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Ticket Summary Owner Type Priority Milestone Component
#16 Entity Event - Ready task Nice to Have Backlog Simulation
#28 Entity Event - Pick Up task Nice to Have Backlog Core engine
#40 Weather task Nice to Have Backlog Core engine
#45 Enhance Terrain Blending task Should Have Backlog Core engine
#46 Skybox task Nice to Have Backlog Core engine
#57 [PATCH] Minimap wraitii task Should Have Work In Progress UI – In-game
#66 Write 0 A.D. War Story task Nice to Have Website / Forum Website / Forum
#72 Graphics - Billboards task Nice to Have Backlog Core engine
#78 Preloading task Nice to Have Backlog Core engine
#83 [ATLAS] UI fixes task If Time Permits Backlog Atlas editor
#84 Customisable brushes task Nice to Have Backlog Atlas editor
#85 Object placement list task Should Have Backlog Atlas editor
#87 Cliff editor task Should Have Backlog Atlas editor
#89 Advanced terrain texture editing task Nice to Have Backlog Atlas editor
#92 Advanced terrain editing task Nice to Have Backlog Atlas editor
#93 Trigger editor task Should Have Backlog Atlas editor
#94 Entity stat editing task Should Have Backlog Atlas editor
#97 Workspace editor task Should Have Backlog Atlas editor
#107 GUI - Improvements to Styles task Should Have Backlog Core engine
#108 GUI - Retrievable Sprite Properties task Should Have Backlog Core engine
#109 GUI - Various Bugs/Requests task Should Have Backlog Core engine
#110 GUI - Relational Coordinates task Should Have Backlog Core engine
#112 GUI - Expansive Controls task Should Have Backlog Core engine
#114 GUI - Style Skinning Support task Nice to Have Backlog Core engine
#116 GUI - Entity-Aligned Controls task Nice to Have Backlog Core engine
#118 [PATCH] Actor variation persistence task Should Have Backlog Core engine
#131 Building Damage / Destruction / Capture visual clue task Should Have Work In Progress Art & Animation
#161 Automatic checksumming and download of needed files task Should Have Backlog Core engine
#182 Detect incorrectly-transparent actors task Nice to Have Backlog Atlas editor
#192 Automatic Error Reporting (Client Side) task Nice to Have Backlog Core engine
#193 Automatic Error Reporting (Server Side) task Nice to Have Backlog Core engine
#204 Make XMB more efficient task Nice to Have Backlog Core engine
#244 Clean up XMB text handling task Nice to Have Backlog Core engine
#290 Set up automated symbol server for Windows debugging task Should Have Backlog Core engine
#417 Component integration testing framework task Should Have Backlog Simulation
#418 Debug serializer should handle exceptions nicely task Nice to Have Backlog Simulation
#419 Binary serializer should report more helpful script error messages task Nice to Have Backlog Simulation
#420 [PATCH] Overflow checking in CFixed task Nice to Have Backlog Simulation
#422 Atlas entity editor task Nice to Have Backlog Atlas editor
#430 Create binary serializer debugging code task Nice to Have Backlog Simulation
#433 Sort out FP rounding modes task Should Have Backlog Core engine
#445 Script component serializability tests task Nice to Have Backlog Simulation
#517 Various Atlas requests task Nice to Have Backlog Atlas editor
#529 [ATLAS] Improve player assignment behaviour task Nice to Have Backlog Atlas editor
#559 [ATLAS] brush shapes and tile/vertex styles task Should Have Backlog Atlas editor
#571 Minimap in Atlas task Nice to Have Backlog Atlas editor
#743 Improve shadows task Nice to Have Backlog Core engine
#837 0ad benchmark mode task If Time Permits Backlog Core engine
#1055 Make an option in the installation to be portable task Should Have Backlog Build & Packages
#1108 Engineer a way for WP and IPB to share login info task If Time Permits Website / Forum Website / Forum
#1110 Archive builder support for non-base mods task Should Have Backlog Core engine
#1814 [Git] [Step 2] Create update.bat to sync windows binaries task Must Have Backlog Build & Packages
#1816 [Git] [Step 3] Create .gitattributes for Git code repo task Must Have Backlog Build & Packages
#1844 Change checkrefs.pl to pick up missing projectile attach points task Should Have Backlog Non-game systems
#1967 Animal: Oryx beisa task Should Have Backlog Art & Animation
#1978 Animal: Indian Rhinoceros task Should Have Backlog Art & Animation
#1983 Animal: Chukar Partridge task Should Have Backlog Art & Animation
#1993 Animal: Gorilla (Male) task Should Have Backlog Art & Animation
#2003 Animal: Cobra task Should Have Backlog Art & Animation
#2179 Optimization of "gui sim update" needed when large groups of units are selected. task Should Have Backlog UI – In-game
#2224 Structure: Persians: Wonder: Gate of all Nations task Should Have Backlog Art & Animation
#2228 Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue task Should Have Backlog Art & Animation
#2233 Unit: Ship: Ptolemies: Juggernaut task Should Have Backlog Art & Animation
#2498 Add support for GUI testing task Nice to Have Backlog UI – Miscellaneous
#2503 Different idle/walk stances with enemies around task Nice to Have Backlog Simulation
#2736 Firing range techs should enlarge the vision range too. task Should Have Backlog Simulation
#2824 [ATLAS] Introducing a snippet system task Nice to Have Backlog Atlas editor
#2826 Refactor the state machine in input.js task Should Have Backlog UI – In-game
#2895 Add the number of rated players task Nice to Have Backlog Multiplayer lobby
#2996 [PATCH] Update Android support task Should Have Backlog Core engine
#3004 Update some bundled win32 libs task Should Have Alpha 27 Build & Packages
#3235 [PATCH] Switching between forms with tab button Patrick Wolfert task Nice to Have Backlog Core engine
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. task Should Have Backlog Simulation
#3596 Ease and publicize more how to contribute task Nice to Have Backlog UI – Miscellaneous
#3825 Start using template strings task Nice to Have Backlog Simulation
#4301 IPv6 enet support task Must Have Backlog Network
#4345 Use Windows-standard button placement task Nice to Have Backlog UI – Miscellaneous
#4347 [PATCH] change internals of EntityMap wraitii task Should Have Work In Progress Core engine
#4362 Update and cleanup OS X libraries task Should Have Alpha 27 Build & Packages
#4403 Make component classes final task Should Have Backlog Core engine
#4419 [PATCH] Improve testing tools task Should Have Backlog Build & Packages
#4434 Implement local modifications of training costs (resources and time) task Should Have Backlog Simulation
#4545 New feature: Battalions/formation. task Nice to Have Backlog Simulation
#4551 Add a wiki page with an overview of minimum versions task Must Have Backlog Build & Packages
#4724 Video playback task Nice to Have Backlog Core engine
#4761 Giving more unit hotkey task Should Have Backlog UI – In-game
#4866 Todo list for rmgen wallgen task If Time Permits Backlog Maps
#4972 Hide profile panel in lobby task Should Have Backlog Multiplayer lobby
#4976 Go back gui page task Should Have Backlog UI – Miscellaneous
#4978 Presence Dropdown In Lobby And Auto Away Settable task Should Have Backlog Multiplayer lobby
#4980 Autocomplete chat commands and help command for ingame and gamesetup task Should Have Backlog UI – Miscellaneous
#5036 glTF 2.0 support task Should Have Backlog Core engine
#5075 Deduplicate gamesetup/atlas/autostart settings task Should Have Backlog Core engine
#5502 [ATLASUI] Drop support for wxWidgets 2.8 task Should Have Backlog Build & Packages
#5802 Implement "checkref" like validation in the engine. task Nice to Have Backlog Non-game systems
#5872 Further Rendering options work task Should Have Backlog Core engine
#5874 Threading improvements task Must Have Work In Progress Core engine
#6244 Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer task Nice to Have Backlog Core engine
#6620 Remove spike and aggregate Profiler2 regions added in r18423 task Should Have Backlog Core engine
#6819 Consider using rust+cargo for some external libraries task Nice to Have Alpha 27 Build & Packages
#6881 Remove this[name] = new this[name] loops. task Nice to Have Alpha 27 UI & Simulation
#6928 Don't load maps on the main thread task Nice to Have Alpha 27 Core engine
#6929 Don't destroy a gui page in a js-callback task Should Have Alpha 27 Core engine
#29 Automatic exploring / scouting Freagarach enhancement Should Have Work In Progress Simulation
#44 Terrain special effects (particles and decals) enhancement Should Have Backlog Core engine
#48 Advanced Water Rendering enhancement Nice to Have Backlog Core engine
#185 Allow resizing of buildings/units enhancement Should Have Backlog Core engine
#304 Refactor engine (remove game-specific functionality) enhancement Nice to Have Backlog Core engine
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer enhancement If Time Permits Backlog Simulation
#629 Show the current IP address when hosting a new game. enhancement If Time Permits Backlog Non-game systems
#630 Register in the Windows (Vista+) Games Explorer enhancement If Time Permits Backlog Non-game systems
#637 blood spray enhancement Nice to Have Backlog Core engine
#657 Waypoint Flags enhancement Must Have Backlog Core engine
#664 Atlas autosave enhancement Must Have Backlog Atlas editor
#668 Maps border enhancement enhancement If Time Permits Backlog Core engine
#679 [Atlas] Delete brush enhancement Should Have Backlog Atlas editor
#698 GUI - Better support for keyboard input enhancement Nice to Have Backlog Core engine
#791 Lightweight components / reduce overhead for resources enhancement Nice to Have Backlog Simulation
#812 Add new options to game setup enhancement Nice to Have Backlog UI – Game setup
#933 Animate territory changes enhancement Nice to Have Backlog Core engine
#938 Link together Atlas projects in XCode enhancement Nice to Have Backlog Atlas editor
#940 Ships should have a turn radius and other movement enhancements enhancement Nice to Have Backlog Simulation
#943 [PATCH] [ATLAS] Colour choice buttons are ugly on OS X enhancement Nice to Have Backlog Atlas editor
#993 Cliffs enhancement Nice to Have Backlog Art & Animation
#994 Running / Charging Units enhancement Should Have Backlog Simulation
#995 [PATCH] Trampling Freagarach enhancement Should Have Work In Progress Simulation
#997 Unit Conversion / Capturing enhancement Should Have Backlog Simulation
#1003 remove 'TIMER' printing on stdout on non debug builds enhancement If Time Permits Backlog Core engine
#1017 Tree-falling animation enhancement Nice to Have Backlog Simulation
#1024 Load javascript files in subdirectories for AI's enhancement Nice to Have Backlog Core engine
#1032 Further improvements to selection boxes enhancement Nice to Have Backlog Core engine
#1039 Support Unicode combining characters enhancement Should Have Backlog Core engine
#1041 Allow entity selections with multiple keywords (aka garrison flag fix) enhancement Should Have Backlog Core engine
#1070 Running death animations enhancement If Time Permits Backlog Art & Animation
#1088 Multiplayer saved games enhancement Must Have Work In Progress Core engine
#1104 Add CMake as a build system enhancement If Time Permits Backlog Build & Packages
#1192 [PATCH] Improve animal UnitAI behavior enhancement Nice to Have Backlog Core engine
#1195 New/Improved Animation System enhancement Should Have Backlog Core engine
#1208 Trading tax for allied players enhancement Nice to Have Backlog Core engine
#1235 selection box moves when moving the camera enhancement Nice to Have Backlog UI – In-game
#1237 Add rotation attribute to variant element in Actor files enhancement Nice to Have Backlog Simulation
#1306 Civ centers and initial units are created for unassigned player slots Grapjas enhancement Should Have Backlog UI & Simulation
#1312 Add hotkeys in the construction. enhancement Should Have Backlog Simulation
#1318 New Farmland Paradigm enhancement Should Have Backlog Simulation
#1320 Implement error window on OS X enhancement Should Have Backlog Core engine
#1335 Add small distinct unit type icons to unit portraits enhancement Nice to Have Backlog Art & Animation
#1336 Add chat section to multiplayer game summary screen (similarly to multiplayer map setup) enhancement Nice to Have Backlog UI – Miscellaneous
#1396 [PATCH] Test UTF-8 handling of scripts and data enhancement Nice to Have Backlog Core engine
#1404 Add starting phase and max phase to map files and Atlas enhancement Should Have Backlog Atlas editor
#1409 Improve time warp in order not run out of memory enhancement Nice to Have Backlog Core engine
#1428 Animated textures enhancement If Time Permits Backlog Core engine
#1446 Make targets glow enhancement Nice to Have Backlog UI – In-game
#1492 [PATCH] working hotkeys for building, training, un- & garrisoning, formation & stance enhancement Nice to Have Backlog UI – In-game
#1501 Improve ship damage / destruction animation enhancement Nice to Have Backlog Art & Animation
#1514 Automatically update official 0ad Git repos after SVN commits enhancement Nice to Have Backlog Non-game systems
#1521 [PATCH] Allow proper technology queueing enhancement Nice to Have Backlog Simulation
#1532 GUI - Dropdown improvements enhancement Should Have Backlog Core engine
#1550 Improve gate animation behavior enhancement Should Have Backlog Core engine
#1598 Selecting only the same type of workers enhancement Nice to Have Backlog Core engine
#1601 Show attacking units outside LOS enhancement Should Have Backlog Simulation
#1602 Do engine- and mod version checks when connecting to direct MP games enhancement Must Have Backlog Network
#1644 Support hardware suitability check enhancement If Time Permits Backlog Core engine
#1657 [PATCH] Session GUI: Unit panel improvements enhancement Nice to Have Backlog UI – In-game
#1682 [PATCH] Minor updates to LICENSE.txt enhancement Nice to Have Backlog Build & Packages
#1684 Offer debug symbols for bundled Windows libraries enhancement Nice to Have Backlog Build & Packages
#1709 animals / fauna flee in straight lines enhancement Nice to Have Backlog Simulation
#1724 [PATCH] adding some collective behaviour of wild animals when attacked enhancement Nice to Have Backlog Simulation
#1739 Add a technology score enhancement Nice to Have Backlog Core engine
#1745 Add map preview support in Atlas enhancement Nice to Have Backlog Atlas editor
#1750 Improve stances enhancement Should Have Backlog Simulation
#1752 Improve siege order handling while packing enhancement Nice to Have Backlog Simulation
#1757 [PATCH] Script to automatically change unit stats enhancement Nice to Have Backlog Non-game systems
#1772 Make the gate's building easier enhancement Nice to Have Backlog Core engine
#1774 [PATCH] The player doesn't know the number of his own garrisoned units at first glance svott enhancement Nice to Have Backlog UI – In-game
#1776 Give a way to know which farm a farmer is working on. enhancement Nice to Have Backlog Core engine
#1777 Make siege units able to deforest and fire at a specific place. Freagarach enhancement Nice to Have Work In Progress Core engine
#1785 [PATCH] Attack type icons in tooltips enhancement Should Have Backlog UI – In-game
#1810 Improve configuration system leper enhancement Should Have Backlog Core engine
#1819 [Git] [Step 1] Update autobuild utility for git workflow enhancement Must Have Backlog Build & Packages
#1840 Manual enhancement Nice to Have Backlog Non-game systems
#1847 [PATCH] Attack Move Enhancements enhancement Should Have Backlog Core engine
#1860 [PATCH] Use a vector for iterating in the ComponentManager enhancement Should Have Backlog Simulation
#1889 Add hyperlink support to GUI engine enhancement If Time Permits Backlog Core engine
#1899 [PATCH] Cycle entities enhancement Should Have Backlog UI – In-game
#1907 [PATCH] Herding / Corralling enhancement Should Have Backlog Simulation
#1912 Continuous damage after hit detection enhancement Nice to Have Backlog Simulation
#1942 Short/Vertex Pathfinder Rewrite enhancement Must Have Backlog Simulation
#1943 [ATLAS] Improved mod support enhancement Should Have Backlog Atlas editor
#1962 Ambient emitters Stan enhancement Nice to Have Work In Progress Core engine
#1972 Enhanced Atlas search enhancement Nice to Have Backlog Atlas editor
#1973 [PATCH] Regenerative resources Stan enhancement Should Have Work In Progress Simulation
#1989 [PATCH] hotkeys to restrict selection to a certain number enhancement Nice to Have Backlog UI – Miscellaneous
#2001 Melee units with big maximum range can attack through walls enhancement Must Have Backlog Simulation
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI enhancement Should Have Backlog Simulation
#2014 Support for non-latin languages enhancement Should Have Backlog Internationalization & Localization
#2031 Change the terrain alignment when a unit is dead enhancement Nice to Have Work In Progress Simulation
#2038 [PATCH] Let units from siege tower ungarrison over walls enhancement Should Have Backlog Core engine
#2039 Implement caching of terrain normals enhancement Should Have Backlog Core engine
#2087 [PATCH] Scroll through loading screen tips enhancement Nice to Have Backlog UI – Miscellaneous
#2091 Health should/could influence speed enhancement Nice to Have Backlog Simulation
#2103 [ATLAS] Entity brush enhancement Should Have Backlog Atlas editor
#2109 [PATCH] Optimisation of Fixed Point Trigonometic Approximations Thanduel enhancement Should Have Backlog Core engine
#2128 [PATCH] Let structures deploy units without any cost directly after being built enhancement If Time Permits Backlog Simulation
#2147 Consider serializing terrain data for random maps and serialization test mode enhancement Nice to Have Backlog Core engine
#2155 Click feedback - action confirmation enhancement Should Have Backlog UI – In-game
#2159 [PATCH] Invalid commands should be ignored enhancement Nice to Have Backlog Simulation
#2162 Group health enhancement Should Have Backlog UI – In-game
#2264 [PATCH] Implement terrain flattening enhancement Nice to Have Backlog Simulation
#2273 [PATCH] taunts 1 to 20, implemented prototype enhancement Nice to Have Backlog UI – In-game
#2278 In the game: Menu > Load (game) missing enhancement Should Have Backlog Core engine
#2280 House animations enhancement Nice to Have Backlog Core engine
#2301 Parse Scenario/Skirmish Map Sizes. enhancement If Time Permits Backlog UI – Game setup
#2303 Update tutorials and increase their visibility enhancement Must Have Backlog Maps
#2313 Notify User of UPnP Failure enhancement Nice to Have Backlog UI – Game setup
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby enhancement Nice to Have Backlog Simulation
#2344 Improved AI personalities based on historical characters enhancement Should Have Backlog AI
#2349 [PATCH] Add support for Hi-DPI displays wraitii enhancement Nice to Have Work In Progress Core engine
#2357 [PATCH] Notify user when workers are out-of-work Josh enhancement Should Have Backlog UI – In-game
#2411 Support underlined text enhancement Nice to Have Backlog Core engine
#2431 [PATCH] Calculate visible patches only when frustum changes enhancement Should Have Backlog Core engine
#2448 Display gameplay statistics from the lobby on a website enhancement If Time Permits Backlog Multiplayer lobby
#2449 Store more lobby user statistics into the database. enhancement If Time Permits Backlog Multiplayer lobby
#2459 Add a cooperative mode enhancement Nice to Have Backlog Simulation
#2461 [PATCH] Ship Sinking Refinement enhancement Nice to Have Backlog Simulation
#2489 Lobby subject should be translated. enhancement Must Have Backlog Multiplayer lobby
#2512 Voting system enhancement Should Have Backlog UI – In-game
#2516 Expand Rating System enhancement Nice to Have Backlog Multiplayer lobby
#2518 Pasting with middle mouse button enhancement Nice to Have Backlog Core engine
#2550 Better (granular) AI difficulties enhancement Nice to Have Backlog AI
#2564 Territory influence preview for buildings enhancement Nice to Have Backlog UI – In-game
#2577 [PATCH] Turrets and/or sub-units Freagarach enhancement Nice to Have Work In Progress Simulation
#2593 GUI - Slider control enhancement Should Have Backlog Core engine
#2597 Need to display invaild command line option messages enhancement Nice to Have Backlog Core engine
#2602 Bend formation when traveling enhancement Should Have Backlog Core engine
#2611 64 bit Windows build enhancement Must Have Alpha 27 Core engine
#2632 When player resigns, the entities belonging to the player should be deleted enhancement Nice to Have Backlog Simulation
#2646 [ATLAS] Vertex Color In Atlas enhancement If Time Permits Backlog Atlas editor
#2649 Atlas internationalization enhancement Should Have Backlog Atlas editor
#2651 [ATLAS] Make walls constructable like ingame (reuse code?). enhancement Should Have Backlog Atlas editor
#2657 Add key shortcut to toggle between top view and previous camera perspective. enhancement Nice to Have Backlog Atlas editor
#2660 Use obstruction/footprint size for minimap enhancement Nice to Have Backlog UI – In-game
#2680 Ambient Occlusion on animated meshes. enhancement Nice to Have Backlog Core engine
#2687 Simulation templates: Allow XPath to reference another XML node's value. enhancement If Time Permits Backlog Simulation
#2702 [PATCH] Improve GUI right-click action selection behavior enhancement Should Have Backlog UI – In-game
#2710 Improve foundation placing enhancement Should Have Backlog Simulation
#2788 Starcraft-like reveal when all civic centers destroyed enhancement Should Have Backlog Core engine
#2829 [Atlas] Create a tool for removing entities outside the borders of a map enhancement If Time Permits Backlog Atlas editor
#2843 Split East Asian locale mod for memory saving enhancement Should Have Backlog Internationalization & Localization
#2887 Show workers and war units counts enhancement Should Have Backlog UI – In-game
#2947 Improve workers gathering resource transition enhancement Nice to Have Backlog Core engine
#2949 Minimum Range for Melee Units enhancement Should Have Backlog Core engine
#2950 [PATCH] Extend / Improve Trigger functionality enhancement Must Have Backlog Simulation
#2975 [PATCH] [ATLAS] Defer loading of trigger scripts trompetin17 enhancement Should Have Backlog Atlas editor
#2991 Allow control of automated attack priority enhancement Nice to Have Backlog Core engine
#3002 Petra should use ships for naval warfare, not only for transport. enhancement Nice to Have Backlog AI
#3003 Petra should be made aware of "dangerous" area. enhancement Nice to Have Backlog AI
#3008 Atlas should handle garrisoned units enhancement Nice to Have Backlog Atlas editor
#3013 Gamesetup - Improve match setup support for special (trigger) map enhancement Should Have Backlog UI – Game setup
#3038 Add scrollbars to non-list GUI objects enhancement Should Have Backlog Core engine
#3041 Refactor Main Menu enhancement Nice to Have Backlog UI – Miscellaneous
#3057 Follow command- different to escort enhancement Nice to Have Backlog Simulation
#3066 [ATLAS] Add option to skip map close confirmation enhancement Nice to Have Backlog Atlas editor
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering enhancement Should Have Backlog Core engine
#3092 Search function for resources enhancement If Time Permits Backlog Simulation
#3096 Improve Atlas heightmap support enhancement If Time Permits Backlog Atlas editor
#3104 Don't distungish between animal types during hunting enhancement Nice to Have Backlog Simulation
#3105 Allow choice of predefined range for pursuing animals during hunting enhancement Nice to Have Backlog Simulation
#3115 Allow to set rally points for allied buildings enhancement Must Have Backlog UI – In-game
#3125 [PATCH] Confirmation dialog for destroying buildings/units should be more informative enhancement Nice to Have Backlog UI – In-game
#3127 Improve main-view indications of sound-effect events & offscreen action enhancement If Time Permits Backlog UI – In-game
#3130 Improve the correlation between the Civilizations dialog & player setup enhancement Nice to Have Backlog UI – Game setup
#3160 Open second window with bug report draft with version filled in when pressing "Report bug" button in the main menu enhancement Nice to Have Backlog Non-game systems
#3169 Improve the command line options support for replays enhancement If Time Permits Backlog Core engine
#3177 [PATCH] Implement camouflaging marder enhancement Should Have Work In Progress Simulation
#3210 [PATCH] Change unit stance without waiting another turn enhancement Nice to Have Backlog UI – In-game
#3214 Allow to send the same message to multiple entities Freagarach enhancement Should Have Work In Progress Core engine
#3261 Rewinding replays enhancement Nice to Have Backlog Core engine
#3290 Enable the JPS cache enhancement Nice to Have Backlog Core engine
#3314 Improve visibility of start position on multiplayer mode enhancement If Time Permits Backlog UI – Game setup
#3362 Memory Pool and Bucket Allocator Thanduel enhancement Should Have Backlog Core engine
#3373 Reduce latency by using multiple ENet channels enhancement If Time Permits Backlog Network
#3380 Command to hide chat enhancement Nice to Have Backlog UI – In-game
#3409 [PATCH] Highlight playernames in gamesetup and session chat enhancement Nice to Have Backlog UI – Miscellaneous
#3412 [PATCH] Fix templates of non-garrisonable units enhancement Nice to Have Backlog Simulation
#3414 New Atlas UI trompetin17 enhancement Should Have Backlog Atlas editor
#3438 Split Autostart function into smaller pieces enhancement Nice to Have Work In Progress Core engine
#3442 Prioritize some units when moving to a target enhancement Should Have Backlog Simulation
#3456 Quicker fast forward by not rendering frames in replays enhancement Nice to Have Backlog Core engine
#3494 [PATCH] Display an OOS error message on each failed rejoin enhancement Nice to Have Backlog Network
#3556 [PATCH] Dedicated server enhancement Nice to Have Backlog Network
#3560 Additional loading screen tips enhancement Nice to Have Work In Progress UI – Miscellaneous
#3592 Allow to set multiple build restrictions enhancement Should Have Backlog Simulation
#3616 Background Pause option should be able to be changed on the fly enhancement Nice to Have Backlog Core engine
#3619 [PATCH] Original soundtrack metadata enhancement Nice to Have Backlog Music & Sound FX
#3663 Implement UI for display selection enhancement Should Have Backlog Core engine
#3670 [PATCH] Add "Unlocks X.", "Requires Y." to tech tooltips automatically. enhancement Nice to Have Work In Progress UI – In-game
#3685 [PATCH] Improvements to obstructions enhancement Should Have Backlog Core engine
#3687 Advanced lobby moderation tools enhancement Should Have Backlog Multiplayer lobby
#3695 team border styles enhancement Nice to Have Backlog UI – In-game
#3718 [PATCH] Main menu hotkeys enhancement Nice to Have Backlog UI – Miscellaneous
#3724 [PATCH] Add hotkey to hide territory borders (for promotional screenshots) enhancement Nice to Have Backlog UI – In-game
#3730 [PATCH] Show rallypoints to observers enhancement Nice to Have Backlog UI – In-game
#3739 [PATCH] Lobby - late-observer-join flag enhancement Should Have Backlog Multiplayer lobby
#3752 Improve multiplayer game responsiveness wraitii enhancement Should Have Backlog Network
#3754 Sticky menu for Play0AD.com enhancement Nice to Have Website / Forum Website / Forum
#3778 [PATCH] animal stats counter-intuitive enhancement Nice to Have Backlog Simulation
#3787 Network window enhancement Should Have Work In Progress Network
#3802 Complete credits with licencing enhancement Should Have Backlog Non-game systems
#3806 [PATCH] Gamesetup - Optionally allow players to setup the game Imarok enhancement Should Have Backlog UI – Game setup
#3807 Gamesetup - balance teams using lobby ratings enhancement Nice to Have Backlog UI – Game setup
#3809 Explore initial CC locations of allies enhancement Nice to Have Backlog Simulation
#3815 [PATCH] CORDIC algorithm for fast (approximate) computation of length enhancement Should Have Backlog Core engine
#3819 poor contrast in messages/ UI Text enhancement Nice to Have Backlog UI – In-game
#3834 [PATCH]Find a way to shrink or split OOS logs enhancement Should Have Backlog Core engine
#3851 Confusing initial metal/stone mine placement on Stronghold enhancement Nice to Have Backlog Maps
#3865 [PATCH] Properly handle XMPP private messages enhancement Should Have Backlog Multiplayer lobby
#3872 Trade road enhancement Should Have Backlog Simulation
#3890 Multiplayer performance warnings echotangoecho enhancement Should Have Backlog Network
#3895 Give more control to map makers wrt the passability of terrain enhancement Should Have Backlog Simulation
#3897 [PATCH] In gamesetup: Use a hotkey to start the game or get ready enhancement If Time Permits Backlog UI – Game setup
#3914 Automated production for Corrals enhancement Nice to Have Backlog UI – In-game
#3919 improve animal AI enhancement Should Have Backlog Simulation
#3923 Client-side detection of serverside command-injection enhancement If Time Permits Backlog Network
#3946 Xinerama 0ad across both screens enhancement If Time Permits Backlog Core engine
#3961 Replay filter - number of teams, locked teams enhancement Nice to Have Backlog UI – Miscellaneous
#3963 Rejoined clients should be able to download the full replay from the host enhancement Should Have Backlog Network
#3971 Hidden civs - start the game with enemies not knowing the chosen civilizations enhancement Nice to Have Backlog UI – Game setup
#3974 Loyalty aura for all buildings enhancement Nice to Have Backlog Simulation
#3997 Terrain bonuses enhancement If Time Permits Backlog Simulation
#4004 Increase playerlimit enhancement Nice to Have Backlog Core engine
#4009 Slim pause GUI enhancement Nice to Have Backlog UI – In-game
#4028 Replace the elevation bonus for units with something less resource intensive. enhancement Should Have Backlog Simulation
#4029 Instant replay - switching betwen replay and live mode enhancement Nice to Have Backlog Core engine
#4034 Expose engine constants to random map libraries enhancement Should Have Backlog Maps
#4037 Gamesetup - number of players filter for scenario / skirmish maps enhancement Nice to Have Backlog UI – Game setup
#4045 [PATCH] CmpRangeManager optimisation enhancement Nice to Have Backlog Core engine
#4050 Build back own buildings to gather resources enhancement Nice to Have Backlog Simulation
#4055 [PATCH] Make l10n for manual more translation-proof enhancement Should Have Work In Progress Internationalization & Localization
#4057 doxygen and JSdoc documentation enhancement If Time Permits Backlog Website / Forum
#4066 In some cases AddEntity tries to use already occupied Entity IDs enhancement If Time Permits Backlog Maps
#4075 Capture the Sheep mode enhancement Nice to Have Backlog Simulation
#4076 [PATCH] Improve moddability of templates enhancement Should Have Backlog Simulation
#4077 Ingame gathering speed tooltip enhancement Nice to Have Backlog UI – In-game
#4117 [PATCH] Carthaginian fleet should be actually stronger enhancement Nice to Have Work In Progress Simulation
#4119 Delete cache button enhancement Nice to Have Backlog Core engine
#4130 Attack bonus / counters tooltips enhancement Nice to Have Backlog UI – In-game
#4135 Elephants running amok enhancement Should Have Backlog Simulation
#4138 [PATCH] Visibility tests enhancement Nice to Have Backlog Simulation
#4144 Automatic pausing if a player disconnects enhancement If Time Permits Backlog Network
#4159 Lobby buddy list enhancement Nice to Have Backlog Multiplayer lobby
#4164 Live transparent summary screen enhancement Nice to Have Backlog UI – In-game
#4177 Add a silent switch to the Windows installer enhancement If Time Permits Backlog Build & Packages
#4188 Observermode window / overlay enhancement Should Have Backlog UI – In-game
#4198 View the map after disconnect enhancement Should Have Backlog UI – In-game
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp enhancement Nice to Have Backlog Simulation
#4202 Save simulation hash in singleplayer games to validate replays enhancement Should Have Backlog Core engine
#4203 Implement PubSub (XEP-0060) for GameList, and BoardList enhancement Must Have Backlog Multiplayer lobby
#4223 Idle player notification enhancement Should Have Backlog UI – In-game
#4249 Custom replay date/time filter enhancement Nice to Have Backlog UI – Miscellaneous
#4253 [PATCH] Patrol modifier hotkey or option enhancement Nice to Have Backlog UI – In-game
#4258 New cursor for mixed attack and capture order enhancement Nice to Have Backlog UI – In-game
#4259 Territory influence tooltips Krinkle enhancement Nice to Have Backlog UI – In-game
#4284 [PATCH] Add a restart to main menu enhancement Nice to Have Work In Progress UI – Miscellaneous
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI enhancement Should Have Backlog Simulation
#4306 Improve wall - impassable terrain construction enhancement Nice to Have Backlog UI – In-game
#4314 Silk Road (Trade map) enhancement Should Have Work In Progress Maps
#4321 [PATCH] Permit setting a max size on relationally-sized GUI Objects enhancement Nice to Have Work In Progress Core engine
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced wraitii enhancement Should Have Backlog Simulation
#4346 Implement rated game replay upload system enhancement Should Have Backlog UI – Miscellaneous
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. enhancement Nice to Have Backlog Simulation
#4365 Optionally show failed attempts to the join when late-observer joins are disabled enhancement Nice to Have Backlog Network
#4379 Arbitrary starting resources in the gamesetup enhancement Nice to Have Backlog UI – Game setup
#4381 Specify arbitrary numerical values in the gamesetup enhancement Nice to Have Backlog UI – Game setup
#4392 Implement Dual Quaternion Skinning enhancement Nice to Have Backlog Core engine
#4395 Add flexibility to the AI for campaign/scenario maps enhancement Should Have Backlog AI
#4405 [Patch] Remove AiProxy from non-AI (player only) games enhancement Should Have Backlog Simulation
#4430 Consider bridges enhancement Should Have Backlog Core engine
#4437 Join as observer / prevent player assignment enhancement Should Have Backlog UI – Game setup
#4443 Disconnect chat notification should distinguish between intentional quit and lost connection enhancement Nice to Have Backlog Network
#4444 Restore groups / shortcuts after rejoin enhancement Nice to Have Backlog Simulation
#4467 Healing Icon enhancement Nice to Have Backlog Art & Animation
#4476 Always display diplomacy and trade icons in observermode enhancement Nice to Have Backlog UI – In-game
#4484 Siege engines should ungarrison behind the unit to prevent blocking enhancement Nice to Have Backlog Simulation
#4488 More random placement with rmlib2 enhancement Should Have Backlog Maps
#4553 Back in time slider for summary enhancement Nice to Have Backlog UI – Miscellaneous
#4578 Support disabling of lobby ratings in the GUI enhancement Should Have Backlog UI – Miscellaneous
#4582 Hotkey for garrisoned units enhancement Nice to Have Backlog UI – In-game
#4584 Specify which units towers, etc. should attack enhancement Nice to Have Backlog Simulation
#4588 Allow {civ} replacement for auras. enhancement Nice to Have Backlog Simulation
#4612 Graphs should have axis value and/or tooltip value enhancement Nice to Have Backlog UI – Miscellaneous
#4638 Camera view config options enhancement Should Have Backlog UI – Miscellaneous
#4641 Lagwarnings for lost packets elexis enhancement Must Have Backlog Network
#4645 play0ad.com mobile template / website performance enhancement Nice to Have Website / Forum Website / Forum
#4666 Atlas Cinema Editor improvements enhancement Should Have Backlog Atlas editor
#4679 Last Game Datetime in Profile enhancement Nice to Have Backlog Multiplayer lobby
#4691 Unit description enhancement Nice to Have Backlog UI – Miscellaneous
#4719 GUI deferred and batch rendering enhancement Should Have Backlog Core engine
#4730 Show more info in observer dropdown enhancement Should Have Backlog UI – In-game
#4738 Use the Options interface to replace the Tutorial one enhancement Nice to Have Backlog UI – Miscellaneous
#4750 Local mute chat enhancement Should Have Backlog UI – Miscellaneous
#4760 Reflection Map enhancement Nice to Have Backlog Maps
#4775 Show sum of selected units in selection panel (as observer or also as player) enhancement Nice to Have Backlog UI – In-game
#4785 Maps presentation on the website enhancement If Time Permits Website / Forum Website / Forum
#4849 Add missing default structures enhancement Nice to Have Backlog Simulation
#4858 More Buttons With New Options For Lobby Should have to land enhancement Should Have Backlog Multiplayer lobby
#4899 Unify RangeOverlayRenderer and RangeOverlayManager enhancement Nice to Have Backlog Simulation
#4916 Add the number oft Promotions to the summary screen enhancement Nice to Have Backlog UI – Miscellaneous
#4917 Atlas AISeed input enhancement If Time Permits Backlog Atlas editor
#4942 Regulating DOF (Depth of Field) enhancement Should Have Backlog Atlas editor
#4952 Random map generator by Pyrophorus enhancement Nice to Have Backlog Maps
#4963 Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest enhancement Should Have Backlog UI – Game setup
#4967 Buddy Players And Games Should Have Different Colors In Lobby enhancement Should Have Backlog UI – Miscellaneous
#4971 Tab further names in auto complete enhancement Should Have Backlog UI – Miscellaneous
#4974 Lobby connect on startup enhancement Should Have Backlog Multiplayer lobby
#4975 Pause renderer on unfocus enhancement Nice to Have Backlog Core engine
#4977 Better regex for lobby and ingame player name coloring in chat enhancement Should Have Backlog UI – Miscellaneous
#4979 Changing default sort order to buddy in lobby and make more columns sorting possible enhancement Should Have Backlog Multiplayer lobby
#4981 U Should get A Message To Rejoin Game enhancement Should Have Backlog UI – Miscellaneous
#4983 Make Lobby Player Presence In Chat enhancement Should Have Backlog UI – Miscellaneous
#4985 Hotkey binding for acknowledge message box button enhancement Should Have Work In Progress UI – Miscellaneous
#4997 Buildings attack range visualization enhancement Nice to Have Backlog UI – In-game
#5002 Make the summary screen scalable enhancement Should Have Backlog UI – Miscellaneous
#5014 Add color player on the panelEntity enhancement Should Have Backlog UI – In-game
#5020 Improve handling of wrong input types in the options enhancement If Time Permits Backlog UI – Miscellaneous
#5037 Color bonuses and penalties for clarity enhancement Should Have Backlog UI – In-game
#5054 GameSetup - Geographic Map UI enhancement Nice to Have Backlog UI – Game setup
#5060 Audio/Visual feedback for freehand position enhancement Should Have Backlog UI – In-game
#5067 Display victory conditions (and probably more settings) in lobby enhancement Should Have Backlog Multiplayer lobby
#5069 XML_Element macro redeclares a variable enhancement Nice to Have Backlog Core engine
#5070 Include chat messages in the replay enhancement Should Have Backlog Simulation
#5090 CityPainter improvements enhancement Nice to Have Backlog Maps
#5102 Pressure sensitive brushes in Atlas enhancement If Time Permits Backlog Atlas editor
#5111 [ATLAS] Actor viewer slow loading enhancement Nice to Have Backlog Atlas editor
#5116 Enable Linux Feral Interactive's GameMode for systems that have it installed enhancement Nice to Have Backlog Core engine
#5122 Add a lobby server port config option enhancement Must Have Work In Progress Multiplayer lobby
#5124 [PATCH] Improved Shadow Filter enhancement Nice to Have Backlog Core engine
#5126 Replay profiler should track entity count enhancement Nice to Have Backlog Non-game systems
#5147 Starting walls gamesetup option enhancement Nice to Have Backlog UI – Game setup
#5207 Adapt Visual Attack Range for elevation bonuses enhancement Nice to Have Backlog UI – In-game
#5209 Custom map filters to make random Random map selection more feasible enhancement Nice to Have Backlog UI – Game setup
#5259 A method to adjust the visual scale of an actor. enhancement Nice to Have Backlog Core engine
#5263 rmgen profiler enhancement Nice to Have Backlog Maps
#5268 Support download of lobby terms and conditions from the room enhancement Nice to Have Backlog Multiplayer lobby
#5274 Add hotkeys to close the "Summary" screen. enhancement Nice to Have Backlog UI – Miscellaneous
#5276 Symmetric / Mirror maps enhancement Nice to Have Backlog Maps
#5285 create capturing tutorial enhancement Nice to Have Backlog Non-game systems
#5321 Object-oriented JS networking interface enhancement Nice to Have Backlog Network
#5344 Lobby server/account UI enhancement Nice to Have Backlog Multiplayer lobby
#5347 Lobby chatlog status discovery enhancement If Time Permits Backlog Multiplayer lobby
#5360 'Find idle unit' feature doesn't deselect currently selected units if no units are idle enhancement Nice to Have Backlog UI – In-game
#5380 Support inheritance in special filter templates enhancement Nice to Have Backlog Core engine
#5415 New concept for fields enhancement Should Have Backlog Simulation
#5423 Extend lobby mute to lobby matches enhancement Nice to Have Backlog Multiplayer lobby
#5426 Do not hardcode map sizes in skirmish/scenario descriptions enhancement If Time Permits Backlog Core engine
#5427 Be more specific than "Distance requirements" enhancement If Time Permits Backlog Internationalization & Localization
#5457 Avoid "Untracked changes" prompt from arc-diff enhancement Nice to Have Backlog Build & Packages
#5467 Encrypt enet connections enhancement Must Have Backlog Network
#5487 Hash/signature verification in build-osx-libs.sh enhancement Should Have Backlog Build & Packages
#5491 Add --test option to build-osx-libs.sh enhancement Nice to Have Backlog Build & Packages
#5509 Atlas - select / pick texture from terrain enhancement Nice to Have Backlog Atlas editor
#5520 Consider Native Language Support (NLS) for macOS libraries enhancement If Time Permits Backlog Build & Packages
#5523 Add macmouse to game options UI enhancement Should Have Backlog UI & Simulation
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. enhancement Must Have Backlog Core engine
#5581 Unexpected gaia soldier build list enhancement If Time Permits Backlog Simulation
#5611 Proposal: Formations and Stances as dropdown. enhancement Nice to Have Backlog UI – In-game
#5613 Proposal: Structures to build sorted in tabs. enhancement Nice to Have Backlog UI – In-game
#5623 Nicer support to tribute more than one resource at the time in the GUI. enhancement Should Have Backlog UI – In-game
#5669 Merge fgod features enhancement Nice to Have Backlog Multiplayer lobby
#5678 Formation of units is destroyed enhancement Should Have Backlog Simulation
#5679 The ban reason should be viewable by a player whose account has been banned. enhancement Should Have Backlog Multiplayer lobby
#5769 Display all potentially available housing enhancement Nice to Have Backlog UI – In-game
#5783 Add long-term effect to blacksmith. enhancement Nice to Have Backlog Simulation
#5792 Support system CxxTest Stan enhancement Should Have Work In Progress Build & Packages
#5808 Add range to splash damage tooltip. enhancement Nice to Have Backlog UI – In-game
#5811 Introduce INVALID_POSITION. enhancement If Time Permits Backlog Simulation
#5812 Make unit tooltip configurable enhancement Should Have Backlog UI – In-game
#5819 Allow ResourceSupply to be affected by modifications. enhancement Should Have Backlog Simulation
#5822 Use range query in patrol instead of timer. enhancement Nice to Have Backlog Simulation
#5833 Copy one side of map to the other (mirror) enhancement Nice to Have Backlog Atlas editor
#5835 A save and quit button. enhancement Nice to Have Backlog UI – Miscellaneous
#5840 "Infinite Resources" Option for Games enhancement If Time Permits Backlog Simulation
#5857 Allow custom context for identity.SpecificName enhancement Should Have Backlog UI – In-game
#5867 Further hotkey features to implement enhancement Should Have Backlog Core engine
#5869 Update NVTT or replace it with something else enhancement Nice to Have Backlog Build & Packages
#5879 Create animations for patrols waiting at waypoints. enhancement Should Have Backlog Art & Animation
#5885 Move cmpGuard to cmpGuardable. enhancement Nice to Have Backlog Simulation
#5886 Use cmpPatrol enhancement If Time Permits Backlog Simulation
#5887 Also store specific resource type when gathering. enhancement Nice to Have Backlog Simulation
#5888 Treasure improvements. enhancement Should Have Backlog Simulation
#5889 Merge BuildingAI and UnitAI. enhancement Should Have Backlog Simulation
#5891 Generalise carrying stuff into cmpInventory. enhancement Nice to Have Backlog Simulation
#5893 Split attacks from preparing. enhancement Nice to Have Backlog Simulation
#5894 Split Player.js component. enhancement If Time Permits Alpha 27 Simulation
#5897 Allow relics without victory. enhancement If Time Permits Backlog Simulation
#5903 Reduce the impact of lagging observers enhancement Should Have Backlog Core engine
#5904 Stop sending game state if client leaves mid rejoin. enhancement Nice to Have Backlog Network
#5905 Make hero permadeath a game option. enhancement Nice to Have Backlog Simulation
#5910 Further map browser improvements enhancement Should Have Backlog Core engine
#5940 Population summary and graphs enhancement Should Have Work In Progress UI – Miscellaneous
#5959 Observer should be able to see resources per player. enhancement Nice to Have Backlog UI – Game setup
#5962 UnitAI Gathering optimisations enhancement Should Have Backlog Simulation
#5967 Attack entities in area/zone. enhancement If Time Permits Backlog Simulation
#5970 Implement a way to un-explore Fog of War enhancement Nice to Have Backlog Core engine
#5979 Don't initialise null/boolean values in components. enhancement Should Have Backlog Simulation
#5984 Maps in folders. enhancement Nice to Have Backlog Maps
#5991 Allow to limit the structures a builder can construct. enhancement Nice to Have Backlog Simulation
#5992 Allow global resource pools. enhancement If Time Permits Backlog Simulation
#5995 It would be nice to choose random as a team. olas.factor enhancement Nice to Have Backlog UI – Game setup
#6013 Don't guard relics when they are safe near cc enhancement Should Have Backlog AI
#6032 Structree and Catafalque page should display tooltips. enhancement Should Have Backlog UI – Miscellaneous
#6035 Formation field is not displayed when soldiers are in a ram. enhancement Should Have Backlog UI – In-game
#6036 Level of Detail (LOD) enhancement Should Have Backlog Core engine
#6043 Add capability to view 3d models. enhancement Nice to Have Backlog UI – Miscellaneous
#6061 Make hotkey editor, game settings options, replays page and map browser available from lobby page. enhancement If Time Permits Backlog UI – Miscellaneous
#6066 Implement general extensible way of stat-changes. enhancement If Time Permits Backlog Simulation
#6074 Plead for resources message enhancement Nice to Have Backlog UI – In-game
#6078 Add a trigger for map flares enhancement Should Have Backlog UI & Simulation
#6080 Carthaginian and Kushite special forces animal attack bug enhancement Nice to Have Backlog UI – In-game
#6083 Load cheats from files. enhancement Nice to Have Backlog Simulation
#6084 [feature suggestion] Buildings produce units based on how many units are garrisoned enhancement Nice to Have Backlog Simulation
#6088 Snap-in building rotation bug enhancement Should Have Backlog UI – In-game
#6104 Allow to reorder a production queue. enhancement If Time Permits Backlog UI & Simulation
#6122 Packing as tristate. enhancement If Time Permits Backlog Simulation
#6127 Further 'unit pushing' work enhancement Should Have Backlog Core engine
#6131 Do not change from current formation to "forced march" formation when moving to a distant location. enhancement Nice to Have Backlog Simulation
#6133 Clean Identity.js. enhancement Should Have Backlog Simulation
#6136 Add lobby password option alternative. enhancement Nice to Have Backlog Multiplayer lobby
#6142 Elephants keep getting stuck. enhancement Should Have Backlog Simulation
#6148 Making the Game Lobby more accessible enhancement If Time Permits Backlog UI – Miscellaneous
#6158 Split information given about maps. enhancement If Time Permits Backlog Maps
#6186 [PetraAI] - Dehardcode templates/classes as much as possible. JCWasmx86 enhancement Should Have Backlog AI
#6187 Allow AIs to determine what class a resource has. Freagarach enhancement Nice to Have Backlog AI
#6194 GUI input: check more than one entity if several are possible enhancement Should Have Backlog Core engine
#6207 Changed perspective should see ping of player. enhancement Should Have Backlog UI – In-game
#6212 Add a clickable "Map Flare" notification enhancement Nice to Have Backlog UI – In-game
#6218 Idea: Introduce a way to install mods from inside the game GUI interface. enhancement Nice to Have Backlog UI – Miscellaneous
#6229 Fix freehand position. enhancement Should Have Backlog UI – In-game
#6243 Correction in the source language of gui-gamesetup enhancement Nice to Have Backlog Internationalization & Localization
#6254 [PetraAI] - Use more robust dependency injection. enhancement Nice to Have Backlog AI
#6256 [PetraAI] - Use more enum-like variables instead of special values. JCWasmx86 enhancement Nice to Have Work In Progress AI
#6278 Auto-queue doesn't play well with corrals. enhancement Must Have Backlog Simulation
#6280 Include opensource technologies from GPU OPEN repository or other repositories enhancement Nice to Have Backlog Core engine
#6282 Minimap expand enhancement Should Have Backlog UI – In-game
#6285 Use 'proper' classes in the AI. enhancement Should Have Backlog AI
#6297 Allow a "turbo" match. Freagarach enhancement Should Have Backlog Simulation
#6315 Help improving GUI to show which structures are needed to proceed to next phase enhancement Nice to Have Backlog UI – In-game
#6322 [PetraAI] - Send the construction party before placing foundation. enhancement Nice to Have Backlog AI
#6340 Some information from the list overlaps with the header in the replay menu enhancement If Time Permits Backlog UI – In-game
#6342 Adding an option how to display the progress of gathering resources enhancement If Time Permits Backlog UI – In-game
#6343 Game setup warning when all players are on the same team enhancement Nice to Have Backlog UI – Game setup
#6344 Add 0ad to the repository of ruckzuck.tools enhancement Nice to Have Backlog Build & Packages
#6350 Quality of life improvement for the file name path in the replay menu enhancement If Time Permits Backlog UI & Simulation
#6353 Limit the number of builders for a structure enhancement Should Have Backlog Simulation
#6354 Display server name in gamesetup lobby enhancement Nice to Have Backlog UI – Game setup
#6355 Add a visual indication for damaged buildings to re-enter them enhancement Should Have Backlog UI – In-game
#6357 Larger arrow projectiles enhancement If Time Permits Backlog UI – Miscellaneous
#6364 Allow multiple researchers to research one technology. enhancement Nice to Have Backlog Simulation
#6366 Checkbox to filter replay/save files poorly placed enhancement If Time Permits Backlog UI – Miscellaneous
#6370 Improved Hero marker enhancement If Time Permits Backlog Art & Animation
#6372 Messages about insufficient resources/population enhancement If Time Permits Backlog UI – In-game
#6386 More explaination when unable to join enhancement If Time Permits Backlog UI – Game setup
#6388 Please release MSIX installation package. enhancement Nice to Have Backlog Build & Packages
#6419 Bigger mouse cursor option enhancement Should Have Backlog UI – Miscellaneous
#6434 Add parameters to maxpopulation and changemaxpopulation cheats. enhancement Nice to Have Backlog UI & Simulation
#6443 Suggest renaming "scenario editor" menu item to "map editor" enhancement Should Have Backlog Core engine
#6449 Add flag that will terminate 0ad after map loads enhancement Should Have Backlog Core engine
#6460 Make affectedPlayers be used for Garrison auras enhancement Should Have Backlog Simulation
#6462 Produce minimum amount of units when you can't afford all enhancement Should Have Backlog UI & Simulation
#6470 Trigger a ping when outpost spots enemies enhancement Should Have Backlog Core engine
#6482 Allow to Specify Optional ScriptInterface VFS Jail enhancement Nice to Have Backlog Core engine
#6507 Units complete storehouse and become idle enhancement If Time Permits Backlog UI & Simulation
#6508 Diplomacy windows shows not the AI name enhancement Should Have Backlog Core engine
#6515 Add TranslatedPages macro enhancement Should Have Website / Forum Non-game systems
#6518 LaoziGate audio sound completion enhancement If Time Permits Backlog Music & Sound FX
#6595 Button to reset gamesetup to default settings enhancement Nice to Have Backlog UI – Game setup
#6606 Allow compiling with VS2022 enhancement Nice to Have Backlog Core engine
#6631 Proposed manpage for 0ad enhancement Should Have Build & Packages
#6632 (FR) update premake5 from alpha15 to beta2 enhancement Should Have Backlog Build & Packages
#6634 Preference for Default Mouse Click enhancement Nice to Have Backlog UI – In-game
#6650 Improves DebugRenderer to receive IDeviceCommandContext as an argument enhancement Should Have Backlog Core engine
#6666 Double Han eco options when the minister is garrisoned enhancement Nice to Have Backlog UI – In-game
#6686 Add the trickle income to the summary enhancement Should Have Backlog UI & Simulation
#6704 include numbers in tips on resources and population enhancement Nice to Have Backlog UI & Simulation
#6721 Make resource trickle info for garrisoned units visible in template viewer enhancement Should Have Backlog UI & Simulation
#6725 Allow mirage exception for relics in fog-of-war enhancement If Time Permits Backlog UI & Simulation
#6731 In Ships: Garrisoned priests should heal other garrisoned units enhancement Nice to Have Backlog UI – In-game
#6734 Update cmpgraph.pl and entgraph.pl enhancement If Time Permits Backlog Build & Packages
#6742 Console dismiss duplicates and increase font size enhancement If Time Permits Core engine
#6760 Bartering can be too efficient. enhancement Should Have Alpha 27 Simulation
#6764 Burning units lack visualization of fire marder enhancement Should Have Alpha 27 UI & Simulation
#6773 Export map as pyromod in Atlas enhancement Nice to Have Backlog Atlas editor
#6782 Larger dots on CircularMaps compared to SquareMap enhancement Should Have Alpha 27 Core engine
#6790 Add hotkey for releasing mousegrab enhancement Should Have Alpha 27 Core engine
#6795 Add more map flares. enhancement Should Have Backlog Core engine
#6803 Sound Effect while Setting Rallypoint enhancement Should Have Alpha 27 Music & Sound FX
#6823 Increase maximum number of units that can be selected at once Rozalija Lilija enhancement Must Have Alpha 27 UI – In-game
#6824 Store buddies in XMPP roster enhancement Should Have Alpha 28 Multiplayer lobby
#6827 Add command line option to specify path to user.cfg enhancement Nice to Have Backlog Core engine
#6840 0AD snap menu entry on gnome can only be typed using '.' characters enhancement Should Have Non-game systems
#6843 Formatting for History Entries. enhancement Must Have Backlog UI – In-game
#6860 Improve the Unit/Structure/Technology information popup screens enhancement Should Have Backlog UI – Miscellaneous
#6861 Improve and Expand the Diplomacy screen enhancement Should Have Backlog UI – Miscellaneous
#6865 Улучшение режимов игры enhancement Nice to Have Backlog UI – In-game
#6866 Улучшение армий enhancement Nice to Have Backlog UI – In-game
#6869 earthquakes enhancement Nice to Have Backlog Core engine
#6871 maximum game duration enhancement Nice to Have Alpha 27 UI & Simulation
#6875 Hero Death Notification enhancement Nice to Have Backlog UI – In-game
#6877 Mauryas should get along with cattle and elephants enhancement Should Have Alpha 27 Simulation
#6884 Aura/Tech Affects for Acceleration and Turn Rate enhancement Nice to Have Alpha 27 Simulation
#6886 Skirmish Map Match Setup (Number of Players) enhancement Nice to Have Backlog UI – Game setup
#6915 SpiderMonkey build on MacOS (14.4.1) Intel enhancement Nice to Have Alpha 27 Build & Packages
#6918 New setting for world population distributed by teams enhancement Nice to Have Alpha 27 UI – Game setup
#6924 Gameplay Suggestions enhancement Nice to Have Backlog Core engine
#6938 Unable to install PPA under Ubuntu 24.04 enhancement Must Have Backlog Build & Packages
#170 Failures handled inelegantly on Linux defect Nice to Have Backlog Atlas editor
#198 [ATLAS] SIGINT, SIGTERM are ignored defect Should Have Backlog Atlas editor
#201 COLLADA: report errors more helpfully defect Nice to Have Backlog Core engine
#457 [PATCH] Default crashlog location is bad defect If Time Permits Backlog Core engine
#501 Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window defect Nice to Have Backlog Atlas editor
#539 [PATCH] Game cursor state is not consistently reset defect Nice to Have Backlog UI – In-game
#542 Game specific cursors are not visible in Atlas's "Play" mode defect Nice to Have Backlog Atlas editor
#569 Fix CRenderer::LoadAlphaMaps to use new texture system defect Nice to Have Backlog Core engine
#848 Hotloading failure while changing game scripts defect If Time Permits Backlog Core engine
#850 [PATCH] GUI - Improve mouse button 'release' event handling defect Nice to Have Backlog Core engine
#919 Fix rendering of territory boundaries at sharp corners defect Nice to Have Backlog Core engine
#968 UserReporter may cause significant delay when shutting down defect Must Have Backlog Core engine
#980 Game crash when attack command is sent with an entity instead of entity id defect Nice to Have Backlog Core engine
#984 [ATLAS] Atlas won't take screenshots of the Actor Viewer defect If Time Permits Backlog Atlas editor
#1011 Projectiles have no actual collision detection defect Nice to Have Backlog Core engine
#1040 Crash running two instances of the game simultaneously on Windows defect Should Have Backlog Core engine
#1045 Rally point flags are hidden inside of large obstacles defect Should Have Backlog Simulation
#1066 Fix hotkeys in Atlas defect Must Have Backlog Atlas editor
#1105 Hide tooltips once button is pressed defect Nice to Have Backlog Core engine
#1116 TerrainOverlay should not use a global rendering list defect Nice to Have Backlog Core engine
#1126 Atlas can become stuck in scrolling state when using menu defect Nice to Have Backlog Atlas editor
#1149 [PATCH] wcscasecmp does exist on OS X Lion defect Nice to Have Backlog Core engine
#1229 Territory Borders have Holes defect Nice to Have Backlog Core engine
#1230 Overlaying of vehicles and buildings on animals defect Nice to Have Backlog Simulation
#1317 [PATCH] [ATLAS] Atlas window steals focus on mouseover defect If Time Permits Backlog Atlas editor
#1321 [ATLAS] Assertion failed: "m->imodeldef" defect Should Have Backlog Atlas editor
#1368 Selection ring texture disappear under curved terrain defect Must Have Backlog Core engine
#1419 [PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers defect Should Have Backlog Core engine
#1437 Decide on land unit fishing defect Should Have Backlog Simulation
#1441 Building foundations should clear actors defect Nice to Have Backlog Simulation
#1468 [PATCH] Use the pathfinder to perform distance checks defect Should Have Backlog Core engine
#1553 Actor Editor bug on non-Windows wxWidgets defect Should Have Backlog Atlas editor
#1556 Properly handle UTF-8 files in reference check tool defect If Time Permits Backlog Non-game systems
#1560 Actors should be revealed gradually in LOS defect Should Have Backlog Core engine
#1606 Resizing the game window produces GL errors (when much smaller than 1024x768) defect Nice to Have Backlog Core engine
#1615 Data path verification defect Nice to Have Backlog Core engine
#1619 Big screenshot fails on win32 (Out of address space) defect Should Have Backlog Core engine
#1687 [PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling defect Should Have Backlog Core engine
#1731 Mismatch between query and target range defect Should Have Backlog Simulation
#1783 Don't use rubble in some situations defect Nice to Have Backlog Simulation
#1836 Validation errors in the special/player.xml template causes segmentation fault defect If Time Permits Backlog Simulation
#1837 Windows installer installs under user home dir defect Should Have Backlog Core engine
#1873 Screensaver is activated after exiting game defect If Time Permits Backlog Core engine
#1901 Chicken inside stone mine on neareastern badlands rms defect Should Have Backlog Maps
#1939 [PATCH] Profiler got corrupted: showing all as unlogged defect Should Have Backlog Core engine
#2004 Height offset is not correctly transferred to promoted unit defect Should Have Backlog Core engine
#2011 Handle schema and template errors more gracefully defect Should Have Backlog Core engine
#2026 [PATCH] Skinning optimisations. defect Nice to Have Backlog Core engine
#2056 Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit defect If Time Permits Backlog Core engine
#2065 Sound incorrectly resumes if game is paused but window focus changes defect Nice to Have Backlog Core engine
#2070 Shadow glitch on cliffs opposite sun, as camera moves defect Should Have Backlog Core engine
#2075 [ATLAS] Deadlock in sys_display_error on Windows defect Should Have Backlog Atlas editor
#2083 Crash returning to main menu after host disconnect defect Should Have Backlog Core engine
#2086 Path detection failing on BSDs defect Nice to Have Backlog Core engine
#2097 FCollada: deprecated function warnings on OS X defect If Time Permits Backlog Build & Packages
#2100 Error messages are overlayed obtrusivley and unnessicarily defect Nice to Have Backlog UI – Miscellaneous
#2112 [ATLAS]Crash in Atlas, switching actor viewer after using simulation test defect Should Have Backlog Atlas editor
#2124 Check for permissions when mounting VFS dirs defect Should Have Backlog Core engine
#2192 Initial iberian walls are coliding with trees defect Should Have Backlog Core engine
#2204 Prop variation for recurring same actor file is needed defect Should Have Backlog Core engine
#2257 RallyPoint for garrisoning units often not visible defect Nice to Have Backlog Core engine
#2299 Improve handling of the start game defect Should Have Backlog Simulation
#2309 Status/Health bars are unreadable when too far away defect Nice to Have Backlog UI – In-game
#2370 Improve performance of entity management for the AI defect Should Have Backlog AI
#2472 Atlas variation submenu defect Should Have Backlog Atlas editor
#2519 problem in dock placement for random maps defect Nice to Have Backlog Maps
#2520 (Skirmish?) maps without default camera position for the players crash defect Should Have Backlog Core engine
#2528 Traders in formation defect Should Have Backlog Simulation
#2535 Numbers appear uneven in the new fonts defect Should Have Backlog Core engine
#2543 Allow users to change account password defect Should Have Alpha 27 Multiplayer lobby
#2555 Debug build broken when using system spidermonkey defect Should Have Backlog Build & Packages
#2563 Infinite attempts to return resources in UnitAI defect Should Have Backlog Simulation
#2566 Attack range inconsistent with visual defect Should Have Backlog Simulation
#2581 Altitude bonus does not affect vision range defect Should Have Backlog Simulation
#2640 [PATCH] Unify Chat Parsing Matt Doerksen defect Nice to Have Backlog UI – Miscellaneous
#2645 [ATLAS] Copy Pasting Improvement defect Should Have Backlog Atlas editor
#2653 [ATLAS] Send nice error messages on wrong image file format defect If Time Permits Backlog Core engine
#2662 [ATLAS] Atlas crashes simulating giant maps defect Must Have Backlog Atlas editor
#2705 Graceful error on inability to allocate cache defect Should Have Backlog Core engine
#2758 Using QuickStart transfers parameters to Atlas defect Should Have Backlog Core engine
#2782 Trac tries to modify the ticket description uselessly defect Must Have Website / Forum Website / Forum
#2828 Decide JPEG support defect Nice to Have Backlog Core engine
#2845 [PATCH] SDL2: Can't set resolution in fullscreen mode defect Should Have Work In Progress Core engine
#2849 SDL2: Difficulty debugging on Windows defect Nice to Have Backlog Core engine
#2910 Wrong worker rotation when the resource is directly at a drop-off point defect Nice to Have Backlog Core engine
#2934 AI building placement defect Should Have Backlog AI
#2940 SDL2: mouse cursor not showing or disappears (ouch) defect Should Have Backlog Core engine
#2943 script errors when built against system spidermonkey with --enable-intl-api defect Should Have Backlog Core engine
#2953 Terrain incorrect shadow rendering defect Should Have Backlog Core engine
#2982 [PATCH] The "preserve match settings" should also save player-assignments defect Nice to Have Backlog UI – Game setup
#2994 Premake issue with ICC and minimal-flags defect If Time Permits Backlog Build & Packages
#3007 Allow Gaia to be neutral to other players defect Should Have Backlog Simulation
#3009 Sometime the "build rising" animation when building a new construction doesn't appear defect Should Have Backlog Simulation
#3029 Strange behavior of player settings in Atlas defect Should Have Backlog Atlas editor
#3034 Some keys don't work in every situation defect Nice to Have Backlog Core engine
#3048 [PATCH] Incorrect reflections on water defect Should Have Backlog Core engine
#3049 Rewrite/restructure gamesetup leper defect Should Have Backlog UI – Game setup
#3067 [ATLAS] Crash opening map from object tab and switching to actor viewer defect Should Have Backlog Atlas editor
#3074 GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7 defect Should Have Backlog Core engine
#3077 Check for missing shader data defect Nice to Have Backlog Core engine
#3078 [PATCH] Improve tooltip management in gui code defect Should Have Backlog UI – In-game
#3085 Alignment error in German AI summary screen defect Should Have Backlog Internationalization & Localization
#3088 Remove unused materials defect Should Have Backlog Core engine
#3089 [ATLAS] Allow returning to current selection to place objects defect Should Have Backlog Atlas editor
#3094 glMapBuffer/glUnMapBuffer are not available on most Android devices defect Should Have Backlog Core engine
#3116 Actor editor freezes on Windows when using the browse button inside dialogs defect Should Have Backlog Atlas editor
#3137 Handle PSERROR_Game_World_MapLoadFailed during initial game start defect Should Have Backlog Core engine
#3140 Unknown Nomad player placement defect Nice to Have Backlog Maps
#3159 Blank screen in menu and gameplay defect Should Have Backlog Core engine
#3186 XpartaMuPP performance - 0ad sends too many messages defect Should Have Alpha 27 Multiplayer lobby
#3192 String truncation in diplomacy window defect Should Have Backlog UI – Miscellaneous
#3198 [PATCH] Send diplomacy changed message only if it actually changes defect Should Have Backlog UI – In-game
#3201 Information Leak - see animals being lured and gathered through fog of war defect Should Have Backlog Simulation
#3202 Explored map - resources disappear after taking a little bit of it Itms defect Should Have Backlog Simulation
#3285 Sound error when no sound device or disabled defect Must Have Backlog Music & Sound FX
#3291 Fix pathfinder overlays defect Should Have Backlog Core engine
#3340 Decay of non-capturable structures. defect Should Have Backlog Simulation
#3375 Objects indexed by integers get reordered upon serialization defect Must Have Backlog Core engine
#3390 Summary screen - idle worker time Toonijn defect Nice to Have Backlog UI – Miscellaneous
#3392 Add the ability to output AI commands to commands.txt defect Nice to Have Work In Progress Core engine
#3416 Don't switch to windowed mode if OGL is not initialised defect Should Have Backlog Core engine
#3417 Add recent debug printfs to crashlogs.txt defect Should Have Backlog Core engine
#3444 [PATCH] Lions / Lionesses don't run when attacked erraunt defect Should Have Work In Progress Simulation
#3453 Volume down short-cut does the same as 'C' hotkey defect Nice to Have Backlog Core engine
#3461 AI should scout the map to find opponents defect Nice to Have Backlog AI
#3484 Notification stating being attacked by an ally after capturing defect Nice to Have Backlog Simulation
#3514 Territory disappear if window is in background defect Should Have Backlog Core engine
#3523 Fix Formation Bonuses/Aura defect Nice to Have Backlog Simulation
#3528 Territory influence weight is inverted defect Should Have Backlog Simulation
#3534 Pathfinder - Some unused constants defect Nice to Have Backlog Core engine
#3550 Rated game variable not set correctly, use it for Rated game Cheat-prevention defect Should Have Backlog Multiplayer lobby
#3563 Make capturing optional defect Nice to Have Backlog Simulation
#3572 OOS logs in non-visual replaymode are written to the wrong directory defect Nice to Have Backlog Core engine
#3588 General pathfinder optimizations defect Should Have Backlog Simulation
#3601 Information Leak - I see rubble of destroyed buildings defect Should Have Backlog Simulation
#3615 Serializationtest support for random map scripts defect Should Have Backlog Core engine
#3625 Units walking over foundations block construction of buildings defect Should Have Backlog Core engine
#3633 Incorrect timestamp in autobuild defect Should Have Backlog Build & Packages
#3644 Ships stuck at docks defect Must Have Backlog Core engine
#3651 [PATCH] Server name length should be limited Vladislav Belov defect Nice to Have Backlog Multiplayer lobby
#3657 Cavalry unit reverse flying defect Should Have Backlog Simulation
#3665 GuiInterface-notifications are not translated defect Should Have Backlog Internationalization & Localization
#3666 Incorrect Display Order for PushNotification defect Should Have Backlog UI – In-game
#3674 Terrain textures differs between ARB and GLSL defect Should Have Backlog Core engine
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment defect Should Have Backlog Simulation
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources defect Should Have Backlog Simulation
#3748 [PATCH] Idle units undetected for one second defect Nice to Have Backlog Simulation
#3756 Persian merchant ship animation defect Nice to Have Backlog Art & Animation
#3759 Camera doesn't scroll if cursor outside of window defect Must Have Backlog UI – In-game
#3777 Idle-worker-hotkey errors after gamestart defect Nice to Have Backlog UI – In-game
#3783 behaviour of violent/aggressive animals defect Should Have Backlog Simulation
#3789 Allow restoring lost wall turrets defect Should Have Backlog Core engine
#3808 Volcanic Lands - sometimes no wood for players defect Should Have Backlog Maps
#3811 [PATCH] Bugfix and balance walls / siege defect Should Have Backlog Simulation
#3818 [PATCH] Number type problem with relative templates. defect Should Have Backlog Simulation
#3821 Shadow flickering with GLSL defect Must Have Backlog Core engine
#3828 Improve the gui of shared dropsites defect Nice to Have Backlog UI – In-game
#3829 Cannot pan on multi-monitor systems defect Should Have Backlog Core engine
#3858 Make AI serialization fully "reproducible" defect Must Have Backlog AI
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary Mercury defect Must Have Backlog Simulation
#3876 When scaling the gui text becomes pixelated defect Nice to Have Backlog Core engine
#3885 athen.json cannot be suffixed with .DELETED (without breaking anything) defect Should Have Backlog Simulation
#3886 [PATCH] add gaia player in all maps defect Should Have Backlog Maps
#3888 Minimap glitch on initial exploration near square map edge defect Should Have Backlog Core engine
#3903 Brush cursor preview size doesn't always fit the area changed when applied defect Should Have Backlog Atlas editor
#3922 Conditional jumps or moves depends on uninitialised value(s) defect Should Have Backlog Core engine
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder defect Should Have Backlog Simulation
#3941 Game freezes when lobby is down sbirmi defect Must Have Backlog Multiplayer lobby
#3951 Host quitting rated games defect Must Have Backlog Multiplayer lobby
#3958 Possible Code Fixes defect If Time Permits Backlog Core engine
#3960 Rating and textual description of replays defect Nice to Have Backlog UI – Miscellaneous
#3964 Flickering fields - Z buffer issue defect Should Have Backlog Core engine
#3969 Inopportune active screen corners on OSX defect Nice to Have Backlog Core engine
#3972 Tooltips and loading screen tips should not hardcode the numbers but use sprintf defect Must Have Backlog Internationalization & Localization
#3976 Building damage sound defect Should Have Backlog Music & Sound FX
#3984 Exit and resign do not work as expected defect Nice to Have Backlog UI – In-game
#3987 Implement options to randomly choose from a subset of civilisations during gamesetup defect Should Have Backlog UI – Game setup
#3990 [PATCH] ConfigDB complains about empty strings defect Should Have Backlog Core engine
#3996 Error on too small screens defect Nice to Have Backlog Core engine
#4000 [WIP] Don't use BuildingAI for ships or siege tower defect Must Have Backlog Simulation
#4030 Elephant garrisoning should be specified explicitly by the template defect Should Have Backlog Simulation
#4032 Game can crash hard on corrupt or unsupported dae files defect Should Have Backlog Core engine
#4040 Control-all cheat should select all units defect Nice to Have Backlog UI – In-game
#4041 Entity selection ignores panels defect Nice to Have Backlog UI – In-game
#4047 Aura icons in SoD shouldn't be shown defect Should Have Backlog UI – In-game
#4054 Green face in main menu defect Should Have Backlog Art & Animation
#4070 Update fog of war immediately when joining a paused game or changing the perspective defect Must Have Backlog UI – In-game
#4074 Mongoose outdated defect Should Have Backlog Build & Packages
#4094 Wonder victory message only partially displayed defect Should Have Backlog UI – In-game
#4097 Not enough space for resources in summary screen defect Should Have Backlog UI – Miscellaneous
#4098 [PATCH] UnitAI tests defect Nice to Have Backlog Simulation
#4099 [PATCH] Round instead of ceil/floor in the GUI defect Must Have Work In Progress UI – In-game
#4116 [PATCH] War elephants should be upgradable defect Must Have Work In Progress Simulation
#4126 [PATCH] Promotion by Technology defect Should Have Backlog Simulation
#4133 wildfiregames.com (forum) should send mails using TLS defect Should Have Website / Forum Website / Forum
#4134 GUI trader error - tradingDetails.gain is null defect Must Have Backlog UI – In-game
#4170 Mercenary camp (egyptian) and Nile map issues defect Should Have Backlog Simulation
#4180 [PATCH] Add "Requires X." tooltip to aura tooltips automatically. defect Nice to Have Backlog UI – In-game
#4189 Capture attack doesn't work for unit with a buildingAI Freagarach defect Must Have Work In Progress Simulation
#4208 Cursor behavior is broken when starting 0 A.D. in a separate X server defect Must Have Backlog Core engine
#4209 On a dual-head display, mouse cursor can't move to different display defect If Time Permits Backlog Core engine
#4210 Increase the observer limit to 4096 defect Should Have Backlog Network
#4211 Remove references to globals defect Nice to Have Backlog Core engine
#4216 Pathfinding detour to the civic center after picking berries defect Should Have Backlog Simulation
#4224 Heroic elephants aren't human defect Should Have Backlog Simulation
#4228 0.001 WalkSpeed for unpacked siege engines defect Should Have Backlog Simulation
#4229 Disable docks on landmaps defect If Time Permits Backlog UI – In-game
#4231 Water height issues on some map defect Should Have Backlog Maps
#4234 Market built so that the first trade cart stuck is always stuck defect Should Have Backlog Simulation
#4250 sprintf errors out when the translators don't copy the %() tags properly defect Should Have Backlog Internationalization & Localization
#4256 Wonder victory timeout and last man standing checkbox defect Should Have Work In Progress Atlas editor
#4260 CCmpSelectable.cpp unit test for buildings without footprint defect If Time Permits Backlog Simulation
#4274 Show more command buttons Imarok defect Must Have Work In Progress UI – In-game
#4282 Missing territory exploration with shared ally vision defect Should Have Backlog Simulation
#4283 Foundations being affected by techs defect Should Have Backlog Simulation
#4286 unlock_sharedlos and unlock_dropsites techs modifications array defect Should Have Backlog Simulation
#4298 No music in observermode defect Nice to Have Backlog UI – In-game
#4309 Building takeover on neutral diplomacy defect Should Have Backlog Simulation
#4313 [PATCH] Map preview image for players who don't have the selected map defect Should Have Backlog UI – Game setup
#4315 [PATCH] Disconnect detection is broken in lobby. sbirmi defect Should Have Backlog Multiplayer lobby
#4325 Reduce garrisoned regeneration rate for disconnected buildings defect Should Have Backlog Simulation
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder defect Should Have Backlog Simulation
#4329 Dueling Cliffs Player Placement defect Nice to Have Backlog Maps
#4337 Survival of the fittest - Treasure spawned visible in fog of war defect Should Have Backlog Simulation
#4342 Negative Farming Aura for Civic Center defect Should Have Backlog Simulation
#4343 Lobby nickname ping does not take word baundary into account defect Should Have Backlog UI – Miscellaneous
#4364 Dedicated server should appear in the lobby game list Imarok defect Should Have Backlog Network
#4367 Replay files from saved games are incomplete defect Should Have Backlog Simulation
#4371 Reregister lobbied game after disconnect defect Nice to Have Backlog Multiplayer lobby
#4372 Double shot by catapult defect Should Have Backlog Simulation
#4373 Catapult shot animation out of sync after load game defect Should Have Backlog Simulation
#4374 "Disable Treasures" option should be disabled for maps without preset treasures defect Nice to Have Backlog UI – Game setup
#4380 Options should fallback to default when non-numerical input is given defect Should Have Backlog UI – Miscellaneous
#4399 Splash screen version check should use md5 hash instead of file modification date defect Nice to Have Backlog UI – Miscellaneous
#4404 Resource agnostic Atlas and MiniMap defect Must Have Backlog Core engine
#4407 Circular and square maps should have the same area defect If Time Permits Backlog Maps
#4409 Atlas can be started with the main menu and not a map defect If Time Permits Backlog Core engine
#4411 Missing confirm hotkeys defect Nice to Have Backlog UI – Miscellaneous
#4414 Click and double-click hotkeys defect Nice to Have Backlog Core engine
#4418 [PATCH] Gametime overlay shows wrong time, too small size defect Should Have Backlog UI – In-game
#4424 U32 atlas settings defect Nice to Have Backlog Atlas editor
#4427 Tests for globalscripts defect Should Have Backlog Simulation
#4428 Clean tips of loading screen defect Should Have Backlog UI – In-game
#4447 Look at MSVC static analysis for potential errors defect If Time Permits Backlog Core engine
#4448 Differentiate integer and float options defect Should Have Backlog UI – Miscellaneous
#4449 Circular bounding box selection shape defect Nice to Have Backlog Simulation
#4450 Saving maps with invalid file names causes problems defect Should Have Backlog Atlas editor
#4451 [PATCH] Cleanup hardware detection code defect Should Have Work In Progress Core engine
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another defect Should Have Backlog Simulation
#4462 Gamesetup - synchronize the list of loaded mods and available maps defect Nice to Have Backlog Network
#4463 Gamesetup - Prevent the server from breaking client approval defect Nice to Have Backlog UI – Game setup
#4472 Missing simulation command hotkeys defect Nice to Have Backlog UI – In-game
#4475 Give more insight when running the tests defect Should Have Backlog Core engine
#4487 Roman Siege Wall icons defect Nice to Have Backlog Art & Animation
#4503 Hero brennus yielding 10 metal for every female and animal killed defect If Time Permits Backlog Simulation
#4506 Impassable ambush defect Should Have Backlog Maps
#4508 UnitAI - Patroling ships should ignore units outside of attack range defect Nice to Have Backlog Simulation
#4509 Patch ejabberd to allow registration of two accounts before registration_timeout applies defect Should Have Backlog Multiplayer lobby
#4516 Fix chariot passability class and archer elephant stats defect Should Have Backlog Simulation
#4524 Net server: Error running FSM update (type=2 state=0) defect Should Have Backlog Network
#4550 Make the templatessorter tool handle xml comment defect Nice to Have Backlog Non-game systems
#4556 Structure tree should show build limits defect Nice to Have Backlog UI – Miscellaneous
#4560 Update entity.pm module to special filters defect Should Have Backlog Simulation
#4562 Properly display different traintimes in training tooltip defect Nice to Have Backlog UI – In-game
#4563 Crash if the random map script tries to spawn way too many entities defect Nice to Have Backlog Core engine
#4567 Translation comments for VisibleClasses defect Should Have Backlog Internationalization & Localization
#4574 Crash in the NetServerWorker in Debug mode defect Must Have Backlog Core engine
#4581 Flags for all garrisonable buildings and units defect Should Have Backlog Art & Animation
#4585 Units stand in a square shape when attacking buildings defect Should Have Backlog Core engine
#4586 Missing sound files defect Nice to Have Backlog Music & Sound FX
#4593 Unit becomes idle and ignores enemies defect Should Have Backlog Simulation
#4595 Promotion while dying defect Should Have Backlog Simulation
#4597 Allow AI chat messages to be pluralized defect Should Have Backlog Internationalization & Localization
#4601 Units stuck at trees on Extinct Volcano defect Should Have Backlog Maps
#4607 Petra: do not create trade routes through enemy territory defect Should Have Backlog AI
#4609 Chat notification if buddies join games defect Nice to Have Backlog Multiplayer lobby
#4614 More pesky OOS warnings defect Nice to Have Backlog UI – In-game
#4615 Empty "waiting for other clients to load" list defect Nice to Have Backlog Network
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units defect If Time Permits Backlog Simulation
#4624 "Expertise in War" mercenary upgrade on already created units defect Should Have Backlog Simulation
#4628 Prototype inheritance for Trigger scripts defect Should Have Backlog Simulation
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 defect Should Have Backlog Simulation
#4636 Territory Manager should exclude 3 territory tile border defect Should Have Backlog Simulation
#4644 Rubble art for some buildings defect Should Have Backlog Art & Animation
#4652 Reset doesn't work for graphics options checkboxes defect Should Have Backlog Core engine
#4655 Move some barter parameters from the gui to resources files. defect Should Have Backlog Simulation
#4657 Atlas crash when generating a map after selecting the actor viewer defect Must Have Backlog Atlas editor
#4659 Cinema path messed up after deleting the first node defect Should Have Backlog Atlas editor
#4660 Cinema path continues after replay ended defect Should Have Backlog Core engine
#4661 Don't reset game type for skirmish maps elexis defect Should Have Backlog Atlas editor
#4662 The rider of the Boudica's chariot misses it's rein defect Should Have Backlog Art & Animation
#4667 Historic phase names defect Nice to Have Backlog Simulation
#4668 UI: Save dialog shows weird behavior defect Nice to Have Backlog UI – Miscellaneous
#4680 Big screenshots show tiling if water refraction is enabled defect Nice to Have Backlog Core engine
#4681 Blinking territory but not decaying defect Nice to Have Backlog Simulation
#4683 List multiselection defect If Time Permits Backlog Core engine
#4684 Release build contains unnecessary files defect Should Have Backlog Build & Packages
#4685 HD renderings of the 0 Wildfire Games and A.D. and logo defect Should Have Backlog Art & Animation
#4692 No tutorial menu after running tutorial defect Should Have Backlog UI – Miscellaneous
#4695 Replace deprecated SimpleGroup and RandomGroup placement functions defect Should Have Backlog Maps
#4704 ejabberd IP logs defect Should Have Backlog Multiplayer lobby
#4710 Save passwords in OS keyring defect If Time Permits Backlog Multiplayer lobby
#4721 Temporary High Quality Settings for Screenshots defect If Time Permits Backlog UI – Miscellaneous
#4722 Small source/GUI/ bugs defect Nice to Have Backlog Core engine
#4725 Issues with Unit AI and ranged units defect Should Have Backlog Simulation
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura defect Should Have Backlog Simulation
#4736 Text truncation in trading dialog defect Should Have Backlog UI – In-game
#4741 Use a larger double-click radius defect Should Have Backlog UI – In-game
#4746 Hotloading globalscripts defect If Time Permits Backlog Core engine
#4749 Issues with territory decay defect Should Have Backlog Simulation
#4752 Remove waiting state of lobby games defect Should Have Backlog Multiplayer lobby
#4762 Capture The Relic should consider relics placed by the map defect If Time Permits Backlog Simulation
#4764 Handle better corpse placement and altitude. defect Should Have Backlog Simulation
#4769 Several victory messages on Treasure Island defect Should Have Backlog Maps
#4771 Observer Mode Show Fight Action defect Should Have Backlog UI – In-game
#4781 Icons for objectives, more options and summary charts defect Should Have Backlog UI – Miscellaneous
#4783 Tooltip for death damage and delayed damage defect Should Have Backlog UI – In-game
#4784 Display CJK languages in the "language selection menu" defect Should Have Backlog Internationalization & Localization
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map defect Should Have Backlog Core engine
#4798 PlayAsGroup has an unused parameter defect Nice to Have Backlog Simulation
#4799 Disable wonder gamesetup option defect If Time Permits Backlog UI – Game setup
#4802 G DATA Internet security triggering crash at cache writing defect Should Have Work In Progress Core engine
#4809 Broken camera angle defect Should Have Backlog Core engine
#4811 Hells Pass doesn't always place the barriers defect Nice to Have Backlog Maps
#4824 Atlas UI for recent gamesetup options defect Nice to Have Backlog Atlas editor
#4826 Test more object types in the ScriptInterface clone function defect If Time Permits Backlog Core engine
#4829 Hide silhouette if unit in front defect Should Have Backlog Core engine
#4833 Extending the linter Itms defect Should Have Backlog Build & Packages
#4834 JS Vector2D should use XZ instead of XY defect Nice to Have Backlog UI – Miscellaneous
#4836 Trigger scripts in Atlas not unloaded after changing the map elexis defect Should Have Backlog Atlas editor
#4841 RealTime an hour off and ceasefire and gametime at 0. defect If Time Permits Backlog Internationalization & Localization
#4842 Apply Atlas passability grid visualization after generating a new map again defect Nice to Have Backlog Atlas editor
#4848 Building preview is not properly cancelled when directly entering batchtraining defect Should Have Backlog UI – In-game
#4853 rmgen Placer and Painter rounding defect Nice to Have Backlog Maps
#4856 Dropdown displays tooltip of list when hovering the header defect Should Have Backlog Core engine
#4869 Don't pretend that civs are optional defect Should Have Backlog Atlas editor
#4872 Replays have wrong dates defect Should Have Backlog Internationalization & Localization
#4878 GUI should throw errors if directory includes failed, VFS::DirectoryExists defect Nice to Have Backlog Core engine
#4879 Move locale dialogs to a new options page tab defect Nice to Have Backlog UI – Miscellaneous
#4883 Shadow framebuffer problem a23 defect Should Have Backlog Core engine
#4890 Mod Page Improvements defect Should Have Backlog UI – Miscellaneous
#4891 Translations should have a way to indicate the target is a button and should be kept short defect Should Have Backlog Internationalization & Localization
#4902 Unreachable entity test defect Should Have Backlog Maps
#4912 Mod version label defect Should Have Backlog UI – Miscellaneous
#4913 Chat phase notifications for autoresearched phases defect Should Have Backlog UI – In-game
#4914 Skirmish Map XML Validator defect Nice to Have Backlog Maps
#4918 Cheat Manual defect Should Have Work In Progress UI – Miscellaneous
#4927 Textual loading screen progress defect Nice to Have Backlog UI – Miscellaneous
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. defect Nice to Have Backlog Simulation
#4930 Language options unclear when the font is not available defect If Time Permits Backlog Internationalization & Localization
#4939 Always use tile coordinates in rmgen instead of sometimes using fractions defect Nice to Have Backlog Maps
#4940 Remove rmgen Iberian Wall hardcoding defect Should Have Backlog Maps
#4943 use the current mode (windowed or fullScreen) when starting a mod defect Nice to Have Backlog UI – Miscellaneous
#4947 Converge rmgen1 and rmgen2 defect Nice to Have Backlog Maps
#4948 Wrong order of joining shown in gamesetup defect If Time Permits Backlog Network
#4951 Long range capturing defect Should Have Backlog Simulation
#4955 ObstructionConstraint to ensure placing only reachable entities in rmgen defect Should Have Backlog Maps
#4957 Improve ClumpPlacer performance defect Should Have Backlog Maps
#4964 Remove all globals from random map libraries defect Nice to Have Backlog Maps
#4969 Unintented deselection of units when escape dialogs menu in game defect Should Have Backlog UI – In-game
#4989 Remove default values from rmgen terrain and entity helper functions defect Should Have Backlog Maps
#4995 Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window defect Nice to Have Backlog UI – Game setup
#4996 this.sequences is undefined in Atlas, summary screen page defect Should Have Backlog Atlas editor
#4998 Unify Height & Slope based painting defect Nice to Have Backlog Maps
#4999 Send only one game register message on game setup instead of three defect Should Have Alpha 27 Multiplayer lobby
#5000 [ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer defect Should Have Backlog Atlas editor
#5001 Allow rmgen terrain with actors smiley defect Nice to Have Work In Progress Maps
#5003 Add Constraint, TileClass and failFraction to rmgen Wall Builder defect Must Have Backlog Maps
#5011 random map script performance improvements defect Should Have Backlog Maps
#5022 Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import) defect Should Have Backlog Core engine
#5025 Lighting: Gallic Fields: At some point of view, some shadows flickers defect Must Have Backlog Core engine
#5026 Naval Pathfinding failure defect Should Have Backlog Simulation
#5050 Allow atlas and random maps to set the UnitAI stance defect Nice to Have Backlog Maps
#5059 Atlas Segfault after generating random map defect Must Have Backlog Atlas editor
#5062 Atlas map / PMP file compression defect Nice to Have Backlog Maps
#5071 Mac OSX Mouse Offset and Graphic defekt defect Should Have Backlog UI – Miscellaneous
#5074 Let VictoryScripts work in Atlas defect Nice to Have Backlog Atlas editor
#5080 [Crash] Unknown crash during spectating defect Should Have Backlog Core engine
#5086 Race condition in gamesetup when player joins while starting game defect Nice to Have Backlog UI – Game setup
#5088 Advanced chart/graph features defect Should Have Backlog UI – Miscellaneous
#5101 Gaia buildings should be automatically attacked by siege units defect Should Have Backlog Simulation
#5103 Remove disabled readme.txt commandline arguments defect Should Have Backlog Core engine
#5110 Wall and gate direction defect Nice to Have Backlog Simulation
#5118 Walls not build if wall tower foundations overlap defect Should Have Backlog Simulation
#5120 Fix GetClosestMember function of Formation defect Should Have Backlog Simulation
#5127 Broken trade cart defect Must Have Backlog UI – In-game
#5128 Add a way to convert JS::Values to C++ in a strongly-typed way defect Should Have Backlog Core engine
#5133 Wall snapping doesn't work for mirages defect Nice to Have Backlog Simulation
#5134 Pause game while waiting for other players to connect defect Nice to Have Backlog UI – In-game
#5135 Notification Sound For Auto Research defect Nice to Have Backlog UI – In-game
#5137 Hotloading not triggered if the file was replaced by a renamed file defect Nice to Have Backlog Core engine
#5142 Passing -mod with a mod that doesn't exist creates an empty directory defect Nice to Have Backlog Core engine
#5145 Some XmppClient presence states can trigger warnings defect If Time Permits Backlog Multiplayer lobby
#5146 The sprite for titles of GUI screens should be enlargable defect Should Have Backlog Internationalization & Localization
#5148 Nation description in skirmish settings defect If Time Permits Backlog UI – Game setup
#5150 Jebel Barkal improvements defect Nice to Have Backlog Maps
#5154 StatusBars of mirages in Observermode defect Should Have Backlog UI – In-game
#5159 .DELETED files are not being copied by the archive builder defect Should Have Backlog Build & Packages
#5161 Archive builder should show progress and errors when archiving on Windows defect Should Have Backlog Build & Packages
#5169 Warning and segfault for disabled pathfinder tests defect If Time Permits Backlog Simulation
#5172 Report unsupported textures (NPOT textures) defect Should Have Backlog Core engine
#5179 .DELETED folders are not taken into account when mods are packaged defect Should Have Backlog Core engine
#5181 Pyromods do not replace mods if they already exist defect Should Have Backlog Build & Packages
#5182 Packaged Mods should take over unpackaged ones. defect Should Have Backlog Core engine
#5188 Game shouldn't crash when system folders are unavailable. defect Should Have Backlog Core engine
#5197 Blinking training panel should indicate corresponding production queue defect Nice to Have Backlog UI – In-game
#5201 TurnManager - Game doesn't start defect Must Have Backlog Network
#5202 Speed up rejoins by not calling ParseEntities defect Should Have Backlog Network
#5203 NetServer should send hash of previous turns too defect If Time Permits Backlog Network
#5210 Replace NetServer breakpoints with error messages and disconnect defect Should Have Backlog Network
#5211 Display overlay when clients lose the connection / exceed a timeout defect Nice to Have Backlog UI – In-game
#5212 Small networking code refactoring defect Nice to Have Backlog Network
#5213 unhandled enet errors if the network interface is shutdown defect If Time Permits Backlog Network
#5219 Crash in scenario editor defect If Time Permits Backlog Atlas editor
#5220 system_info.txt is incorrect defect Should Have Backlog Core engine
#5223 Unit lose gatherer animation after promotion defect If Time Permits Backlog Simulation
#5248 Focus entities upon defeat/victory and cheer when winning defect Should Have Backlog UI – In-game
#5249 Scenario Editor issue defect If Time Permits Backlog Atlas editor
#5250 Kushites missing from numerous wiki / website links defect If Time Permits Website / Forum Website / Forum
#5251 small pathfinding issue with boats in narrow channels defect Should Have Backlog Maps
#5288 Common C++ issues were found by PVS-Studio animus defect Should Have Backlog Core engine
#5291 Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()" defect Should Have Backlog Core engine
#5292 [PATCH] Spidermonkey fails to compile on ppc64le defect Should Have Work In Progress Build & Packages
#5294 GCC 8 compiler warnings Alex defect Should Have Backlog Core engine
#5295 Bad audio effect timing during construction defect If Time Permits Backlog Music & Sound FX
#5298 Translated text in Lobby not fitting in allotted space defect Nice to Have Backlog UI – Miscellaneous
#5299 Cleanup default.cfg categories defect Nice to Have Backlog Core engine
#5308 Privacy Policy and GDPR compliance for webservices defect Must Have Website / Forum Website / Forum
#5318 macOS bundle should create a *.dmg file after creating the *.app file defect Should Have Backlog Build & Packages
#5319 Pyromod files are not listed in the mod selection page on macOS defect Should Have Backlog Core engine
#5320 Remove rating from nickname defect Should Have Backlog Network
#5323 Inform about clients simulating too slowly / simulation lag defect Should Have Backlog Network
#5326 Colorize historic chat messages depending on diplomacy color defect Should Have Backlog UI – In-game
#5327 Asynchroneous replay loading defect Should Have Backlog Core engine
#5328 Siege engines can't cancel unpacking defect Should Have Backlog Simulation
#5329 -Wextra is passed twice in the Makefile generated by Premake5 defect If Time Permits Backlog Build & Packages
#5339 Display active rejoins in the lag warning area defect Nice to Have Backlog UI – In-game
#5340 Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls defect Nice to Have Backlog Core engine
#5348 Lobby affiliation changes trigger empty system message popup boxes defect Must Have Alpha 27 Multiplayer lobby
#5353 Do not hardcode screen ratio in the main menu. defect Should Have Backlog UI – Miscellaneous
#5354 More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP defect Should Have Backlog Core engine
#5361 Remove 26MB duplicate art, sound and map files defect Nice to Have Backlog Art & Animation
#5369 JSInterface GUIPage - Allow parent GUI page to update a child GUI page defect Should Have Backlog Core engine
#5387 Rewrite the JS GUI to use object-orientation defect Should Have Backlog UI – Miscellaneous
#5391 Rotating screen error defect Should Have Backlog Core engine
#5400 Add a timeout to particle emitters defect Should Have Backlog Simulation
#5405 Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript. defect Should Have Backlog Core engine
#5410 Detected memory leaks defect Should Have Backlog Core engine
#5430 Death Canyon unreachable wood defect Should Have Backlog Maps
#5437 Golden Island Map Has Tree Problems defect Should Have Backlog Maps
#5439 build broken on debian stretch + libsodium woes defect Should Have Backlog Core engine
#5444 Missing credits defect Should Have Backlog UI – Miscellaneous
#5446 Crash on Startup When Using Windows 10 defect Should Have Backlog Core engine
#5447 Wrong sillhoute-ing defect If Time Permits Backlog Core engine
#5464 For about two weeks the game doesn't see saved games. defect Must Have Backlog Core engine
#5492 [ATLAS] Fix default sidebar width defect Nice to Have Backlog Atlas editor
#5494 macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds defect Should Have Backlog Build & Packages
#5495 [ATLASUI] in XCode building in release mode defect Should Have Backlog Atlas editor
#5497 Atlas water transparency / color alpha channel defect Should Have Backlog Atlas editor
#5498 Fix gloox 1.0.22 --with-getaddrinfo on macOS defect Should Have Backlog Multiplayer lobby
#5499 FCollada build warnings on GCC 7.4 defect Nice to Have Backlog Build & Packages
#5500 Units busy walking to/from dropsites blocking foundation from going up defect Must Have Backlog Simulation
#5505 FCollada build warnings on clang / Apple LLVM 10.0.1 defect Should Have Backlog Build & Packages
#5513 Hotloading breaks paused game defect Should Have Backlog Core engine
#5514 Watermark sprite not available onpopups defect Should Have Backlog UI – Miscellaneous
#5517 [ATLASUI] Fix macOS dark mode defect Should Have Backlog Atlas editor
#5526 Units stuck before enemy gate instead of walking around it. defect Should Have Backlog Simulation
#5528 [ATLASUI] Loading map after opening actor viewer causes broken ground texture defect Nice to Have Backlog Atlas editor
#5532 Pyromod mod creation error when having same mod zipped inside said original mod folder. defect If Time Permits Backlog Core engine
#5538 Improve hwdetect config override behavior defect Should Have Backlog Core engine
#5550 Compiler warnings as of May 2022 (macOS, LLVM 10) Stan defect Should Have Backlog Core engine
#5553 Template viewer dialog beats batch train mode defect Nice to Have Backlog UI – In-game
#5555 [macOS] loading a mod causes rendering with wrong screen size defect Should Have Backlog Core engine
#5556 Update Terrains actors defect Should Have Backlog Core engine
#5559 Atlas entity list vertical scroll not showing. defect Nice to Have Backlog Atlas editor
#5567 Disable "endless game" victory condition for rated games defect Nice to Have Backlog Multiplayer lobby
#5577 Wrong cursor due to input.js state when opening a dialog during the session defect Should Have Backlog UI – In-game
#5582 Premake unused -rdynamic for clang defect Nice to Have Backlog Build & Packages
#5583 Building previews are broken when the game is paused defect Nice to Have Backlog Core engine
#5585 Networked GUI message callback handler defect Nice to Have Backlog Network
#5587 Connection not established / Segfault after nick change and hosting STUN game defect Should Have Backlog Network
#5590 Some ranged units not showing projectile on first attack animation. defect Nice to Have Backlog Art & Animation
#5592 Range are not displayed when pressing tab defect Nice to Have Backlog UI – In-game
#5599 Fix some Major CppCheck warnings defect Should Have Backlog Core engine
#5603 Petra Diplomacy changes trigger terrible lag spikes defect Must Have Backlog AI
#5614 Segfault after hotloading global.xml and closing an ingame summary dialog defect Should Have Backlog Core engine
#5616 Allow target-specific approaching animations defect Should Have Backlog Simulation
#5621 Knockback defect Should Have Backlog Simulation
#5624 Units can fail to go around large obstacles when short-pathing defect Should Have Backlog Core engine
#5628 Replay menu hardening against broken replays defect Nice to Have Backlog UI & Simulation
#5631 Units with 0 max range are able to attack defect Nice to Have Backlog Simulation
#5634 Rating lobby bot should react to closed SQL connection defect Nice to Have Backlog Multiplayer lobby
#5636 sprintf.js SpiderMonkey Object.keys crash defect Should Have Backlog Build & Packages
#5638 COList: Support column text alginment and modifying individual rows defect Should Have Backlog Core engine
#5657 Starting cavalry hunting only the first 5 chicken Freagarach defect Should Have Work In Progress Simulation
#5659 Player does not get loot when entity promotes while killing stuff. defect Should Have Backlog Simulation
#5661 Very wrong pathing bumping into the map edge defect Must Have Backlog Simulation
#5663 Gamesetup background unevenness defect Nice to Have Backlog UI – Game setup
#5670 "Control all units" checkbox is not greyed out in observer mode defect Nice to Have Backlog UI – In-game
#5672 0AD quits unexpectedly and *silently* defect Should Have Backlog Core engine
#5681 error excep[tion??? defect Should Have Backlog Core engine
#5682 Select flank / pocket position of players defect Should Have Backlog UI – Game setup
#5684 Emojis for 0 A.D. Lobby and Chat defect Should Have Backlog Core engine
#5687 ActorEditor on FreebSD linking to libAtlasUI.so with relative path defect Should Have Backlog Atlas editor
#5702 Can't change my multiplayer name defect Nice to Have Backlog Core engine
#5727 Lobby username case determines salt/hash and can result in failed logins, seemingly forgotten passwords defect Must Have Alpha 27 Multiplayer lobby
#5736 Can't add more players, after opening a saved map with 1 player. Pyrogenesis defect Must Have Backlog Atlas editor
#5741 AI soldiers stuck arround sheep inside a natural (gaia) fence defect Should Have Backlog AI
#5742 Civilization Dropdown defect Nice to Have Backlog Atlas editor
#5746 Training hotkey for the eigth unit doesn't work defect Should Have Backlog UI – In-game
#5752 Ramps are not created in Corsica vs Sardinia smiley defect Should Have Backlog Maps
#5758 Copy and Paste in Console is broken defect Nice to Have Backlog Core engine
#5770 Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows] defect Nice to Have Backlog Build & Packages
#5771 Orders are rejected in incorrect way [UnitAI] defect Must Have Backlog Simulation
#5779 Guard healer should heal nearby entities defect Should Have Backlog Simulation
#5789 Locked upgrades sometimes show incorrect requirement defect Must Have Backlog UI & Simulation
#5793 Handle debug_break correctly on OSX bundles defect Nice to Have Backlog Core engine
#5804 Fail early in premake when using an incorrect library version defect Should Have Backlog Build & Packages
#5809 Store bonus tooltip in attack-node. defect Should Have Backlog UI & Simulation
#5816 Disable observers to send commands on client side defect Should Have Backlog Core engine
#5832 No mouse pointer defect If Time Permits Backlog UI – Miscellaneous
#5856 Improving Impact Sounds defect Should Have Backlog Core engine
#5858 Trees embedded in fort walls while random map generation. defect Must Have Backlog Core engine
#5868 FTBFS with option "--with-system-mozjs" s0600204 defect Must Have Backlog Build & Packages
#5875 Crash report sometimes causing machine reboot defect Should Have Backlog Core engine
#5876 UnitRenderer uses the Visibility data from turn end, not turn start defect Must Have Backlog Core engine
#5880 No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10. defect Must Have Backlog UI – In-game
#5882 Compute formation turnrate defect Should Have Backlog Simulation
#5883 The details tooltip for mirages is not shown defect Should Have Backlog Simulation
#5896 Units stuck while spamclicking defect Should Have Backlog Core engine
#5899 Support multiple .json files in an AI directory structure defect If Time Permits Backlog Simulation
#5906 Allow garrisoned entities to transform into one that cannot garrison. Freagarach defect Should Have Backlog Simulation
#5907 [FCOLLADA] Get the fixes from the Github Repo defect Should Have Backlog Build & Packages
#5911 Corrupted save game crashes the game defect Must Have Backlog Core engine
#5919 Check for entity placement in random maps. defect Nice to Have Backlog Maps
#5947 Overlaying overlays in options Imarok defect Should Have Backlog UI – Miscellaneous
#5956 unknown type in garrisonManager `undefined` after autogarrison. defect Should Have Backlog AI
#5961 Units can end up inside the foundation they're building defect Should Have Backlog Core engine
#5964 Projectile collision detection does not take height into account defect Should Have Backlog Core engine
#5965 Projectiles don't graphically disappear as soon as they hit their target defect Should Have Backlog Core engine
#5969 Antialiasing error and warnings (macOS) defect Should Have Backlog Core engine
#5971 Can't load singleplayer savegames defect Should Have Backlog Core engine
#5978 OpenAL errors on macOS during replays defect Should Have Backlog UI & Simulation
#5980 Improve Compilation times defect Should Have Backlog Build & Packages
#5983 Clean up Transform.js defect Should Have Backlog Simulation
#5987 BinarySerializer: crash when inserting an object into the GCHashMap defect Must Have Backlog Core engine
#5989 Changing mods with the RL interface on crashes the game phosit defect Should Have Alpha 27 Core engine
#5999 Missing mesh defect Should Have Backlog Art & Animation
#6005 Placing walls ERROR: No placement possible for distance defect Should Have Backlog UI – In-game
#6007 Guarding entities can cause enormous lag. defect Must Have Backlog Simulation
#6012 Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey. defect Should Have Backlog UI – Miscellaneous
#6014 Capture relics with sufficient manpower defect Should Have Backlog AI
#6015 Handle more starting troops than regular ones defect Nice to Have Backlog AI
#6017 MapType Random show incorrect biome preview defect If Time Permits Backlog Art & Animation
#6021 Default formation can be set if the player is observer or replayer defect Nice to Have Backlog UI – In-game
#6024 Language specific bugs in GUI defect Should Have Backlog Internationalization & Localization
#6025 Summary page problem with long words defect Should Have Backlog UI – Miscellaneous
#6029 Add tests for variants defect Should Have Backlog Core engine
#6030 Quicksave file cannot be accessed via the menu sotirangelo defect Should Have Backlog UI & Simulation
#6038 Crash without required UV sets when using AO materials. defect Should Have Backlog Core engine
#6047 Massive lag spikes defect Should Have Backlog Core engine
#6064 Clean up control group hotkeys defect Should Have Backlog Core engine
#6072 Hash the Mod.io terms just like the other terms defect Should Have Backlog Core engine
#6077 out of memory ? defect Should Have Backlog Core engine
#6093 Hotkey editor removes unused hotkeys. defect Must Have Backlog Core engine
#6099 Session, left side messages overlap. defect Should Have Backlog UI – In-game
#6100 Session, left side messages overflow. defect Should Have Backlog UI – In-game
#6108 Repeated crashing defect Should Have Backlog Core engine
#6109 Aura icons don't load if source is not in camera view defect Should Have Backlog UI – In-game
#6115 Launching 0 A.D. spawns multiple processed in MATE desktop defect Nice to Have Backlog Build & Packages
#6116 Minimap polygon bug on some maps defect Should Have Alpha 27 UI – In-game
#6117 crash defect Should Have Backlog Simulation
#6124 No replays available defect Should Have Backlog UI – Miscellaneous
#6132 Don't get lured by arrows from buildings while attacking. defect Should Have Backlog Simulation
#6134 Don't move outside of states in UnitAI. defect Must Have Backlog Simulation
#6137 Error when starting a game in MS Win 10 defect Should Have Backlog Core engine
#6154 Game freezing for extended periods of time defect Should Have Backlog Core engine
#6155 Window problem on Gnome defect Should Have Backlog Non-game systems
#6169 Muskox doesn't have idle/walk animations. defect Should Have Backlog Art & Animation
#6174 Conquest structures/units should exclude not conquest critical entities like conquest does defect Should Have Backlog Simulation
#6179 [PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map defect Should Have Backlog AI
#6183 Atlas - Scenario Editor crashing on a specific action defect Should Have Backlog Atlas editor
#6193 Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK defect Should Have Backlog Core engine
#6195 Hunting animals without killing them defect Must Have Backlog Simulation
#6201 Replay filter broken defect Should Have Alpha 27 UI & Simulation
#6210 Defeat Music is played in loop after resigning defect Nice to Have Backlog Music & Sound FX
#6216 Some units fail to play their attack sound when attacking & chasing defect Must Have Backlog Core engine
#6220 Unit silhouettes are visible across the whole map defect Should Have Backlog UI – In-game
#6224 Key names are not translatable defect Nice to Have Backlog Internationalization & Localization
#6231 New map previews have wrong angle and size. defect Nice to Have Backlog Art & Animation
#6234 Hotkey bug to toggle window size while in lobby chat input defect Must Have Backlog UI – In-game
#6240 Invalid campaign run references should not make the button clickable defect Should Have Backlog UI – Miscellaneous
#6242 JS error "Campaign file does not exist" during game defect Should Have Backlog UI & Simulation
#6247 Sudden x10 frame drops defect Should Have Backlog Core engine
#6249 Unable to construct due to units stuck in a loop walking in and out of foundation defect Must Have Backlog Simulation
#6257 Avoid this pattern in translatable strings "%(players)s and %(lastPlayer)s have won" defect Should Have Backlog Internationalization & Localization
#6259 SIGPIPE crash when using the profiler defect Nice to Have Backlog Core engine
#6265 Formation.js this.offsets is undefined but has no reason defect Must Have Backlog Simulation
#6272 Only general names for some entities defect Should Have Backlog Internationalization & Localization
#6275 Make the game more inclusive defect Nice to Have Backlog Art & Animation
#6279 Units in formation switch isIdle state defect Should Have Backlog Core engine
#6281 North symbol to the minimap defect Nice to Have Backlog Core engine
#6284 Display the correct emblem for garrison flags on captured buildings defect If Time Permits Backlog UI – In-game
#6291 The ZH TW lang mod creates an extra directory defect Should Have Backlog Core engine
#6293 Mercenaries should not be part of the worker class defect Should Have Backlog UI & Simulation
#6299 Map flare cursor icon too thin defect If Time Permits Backlog UI – In-game
#6304 Add map flares for observers defect Nice to Have Backlog UI – In-game
#6308 Allow palisade placing (merge with current placed ones) in fog of way areas defect Nice to Have Backlog UI – In-game
#6311 VFS bug with cached mods on SVN defect Must Have Backlog Core engine
#6321 Clean up NetClient.cpp jprahman defect Should Have Backlog Core engine
#6323 [PetraAI] - can not effectively deal with palisades defect Should Have Backlog AI
#6327 Filenames with spaces and other problematic characters defect Should Have Backlog Core engine
#6331 Construct hotkey data in manual defect Should Have Backlog UI – Miscellaneous
#6332 Valgrind segfaults on macOS defect Should Have Backlog Core engine
#6336 RelaxNGValidator bogus error messages, also probably bad schema error handling. defect Nice to Have Backlog Core engine
#6338 allow map authors to specify license in Atlas (and random map .json files) defect Should Have Backlog Atlas editor
#6348 Save the hotkey settings for setting the camera speed defect Should Have Backlog UI – In-game
#6375 Sync the appearance of the icon for garrisoned and multiple selected units defect Should Have Backlog UI – In-game
#6383 Hotkey editor removes mod hotkeys instead of resetting them. defect Should Have Backlog UI – Miscellaneous
#6385 [PetraAI] Errors/warnings because undefined position Freagarach defect Must Have Alpha 27 AI
#6389 Crash due to incorrect y ordinate on Mac OSX defect Must Have Alpha 27 UI & Simulation
#6397 Gate code depends on alphabetical order of obstructions defect Should Have Backlog Core engine
#6401 Normalize premake options defect Should Have Backlog Build & Packages
#6406 Error: Couldn't find matching GLX visual defect Must Have Alpha 27 Core engine
#6411 Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating defect Should Have Backlog Core engine
#6413 Relic spawns inside forest defect Nice to Have Backlog Maps
#6432 Right-click on button makes click sound. On any active button. When pressed. defect If Time Permits Backlog Music & Sound FX
#6439 CivInfo page inaccessible tooltips for Han Chinese defect Should Have Backlog UI – Miscellaneous
#6465 Light bleeding through steep terrain defect Should Have Backlog Core engine
#6466 Non-formation units staying stationary when recieveing multiple walk order defect If Time Permits Backlog Simulation
#6468 New icon for gather farming upgrade defect Nice to Have Backlog UI – In-game
#6471 Custom defined scenario map options are ignored when starting from the command line. defect Should Have Backlog Core engine
#6481 [Website] Opened screenshots can not be closed defect Should Have Website / Forum Non-game systems
#6483 [macOS] - Special characters in the replay directory are not recognized defect If Time Permits Backlog UI & Simulation
#6486 Units Demo triggers Assertion failed defect Should Have Backlog UI – In-game
#6488 Sandbox maps missing ground textures defect If Time Permits Backlog Maps
#6493 Outpost uncapturable defect If Time Permits Backlog UI & Simulation
#6501 [macOS] Changing the batch size via mouse wheel broken defect Should Have Backlog UI – In-game
#6510 Confirm the delete confirmation-dialog with the Enter key defect Should Have Backlog UI – In-game
#6516 Hero panel entity icon flashes red without being attacked defect Should Have Backlog UI – In-game
#6522 Units acceleration hovercraft edge case defect Should Have Backlog Core engine
#6531 Mauryan working elephant garrison issue at the corner of the CC defect Should Have Backlog Core engine
#6532 player_water material improvements defect Nice to Have Backlog Core engine
#6539 Add an option to invert panning defect Should Have Backlog Core engine
#6543 crash before game start after using the map editor to create one custom map defect Must Have Alpha 27 Core engine
#6552 Grid pattern for deactivated shadow filtering defect Nice to Have Backlog Core engine
#6562 Atlas crashes on Linux (Fedora 36 using RPM latest version) defect Must Have Alpha 27 Atlas editor
#6572 Replays are incorrectly marked as multiplayer defect Should Have Backlog Core engine
#6574 Building from source: NVTT build failed on ppc64el defect Must Have Backlog Core engine
#6575 Units in formation should have one stance? defect If Time Permits Backlog Simulation
#6576 Add a compilation flag to search for implicit virtual overrides defect Should Have Backlog Build & Packages
#6577 Balcony sprite doesn't scale in the main menu defect Nice to Have Backlog Art & Animation
#6582 Bug when smoothing terrain in Atlas Scenario Editor defect Should Have Backlog Atlas editor
#6584 Please support "loongarch64" defect Should Have Backlog Core engine
#6597 Mouse pointer not same as mouse position - Fedora 36 KDE defect Should Have Backlog UI – In-game
#6598 Formations in no-override mode don't react collectivly to a target when using attack-walk command defect Must Have Backlog Simulation
#6599 [needs design decision] Attack as formation is useless defect Must Have Backlog Simulation
#6601 Access to the Game global instance via g_Game might break Atlas defect Should Have Backlog Core engine
#6604 Replace usage of OSString().c_str() by OSString defect Should Have Backlog Core engine
#6605 Failed Starting Resource Placement defect Must Have Backlog Maps
#6608 units should not use privileged knowledge of unexplored territory to reach a point defect Should Have Backlog UI & Simulation
#6610 Starting units within the footprint of the civil centre defect If Time Permits Backlog Maps
#6611 Update civs' .json (diacritics) defect Should Have Backlog UI – In-game
#6613 Handle soft hyphen in GUI text wrapping defect Nice to Have Backlog Core engine
#6622 In some cases, 0ad falsely detects mod incompatibility defect Should Have Backlog Simulation
#6626 Crash on startup defect Should Have Core engine
#6627 Correct binaries/system/test during rpm build defect Nice to Have Build & Packages
#6633 pyrogenesis should exit with an error if invalid mod is specified with '-mod=' defect Should Have Backlog Non-game systems
#6639 In some cases, when building a pyromod, pyrogenesis returns 0 on error defect Should Have Core engine
#6640 Selection sound for camel archer should be changed defect Should Have Backlog Music & Sound FX
#6642 Minimizing then remaximizing game window prevents mouse from entering top 10% of screen. defect Should Have Backlog Core engine
#6646 No Sound Device found defect Should Have Core engine
#6647 Artwork is scrambled defect Should Have Alpha 27 Art & Animation
#6649 Can't move cursor through the entire screen on Linux with GNOME and Wayland Vladislav Belov defect Should Have Alpha 27 UI – Game setup
#6665 Strange Oad freezes defect Should Have Core engine
#6673 No sound on initial start-up - no err msg - sound ok after restart. defect Should Have Core engine
#6677 Crash during play - seems random defect Should Have Core engine
#6684 Break down loot and trade income by resource in the summary defect If Time Permits Backlog UI & Simulation
#6688 Fix player owned entities that should belong to gaia defect Should Have Alpha 27 Maps
#6692 Open the correct structure tree when you click on the emblem defect Should Have Alpha 27 UI – In-game
#6699 [macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91 defect Must Have Backlog Core engine
#6701 Fix the bundling scripts to work on Linux/Windows defect If Time Permits Alpha 27 Build & Packages
#6706 Unintended pack/unpack loop for catapults defect Should Have Alpha 27 Core engine
#6709 Upgrade/Promotion to random phenotype gives random chance of correctness. defect Should Have Backlog Simulation
#6711 Add all library versions to statistics defect Should Have Backlog Core engine
#6712 [Maps] North African Savanna - wood decorations fool player defect Should Have Alpha 27 Maps
#6713 Transform gives aura too late. defect Must Have Alpha 27 Core engine
#6714 Some models trigger black screen issues. defect Must Have Alpha 27 Core engine
#6718 [Vulkan] Render Debug Mode assertion defect Nice to Have Alpha 27 Core engine
#6730 Idle formation members in defensive stance while attackers stand next to them defect Should Have Alpha 27 UI & Simulation
#6737 Add ZIP64_SUPPORT for mods defect Must Have Backlog Core engine
#6741 Larger units may end up in an endless movement loop if they cannot reach their destination defect Should Have Alpha 27 Core engine
#6743 Auto-queue doesn't play well with heroes. defect Should Have Backlog Simulation
#6745 Cavalry units created from a structure should be able to enter it defect If Time Permits Alpha 27 Simulation
#6747 Don't do GUI stuff in the simulation. defect Should Have Backlog UI & Simulation
#6748 Unit hotkeys: UI and implementation errors defect Must Have Alpha 27 UI & Simulation
#6754 improve messages of unmet requirements abian defect Nice to Have Alpha 27 UI & Simulation
#6757 [PETRA] TransportPlan onBoarding causes errors for units that are already on a boat defect Should Have Alpha 27 AI
#6758 We need to check the conformity of the generation of ground flora textures in accordance with the type of trees. defect If Time Permits Alpha 27 Art & Animation
#6759 Why isn't there a shortcut like the earlier games had? defect Should Have Alpha 27 Core engine
#6763 Error: production queue undefined on game end Freagarach defect Must Have Alpha 27 Simulation
#6765 Gatherable resources: Clickable area >> Model area defect Should Have Alpha 27 UI – In-game
#6767 0ad will not run on openSuSe Tumbleweed defect Should Have Alpha 27 Core engine
#6769 Add prefered classes for healers defect Should Have Backlog Simulation
#6772 Shared vision during attacks by catapults defect If Time Permits Backlog Core engine
#6774 Uninstall mods from the GUI interface defect Should Have Backlog UI – Miscellaneous
#6775 Ability to disable unwanted analysis files in non-visual replays defect If Time Permits Backlog Core engine
#6776 [macOS] Undesired behaviour when setting master volume to zero defect Should Have Backlog Core engine
#6777 Improve docks with an aura to heal nearby ships defect Should Have Alpha 27 Simulation
#6778 Allow any player controlled unit to collect treasures defect Should Have Alpha 27 Simulation
#6779 Building of 0 A.D fails defect Nice to Have Alpha 27 Build & Packages
#6780 Redundant map settings when converting a random map to a scenario map defect Should Have Alpha 27 Core engine
#6781 Remove redundant check in TriggerHelper for "_barracks" unit templates defect Should Have Alpha 27 Maps
#6783 Use of TLS v1.3 for lobby connections broken defect Should Have Alpha 27 Multiplayer lobby
#6784 Invisible mercenary units of rank basic when spawned in formation defect Must Have Alpha 27 Simulation
#6786 Program Error window defect If Time Permits Alpha 27 UI – Miscellaneous
#6794 Stop writing sensitive information about multiplayer matches in mainlog.html defect Should Have Alpha 27 Network
#6796 Reason for mod installation failure should be logged defect Should Have Alpha 27 Core engine
#6797 Error when building on macOS (SDL2 -Werror) defect Must Have Alpha 27 Build & Packages
#6801 Entity component documentation: interleave issue following 27639 defect Must Have Alpha 27 Website / Forum
#6808 Some config options shouldn't be modifiable during a game defect Should Have Backlog UI – In-game
#6810 [macOS] new place for settings starting with A27 ? defect Release Blocker Alpha 27 Core engine
#6811 Change 'ValueModification' message to be more efficient / remove ordering dependency defect Should Have Alpha 27 Core engine
#6812 Getting "Connection to server lost" error occasionally in Lobby. defect Must Have Alpha 27 Core engine
#6813 Private (Previous) Chat Does Not Work defect Should Have Alpha 27 UI & Simulation
#6814 Han Ministers: batch production problem with faulty visual defect Must Have Alpha 27 UI & Simulation
#6816 [debian] premake5 needs to be updated (mbedtls) defect Should Have Alpha 27 Build & Packages
#6820 Builders get stuck forever trying to build, if an animal can't get away from the foundation defect Should Have Alpha 27 Core engine
#6829 verification email link autofills token with an extra character defect Should Have Website / Forum
#6830 windowed mode on 0.0.26 collapses gradually defect Release Blocker Core engine
#6832 music after victory or defeat defect Should Have Backlog Music & Sound FX
#6833 Walls demo multiplayer crash defect Must Have Backlog Core engine
#6834 Please support "RISC-V" defect Should Have Backlog Core engine
#6835 Error opening the game (last alpha version of 0 AD) defect Should Have Backlog Core engine
#6836 Abother error opening 0AD defect Should Have Backlog Core engine
#6839 0AD snap version does not play sound on ubuntu 23.04 defect Must Have Alpha 27 Core engine
#6845 Game does not end. defect Should Have Backlog Core engine
#6851 console should not be allowed with cheating disabled Vladislav Belov defect Should Have Alpha 27 UI & Simulation
#6853 inconsistent construction options and errors for Gaia units defect Should Have Alpha 27 UI & Simulation
#6855 units all try to move to the same point and push each other defect Nice to Have Alpha 27 Core engine
#6858 Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04) defect Must Have Backlog Core engine
#6864 "Failed to create VkImage: -2 (VK_ERROR_OUT_OF_DEVICE_MEMORY)" segmentation fault when resizing the window defect Must Have Alpha 27 Core engine
#6867 GUI scaling bug defect Should Have Backlog Core engine
#6868 Fish with seagulls are not suitable for some maps defect Should Have Alpha 27 Art & Animation
#6873 "Close Order" formation sorting doesn't work with "champion" level units. defect Should Have Backlog Simulation
#6876 Some text from credits is unreadable, font does not support some Unicode symbols defect Should Have Backlog Core engine
#6880 Scroll move the main window in the game not working defect Must Have Backlog UI – Game setup
#6882 Error when a player name containing a newline character separating other characters is used. defect Nice to Have Backlog UI – Game setup
#6887 Crash - Multiplayer Startup defect Should Have Backlog UI – Game setup
#6892 ngorongoro incacessible stone mine placement in SW spawn location defect Should Have Alpha 27 Maps
#6895 Bundled spidermonkey fails to build with python 3.12 defect Release Blocker Alpha 27 Build & Packages
#6896 Rendering Issues on Ubuntu - snap only defect Must Have UI – In-game
#6897 AI Battle issue defect Must Have Backlog AI
#6898 Python deprecation warnings for checkrefs.py defect Nice to Have Backlog Build & Packages
#6902 libvorbis build error on macOS 14 / Xcode 15 defect Should Have Alpha 27 Build & Packages
#6903 Snap version of 0AD crashes defect Should Have Backlog Core engine
#6905 mozjs-91.13.1 build error on macOS 14 / Xcode 15 defect Should Have Alpha 27 Build & Packages
#6906 ERROR: JavaScript error: out of memory defect Should Have UI & Simulation
#6908 update game defect If Time Permits Backlog Core engine
#6909 the mouse pointer is out of date - manjaro linux defect Must Have Backlog UI & Simulation
#6910 Selection rectangle keeps being visible at the end of the game defect Should Have Alpha 27 UI – In-game
#6911 Several missing garrison flags defect Should Have Alpha 27 Art & Animation
#6912 Translations are missing for gamesettings defect Should Have Alpha 27 UI – Game setup
#6913 Gap between my cursor and the selected elements defect Must Have UI & Simulation
#6914 Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ] defect Should Have Backlog Core engine
#6916 Mac Xcode 15.0.0 build error defect Nice to Have Alpha 27 Build & Packages
#6917 Resource Trickle is not taken into account for summary defect Should Have Backlog Simulation
#6921 Update tooltip of Imperial Academy defect Must Have Alpha 27 UI – In-game
#6922 Rated games with bots defect Should Have Backlog Multiplayer lobby
#6923 Soldier Select Bug defect Should Have Backlog Core engine
#6925 Mouse Pointer Ofset defect Should Have UI & Simulation
#6926 Flare button is disabled for winning players when the game ends defect Should Have Backlog UI – In-game
#6927 [GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error defect Should Have Backlog Core engine
#6930 [macOS] GUI scale 125% and above renders fonts with defect white artifacts defect Nice to Have Alpha 27 UI – In-game
#6931 Clicking the button 'Trade Dialog' results in warnings defect Release Blocker Alpha 27 UI – In-game
#6932 Not enough memory errno = 12 defect Should Have Backlog Core engine
#6934 Reporte de comportamiento toxico defect Nice to Have Backlog Multiplayer lobby
#6935 Much to our regret we must report the program has encountered an error defect Should Have Backlog Core engine
#6936 Vulkan crash on Windows laptop (AMD) defect Release Blocker Alpha 27 Core engine
#6937 Vulkan crash when spir-v shaders are missing defect Release Blocker Alpha 27 Core engine
#6939 Atlas crashes when it is invoked from a Wayland KWin session. defect Must Have Atlas editor
#6941 Missing schema for skeleton xml files defect Should Have Backlog Core engine
#6943 Allow stripping XMB in release archives defect Should Have Backlog Core engine
#6945 no sound defect Must Have Backlog Core engine
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.