381 fixed Alt+enter on Mac OS ben vls
#3681 worksforme Altas: wrong territory rendering after map resize fcxSanya
#378 invalid Ambient - Swamp OPEN Matt Sherman
#387 invalid Ambient Fauna - Breeding/Fearful/Passive - African Elephant OPEN Matt Sherman
#383 invalid Ambient Fauna - Breeding/Fearful/Passive - Camel OPEN Matt Sherman
#384 invalid Ambient Fauna - Breeding/Fearful/Passive - Hawk OPEN Matt Sherman
#388 invalid Ambient Fauna - Breeding/Fearful/Passive - Pig OPEN Matt Sherman
#385 invalid Ambient Fauna - Breeding/Fearful/Passive - Seagull OPEN Matt Sherman
#386 invalid Ambient Fauna - Breeding/Fearful/Passive - Wolf OPEN Matt Sherman
#382 invalid Ambient Fauna - Deer OPEN Matt Sherman
#381 invalid Ambient Fauna - Wolf OPEN Matt Sherman
#379 invalid Ambient Flora - Creaking of Trees OPEN Matt Sherman
#380 invalid Ambient Flora - Reeds Rustling OPEN Matt Sherman
#310 invalid Ambient Flora/Geology Sounds OPEN Matt Sherman
#363 invalid Ambient Sounds - Alpine Soundscape OPEN Matt Sherman
#367 invalid Ambient Sounds - Desert Soundscape goblor Matt Sherman
#365 invalid Ambient Sounds - Mediteranean Soundscape OPEN Matt Sherman
#369 invalid Ambient Sounds - Polar Soundscape OPEN Matt Sherman
#366 invalid Ambient Sounds - Savannah Soundscape OPEN Matt Sherman
#368 invalid Ambient Sounds - Semi-Arid Soundscape OPEN Matt Sherman
#364 invalid Ambient Sounds - Steppes Soundscape OPEN Matt Sherman
#5345 fixed An extra argument is passed to Array.shift FeXoR False Vision
#1597 duplicate An issue attacking enemy farms by resource-harvesting forces Dmitry
#317 invalid Animal Death Matt Sherman Matt Sherman
#6707 fixed Animal actor on siege catapult changes color through packing Freagarach Langbart
#6746 fixed Animal becomes idle for queued garrison Freagarach Langbart
#3474 fixed Animal roaming mimo elexis
#1970 fixed Animal: Aurochs Bull & Aurochs Cow michael
#1974 fixed Animal: Bengal Tiger historic_bruno
#1981 fixed Animal: Eurasian Brown Bear Stan michael
#1980 fixed Animal: Eurasian Wolf michael
#1975 fixed Animal: Hawk wraitii Micket
#1969 fixed Animal: Hippopotamus Stan michael
#1976 fixed Animal: Nile Crocodile michael
#1991 duplicate Animal: Partridge Micket
#2099 fixed Animal: War Dogs Filippos
#1979 fixed Animal: White Rhinoceros michael
#1992 fixed Animal: Zebu (Indian cattle-Bos indicus) Stan michael
#891 fixed Animals can attack buildings Erik Johansson
#6245 fixed Animation interruption when gathering and dropping at the same entity. Freagarach
#147 fixed Animation/propping bugs Jan Wassenberg
#725 invalid Anon members cannot contribute to wiki Brian Stempin Brian Stempin
#5356 invalid Anonymous feedback failed on Ubuntu 18.04 (error 301) - Alpha XXIII Ken Wood tzium
#540 duplicate Any plans to translate the game for other languages? Need help? Henrique Poyatos
#525 fixed ApicIds deadlock Philip Taylor
#4828 needsinfo Aplication crashes on the first run after install on W7 x64 Enterprise Jose
#5718 duplicate App crashes when trying to connect to Game Lobby Michete13
#6638 needsinfo Apple game crash Kevin E Fraley
#1638 fixed Application hangs when click on "Lithobolos" (sound errors) kvg
#6822 duplicate Application is crashing on launch Sean Henry
#6337 needsinfo Application opens but errors prevent clicking any functions John
#1460 fixed Apply a snapshot of our custom theme to the content-dev instance gerbilOFdoom Brian Stempin
#1461 fixed Apply currently used plugins to the content-dev instance gerbilOFdoom Brian Stempin
#6831 fixed Archers may be missing on Jebal Barka's walls since A25. marder elexis
#3381 fixed Archers outrange buildings despite having less attack range elexis
#1467 worksforme Area with trees, located below the base is a priority when sending units andrew123
#325 invalid Arrow Impact - Metal Goblor Matt Sherman
#324 invalid Arrow Impact - Wood Matt Sherman Matt Sherman
#323 invalid Arrow Looping Sam Assoum Matt Sherman
#1569 fixed Art Assets MishFTW
#4330 duplicate Artefact in water fatherbushido
#1479 invalid Asian Elephant animation Peter
#6028 fixed Assert error in topology.cpp wraitii nwtour
#6177 fixed Assert on brit_hero_caratacos.png Stan nwtour
#5774 needsinfo Assertion fail ComputeJPSPath 3 humans, 1 AI, Riverway random map John
#849 fixed Assertion failed error when trying to save a map in Atlas Erik Johansson
#2113 worksforme Assertion failed in CShaderProgram::AssertPointersBound historic_bruno
#551 invalid Assertion failed in state_tracker/st_mesa_to_tgsi.c Severin
#5225 fixed Assertion failed in the scenario editor when trying to do a big screenshot Vladislav Belov fatherbushido
#218 fixed Assertion failed when hosting MP after incorrect join Anton Galitch
#2590 duplicate Assertion failed: "IsFreedBlock(id)" Jia Henry
#2591 duplicate Assertion failed: "IsValidSize(m_size)" Jia Henry
#6618 fixed Assertion failed: "cache.Validate()" on Ryzen (Zen 3) CPU Andrew
#5343 fixed Assertion failed: "hDbghelp" bibiolson
#5870 fixed Assertion failed: "it != m_EntityData.end()" [CCmpRangeManager] rP24218 wraitii Silier
#2346 fixed Assertion failed: "largePageSize != 0" wcpu.cpp:121 (os_cpu_LargePageSize) ben historic_bruno
#5644 needsinfo Assertion failed: "logicalPerPackage % maxCoresPerPackage == 0" sumpfralle
#1143 fixed Assertion failed: "p" Location: trace.cpp:218 (Trace::Allocate) philip historic_bruno
#6001 fixed Assertion failed: "selected >= 0 && selected+1 < (int)m_ItemsYPositions.size()" wraitii Vas
#5733 needsinfo Assertion failed: m_ComponentCaches.find(ent) == m_ComponentCaches.end() Arawwn
#4616 fixed Assertion failed: m_DestructionQueue.empty() wraitii elexis
#1042 fixed Assertion failure in CCmpRallyPointRenderer::CreateMarker while using Atlas vts historic_bruno
#1733 fixed Assertion failure in Windows when pressing Ctrl+Alt+Del while a map is loading gameboy
#909 fixed Assertion failure on allocating 0 bytes from pool when rendering terrain iznogood
#167 fixed Assertion failure when reading trace file Jan Wassenberg Philip Taylor
#184 worksforme Assertion failure when running tests under Valgrind Philip Taylor
#146 fixed Assertion in wsdl screen_to_client Jan Wassenberg Nicolai Hähnle
#5357 fixed Associate . pyromod files on Mac Os trompetin17 Stan
#4572 fixed Athen civic center can't research town / city phase of other civs fatherbushido elexis
#6656 fixed Athens Gymnasium has no TerritoryInfluence boost Freagarach Langbart
#2255 invalid Atlas - Create terrain from elevation data Niek
#1458 wontfix Atlas - no min/max zoom limits for the camera mackwic
#4643 fixed Atlas - player color not updated correctly after changing it elexis elexis
#2805 fixed Atlas Colorpicker crashes on Linux ben agentx
#5368 needsinfo Atlas Crash monacoscalzo
#704 worksforme Atlas Launch Error Mark
#1329 invalid Atlas assets errors rdxi
#1330 invalid Atlas assets missing animation rdxi
#1331 invalid Atlas assets missing textures rdxi
#2708 duplicate Atlas crash after open or new map Progger
#2650 invalid Atlas crash on OSX Mavericks wraitii
#1021 fixed Atlas crashes any time there is a change within the game's directory. michael
#4936 fixed Atlas crashes if map descriptions contain Unicode characters s0600204 Adrián Chaves
#4408 fixed Atlas crashes on OS X Sierra (10.12) wraitii wraitii
#1302 worksforme Atlas crashes on OS X when resizing too small Mitchell K
#642 fixed Atlas crashes then asserts when you reset a simulation dee@earlsoft.co.uk
#895 duplicate Atlas crashes when it does not have rights to write to a file Darth_Malloc Luke Martinez
#2050 worksforme Atlas crashes when modifying terrain elevation michael
#641 fixed Atlas crashes when you "Leave the game" while in the the simulation ben dee@earlsoft.co.uk
#1925 fixed Atlas crashes with coastal waves enabled wraitii historic_bruno
#2258 fixed Atlas default player settings suboptimal for RMS O.Davoodi FeXoR
#5574 fixed Atlas dll outdated (Actor Viewer doesn't play animations anymore) elexis
#1398 fixed Atlas doesn't set the civs properly by default ben FeXoR
#6524 fixed Atlas editor crash related to actor viewer Vladislav Belov Langbart
#1225 fixed Atlas editor resets player options when unable to load map FeXoR
#1397 wontfix Atlas fails to load a map/rms/rmgenlib when %localappdata%\0ad\... is deleted after using it FeXoR
#538 fixed Atlas has wrong icon in Start menu Philip Taylor
#5021 fixed Atlas heightmap import should set the last heightmap vertex too elexis elexis
#4675 fixed Atlas missing some scrollbars for 1024x768 elexis
#273 fixed Atlas not working under Vista or Windows 7 beta. (tested both) Zervox
#6643 fixed Atlas previews are broken Vladislav Belov Stan
#4640 fixed Atlas selection ring not updated when moving a building Stan
#2707 fixed Atlas unable to load maps Yves Itms
#1013 fixed Atlas will not run Darth_Malloc Darth_Malloc
#196 duplicate Atlas: Problem when removing/deleting units Philip Taylor Jan Wassenberg
#1351 fixed Attack Value Bug michael
#2148 invalid Attack Walls isn't possible dschems
#1067 fixed Attack bonuses Kieran P
#5104 needsinfo Attack bug alvaro
#4642 worksforme Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus elexis
#5544 fixed Attack move broken, observed at [22571] wraitii Minohaka
#5925 fixed Attack notification sound is broken Freagarach OptimusShepard
#3257 fixed Attack notifications for capturing Vladislav Belov leper
#1502 invalid Attack sounds AlThePhoenix
#6461 fixed Attack walk with formations is broken. Freagarach Freagarach
#3492 fixed Attacking instead of Capturing when women + men are selected elexis Stan
#77 wontfix Attrition Damage (territories) Simon Brenner
#49 duplicate Audio Stuart Walpole
#138 duplicate Audio Task List Gavin Fowler
#486 fixed Audio integration Philip Taylor
#5265 fixed Audio issues on Mac OS wraitii Eszett
#2945 fixed Aura doesn't work when there is a '.' in the xml scheme sanderd17 Niek
#4926 worksforme AuraManager should distinguish Auras by Aura name, not by Aura effects elexis
#231 invalid Auras suffer from z-fighting Philip Taylor
#6082 needsinfo Authentication Failed: Password too long/complex? asreimer
#145 fixed Auto detect gfx card "speed" Jan Wassenberg
#2342 fixed Auto garrison units produced during an Alert Itms Itms
#3091 duplicate Auto-discover function for units Kalle Richter
#6592 wontfix Auto-research/ hide techs under specific conditions Langbart
#5009 fixed Autobuild the longstring locale Stan Imarok
#3419 wontfix Autohost elexis
#186 fixed Automatic archiving is annoying Jan Wassenberg Philip Taylor
#2992 wontfix Automatic fallback based on selectable health limit Kalle Richter
#4067 fixed Automatic kicking of spectators when they slow down the game OptimusShepard
#555 fixed Automatic texture compression Philip Taylor Philip Taylor
#413 fixed Automatic validation of entity templates Philip Taylor Philip Taylor
#575 fixed Automatically add force_s3tc_enable to ~/.driconf Philip Taylor
#4312 fixed Automatically check for missing references when changing art files fatherbushido
#499 fixed Automatically move units away from construction sites Philip Taylor
#6492 fixed Autoqueue corral issue Freagarach Langbart
#6213 fixed Autoqueue issues wraitii
#3878 fixed Autostart without humans should start in Observer mode Itms
#1219 wontfix Avoid deleting custom content when updating/uninstalling FeXoR
#6561 duplicate Avoid unnecessary decimal points for resource statistics in the Summary Langbart
#5434 needsinfo Ayuda tengo un problema carlos eduardo contreras
#1181 fixed BOM in intro.txt ben bird
#5221 needsinfo BUG yang
#3463 needsinfo BUG - Tower Repairing Hayden
#4921 duplicate Back-in-time slider during replays Dunedan
#5272 fixed Backslash isn't visible within In-game manual Andy Alt
#751 wontfix Bad login link on 0AD page Brian Stempin Brian Stempin
#2261 invalid BadWindow error on startup Don
#2046 fixed Badly looking speed selection window ben mimo
#332 invalid Balista - Moving Sam Assoum Matt Sherman
#334 invalid Balista - Reloading Sam Assoum Matt Sherman
#333 invalid Balista - Shooting Sam Assoum Matt Sherman
#4241 fixed Ballistics / projectiles cause damage even if they miss elexis
#4499 needsinfo Banned users don't see the banned message when attempting to login elexis
#3765 wontfix Banning doesn't work with weird nicknames elexis
#4650 invalid Banning one player marks every IP as banned elexis
#6423 fixed Baobab trees rocking in the wind Salesome
#6940 duplicate Barter and Trade Menu not working on latest Windows build Riesi
#2530 fixed Barter tooltip not translated mimo
#1199 fixed Barter.js error when exchanging resources vts Pureon
#4113 fixed Basic_trans_spec should not require parallax Stan Stan
#298 fixed Batch Training (Training queue) Michael D. Hafer
#570 fixed Batch conversion of textures for release packages Philip Taylor
#6540 duplicate Batch training resize triggers camera rotation on mac Stan
#6541 invalid Batch training shows incorrect value Stan
#1413 invalid Battle animation steppaz steppaz
#5827 duplicate Battle of termopylae map simone
#5826 invalid Battle of termopylae map c simone
#4051 needsinfo Battle sound extremely quiet Sean McMahon
#1295 duplicate Battling sounds are heard over all map. Aleksey
#5064 duplicate Bear is missing animations Silier
#5690 needsinfo Belgian bog port Brandon Elrod
#6425 fixed Belgian bog tree stump problem Langbart
#4600 fixed Berries inside mines elexis elexis
#4141 fixed Better gamesetup descriptions elexis elexis
#222 wontfix Better reference-counting of entities Jan Wassenberg Jan Wassenberg
#1683 duplicate Better save/load game GUI fabio
#6217 fixed Big Screenshot crashes wraitii
#6663 fixed Big Screenshot is broken in Atlas Stan
#6533 fixed Big jump in msec/frame Vladislav Belov Langbart
#6371 invalid Big screenshot Langbart
#2532 duplicate Big screenshot needs too much continious space sanderd17
#4962 fixed Biome specific map previews elexis elexis
#6219 fixed Black market tiles visible for observers wraitii Langbart
#6426 fixed Black minimap Vladislav Belov Langbart
#6427 fixed Black patterns Langbart
#5429 invalid Black screen on startup Antinomy
#5341 fixed Black screen on startup on macOS 10.14 Mojave Itms
#5952 fixed Black water after r24732. Vladislav Belov Freagarach
#6556 fixed Blemmye Desert Raider has a very bright rein when zoomed out Stan Langbart
#802 fixed Blender animations messed up in-game Zaggy1024
#6000 fixed Blurred tech tree icons wraitii Langbart
#5778 needsinfo Boar runs too fast rizwansyed357
#2110 fixed Bolt shooter of the Athenians shoot to wrong direction sanderd17 Raymond
#1076 fixed Boost spews excessive warnings Josh Matthews
#1475 duplicate Bot attack building BazonTSK BazonTSK
#2644 duplicate Bots need to auto resign when they have no hope of returning Corey
#4490 fixed Boudica shows up as idle worker and breaks the petra bot elexis
#1030 fixed Bounding box changes broke farm selection vtsj Kieran P
#3118 fixed Brackets in servername cause errors in multiplayer lobby leper elexis
#5997 fixed Break dance! Waltzing. wraitii Langbart
#5951 fixed Bring back some camels around lake tutorial. Stan Freagarach
#5622 fixed Britons wonder Uffington White Horse not possible to get expansion bonus Stan Minohaka
#5013 duplicate Broken "ocean" water for some windangles with HQ Water effects elexis
#4541 duplicate Broken cache, Texture codec for header is not found Phormio
#4388 fixed Broken string in the User Report jshand2016
#5307 fixed Broken textures. smiley
#1927 fixed Broken: Hero limits. michael michael
#5038 fixed Brush-up of the precompiled headers wraitii Itms
#896 duplicate Brush/plane slice operation causes rare assertion failure Erik Johansson
#4548 invalid Bug Chris
#62 fixed Bug - Actor Sychronisation Michael D. Hafer Stuart Walpole
#17 fixed Bug - Delay Before Performing Entity Action Stuart Walpole
#24 fixed Bug - Entity Order Lockup Stuart Walpole
#4494 needsinfo Bug Report Euli
#5725 duplicate Bug Report iMAC 11 OS Scrawl
#5252 needsinfo Bug Starting the game Joel
#1386 duplicate Bug in GUI text wordwrap logic historic_bruno
#2701 worksforme Bug ingame and crash JeyPay
#1388 fixed Bug on Hyrcanian Shores random map O.Davoodi historic_bruno
#5304 invalid Bug on my Mac OS X which happens when I try to connect to a multiplayer game in game lobby. Sam
#3881 worksforme Bug report Marco Schanzer
#1617 invalid Bug report Alpha 10 (for vacancy) Pavel Smith
#4806 wontfix Bug when trying to join a friend hall HigherWatch
#123 fixed Bug: menu->ingame music crossfade doesn't work Jan Wassenberg Jan Wassenberg
#312 wontfix Bug: right doubleclick makes running units walk+patch Jan Wassenberg BadassTester
#5459 fixed Bug: unverified mod makes 0 ad mod downloader unable to function. Silier nani
#130 fixed Bugfixes: string_s selftest and isnan() Jan Wassenberg Jan Wassenberg
#6825 fixed Bugs in the new Maurya Palace wowgetoffyourcellphone Langbart
#4893 fixed Build 0ad using system libmozjs-52 / SpiderMonkey52 wraitii Ludovic Rousseau
#687 fixed Build Limits Kieran P
#1676 fixed Build Slackware64 current build 0ad Roberto Nicastro
#271 duplicate Build and units management Zervox
#5231 fixed Build broken on macOS High Sierra 10.13.5 elexis Victor ADASCALITEI
#3733 invalid Build error concerning ‘glooxwrapper::ConstTagList glooxwrapper::Tag::findTagList_clone' Yassine Chaouche
#281 fixed Build error in AtlasUI Philip Taylor bugmenot
#535 fixed Build errors on OS X 10.6 Philip Taylor
#1614 fixed Build failure in SoundManager.h stwf DroppingIn
#3036 fixed Build failure with Boost<1.51 leper leper
#3240 invalid Build instructions aren't sufficient for dealing with changes of the source root Kalle Richter
#4213 needsinfo Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault Brenton Horne
#1765 fixed Build warning in WaterManager ben historic_bruno
#4894 fixed Build with the "read-only relocation" hardening linker flag Ludovic Rousseau
#2347 fixed Builders get stuck forever trying to build, if an animal is in the way sanderd17 frapell
#228 fixed Building Construction Limits should be dictated in the Entitiy XMLs. Michael D. Hafer
#354 invalid Building FX - Civil Centre OPEN Matt Sherman
#359 invalid Building FX - Fortress OPEN Matt Sherman
#360 invalid Building FX - Health Centre OPEN Matt Sherman
#355 invalid Building FX - House OPEN Matt Sherman
#357 invalid Building FX - Military Centre OPEN Matt Sherman
#356 invalid Building FX - Resource Centre OPEN Matt Sherman
#358 invalid Building FX - Temple OPEN Matt Sherman
#149 fixed Building bugs Jan Wassenberg
#576 duplicate Building construction "animation" brian
#448 fixed Building construction placement UI Philip Taylor Philip Taylor
#5454 fixed Building construction unable to start with animals in the corner wraitii Krinkle
#6246 duplicate Building indicator rally point Langbart
#784 duplicate Building process aborted when units walk atop Wolter Hellmund
#2380 fixed Building repairs cease if one of the repairing units in the formation dies sanderd17 Josh
#2452 invalid Building with Wxwidgets 3.0 Requires the C++11 Build Flag Josh
#1829 fixed Building/Units not shown Linux x86_64 Gentoo gaso
#1174 fixed Buildings rise into place as they are constructed historic_bruno michael
#232 fixed Buildings rotated 135 degrees counterclockwise when constructed in-game. Michael D. Hafer
#5881 invalid Byzantine Civ and "The Age of 0 A.D." mod issues Russ
#301 wontfix CBound::Transform loop optimization ricky ricky
#6251 wontfix CCacheLoader error when clicking on an old save tuxayo
#5988 fixed CCacheLoader failed upon joining the lobby. wraitii Asger
#5666 fixed CCmpRangeManager: No owners in query for entity 0 Silier elexis
#4466 fixed CCmpTerritoryManager::IsTerritoryBlinking could crash in non-visual replay mode. leper leper
#908 fixed CCmpVision's AlwaysVisible is broken philip vts
#158 fixed CLogger unit test failure on Linux Philip Taylor Philip Taylor
#1037 fixed CMapGeneratorWorker creates dangling JSContext pointers Philip Taylor
#783 fixed CMapGeneratorWorker isn't thread-safe historic_bruno Philip Taylor
#154 fixed COLLADA Philip Taylor
#191 duplicate COLLADA: prop points on non-skeletal models Philip Taylor
#190 fixed COLLADA: split skeleton definitions into moddable files leper Philip Taylor
#6003 fixed COMBAT.APPROACHING movement can fail and lead to attacking structures wraitii wraitii
#425 fixed CParamNode should not return NULL pointers André Puel Philip Taylor
#451 fixed CParamNode::GetChild should return CParamNode& instead of CParamNode* André Puel André Puel
#2057 fixed CSoundManager::IdleTask error: path separator mismatch, Win XP historic_bruno
#400 fixed CStr should use wchar.h Philip Taylor
#752 fixed Cache detection error Jan Wassenberg Philip Taylor
#6277 duplicate Calculate the general ping for the server when waiting a game start. boqsc
#1364 fixed Call to the Arms - Button JCWasmx86 Marcio
#2282 fixed Camel Raider converts suddenly into a chariot. sanderd17 Marcio
#56 fixed Camera - Cinematics Sergey Stuart Walpole
#55 fixed Camera - Start Position Stuart Walpole
#573 fixed Camera does not reach top map border frapell
#3892 fixed Camera height should be relative to water level elexis sanderd17
#1324 fixed Camera should be preserved when loading a saved game Mitchell K
#1465 wontfix Can not set the rally point when camera is behind the building andrew123
#4911 duplicate Can the language options window be merged into options window? fpre_O_O_O_O_O_O
#6700 duplicate Can't Create New Single Player Match Paul Anthony Hoti
#2328 fixed Can't Load Saved "Random" Games sanderd17 Hammerhead
#5314 needsinfo Can't build "Debug" configuration Amplikon
#5847 fixed Can't capture relics Freagarach Asger
#3462 fixed Can't compile on Mavericks 10.9.5 leper Stan
#6056 fixed Can't compile a24 due to multiple missing includes Sven-Hendrik Haase
#5039 duplicate Can't create a new game save after one of the saves is selected ztamas
#4797 worksforme Can't find the new maps Krister
#6319 duplicate Can't get Mauryas worker elephant to help build givensga
#157 fixed Can't initialise VFS more than once Jan Wassenberg Philip Taylor
#5703 needsinfo Can't install balanced-maps from mods.io badosu
#5216 needsinfo Can't load games Versingetarekt
#1608 invalid Can't lower resolution Pierre Rudloff
#6862 duplicate Can't open the Single Player Match Setup screen DougRenaud
#2661 duplicate Can't play the game, whenever I start it this pops up. oscar9909
#6476 fixed Can't run debug build on linux Vladislav Belov phosit
#5731 needsinfo Can't save the game antonimas
#2177 fixed Can't see latest post info on forum when logged out historic_bruno
#6145 fixed Can't see unselectable civilizations names in Gamesetup. Silier Stan
#6310 needsinfo Can't start 0 A.D fadz
#1139 worksforme Can't start game with fglrx Martin Albisetti
#3693 needsinfo Can't start the battles juan cruz
#300 worksforme Can't start the game Nuno
#4953 duplicate Can't start the game Tommy
#6067 fixed Can't uncheck civilisation in the map editor faustinlamerde
#4281 fixed Can't unload from ship on nomad sicilia mimo elexis
#5317 invalid Can't update my e-mail address serveurix
#6317 fixed Can't use fields Freagarach givensga
#1253 fixed Can't use the "Post moderation" options Erik Johansson
#5855 duplicate Cannot Create An account Or Log In To An Existing Account On Mac OS X Tom
#5854 duplicate Cannot Create Or Login To An Existing Account On Mac OS X Tom
#3251 needsinfo Cannot host multiplayer game Shump_Daddy
#4566 fixed Cannot pick up food treasure on skirmish map 'Mediterranean Cove (2)' elexis Phormio
#5279 invalid Cannot play multiplayer mode with my friend Alessia Zhou
#3020 duplicate Cannot playing single player in A17 on WinXP pandarmawan
#6535 duplicate Cant log in multiplayer manuval88
#5671 invalid Cant play in a Private multiplayer game Jojo
#5468 needsinfo Can´t play any mode CRMaAu
#5712 fixed Capture points not initialised properly. Silier Freagarach
#3329 fixed Capturing - Units will attack if capture order is issued on a mirage / structure in fog of war Itms elexis
#4880 wontfix Capturing Buildings & Enemie's dirty little game winning secret exposed :) Brad Marek
#5584 fixed Capturing or repairing bolt shooter or catapult stops when the unit switches states wraitii Minohaka
#2630 fixed Carpet textures "flicker" and get hidden by ground texture Pureon fabio
#4886 invalid Carthage alfred@…
#981 fixed Carthage StartEntities - no merceneries Kephra Nurmi
#2106 fixed Carthagian names don't comply with the design document. michael sanderd17
#2107 fixed Carthagian technology not researchable. sanderd17 sanderd17
#2318 fixed Carthagian towers are constructed with the garrison flag up sanderd17 leper
#4542 fixed Carthaginian CC has a wall without texture Itms
#1685 wontfix Carthaginian mill specfic name fix Aviv
#932 fixed Cast shadow onto water surface. wraitii Amish Coelho
#6026 fixed Catafalque Bonuses not translated Langbart
#4518 fixed Catafalque and Auras/Bonuses for each Civ elexis
#6708 fixed Catapults fire infinitely marder Langbart
#5175 duplicate Catapults sometimes refuse to cancel unpacking causative
#6252 fixed Catapults unpack when they are not on range tuxayo
#98 invalid Cavalry Animations Jason Jason
#4511 fixed Cavalry promotion animations missing elexis
#828 fixed Celt-Iberia scenario double units control michael Martin Nissen
#970 invalid Celtic War Dogs (Coun) Carry food ? Aritra Chakraborty
#2586 fixed Champions from barracks and fortress are not treated the same by the double-click Michael D. Hafer serveurix
#2197 wontfix Change Trac encoding to UTF-8 Adrián Chaves
#820 fixed Change default map to Death Canyon Kieran P
#5716 fixed Change description in "game manual" Tschifi_Rouling
#3112 fixed Change maximum map height sanderd17 sanderd17
#3227 fixed Change perspective not working when starting the game as an observer elexis
#1735 fixed Change player assignment of multiple simultaneously selected objects Erik Johansson
#816 fixed Change release name to Edetani Kieran P
#2768 fixed Changing AI sets color text from players to green scythetwirler Niek
#6274 duplicate Changing GUI Scale renders GUI Font blury boqsc
#3365 fixed Changing diplomacy resets unit armor bonus elexis
#2561 duplicate Changing post processing setting during game doesn't work correctly Niek
#4613 fixed Chart dropdowns contains wrongs values (colored types from common table) Adrián Chaves Vladislav Belov
#5607 duplicate Chat activation when playing Bodale
#216 fixed Chat doesn't work in multiplayer brian Jan Wassenberg
#1294 needsinfo Chat is inconveniently placed and hard to read. Aleksey
#3421 fixed Chatting while waiting for other players to connect elexis
#6408 fixed Cheat code behaviour change for technology research time Freagarach Langbart
#6346 fixed Check compatibility with macOS 12 Langbart Langbart
#1340 duplicate Check if enough resources available before allowing building placement rdxi
#424 fixed Check threading compilation on OS X Philip Taylor
#606 fixed Checked 0ad sourcecode with cppcheck Mr. X
#5966 fixed Cheering problems Silier wraitii
#611 fixed ChooseCacheSize picks crazy numbers Jan Wassenberg Philip Taylor
#95 fixed Cinematics editor andrew Philip Taylor
#656 fixed Circular maps problems fabio
#5275 worksforme Citizen Soldier: Targetting resources instead of enemies owl
#1286 wontfix Citizen soldiers start to work after they will construct a building Morvin
#3249 worksforme Citizen units cannot hunt animals kanetaka
#1741 fixed Citizen-soldiers don't visibly shuttle resources when queue-ordered to drop resources leper michael
#272 fixed Citizens should auto-gather from Fields after finishing construction. sidharth Zervox
#2104 duplicate Citizens stuck when farming Itms
#1830 wontfix Civ Center bottleneck? InvalidAddress
#3043 fixed Civ placement in unknown_nomad random maps is broken mimo mimo
#5717 invalid Civic Center of Persians is named different Tschifi_Rouling
#1051 invalid Civic centres can be built in Fog-of-war Erik Johansson
#1447 fixed Clarify building requirements for City Phase upgrade michael ilya_chch
#1356 fixed Clarify tech pairs in the UI leper historic_bruno
#6081 fixed Clean Garrison-related code. Freagarach
#2524 fixed Clean obsolete / broken art files enrique historic_bruno
#1096 fixed Clean out DB Jan Middelkoop Brian Stempin
#1097 fixed Clean out the web server's file system Jan Middelkoop Brian Stempin
#402 fixed Clean up GUItypes.h Lars Kemmann Philip Taylor
#2102 fixed Clean up build restrictions categories. sanderd17 sanderd17
#100 fixed Clean up ogghack Andrew Jan Wassenberg
#489 fixed Clean up unix-build tarball Philip Taylor
#4813 fixed Cleanup ambiguous confusing rmgen2 globals elexis elexis
#5935 fixed Clicking "Manual" results in errors Vladislav Belov Langbart
#3199 fixed Clicking "not ready" just before the host starts the game causes a network fsm error elexis
#2182 fixed Clicking faction icon in-game should bring up "civilization info" window from "match setup" set to player's civilization Jack
#3642 duplicate Client crash exiting while rejoining elexis
#5092 fixed ClumpPlacer seems to use incorrect formula to determine if placement failed for a given failFraction allowed. Stan Inari
#5580 fixed Coastal wave foam glitch/bug. Not following the shore. wraitii nani
#242 fixed Collada prop point "root" cannot hand more than one prop at a time. Philip Taylor Michael D. Hafer
#6237 fixed Collecting treasures has no order confirmation sound. Freagarach Freagarach
#6289 needsinfo Collection of OOS / Crash dump Muted
#203 fixed Combat Crash Michael D. Hafer
#6365 duplicate Combat Demo (Huge) missing party Langbart
#4014 fixed Combine victory conditions bb elexis
#5863 fixed Command group camera move does not work if one of the units in the group are garrisoned Freagarach Alistair_Findlay
#2084 fixed Command panel buttons overlap when entity can (un)pack and train entities Doménique
#5044 fixed Command-line replay complains about mods Imarok elexis
#4669 fixed Communicate field diminishing returns to the player Happy Concepts Imarok
#5152 fixed Compilation error when compiling a23-rc2 s0600204 ns
#5898 fixed Compilation errors with PCH disabled wraitii Arfrever Frehtes Taifersar Arahesis
#2544 worksforme Compilation without precompiled header files fails. Radagast
#5176 duplicate Compile fails on preprocessor. stdlib.h is not found. Parabola GNU/Linux. Andreas Nilsson
#269 fixed Compile warnings: printf formats, unsigned/signed comparisons, etc Simon Brenner
#645 fixed Complete Garrisoning system functionality michael Kieran P
#19 fixed Complete Production Interface Stuart Walpole
#672 fixed Complete Resource Shuttling Functionality Philip, Michael Kieran P
#5042 fixed Complete rmgen object-oriented programming paradigm elexis
#51 duplicate Computer Player AI Stuart Walpole
#1031 fixed Config option to render cursors with OpenGL Philip Taylor Pureon
#251 fixed Config parser doesn't ignore comments Quentin Pradet Philip Taylor
#1103 fixed Configure and eval the Google Analytics plugin Geek337 Brian Stempin
#1099 fixed Configure and eval the Musopress Discography WP plugin gerbilOFdoom Brian Stempin
#1102 fixed Configure and eval the NextGEN plugin Brian Stempin Brian Stempin
#1101 fixed Configure and eval the TubePress plugin Brian Stempin Brian Stempin
#1100 fixed Configure and eval the WPBandcamp plugin gerbilOFdoom Brian Stempin
#2437 fixed Consider animated buildings alexanderW3
#2078 fixed Consider disabling frame-pointer omission in VC++ 2008 projects (breaks stack walker) ben historic_bruno
#3944 wontfix Consider not including XML files in Release Stan
#1363 invalid Consider removing unused files from public.zip fabio
#832 fixed Consistent Assertion Failures with sound enabled when loading maps in a certain order Jan Wassenberg Kieran P
#833 fixed Consistent Assertion Failures with sound enabled when loading maps with large battles Jan Wassenberg brian
#4814 fixed Consistently exclude invalid mapborder tiles from rmgen elexis elexis
#4873 needsinfo Constant crashes at the beginning of games thedoc1
#241 fixed Construct a list of everyone who has written code for the game Philip Taylor Philip Taylor
#3090 fixed Constructing buildings with a territory influence near an allies territory causes building decay rogue-spectre
#396 invalid Construction - Ore OPEN Matt Sherman
#5113 fixed Construction finished with too few HP elexis
#589 duplicate Construction on top of units moves units Kieran P
#795 duplicate Construction queue frapell
#1581 fixed Construction visual enhancement: Scaffolds during construction historic_bruno michael
#5776 fixed Context mismatch in CGame::ReallyStartGame()? Itms Bellaz
#502 fixed Convert all entity template data to new format Philip Taylor
#662 fixed Cope with corrupted cache Philip Taylor
#3145 fixed Copy & Paste need to paste two times to get correct contents elexis
#2363 duplicate Core dump when loading old save game Vincent Cheng
#3929 invalid Core hopping, locked at 35 MB Memory Heidi Hoe
#2979 duplicate Corinthian Isthmus (4) map hasn't got any entities Alex
#177 fixed Corpses disappear after the death animation is played Matei
#6689 fixed Corral garrison flag missing wowgetoffyourcellphone Langbart
#6324 fixed Corrupt dds file metal_desert_small_a.dds Stan Ralph Sennhauser
#3126 invalid Cosmetic enhancement to animation of idle elephant feeding dg1727
#4818 duplicate Cost of cav does not decrease after coraling animals when playing as Persians. gentz
#1480 duplicate Costruction of Buildings Peter
#3716 duplicate Could not screenshot. gameboy
#320 fixed Crackling Fire Sam Assoum Matt Sherman
#3779 duplicate Crash Xekey
#3780 duplicate Crash Xekey
#4162 duplicate Crash DigitalLife
#5228 needsinfo Crash Elise
#5805 duplicate Crash Gabryel
#5806 duplicate Crash Gabryel
#2146 fixed Crash (assertion) after sleep mode AntonBazhal
#3650 duplicate Crash - Access violation reading 0x00000004 elexis
#4154 fixed Crash - All runtimes must be destroyed before calling JS_ShutDown leper elexis
#3425 fixed Crash - Serialize OutOfBounds Itms elexis
#1018 duplicate Crash / Error Andrew
#4489 needsinfo Crash During Load Screen Squirrly577
#5332 needsinfo Crash Error Jonither Delgado
#3423 duplicate Crash after 30 seconds of lag elexis
#4176 needsinfo Crash al iniciar partida. Crash starting the match fiction90
#6438 duplicate Crash at start AlbertTheFox
#4786 fixed Crash at start in snd_detect() Itms Jan
#6550 fixed Crash atlas in relation to Terrain.cpp CalcPosition trompetin17 Langbart
#4456 fixed Crash before match starts Dimi
#4778 needsinfo Crash before match starts. Cole
#4694 needsinfo Crash by pyrogenesis.exe error Fabian Schwan
#1575 fixed Crash detecting graphics card on Windows 7 netbook ben david
#5700 duplicate Crash dump. nani
#5192 invalid Crash during compilation of Alpha 23 Dschorim
#964 fixed Crash during mission startup on Sis integrated card AlexanderR
#3784 invalid Crash during replay Danny
#4865 needsinfo Crash during the game BrunoSJP
#4734 needsinfo Crash if GLSL is enabled kf30
#2042 fixed Crash if hotloading main menu while splash screen shown michael
#1842 fixed Crash in CBinarySerializerScriptImpl (multiplayer match) Dan Newman
#1758 fixed Crash in CBufferItem destructor when closing game after OpenAL errors stwf historic_bruno
#1434 worksforme Crash in CPatchRData::RenderStreams when starting game (Intel / WinXP) xert
#2108 worksforme Crash in CProfileManager::Start historic_bruno
#2183 fixed Crash in CSoundManager::ClearPlayListItems ben Jose Carlos
#2345 fixed Crash in CSoundManager::ClearPlayListItems() Line 489, after AlcInit failed ben historic_bruno
#1660 fixed Crash in CStreamItem::IdleTask() after resigning a match stwf Vaikash
#6479 duplicate Crash in Campaign after collecting Treasures JustConfused
#1035 fixed Crash in JS_free when starting random map fabio
#2408 fixed Crash in MSVC debug build when GUI page closes Yves historic_bruno
#3945 duplicate Crash in Multiplayergame Markus Raab
#2985 fixed Crash in SMBIOS::InitStructures ben Siva Machina
#6033 fixed Crash in Shader Preprocessor Vladislav Belov Asger
#3638 fixed Crash in ShaderProgram.cpp elexis
#2368 fixed Crash in TerrainOverlay sanderd17 sanderd17
#176 fixed Crash in aura code Matei Philip Taylor
#6034 fixed Crash in decal rendering since rP24870 Vladislav Belov wraitii
#5701 duplicate Crash in game lobby. Freagarach
#5190 needsinfo Crash in loading screen SoiEspecial
#6942 wontfix Crash in multiplayer game after consistently lowering FPS. Beedell, Roke, Julian Lockhart
#5635 fixed Crash in non-GLSL mode when gpuskinning is enabled Silier Stan
#255 wontfix Crash in the first minutes of MP game Sn0opy
#1196 worksforme Crash in wsdl.cpp:438 (SDL_SetVideoMode) B. Guns
#5019 duplicate Crash on ALT+TAB - Intel HD 5500 + some info Efthymis Maznis
#2138 fixed Crash on DELL XPSl521X ben GeoAvila
#6059 invalid Crash on Intel GPU with GLSL Jj
#1495 fixed Crash on Linux setting a sequence of rally points vts vts
#6268 fixed Crash on MacOs related to rendering seb
#4861 duplicate Crash on Map Load Josh
#1704 fixed Crash on OS X in CSoundGroup::UploadPropertiesAndPlay stwf Justin O'Brien
#4789 fixed Crash on Slackware 14.2 Imarok Itms
#754 fixed Crash on Start Speedy1505
#4625 needsinfo Crash on Starting Any Match in 0AD fastgolddragon
#6270 fixed Crash on Vulkan detection on some AMD drivers Vladislav Belov Lúcio Meira David
#6206 fixed Crash on Windows with Hotkeys and selecting units Asger
#152 fixed Crash on exit when researching Jan Wassenberg Nicolai Hähnle
#920 fixed Crash on exit: Handle tag mismatch (stale reference?) historic_bruno
#2771 duplicate Crash on first build and run dbolton
#915 fixed Crash on game exit Roland Häder
#253 worksforme Crash on loading CSimulation Jan Wassenberg Jan Chrastina
#716 duplicate Crash on map "Miletus" (probably error in AI) passerby
#4157 needsinfo Crash on map load Shadow Studios
#4115 duplicate Crash on maps I've previously saved the game on PhantomSeito
#5667 needsinfo Crash on new videocards blade1989
#3378 fixed Crash on rejoin (percentage of map controlled) Itms elexis
#904 duplicate Crash on script hotloading vts
#2272 fixed Crash on start OSX 10.9: com.apple.CoreGraphics interpolate_table Francis
#270 fixed Crash rendering water shaders when GL_ARB_shader_objects not supported Aviv
#900 worksforme Crash running two instances of the game at once historic_bruno
#1092 fixed Crash saving games in debug-mode: Compartment mismatch Yves Yves
#4361 needsinfo Crash switching windows with Alt+Tab with dual monitor frapstar
#5448 needsinfo Crash the game when playing, happened quite usually CrashingReport
#1618 fixed Crash towards end of game stwf Brian Stempin
#860 fixed Crash upon exiting the game Magne Djupvik
#5063 duplicate Crash upon gamestart at CPostprocManager::ApplyBlurDownscale2x RuthlessMike
#5281 duplicate Crash when create or join a multiplayer game on macOS High Sierra 10.13.3 Kevin
#2935 fixed Crash when deleting the last saved game mimo mimo
#5688 duplicate Crash when i try to create multiplayer account leandrovegasb
#3554 duplicate Crash when joining a game with a map that was not found locally elexis
#6442 fixed Crash when joining local game on Hostname Silier Asger
#4938 needsinfo Crash when launching the game Chris
#235 worksforme Crash when loading a different map Anton Galitch
#4538 fixed Crash when loading a saved game which was saved when under gaia perspective mimo mimo
#285 fixed Crash when loading single player game stefano
#578 duplicate Crash when moving large masses of soldiers sireus
#5474 needsinfo Crash when opening game under Kaspersky Internet Security kibi1@…
#6065 needsinfo Crash when opening lobby from session (in-game). nani
#506 fixed Crash when selecting host game then cancel then join game Philip Taylor
#5421 needsinfo Crash when start to play Aderion
#449 fixed Crash when starting a new game Erik Johansson
#6768 fixed Crash when there are to many entities Vladislav Belov David Preston
#1621 invalid Crash when trying to restore the application from taskbar necris
#3021 fixed Crash when writing non-ascii character on linux philip mimo
#4063 duplicate Crash while saving the game Valeron
#4919 invalid Crash while starting 0 A.D on Win10 - device unhandled exception (Access violation reading 0x0000001C) domien
#6393 fixed Crash with Intel I9-12900k Basti
#2429 wontfix Crash with OpenAL on OSX 10.6.8 x86 Craig
#2753 fixed Crash with wsdl when loading a mod with the selector Itms
#5715 needsinfo Crash, when loading multiplayer game Tschifi_Rouling
#4663 needsinfo Crash. pyrogenesis.exe stopped working Ignas Stanevičius
#226 worksforme Crash: Game Crashes when deleting a structure that is being built. Michael D. Hafer
#5224 needsinfo Crash: Game starts with low resolution and can't change it Thiago Dutra Lima
#1813 fixed Crash: infinite recursion in debug stack dump (Win 7/64) ben historic_bruno
#4590 needsinfo Crashes after trying to start game Tman
#4591 duplicate Crashes before menu screen Sam Fraser
#6391 fixed Crashes during game save. Cannot serialize NaN values Freagarach nwtour
#5271 duplicate Crashes for map Djebel Barkal Chris
#6489 fixed Crashes on Start up Plaguedocd
#6761 duplicate Crashing when opened Justin
#5482 needsinfo Crashlog arthurramses
#5129 fixed Create a CPP Interface for cmp Attack Stan Stan
#4753 wontfix Create a clone of the art_source repository on Github xan2622
#6421 fixed Create a cmpRequirements. Freagarach Freagarach
#5256 invalid Create accownt for multiplayer Pandosky
#1093 fixed Create multiple instances of WP Brian Stempin Brian Stempin
#1250 fixed Create regular backups of the website development work Brian Stempin Brian Stempin
#648 fixed Created files shouldn't have the execute bit set fabio
#6019 fixed Creating lots of units, unknown error wraitii Langbart
#2696 duplicate Cursor Icon Stuck Jia Henry
#6168 fixed Cursor changes icon far away from dead elephant wraitii Langbart
#3279 needsinfo Cursor has wrong hotspot (Alpha 18) mifritscher
#1344 invalid Cursor is flashing when 0ad is running roijac
#508 fixed Cursor should be restricted to the game window when fullscreen on Win32 Jay Weisskopf Philip Taylor
#2995 fixed Cursor should go at the end of the text when tabulate a player name Moul
#5762 invalid DELENDA EST : tableau des ressources vide en fin de partie 28 %
#2285 fixed Damage helper holds simulation aware data in static function Josh sanderd17
#1304 invalid Damage in the absence of the main building. Dmitry
#3755 invalid Damage to walls and buildings Davide
#5630 duplicate Danubis sometimes fails to generate. Freagarach
#4622 fixed Danubius attackers should ignore units on the other side of the map elexis elexis
#6484 fixed Data counter clashes with tech icon in top right corner phosit Langbart
#5673 duplicate Datacrash while starting Silberschmied3 Silberschmied3
#5674 duplicate Datacrash while starting Silberschmied3
#5052 fixed Date / time is not displayed correctly on load / save dialog with Hungarian local / language ztamas
#2201 wontfix Day and night cycle Josef Kufner
#2892 duplicate Dead Bear Animation Faoppawn
#6152 duplicate Dead hunt should be in FOW yelihor871
#427 fixed Deadlock in Atlas Philip Taylor Philip Taylor
#397 invalid Death - Multiple OPEN Matt Sherman
#120 fixed Death bug andrew
#6057 fixed Debian 10 install instructions incorrect Andy Alt
#2677 fixed Debug Helper Crash ben scythetwirler
#3609 fixed Debug Symbols for Nvidia Texture Tools. ben Stan
#164 fixed Debug messages show incorrect "OS error" Jan Wassenberg Philip Taylor
#2176 invalid DebuggingServer not giving proper response when queried for any of the value trees. RefinedCode
#6695 fixed Decal Alpha Rendering Badly wowgetoffyourcellphone
#2855 fixed Decide on ptol and sele military colonies attack scythetwirler mimo
#2475 fixed Decide on using new ES6 keyed collections (e.g. Map, Set) Yves Yves
#2205 fixed Decide upon setting rally points in mixed selections (units and buildings) leper
#178 fixed Decouple entity simulation and actor animation Philip Taylor
#821 fixed Decrease intensity of building construction particles michael Kieran P
#6523 duplicate Deep Freeze interface on the "Download Mods" button Langbart
#4257 fixed DeepFreeze JS variables that are data sources elexis elexis
#5338 fixed Deer walk speed way too slow elexis
#180 fixed Default DepthTextureBits is very slow on GF4 Philip Taylor
#1895 duplicate Default installation directory should be Program Files on Windows dbolton
#1578 fixed Default map dropdown broken ben historic_bruno
#6221 wontfix Default shadow cutoff distance too low Salesome
#4382 fixed Defeat reason elexis elexis
#1787 fixed Defeated players can still tribute. alpha123
#4013 fixed Defeating players twice elexis elexis
#2620 fixed Define "Advanced" and "Elite" bonuses as technologies sanderd17 sanderd17
#689 duplicate Delay disappearance of loading screen in single player Kieran P
#1911 fixed Delayed damage Mate-86 Pureon
#6473 invalid Delenda errors on Atlas Valleys (8) kete
#4973 fixed Delete BaseHeight and BaseTerrain, cleanup rmgen Init elexis elexis
#3985 fixed Delete miraged construction sites elexis
#4958 fixed Delete mysterious lSize lake area factor elexis elexis
#4166 fixed Delete unused sprites and styles elexis
#937 fixed Delete/Kill command no longer works michael
#587 worksforme Depth texture shadows break untextured rendering Philip Taylor
#3175 wontfix Deserialization failed! gameboy
#4083 duplicate Design Docs : Civ Bonuses empty Stan
#4084 duplicate Design Docs : Civ Special Techs javiergodas Stan
#349 invalid Destruction - Civil Pat Matt Sherman
#350 invalid Destruction - Generic Pat Matt Sherman
#352 fixed Destruction - Generic open Matt Sherman
#351 invalid Destruction - Military Pat Matt Sherman
#1059 wontfix Detailed documentation of default mod "public" files/filestructure gerbilOFdoom
#6467 duplicate Details: unhandled exception (Access violation reading 0x0000000C) zajdar
#6143 invalid Developer Overlay - Control all units (bug) Langbart
#2569 fixed Developer Overlay should not have a global, persistent config setting Josh scythetwirler
#5551 invalid Developer overlay triggered by Alt+Shift+D not Alt+D Krinkle
#2837 fixed Dialog Button placement should be consistent. ben scythetwirler
#5267 invalid Different font size after exit pbedouk
#5374 fixed Differentiating building structure voices from repairing it Silier Stan
#4931 fixed Difficulty setting not available when using non English locale fabio
#7 fixed Diplomacy leper Stuart Walpole
#4747 fixed Diplomacy colors temple temple
#5262 fixed Diplomacy screen doesn't show defeated players after rejoin elexis
#1764 fixed Diplomacy settings are available after resignation/defeat leper historic_bruno
#446 worksforme DirWatch doesn't like Windows symbolic links Andrew Philip Taylor
#1263 fixed Disable CUDA in bundled NVTT's CMake build script philip Philip Taylor
#879 fixed Disable FoW for AI players Philip Taylor
#671 fixed Disable compression of public.zip Philip Taylor
#614 fixed Disable developer tools in multiplayer Philip Taylor Kieran P
#3669 fixed Disable late-observer-join ingame elexis elexis
#4922 duplicate Disable map rotation hotkey in ingame chat Dunedan
#780 fixed Disable shader renderer on r300c Philip Taylor
#6660 invalid Disable unload warning for siege turret on ship wowgetoffyourcellphone Langbart
#6536 fixed Disabled icons are slightly colored for openGL ARB Vladislav Belov Langbart
#4287 fixed Disabling "shadows on water" makes water featureless wraitii elexis
#6236 fixed Disabling 'background pause' doesnt work Silier Grapjas
#4576 needsinfo Disallow construction of military buildings with female citizens Phormio
#6071 invalid Disappearing messages about players leaving/entering the lobby Langbart
#5178 invalid Disappearing women in Pyrogenesis 0.0.22 Eric S. Raymond
#4787 fixed Disconnected territory considered rooted after capturing temple elexis
#3516 duplicate Disconnected walls don't decay anymore elexis
#2818 duplicate Disconnection from own pregame lobby. alpha123
#6267 duplicate Discrepancy in the recognition of ai's json file zraktvor
#6068 wontfix Display Bug a.d44@…
#6069 duplicate Display Bug a.d44@…
#3023 wontfix Display Multiplayer Games Elapsed Time Moul
#690 fixed Display actions for units as a group, not first selected unit Kieran P
#3306 fixed Display chat scrollback again when returning from gamesetup elexis elexis
#527 fixed Display correct player names historic_bruno Philip Taylor
#644 wontfix Display idle units in the empty panels when no units are selected Kieran P
#5365 worksforme Display problem ViccFire
#4375 fixed Display which clients are still in the loading screen Imarok elexis
#6039 fixed DivByZero Crash in PickSpawnPoint wraitii Zack
#456 fixed DllLoader should handle missing files better Evans Philip Taylor
#6123 fixed Do not execute multiple keyboard hotkey events if another hotkey in released simultaneously. wraitii nani
#6300 fixed Do not include source/test_root.cpp in the source archive Stan Ludovic Rousseau
#6094 invalid Do not use let or const in global scope unless strictly necessary. nani
#4843 fixed Dock placement temple temple
#3325 wontfix Document CTextRenderer::Render Kalle Richter
#65 fixed Document GUI Engine Needs Stuart Walpole Stuart Walpole
#64 wontfix Document Latest Session GUI Stuart Walpole
#4502 fixed Document lobby config scythetwirler scythetwirler
#437 fixed Document the process of writing components Philip Taylor Philip Taylor
#429 fixed Documentation and tests for new serialization, CParamNode code Philip Taylor Philip Taylor
#3776 invalid Does wonders expand territories? rastrapies
#5442 fixed Don't add GUI object type specific functions to JSInterface_IGUIObject elexis
#1666 duplicate Don't crash when loading an incompatible saved game historic_bruno
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Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.