﻿id	Summary	Owner	Type	Priority	Milestone	Component
170	Failures handled inelegantly on Linux		defect	Nice to Have	Backlog	Atlas editor
198	[ATLAS] SIGINT, SIGTERM are ignored		defect	Should Have	Backlog	Atlas editor
201	COLLADA: report errors more helpfully		defect	Nice to Have	Backlog	Core engine
457	[PATCH] Default crashlog location is bad		defect	If Time Permits	Backlog	Core engine
501	Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window		defect	Nice to Have	Backlog	Atlas editor
539	[PATCH] Game cursor state is not consistently reset		defect	Nice to Have	Backlog	UI – In-game
542	"Game specific cursors are not visible in Atlas's ""Play"" mode"		defect	Nice to Have	Backlog	Atlas editor
569	Fix CRenderer::LoadAlphaMaps to use new texture system		defect	Nice to Have	Backlog	Core engine
848	Hotloading failure while changing game scripts		defect	If Time Permits	Backlog	Core engine
850	[PATCH] GUI - Improve mouse button 'release' event handling		defect	Nice to Have	Backlog	Core engine
919	Fix rendering of territory boundaries at sharp corners		defect	Nice to Have	Backlog	Core engine
968	UserReporter may cause significant delay when shutting down		defect	Must Have	Backlog	Core engine
980	Game crash when attack command is sent with an entity instead of entity id		defect	Nice to Have	Backlog	Core engine
984	[ATLAS] Atlas won't take screenshots of the Actor Viewer		defect	If Time Permits	Backlog	Atlas editor
1011	Projectiles have no actual collision detection		defect	Nice to Have	Backlog	Core engine
1040	Crash running two instances of the game simultaneously on Windows		defect	Should Have	Backlog	Core engine
1045	Rally point flags are hidden inside of large obstacles		defect	Should Have	Backlog	Simulation
1066	Fix hotkeys in Atlas		defect	Must Have	Backlog	Atlas editor
1105	Hide tooltips once button is pressed		defect	Nice to Have	Backlog	Core engine
1116	TerrainOverlay should not use a global rendering list		defect	Nice to Have	Backlog	Core engine
1126	Atlas can become stuck in scrolling state when using menu		defect	Nice to Have	Backlog	Atlas editor
1149	[PATCH] wcscasecmp does exist on OS X Lion		defect	Nice to Have	Backlog	Core engine
1229	Territory Borders have Holes		defect	Nice to Have	Backlog	Core engine
1230	Overlaying of vehicles and buildings on animals		defect	Nice to Have	Backlog	Simulation
1317	[PATCH] [ATLAS] Atlas window steals focus on mouseover		defect	If Time Permits	Backlog	Atlas editor
1321	"[ATLAS] Assertion failed: ""m->imodeldef"""		defect	Should Have	Backlog	Atlas editor
1368	Selection ring texture disappear under curved terrain		defect	Must Have	Backlog	Core engine
1419	[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers		defect	Should Have	Backlog	Core engine
1437	Decide on land unit fishing		defect	Should Have	Backlog	Simulation
1441	Building foundations should clear actors		defect	Nice to Have	Backlog	Simulation
1468	[PATCH] Use the pathfinder to perform distance checks		defect	Should Have	Backlog	Core engine
1553	Actor Editor bug on non-Windows wxWidgets		defect	Should Have	Backlog	Atlas editor
1556	Properly handle UTF-8 files in reference check tool		defect	If Time Permits	Backlog	Non-game systems
1560	Actors should be revealed gradually in LOS		defect	Should Have	Backlog	Core engine
1606	Resizing the game window produces GL errors (when much smaller than 1024x768)		defect	Nice to Have	Backlog	Core engine
1615	Data path verification		defect	Nice to Have	Backlog	Core engine
1619	Big screenshot fails on win32 (Out of address space)		defect	Should Have	Backlog	Core engine
1687	[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling		defect	Should Have	Backlog	Core engine
1731	Mismatch between query and target range		defect	Should Have	Backlog	Simulation
1783	Don't use rubble in some situations		defect	Nice to Have	Backlog	Simulation
1836	Validation errors in the special/player.xml template causes segmentation fault		defect	If Time Permits	Backlog	Simulation
1837	Windows installer installs under user home dir		defect	Should Have	Backlog	Core engine
1873	Screensaver is activated after exiting game		defect	If Time Permits	Backlog	Core engine
1901	Chicken inside stone mine on neareastern badlands rms		defect	Should Have	Backlog	Maps
1939	[PATCH] Profiler got corrupted: showing all as unlogged		defect	Should Have	Backlog	Core engine
2004	Height offset is not correctly transferred to promoted unit		defect	Should Have	Backlog	Core engine
2011	Handle schema and template errors more gracefully		defect	Should Have	Backlog	Core engine
2026	[PATCH] Skinning optimisations.		defect	Nice to Have	Backlog	Core engine
2056	Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit		defect	If Time Permits	Backlog	Core engine
2065	Sound incorrectly resumes if game is paused but window focus changes		defect	Nice to Have	Backlog	Core engine
2070	Shadow glitch on cliffs opposite sun, as camera moves		defect	Should Have	Backlog	Core engine
2075	[ATLAS] Deadlock in sys_display_error on Windows		defect	Should Have	Backlog	Atlas editor
2083	Crash returning to main menu after host disconnect		defect	Should Have	Backlog	Core engine
2086	Path detection failing on BSDs		defect	Nice to Have	Backlog	Core engine
2097	FCollada: deprecated function warnings on OS X		defect	If Time Permits	Backlog	Build & Packages
2100	Error messages are overlayed obtrusivley and unnessicarily		defect	Nice to Have	Backlog	UI – Miscellaneous
2112	[ATLAS]Crash in Atlas, switching actor viewer after using simulation test		defect	Should Have	Backlog	Atlas editor
2124	Check for permissions when mounting VFS dirs		defect	Should Have	Backlog	Core engine
2192	Initial iberian walls are coliding with trees		defect	Should Have	Backlog	Core engine
2204	Prop variation for recurring same actor file is needed		defect	Should Have	Backlog	Core engine
2257	RallyPoint for garrisoning units often not visible		defect	Nice to Have	Backlog	Core engine
2299	Improve handling of the start game		defect	Should Have	Backlog	Simulation
2309	Status/Health bars are unreadable when too far away		defect	Nice to Have	Backlog	UI – In-game
2370	Improve performance of entity management for the AI		defect	Should Have	Backlog	AI
2472	Atlas variation submenu		defect	Should Have	Backlog	Atlas editor
2519	problem in dock placement for random maps		defect	Nice to Have	Backlog	Maps
2520	(Skirmish?) maps without default camera position for the players crash		defect	Should Have	Backlog	Core engine
2528	Traders in formation		defect	Should Have	Backlog	Simulation
2535	Numbers appear uneven in the new fonts		defect	Should Have	Backlog	Core engine
2543	Allow users to change account password		defect	Should Have	Alpha 27	Multiplayer lobby
2555	Debug build broken when using system spidermonkey		defect	Should Have	Backlog	Build & Packages
2563	Infinite attempts to return resources in UnitAI		defect	Should Have	Backlog	Simulation
2566	Attack range inconsistent with visual		defect	Should Have	Backlog	Simulation
2581	Altitude bonus does not affect vision range		defect	Should Have	Backlog	Simulation
2640	[PATCH] Unify Chat Parsing	Matt Doerksen	defect	Nice to Have	Backlog	UI – Miscellaneous
2645	[ATLAS] Copy Pasting Improvement		defect	Should Have	Backlog	Atlas editor
2653	[ATLAS] Send nice error messages on wrong image file format		defect	If Time Permits	Backlog	Core engine
2662	[ATLAS] Atlas crashes simulating giant maps		defect	Must Have	Backlog	Atlas editor
2705	Graceful error on inability to allocate cache		defect	Should Have	Backlog	Core engine
2758	Using QuickStart transfers parameters to Atlas		defect	Should Have	Backlog	Core engine
2782	Trac tries to modify the ticket description uselessly		defect	Must Have	Website / Forum	Website / Forum
2828	Decide JPEG support		defect	Nice to Have	Backlog	Core engine
2845	[PATCH] SDL2: Can't set resolution in fullscreen mode		defect	Should Have	Work In Progress	Core engine
2849	SDL2: Difficulty debugging on Windows		defect	Nice to Have	Backlog	Core engine
2910	Wrong worker rotation when the resource is directly at a drop-off point		defect	Nice to Have	Backlog	Core engine
2934	AI building placement		defect	Should Have	Backlog	AI
2940	SDL2: mouse cursor not showing or disappears (ouch)		defect	Should Have	Backlog	Core engine
2943	script errors when built against system spidermonkey with --enable-intl-api		defect	Should Have	Backlog	Core engine
2953	Terrain incorrect shadow rendering		defect	Should Have	Backlog	Core engine
2982	"[PATCH] The ""preserve match settings"" should also save player-assignments"		defect	Nice to Have	Backlog	UI – Game setup
2994	Premake issue with ICC and minimal-flags		defect	If Time Permits	Backlog	Build & Packages
3007	Allow Gaia to be neutral to other players		defect	Should Have	Backlog	Simulation
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"		defect	Should Have	Backlog	Simulation
3029	Strange behavior of player settings in Atlas		defect	Should Have	Backlog	Atlas editor
3034	Some keys don't work in every situation		defect	Nice to Have	Backlog	Core engine
3048	[PATCH] Incorrect reflections on water		defect	Should Have	Backlog	Core engine
3049	Rewrite/restructure gamesetup	leper	defect	Should Have	Backlog	UI – Game setup
3067	[ATLAS] Crash opening map from object tab and switching to actor viewer		defect	Should Have	Backlog	Atlas editor
3074	GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7		defect	Should Have	Backlog	Core engine
3077	Check for missing shader data		defect	Nice to Have	Backlog	Core engine
3078	[PATCH] Improve tooltip management in gui code		defect	Should Have	Backlog	UI – In-game
3085	Alignment error in German AI summary screen		defect	Should Have	Backlog	Internationalization & Localization
3088	Remove unused materials		defect	Should Have	Backlog	Core engine
3089	[ATLAS] Allow returning to current selection to place objects		defect	Should Have	Backlog	Atlas editor
3094	glMapBuffer/glUnMapBuffer are not available on most Android devices		defect	Should Have	Backlog	Core engine
3116	Actor editor freezes on Windows when using the browse button inside dialogs		defect	Should Have	Backlog	Atlas editor
3137	Handle PSERROR_Game_World_MapLoadFailed during initial game start		defect	Should Have	Backlog	Core engine
3140	Unknown Nomad player placement		defect	Nice to Have	Backlog	Maps
3159	Blank screen in menu and gameplay		defect	Should Have	Backlog	Core engine
3186	XpartaMuPP performance - 0ad sends too many messages		defect	Should Have	Alpha 27	Multiplayer lobby
3192	String truncation in diplomacy window		defect	Should Have	Backlog	UI – Miscellaneous
3198	[PATCH] Send diplomacy changed message only if it actually changes		defect	Should Have	Backlog	UI – In-game
3201	Information Leak - see animals being lured and gathered through fog of war		defect	Should Have	Backlog	Simulation
3202	Explored map - resources disappear after taking a little bit of it	Itms	defect	Should Have	Backlog	Simulation
3285	Sound error when no sound device or disabled		defect	Must Have	Backlog	Music & Sound FX
3291	Fix pathfinder overlays		defect	Should Have	Backlog	Core engine
3340	Decay of non-capturable structures.		defect	Should Have	Backlog	Simulation
3375	Objects indexed by integers get reordered upon serialization		defect	Must Have	Backlog	Core engine
3390	Summary screen - idle worker time	Toonijn	defect	Nice to Have	Backlog	UI – Miscellaneous
3392	Add the ability to output AI commands to commands.txt		defect	Nice to Have	Work In Progress	Core engine
3416	Don't switch to windowed mode if OGL is not initialised		defect	Should Have	Backlog	Core engine
3417	Add recent debug printfs to crashlogs.txt		defect	Should Have	Backlog	Core engine
3444	[PATCH] Lions / Lionesses don't run when attacked	erraunt	defect	Should Have	Work In Progress	Simulation
3453	Volume down short-cut does the same as 'C' hotkey		defect	Nice to Have	Backlog	Core engine
3461	AI should scout the map to find opponents		defect	Nice to Have	Backlog	AI
3484	Notification stating being attacked by an ally after capturing		defect	Nice to Have	Backlog	Simulation
3514	Territory disappear if window is in background		defect	Should Have	Backlog	Core engine
3523	Fix Formation Bonuses/Aura		defect	Nice to Have	Backlog	Simulation
3528	Territory influence weight is inverted		defect	Should Have	Backlog	Simulation
3534	Pathfinder - Some unused constants		defect	Nice to Have	Backlog	Core engine
3550	Rated game variable not set correctly, use it for Rated game Cheat-prevention		defect	Should Have	Backlog	Multiplayer lobby
3563	Make capturing optional		defect	Nice to Have	Backlog	Simulation
3572	OOS logs in non-visual replaymode are written to the wrong directory		defect	Nice to Have	Backlog	Core engine
3588	General pathfinder optimizations		defect	Should Have	Backlog	Simulation
3601	Information Leak - I see rubble of destroyed buildings		defect	Should Have	Backlog	Simulation
3615	Serializationtest support for random map scripts		defect	Should Have	Backlog	Core engine
3625	Units walking over foundations block construction of buildings		defect	Should Have	Backlog	Core engine
3633	Incorrect timestamp in autobuild		defect	Should Have	Backlog	Build & Packages
3644	Ships stuck at docks		defect	Must Have	Backlog	Core engine
3651	[PATCH] Server name length should be limited	Vladislav Belov	defect	Nice to Have	Backlog	Multiplayer lobby
3657	Cavalry unit reverse flying		defect	Should Have	Backlog	Simulation
3665	GuiInterface-notifications are not translated		defect	Should Have	Backlog	Internationalization & Localization
3666	Incorrect Display Order for PushNotification		defect	Should Have	Backlog	UI – In-game
3674	Terrain textures differs between ARB and GLSL		defect	Should Have	Backlog	Core engine
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment		defect	Should Have	Backlog	Simulation
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources		defect	Should Have	Backlog	Simulation
3748	[PATCH] Idle units undetected for one second		defect	Nice to Have	Backlog	Simulation
3756	Persian merchant ship animation		defect	Nice to Have	Backlog	Art & Animation
3759	Camera doesn't scroll if cursor outside of window		defect	Must Have	Backlog	UI – In-game
3777	Idle-worker-hotkey errors after gamestart		defect	Nice to Have	Backlog	UI – In-game
3783	behaviour of violent/aggressive animals		defect	Should Have	Backlog	Simulation
3789	Allow restoring lost wall turrets		defect	Should Have	Backlog	Core engine
3808	Volcanic Lands - sometimes no wood for players		defect	Should Have	Backlog	Maps
3811	[PATCH] Bugfix and balance walls / siege		defect	Should Have	Backlog	Simulation
3818	[PATCH] Number type problem with relative templates.		defect	Should Have	Backlog	Simulation
3821	Shadow flickering with GLSL		defect	Must Have	Backlog	Core engine
3828	Improve the gui of shared dropsites		defect	Nice to Have	Backlog	UI – In-game
3829	Cannot pan on multi-monitor systems		defect	Should Have	Backlog	Core engine
3858	"Make AI serialization fully ""reproducible"""		defect	Must Have	Backlog	AI
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	Mercury	defect	Must Have	Backlog	Simulation
3876	When scaling the gui text becomes pixelated		defect	Nice to Have	Backlog	Core engine
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)		defect	Should Have	Backlog	Simulation
3886	[PATCH] add gaia player in all maps		defect	Should Have	Backlog	Maps
3888	Minimap glitch on initial exploration near square map edge		defect	Should Have	Backlog	Core engine
3903	Brush cursor preview size doesn't always fit the area changed when applied		defect	Should Have	Backlog	Atlas editor
3922	Conditional jumps or moves depends on uninitialised value(s)		defect	Should Have	Backlog	Core engine
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder		defect	Should Have	Backlog	Simulation
3941	Game freezes when lobby is down	sbirmi	defect	Must Have	Backlog	Multiplayer lobby
3951	Host quitting rated games		defect	Must Have	Backlog	Multiplayer lobby
3958	Possible Code Fixes		defect	If Time Permits	Backlog	Core engine
3960	Rating and textual description of replays		defect	Nice to Have	Backlog	UI – Miscellaneous
3964	Flickering fields - Z buffer issue		defect	Should Have	Backlog	Core engine
3969	Inopportune active screen corners on OSX		defect	Nice to Have	Backlog	Core engine
3972	Tooltips and loading screen tips should not hardcode the numbers but use sprintf		defect	Must Have	Backlog	Internationalization & Localization
3976	Building damage sound		defect	Should Have	Backlog	Music & Sound FX
3984	Exit and resign do not work as expected		defect	Nice to Have	Backlog	UI – In-game
3987	Implement options to randomly choose from a subset of civilisations during gamesetup		defect	Should Have	Backlog	UI – Game setup
3990	[PATCH] ConfigDB complains about empty strings		defect	Should Have	Backlog	Core engine
3996	Error on too small screens		defect	Nice to Have	Backlog	Core engine
4000	[WIP] Don't use BuildingAI for ships or siege tower		defect	Must Have	Backlog	Simulation
4030	Elephant garrisoning should be specified explicitly by the template		defect	Should Have	Backlog	Simulation
4032	Game can crash hard on corrupt or unsupported dae files		defect	Should Have	Backlog	Core engine
4040	Control-all cheat should select all units		defect	Nice to Have	Backlog	UI – In-game
4041	Entity selection ignores panels		defect	Nice to Have	Backlog	UI – In-game
4047	Aura icons in SoD shouldn't be shown		defect	Should Have	Backlog	UI – In-game
4054	Green face in main menu		defect	Should Have	Backlog	Art & Animation
4070	Update fog of war immediately when joining a paused game or changing the perspective		defect	Must Have	Backlog	UI – In-game
4074	Mongoose outdated		defect	Should Have	Backlog	Build & Packages
4094	Wonder victory message only partially displayed		defect	Should Have	Backlog	UI – In-game
4097	Not enough space for resources in summary screen		defect	Should Have	Backlog	UI – Miscellaneous
4098	[PATCH] UnitAI tests		defect	Nice to Have	Backlog	Simulation
4099	[PATCH] Round instead of ceil/floor in the GUI		defect	Must Have	Work In Progress	UI – In-game
4116	[PATCH] War elephants should be upgradable		defect	Must Have	Work In Progress	Simulation
4126	[PATCH] Promotion by Technology		defect	Should Have	Backlog	Simulation
4133	wildfiregames.com (forum) should send mails using TLS		defect	Should Have	Website / Forum	Website / Forum
4134	GUI trader error - tradingDetails.gain is null		defect	Must Have	Backlog	UI – In-game
4170	Mercenary camp (egyptian) and Nile map issues		defect	Should Have	Backlog	Simulation
4180	"[PATCH] Add ""Requires X."" tooltip to aura tooltips automatically."		defect	Nice to Have	Backlog	UI – In-game
4189	Capture attack doesn't work for unit with a buildingAI	Freagarach	defect	Must Have	Work In Progress	Simulation
4208	Cursor behavior is broken when starting 0 A.D. in a separate X server		defect	Must Have	Backlog	Core engine
4209	On a dual-head display, mouse cursor can't move to different display		defect	If Time Permits	Backlog	Core engine
4210	Increase the observer limit to 4096		defect	Should Have	Backlog	Network
4211	Remove references to globals		defect	Nice to Have	Backlog	Core engine
4216	Pathfinding detour to the civic center after picking berries		defect	Should Have	Backlog	Simulation
4224	Heroic elephants aren't human		defect	Should Have	Backlog	Simulation
4228	0.001 WalkSpeed for unpacked siege engines		defect	Should Have	Backlog	Simulation
4229	Disable docks on landmaps		defect	If Time Permits	Backlog	UI – In-game
4231	Water height issues on some map		defect	Should Have	Backlog	Maps
4234	Market built so that the first trade cart stuck is always stuck		defect	Should Have	Backlog	Simulation
4250	sprintf errors out when the translators don't copy the %() tags properly		defect	Should Have	Backlog	Internationalization & Localization
4256	Wonder victory timeout and last man standing checkbox		defect	Should Have	Work In Progress	Atlas editor
4260	CCmpSelectable.cpp unit test for buildings without footprint		defect	If Time Permits	Backlog	Simulation
4274	Show more command buttons	Imarok	defect	Must Have	Work In Progress	UI – In-game
4282	Missing territory exploration with shared ally vision		defect	Should Have	Backlog	Simulation
4283	Foundations being affected by techs		defect	Should Have	Backlog	Simulation
4286	unlock_sharedlos and unlock_dropsites techs modifications array		defect	Should Have	Backlog	Simulation
4298	No music in observermode		defect	Nice to Have	Backlog	UI – In-game
4309	Building takeover on neutral diplomacy		defect	Should Have	Backlog	Simulation
4313	[PATCH] Map preview image for players who don't have the selected map		defect	Should Have	Backlog	UI – Game setup
4315	[PATCH] Disconnect detection is broken in lobby.	sbirmi	defect	Should Have	Backlog	Multiplayer lobby
4325	Reduce garrisoned regeneration rate for disconnected buildings		defect	Should Have	Backlog	Simulation
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder		defect	Should Have	Backlog	Simulation
4329	Dueling Cliffs Player Placement		defect	Nice to Have	Backlog	Maps
4337	Survival of the fittest - Treasure  spawned visible in fog of war		defect	Should Have	Backlog	Simulation
4342	Negative Farming Aura for Civic Center		defect	Should Have	Backlog	Simulation
4343	Lobby nickname ping does not take word baundary into account		defect	Should Have	Backlog	UI – Miscellaneous
4364	Dedicated server should appear in the lobby game list	Imarok	defect	Should Have	Backlog	Network
4367	Replay files from saved games are incomplete		defect	Should Have	Backlog	Simulation
4371	Reregister lobbied game after disconnect		defect	Nice to Have	Backlog	Multiplayer lobby
4372	Double shot by catapult		defect	Should Have	Backlog	Simulation
4373	Catapult shot animation out of sync after load game		defect	Should Have	Backlog	Simulation
4374	"""Disable Treasures"" option should be disabled for maps without preset treasures"		defect	Nice to Have	Backlog	UI – Game setup
4380	Options should fallback to default when non-numerical input is given		defect	Should Have	Backlog	UI – Miscellaneous
4399	Splash screen version check should use md5 hash instead of file modification date		defect	Nice to Have	Backlog	UI – Miscellaneous
4404	Resource agnostic Atlas and MiniMap		defect	Must Have	Backlog	Core engine
4407	Circular and square maps should have the same area		defect	If Time Permits	Backlog	Maps
4409	Atlas can be started with the main menu and not a map		defect	If Time Permits	Backlog	Core engine
4411	Missing confirm hotkeys		defect	Nice to Have	Backlog	UI – Miscellaneous
4414	Click and double-click hotkeys		defect	Nice to Have	Backlog	Core engine
4418	[PATCH] Gametime overlay shows wrong time, too small size		defect	Should Have	Backlog	UI – In-game
4424	U32 atlas settings		defect	Nice to Have	Backlog	Atlas editor
4427	Tests for globalscripts		defect	Should Have	Backlog	Simulation
4428	Clean tips of loading screen		defect	Should Have	Backlog	UI – In-game
4447	Look at MSVC static analysis for potential errors		defect	If Time Permits	Backlog	Core engine
4448	Differentiate integer and float options		defect	Should Have	Backlog	UI – Miscellaneous
4449	Circular bounding box selection shape		defect	Nice to Have	Backlog	Simulation
4450	Saving maps with invalid file names causes problems		defect	Should Have	Backlog	Atlas editor
4451	[PATCH] Cleanup hardware detection code		defect	Should Have	Work In Progress	Core engine
4457	When the bell is rung, units ejected from a destroyed building should garrison in another		defect	Should Have	Backlog	Simulation
4462	Gamesetup - synchronize the list of loaded mods and available maps		defect	Nice to Have	Backlog	Network
4463	Gamesetup - Prevent the server from breaking client approval		defect	Nice to Have	Backlog	UI – Game setup
4472	Missing simulation command hotkeys		defect	Nice to Have	Backlog	UI – In-game
4475	Give more insight when running the tests		defect	Should Have	Backlog	Core engine
4487	Roman Siege Wall icons		defect	Nice to Have	Backlog	Art & Animation
4503	Hero brennus yielding 10 metal for every female and animal killed		defect	If Time Permits	Backlog	Simulation
4506	Impassable ambush		defect	Should Have	Backlog	Maps
4508	UnitAI - Patroling ships should ignore units outside of attack range		defect	Nice to Have	Backlog	Simulation
4509	Patch ejabberd to allow registration of two accounts before registration_timeout applies		defect	Should Have	Backlog	Multiplayer lobby
4516	Fix chariot passability class and archer elephant stats		defect	Should Have	Backlog	Simulation
4524	Net server: Error running FSM update (type=2 state=0)		defect	Should Have	Backlog	Network
4550	Make the templatessorter tool handle xml comment		defect	Nice to Have	Backlog	Non-game systems
4556	Structure tree should show build limits		defect	Nice to Have	Backlog	UI – Miscellaneous
4560	Update entity.pm module to special filters		defect	Should Have	Backlog	Simulation
4562	Properly display different traintimes in training tooltip		defect	Nice to Have	Backlog	UI – In-game
4563	Crash if the random map script tries to spawn way too many entities		defect	Nice to Have	Backlog	Core engine
4567	Translation comments for VisibleClasses		defect	Should Have	Backlog	Internationalization & Localization
4574	Crash in the NetServerWorker in Debug mode		defect	Must Have	Backlog	Core engine
4581	Flags for all garrisonable buildings and units		defect	Should Have	Backlog	Art & Animation
4585	Units stand in a square shape when attacking buildings		defect	Should Have	Backlog	Core engine
4586	Missing sound files		defect	Nice to Have	Backlog	Music & Sound FX
4593	Unit becomes idle and ignores enemies		defect	Should Have	Backlog	Simulation
4595	Promotion while dying		defect	Should Have	Backlog	Simulation
4597	Allow AI chat messages to be pluralized		defect	Should Have	Backlog	Internationalization & Localization
4601	Units stuck at trees on Extinct Volcano		defect	Should Have	Backlog	Maps
4607	Petra: do not create trade routes through enemy territory		defect	Should Have	Backlog	AI
4609	Chat notification if buddies join games		defect	Nice to Have	Backlog	Multiplayer lobby
4614	More pesky OOS warnings		defect	Nice to Have	Backlog	UI – In-game
4615	"Empty ""waiting for other clients to load"" list"		defect	Nice to Have	Backlog	Network
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units		defect	If Time Permits	Backlog	Simulation
4624	"""Expertise in War"" mercenary upgrade on already created units"		defect	Should Have	Backlog	Simulation
4628	Prototype inheritance for Trigger scripts		defect	Should Have	Backlog	Simulation
4630	GetTechModifiedProperty don't handle multiplication or addition by 0		defect	Should Have	Backlog	Simulation
4636	Territory Manager should exclude 3 territory tile border		defect	Should Have	Backlog	Simulation
4644	Rubble art for some buildings		defect	Should Have	Backlog	Art & Animation
4652	Reset doesn't work for graphics options checkboxes		defect	Should Have	Backlog	Core engine
4655	Move some barter parameters from the gui to resources files.		defect	Should Have	Backlog	Simulation
4657	Atlas crash when generating a map after selecting the actor viewer		defect	Must Have	Backlog	Atlas editor
4659	Cinema path messed up after deleting the first node		defect	Should Have	Backlog	Atlas editor
4660	Cinema path continues after replay ended		defect	Should Have	Backlog	Core engine
4661	Don't reset game type for skirmish maps	elexis	defect	Should Have	Backlog	Atlas editor
4662	The rider of the Boudica's chariot misses it's rein		defect	Should Have	Backlog	Art & Animation
4667	Historic phase names		defect	Nice to Have	Backlog	Simulation
4668	UI: Save dialog shows weird behavior		defect	Nice to Have	Backlog	UI – Miscellaneous
4680	Big screenshots show tiling if water refraction is enabled		defect	Nice to Have	Backlog	Core engine
4681	Blinking territory but not decaying		defect	Nice to Have	Backlog	Simulation
4683	List multiselection		defect	If Time Permits	Backlog	Core engine
4684	Release build contains unnecessary files		defect	Should Have	Backlog	Build & Packages
4685	HD renderings of the 0 Wildfire Games and A.D. and logo		defect	Should Have	Backlog	Art & Animation
4692	No tutorial menu after running tutorial		defect	Should Have	Backlog	UI – Miscellaneous
4695	Replace deprecated SimpleGroup and RandomGroup placement functions		defect	Should Have	Backlog	Maps
4704	ejabberd IP logs		defect	Should Have	Backlog	Multiplayer lobby
4710	Save passwords in OS keyring		defect	If Time Permits	Backlog	Multiplayer lobby
4721	Temporary High Quality Settings for Screenshots		defect	If Time Permits	Backlog	UI – Miscellaneous
4722	Small source/GUI/ bugs		defect	Nice to Have	Backlog	Core engine
4725	Issues with Unit AI and ranged units		defect	Should Have	Backlog	Simulation
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura		defect	Should Have	Backlog	Simulation
4736	Text truncation in trading dialog		defect	Should Have	Backlog	UI – In-game
4741	Use a larger double-click radius		defect	Should Have	Backlog	UI – In-game
4746	Hotloading globalscripts		defect	If Time Permits	Backlog	Core engine
4749	Issues with territory decay		defect	Should Have	Backlog	Simulation
4752	Remove waiting state of lobby games		defect	Should Have	Backlog	Multiplayer lobby
4762	Capture The Relic should consider relics placed by the map		defect	If Time Permits	Backlog	Simulation
4764	Handle better corpse placement and altitude.		defect	Should Have	Backlog	Simulation
4769	Several victory messages on Treasure Island		defect	Should Have	Backlog	Maps
4771	Observer Mode Show Fight Action		defect	Should Have	Backlog	UI – In-game
4781	Icons for objectives, more options and summary charts		defect	Should Have	Backlog	UI – Miscellaneous
4783	Tooltip for death damage and delayed damage		defect	Should Have	Backlog	UI – In-game
4784	"Display CJK languages in the ""language selection menu"""		defect	Should Have	Backlog	Internationalization & Localization
4788	CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map		defect	Should Have	Backlog	Core engine
4798	PlayAsGroup has an unused parameter		defect	Nice to Have	Backlog	Simulation
4799	Disable wonder gamesetup option		defect	If Time Permits	Backlog	UI – Game setup
4802	G DATA Internet security triggering crash at cache writing		defect	Should Have	Work In Progress	Core engine
4809	Broken camera angle		defect	Should Have	Backlog	Core engine
4811	Hells Pass doesn't always place the barriers		defect	Nice to Have	Backlog	Maps
4824	Atlas UI for recent gamesetup options		defect	Nice to Have	Backlog	Atlas editor
4826	Test more object types in the ScriptInterface clone function		defect	If Time Permits	Backlog	Core engine
4829	Hide silhouette if unit in front		defect	Should Have	Backlog	Core engine
4833	Extending the linter	Itms	defect	Should Have	Backlog	Build & Packages
4834	JS Vector2D should use XZ instead of XY		defect	Nice to Have	Backlog	UI – Miscellaneous
4836	Trigger scripts in Atlas not unloaded after changing the map	elexis	defect	Should Have	Backlog	Atlas editor
4841	RealTime an hour off and ceasefire and gametime at 0.		defect	If Time Permits	Backlog	Internationalization & Localization
4842	Apply Atlas passability grid visualization after generating a new map again		defect	Nice to Have	Backlog	Atlas editor
4848	Building preview is not properly cancelled when directly entering batchtraining		defect	Should Have	Backlog	UI – In-game
4853	rmgen Placer and Painter rounding		defect	Nice to Have	Backlog	Maps
4856	Dropdown displays tooltip of list when hovering the header		defect	Should Have	Backlog	Core engine
4869	Don't pretend that civs are optional		defect	Should Have	Backlog	Atlas editor
4872	Replays have wrong dates		defect	Should Have	Backlog	Internationalization & Localization
4878	GUI should throw errors if directory includes failed, VFS::DirectoryExists		defect	Nice to Have	Backlog	Core engine
4879	Move locale dialogs to a new options page tab		defect	Nice to Have	Backlog	UI – Miscellaneous
4883	Shadow framebuffer problem a23		defect	Should Have	Backlog	Core engine
4890	Mod Page Improvements		defect	Should Have	Backlog	UI – Miscellaneous
4891	Translations should have a way to indicate the target is a button and should be kept short		defect	Should Have	Backlog	Internationalization & Localization
4902	Unreachable entity test		defect	Should Have	Backlog	Maps
4912	Mod version label		defect	Should Have	Backlog	UI – Miscellaneous
4913	Chat phase notifications for autoresearched phases		defect	Should Have	Backlog	UI – In-game
4914	Skirmish Map XML Validator		defect	Nice to Have	Backlog	Maps
4918	Cheat Manual		defect	Should Have	Work In Progress	UI – Miscellaneous
4927	Textual loading screen progress		defect	Nice to Have	Backlog	UI – Miscellaneous
4929	Units tasked to repair don't auto-continue and repair other damaged structures.		defect	Nice to Have	Backlog	Simulation
4930	Language options unclear when the font is not available		defect	If Time Permits	Backlog	Internationalization & Localization
4939	Always use tile coordinates in rmgen instead of sometimes using fractions		defect	Nice to Have	Backlog	Maps
4940	Remove rmgen Iberian Wall hardcoding		defect	Should Have	Backlog	Maps
4943	use the current mode (windowed or fullScreen) when starting a mod		defect	Nice to Have	Backlog	UI – Miscellaneous
4947	Converge rmgen1 and rmgen2		defect	Nice to Have	Backlog	Maps
4948	Wrong order of joining shown in gamesetup		defect	If Time Permits	Backlog	Network
4951	Long range capturing		defect	Should Have	Backlog	Simulation
4955	ObstructionConstraint to ensure placing only reachable entities in rmgen		defect	Should Have	Backlog	Maps
4957	Improve ClumpPlacer performance		defect	Should Have	Backlog	Maps
4964	Remove all globals from random map libraries		defect	Nice to Have	Backlog	Maps
4969	Unintented deselection of units when escape dialogs menu in game		defect	Should Have	Backlog	UI – In-game
4989	Remove default values from rmgen terrain and entity helper functions		defect	Should Have	Backlog	Maps
4995	Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window		defect	Nice to Have	Backlog	UI – Game setup
4996	this.sequences is undefined in Atlas, summary screen page		defect	Should Have	Backlog	Atlas editor
4998	Unify Height & Slope based painting		defect	Nice to Have	Backlog	Maps
4999	Send only one game register message on game setup instead of three		defect	Should Have	Alpha 27	Multiplayer lobby
5000	[ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer		defect	Should Have	Backlog	Atlas editor
5001	Allow rmgen terrain with actors	smiley	defect	Nice to Have	Work In Progress	Maps
5003	Add Constraint, TileClass and failFraction to rmgen Wall Builder		defect	Must Have	Backlog	Maps
5011	random map script performance improvements		defect	Should Have	Backlog	Maps
5022	Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import)		defect	Should Have	Backlog	Core engine
5025	Lighting: Gallic Fields: At some point of view, some shadows flickers		defect	Must Have	Backlog	Core engine
5026	Naval Pathfinding failure		defect	Should Have	Backlog	Simulation
5050	Allow atlas and random maps to set the UnitAI stance		defect	Nice to Have	Backlog	Maps
5059	Atlas Segfault after generating random map		defect	Must Have	Backlog	Atlas editor
5062	Atlas map / PMP file compression		defect	Nice to Have	Backlog	Maps
5071	Mac OSX Mouse Offset and Graphic defekt		defect	Should Have	Backlog	UI – Miscellaneous
5074	Let VictoryScripts work in Atlas		defect	Nice to Have	Backlog	Atlas editor
5080	[Crash] Unknown crash during spectating		defect	Should Have	Backlog	Core engine
5086	Race condition in gamesetup when player joins while starting game		defect	Nice to Have	Backlog	UI – Game setup
5088	Advanced chart/graph features		defect	Should Have	Backlog	UI – Miscellaneous
5101	Gaia buildings should be automatically attacked by siege units		defect	Should Have	Backlog	Simulation
5103	Remove disabled readme.txt commandline arguments		defect	Should Have	Backlog	Core engine
5110	Wall and gate direction		defect	Nice to Have	Backlog	Simulation
5118	Walls not build if wall tower foundations overlap		defect	Should Have	Backlog	Simulation
5120	Fix GetClosestMember function of Formation		defect	Should Have	Backlog	Simulation
5127	Broken trade cart		defect	Must Have	Backlog	UI – In-game
5128	Add a way to convert JS::Values to C++ in a strongly-typed way		defect	Should Have	Backlog	Core engine
5133	Wall snapping doesn't work for mirages		defect	Nice to Have	Backlog	Simulation
5134	Pause game while waiting for other players to connect		defect	Nice to Have	Backlog	UI – In-game
5135	Notification Sound For Auto Research		defect	Nice to Have	Backlog	UI – In-game
5137	Hotloading not triggered if the file was replaced by a renamed file		defect	Nice to Have	Backlog	Core engine
5142	Passing -mod with a mod that doesn't exist creates an empty directory		defect	Nice to Have	Backlog	Core engine
5145	Some XmppClient presence states can trigger warnings		defect	If Time Permits	Backlog	Multiplayer lobby
5146	The sprite for titles of GUI screens should be enlargable		defect	Should Have	Backlog	Internationalization & Localization
5148	Nation description in skirmish settings		defect	If Time Permits	Backlog	UI – Game setup
5150	Jebel Barkal improvements		defect	Nice to Have	Backlog	Maps
5154	StatusBars of mirages in Observermode		defect	Should Have	Backlog	UI – In-game
5159	.DELETED files are not being copied by the archive builder		defect	Should Have	Backlog	Build & Packages
5161	Archive builder should show progress and errors when archiving on Windows		defect	Should Have	Backlog	Build & Packages
5169	Warning and segfault for disabled pathfinder tests		defect	If Time Permits	Backlog	Simulation
5172	Report unsupported textures (NPOT textures)		defect	Should Have	Backlog	Core engine
5179	.DELETED folders are not taken into account when mods are packaged		defect	Should Have	Backlog	Core engine
5181	Pyromods do not replace mods if they already exist		defect	Should Have	Backlog	Build & Packages
5182	Packaged Mods should take over unpackaged ones.		defect	Should Have	Backlog	Core engine
5188	Game shouldn't crash when system folders are unavailable.		defect	Should Have	Backlog	Core engine
5197	Blinking training panel should indicate corresponding production queue		defect	Nice to Have	Backlog	UI – In-game
5201	TurnManager - Game doesn't start		defect	Must Have	Backlog	Network
5202	Speed up rejoins by not calling ParseEntities		defect	Should Have	Backlog	Network
5203	NetServer should send hash of previous turns too		defect	If Time Permits	Backlog	Network
5210	Replace NetServer breakpoints with error messages and disconnect		defect	Should Have	Backlog	Network
5211	Display overlay when clients lose the connection / exceed a timeout		defect	Nice to Have	Backlog	UI – In-game
5212	Small networking code refactoring		defect	Nice to Have	Backlog	Network
5213	unhandled enet errors if the network interface is shutdown		defect	If Time Permits	Backlog	Network
5219	Crash in scenario editor		defect	If Time Permits	Backlog	Atlas editor
5220	system_info.txt is incorrect		defect	Should Have	Backlog	Core engine
5223	Unit lose gatherer animation after promotion		defect	If Time Permits	Backlog	Simulation
5248	Focus entities upon defeat/victory and cheer when winning		defect	Should Have	Backlog	UI – In-game
5249	Scenario Editor issue		defect	If Time Permits	Backlog	Atlas editor
5250	Kushites missing from numerous wiki / website links		defect	If Time Permits	Website / Forum	Website / Forum
5251	small pathfinding issue with boats in narrow channels		defect	Should Have	Backlog	Maps
5288	Common C++ issues were found by PVS-Studio	animus	defect	Should Have	Backlog	Core engine
5291	"Assertion failed: ""rdata->GetKey() == m->vertexRenderer.get()"""		defect	Should Have	Backlog	Core engine
5292	[PATCH] Spidermonkey fails to compile on ppc64le		defect	Should Have	Work In Progress	Build & Packages
5294	GCC 8 compiler warnings	Alex	defect	Should Have	Backlog	Core engine
5295	Bad audio effect timing during construction		defect	If Time Permits	Backlog	Music & Sound FX
5298	Translated text in Lobby not fitting in allotted space		defect	Nice to Have	Backlog	UI – Miscellaneous
5299	Cleanup default.cfg categories		defect	Nice to Have	Backlog	Core engine
5308	Privacy Policy and GDPR compliance for webservices		defect	Must Have	Website / Forum	Website / Forum
5318	macOS bundle should create a *.dmg file after creating the *.app file		defect	Should Have	Backlog	Build & Packages
5319	Pyromod files are not listed in the mod selection page on macOS		defect	Should Have	Backlog	Core engine
5320	Remove rating from nickname		defect	Should Have	Backlog	Network
5323	Inform about clients simulating too slowly / simulation lag		defect	Should Have	Backlog	Network
5326	Colorize historic chat messages depending on diplomacy color		defect	Should Have	Backlog	UI – In-game
5327	Asynchroneous replay loading		defect	Should Have	Backlog	Core engine
5328	Siege engines can't cancel unpacking		defect	Should Have	Backlog	Simulation
5329	-Wextra is passed twice in the Makefile generated by Premake5		defect	If Time Permits	Backlog	Build & Packages
5339	Display active rejoins in the lag warning area		defect	Nice to Have	Backlog	UI – In-game
5340	Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls		defect	Nice to Have	Backlog	Core engine
5348	Lobby affiliation changes trigger empty system message popup boxes		defect	Must Have	Alpha 27	Multiplayer lobby
5353	Do not hardcode screen ratio in the main menu.		defect	Should Have	Backlog	UI – Miscellaneous
5354	More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP		defect	Should Have	Backlog	Core engine
5361	Remove 26MB duplicate art, sound and map files		defect	Nice to Have	Backlog	Art & Animation
5369	JSInterface GUIPage - Allow parent GUI page to update a child GUI page		defect	Should Have	Backlog	Core engine
5387	Rewrite the JS GUI to use object-orientation		defect	Should Have	Backlog	UI – Miscellaneous
5391	Rotating screen error		defect	Should Have	Backlog	Core engine
5400	Add a timeout to particle emitters		defect	Should Have	Backlog	Simulation
5405	Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.		defect	Should Have	Backlog	Core engine
5410	Detected memory leaks		defect	Should Have	Backlog	Core engine
5430	Death Canyon unreachable wood		defect	Should Have	Backlog	Maps
5437	Golden Island Map Has Tree Problems		defect	Should Have	Backlog	Maps
5439	build broken on debian stretch + libsodium woes		defect	Should Have	Backlog	Core engine
5444	Missing credits		defect	Should Have	Backlog	UI – Miscellaneous
5446	Crash on Startup When Using Windows 10		defect	Should Have	Backlog	Core engine
5447	Wrong sillhoute-ing		defect	If Time Permits	Backlog	Core engine
5464	For about two weeks the game doesn't see saved games.		defect	Must Have	Backlog	Core engine
5492	[ATLAS] Fix default sidebar width		defect	Nice to Have	Backlog	Atlas editor
5494	macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds		defect	Should Have	Backlog	Build & Packages
5495	[ATLASUI] in XCode building in release mode		defect	Should Have	Backlog	Atlas editor
5497	Atlas water transparency / color alpha channel		defect	Should Have	Backlog	Atlas editor
5498	Fix gloox 1.0.22 --with-getaddrinfo on macOS		defect	Should Have	Backlog	Multiplayer lobby
5499	FCollada build warnings on GCC 7.4		defect	Nice to Have	Backlog	Build & Packages
5500	Units busy walking to/from dropsites blocking foundation from going up		defect	Must Have	Backlog	Simulation
5505	FCollada build warnings on clang / Apple LLVM 10.0.1		defect	Should Have	Backlog	Build & Packages
5513	Hotloading breaks paused game		defect	Should Have	Backlog	Core engine
5514	Watermark sprite not available onpopups		defect	Should Have	Backlog	UI – Miscellaneous
5517	[ATLASUI] Fix macOS dark mode		defect	Should Have	Backlog	Atlas editor
5526	Units stuck before enemy gate instead of walking around it.		defect	Should Have	Backlog	Simulation
5528	[ATLASUI] Loading map after opening actor viewer causes broken ground texture		defect	Nice to Have	Backlog	Atlas editor
5532	Pyromod mod creation error when having same mod zipped inside said original mod folder.		defect	If Time Permits	Backlog	Core engine
5538	Improve hwdetect config override behavior		defect	Should Have	Backlog	Core engine
5550	Compiler warnings as of May 2022 (macOS, LLVM 10)	Stan	defect	Should Have	Backlog	Core engine
5553	Template viewer dialog beats batch train mode		defect	Nice to Have	Backlog	UI – In-game
5555	[macOS] loading a mod causes rendering with wrong screen size		defect	Should Have	Backlog	Core engine
5556	Update Terrains actors		defect	Should Have	Backlog	Core engine
5559	Atlas entity list vertical scroll not showing.		defect	Nice to Have	Backlog	Atlas editor
5567	"Disable ""endless game"" victory condition for rated games"		defect	Nice to Have	Backlog	Multiplayer lobby
5577	Wrong cursor due to input.js state when opening a dialog during the session		defect	Should Have	Backlog	UI – In-game
5582	Premake unused -rdynamic for clang		defect	Nice to Have	Backlog	Build & Packages
5583	Building previews are broken when the game is paused		defect	Nice to Have	Backlog	Core engine
5585	Networked GUI message callback handler		defect	Nice to Have	Backlog	Network
5587	Connection not established / Segfault after nick change and hosting STUN game		defect	Should Have	Backlog	Network
5590	Some ranged units not showing projectile on first attack animation.		defect	Nice to Have	Backlog	Art & Animation
5592	Range are not displayed when pressing tab		defect	Nice to Have	Backlog	UI – In-game
5599	Fix some Major CppCheck warnings		defect	Should Have	Backlog	Core engine
5603	Petra Diplomacy changes trigger terrible lag spikes		defect	Must Have	Backlog	AI
5614	Segfault after hotloading global.xml and closing an ingame summary dialog		defect	Should Have	Backlog	Core engine
5616	Allow target-specific approaching animations		defect	Should Have	Backlog	Simulation
5621	Knockback		defect	Should Have	Backlog	Simulation
5624	Units can fail to go around large obstacles when short-pathing		defect	Should Have	Backlog	Core engine
5628	Replay menu hardening against broken replays		defect	Nice to Have	Backlog	UI & Simulation
5631	Units with 0 max range are able to attack		defect	Nice to Have	Backlog	Simulation
5634	Rating lobby bot should react to closed SQL connection		defect	Nice to Have	Backlog	Multiplayer lobby
5636	sprintf.js SpiderMonkey Object.keys crash		defect	Should Have	Backlog	Build & Packages
5638	COList: Support column text alginment and modifying individual rows		defect	Should Have	Backlog	Core engine
5657	Starting cavalry hunting only the first 5 chicken	Freagarach	defect	Should Have	Work In Progress	Simulation
5659	Player does not get loot when entity promotes while killing stuff.		defect	Should Have	Backlog	Simulation
5661	Very wrong pathing bumping into the map edge		defect	Must Have	Backlog	Simulation
5663	Gamesetup background unevenness		defect	Nice to Have	Backlog	UI – Game setup
5670	"""Control all units"" checkbox is not greyed out in observer mode"		defect	Nice to Have	Backlog	UI – In-game
5672	0AD quits unexpectedly and *silently*		defect	Should Have	Backlog	Core engine
5681	error excep[tion???		defect	Should Have	Backlog	Core engine
5682	Select flank / pocket position of players		defect	Should Have	Backlog	UI – Game setup
5684	Emojis for 0 A.D. Lobby and Chat		defect	Should Have	Backlog	Core engine
5687	ActorEditor on FreebSD linking to libAtlasUI.so with relative path		defect	Should Have	Backlog	Atlas editor
5702	Can't change my multiplayer name		defect	Nice to Have	Backlog	Core engine
5727	Lobby username case determines salt/hash and can result in failed logins, seemingly forgotten passwords		defect	Must Have	Alpha 27	Multiplayer lobby
5736	Can't add more players, after opening a saved map with 1 player. Pyrogenesis		defect	Must Have	Backlog	Atlas editor
5741	AI soldiers stuck arround sheep inside a natural (gaia) fence		defect	Should Have	Backlog	AI
5742	Civilization Dropdown		defect	Nice to Have	Backlog	Atlas editor
5746	Training hotkey for the eigth unit doesn't work		defect	Should Have	Backlog	UI – In-game
5752	Ramps are not created in Corsica vs Sardinia	smiley	defect	Should Have	Backlog	Maps
5758	Copy and Paste in Console is broken		defect	Nice to Have	Backlog	Core engine
5770	Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows]		defect	Nice to Have	Backlog	Build & Packages
5771	Orders are rejected in incorrect way [UnitAI]		defect	Must Have	Backlog	Simulation
5779	Guard healer should heal nearby entities		defect	Should Have	Backlog	Simulation
5789	Locked upgrades sometimes show incorrect requirement		defect	Must Have	Backlog	UI & Simulation
5793	Handle debug_break correctly on OSX bundles		defect	Nice to Have	Backlog	Core engine
5804	Fail early in premake when using an incorrect library version		defect	Should Have	Backlog	Build & Packages
5809	Store bonus tooltip in attack-node.		defect	Should Have	Backlog	UI & Simulation
5816	Disable observers to send commands on client side		defect	Should Have	Backlog	Core engine
5832	No mouse pointer		defect	If Time Permits	Backlog	UI – Miscellaneous
5856	Improving Impact Sounds		defect	Should Have	Backlog	Core engine
5858	Trees embedded in fort walls while random map generation.		defect	Must Have	Backlog	Core engine
5868	"FTBFS with option ""--with-system-mozjs"""	s0600204	defect	Must Have	Backlog	Build & Packages
5875	Crash report sometimes causing machine reboot		defect	Should Have	Backlog	Core engine
5876	UnitRenderer uses the Visibility data from turn end, not turn start		defect	Must Have	Backlog	Core engine
5880	No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10.		defect	Must Have	Backlog	UI – In-game
5882	Compute formation turnrate		defect	Should Have	Backlog	Simulation
5883	The details tooltip for mirages is not shown		defect	Should Have	Backlog	Simulation
5896	Units stuck while spamclicking		defect	Should Have	Backlog	Core engine
5899	Support multiple .json files in an AI directory structure		defect	If Time Permits	Backlog	Simulation
5906	Allow garrisoned entities to transform into one that cannot garrison.	Freagarach	defect	Should Have	Backlog	Simulation
5907	[FCOLLADA] Get the fixes from the Github Repo		defect	Should Have	Backlog	Build & Packages
5911	Corrupted save game crashes the game		defect	Must Have	Backlog	Core engine
5919	Check for entity placement in random maps.		defect	Nice to Have	Backlog	Maps
5947	Overlaying overlays in options	Imarok	defect	Should Have	Backlog	UI – Miscellaneous
5956	unknown type in garrisonManager `undefined` after autogarrison.		defect	Should Have	Backlog	AI
5961	Units can end up inside the foundation they're building		defect	Should Have	Backlog	Core engine
5964	Projectile collision detection does not take height into account		defect	Should Have	Backlog	Core engine
5965	Projectiles don't graphically disappear as soon as they hit their target		defect	Should Have	Backlog	Core engine
5969	Antialiasing error and warnings (macOS)		defect	Should Have	Backlog	Core engine
5971	Can't load singleplayer savegames		defect	Should Have	Backlog	Core engine
5978	OpenAL errors on macOS during replays		defect	Should Have	Backlog	UI & Simulation
5980	Improve Compilation times		defect	Should Have	Backlog	Build & Packages
5983	Clean up Transform.js		defect	Should Have	Backlog	Simulation
5987	BinarySerializer: crash when inserting an object into the GCHashMap		defect	Must Have	Backlog	Core engine
5989	Changing mods with the RL interface on crashes the game	phosit	defect	Should Have	Alpha 27	Core engine
5999	Missing mesh		defect	Should Have	Backlog	Art & Animation
6005	Placing walls ERROR: No placement possible for distance		defect	Should Have	Backlog	UI – In-game
6007	Guarding entities can cause enormous lag.		defect	Must Have	Backlog	Simulation
6012	Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey.		defect	Should Have	Backlog	UI – Miscellaneous
6014	Capture relics with sufficient manpower		defect	Should Have	Backlog	AI
6015	Handle more starting troops than regular ones		defect	Nice to Have	Backlog	AI
6017	MapType Random show incorrect biome preview		defect	If Time Permits	Backlog	Art & Animation
6021	Default formation can be set if the player is observer or replayer		defect	Nice to Have	Backlog	UI – In-game
6024	Language specific bugs in GUI		defect	Should Have	Backlog	Internationalization & Localization
6025	Summary page problem with long words		defect	Should Have	Backlog	UI – Miscellaneous
6029	Add tests for variants		defect	Should Have	Backlog	Core engine
6030	Quicksave file cannot be accessed via the menu	sotirangelo	defect	Should Have	Backlog	UI & Simulation
6038	Crash without required UV sets when using AO materials.		defect	Should Have	Backlog	Core engine
6047	Massive lag spikes		defect	Should Have	Backlog	Core engine
6064	Clean up control group hotkeys		defect	Should Have	Backlog	Core engine
6072	Hash the Mod.io terms just like the other terms		defect	Should Have	Backlog	Core engine
6077	out of memory ?		defect	Should Have	Backlog	Core engine
6093	Hotkey editor removes unused hotkeys.		defect	Must Have	Backlog	Core engine
6099	Session, left side messages overlap.		defect	Should Have	Backlog	UI – In-game
6100	Session, left side messages overflow.		defect	Should Have	Backlog	UI – In-game
6108	Repeated crashing		defect	Should Have	Backlog	Core engine
6109	Aura icons don't load if source is not in camera view		defect	Should Have	Backlog	UI – In-game
6115	Launching 0 A.D. spawns multiple processed in MATE desktop		defect	Nice to Have	Backlog	Build & Packages
6116	Minimap polygon bug on some maps		defect	Should Have	Alpha 27	UI – In-game
6117	crash		defect	Should Have	Backlog	Simulation
6124	No replays available		defect	Should Have	Backlog	UI – Miscellaneous
6132	Don't get lured by arrows from buildings while attacking.		defect	Should Have	Backlog	Simulation
6134	Don't move outside of states in UnitAI.		defect	Must Have	Backlog	Simulation
6137	Error when starting a game in MS Win 10		defect	Should Have	Backlog	Core engine
6154	Game freezing for extended periods of time		defect	Should Have	Backlog	Core engine
6155	Window problem on Gnome		defect	Should Have	Backlog	Non-game systems
6169	Muskox doesn't have idle/walk animations.		defect	Should Have	Backlog	Art & Animation
6174	Conquest structures/units should exclude not conquest critical entities like conquest does		defect	Should Have	Backlog	Simulation
6179	[PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map		defect	Should Have	Backlog	AI
6183	Atlas - Scenario Editor crashing on a specific action		defect	Should Have	Backlog	Atlas editor
6193	Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK		defect	Should Have	Backlog	Core engine
6195	Hunting animals without killing them		defect	Must Have	Backlog	Simulation
6201	Replay filter broken		defect	Should Have	Alpha 27	UI & Simulation
6210	Defeat Music is played in loop after resigning		defect	Nice to Have	Backlog	Music & Sound FX
6216	Some units fail to play their attack sound when attacking & chasing		defect	Must Have	Backlog	Core engine
6220	Unit silhouettes are visible across the whole map		defect	Should Have	Backlog	UI – In-game
6224	Key names are not translatable		defect	Nice to Have	Backlog	Internationalization & Localization
6231	New map previews have wrong angle and size.		defect	Nice to Have	Backlog	Art & Animation
6234	Hotkey bug to toggle window size while in lobby chat input		defect	Must Have	Backlog	UI – In-game
6240	Invalid campaign run references should not make the button clickable		defect	Should Have	Backlog	UI – Miscellaneous
6242	"JS error ""Campaign file does not exist"" during game"		defect	Should Have	Backlog	UI & Simulation
6247	Sudden x10 frame drops		defect	Should Have	Backlog	Core engine
6249	Unable to construct due to units stuck in a loop walking in and out of foundation		defect	Must Have	Backlog	Simulation
6257	"Avoid this pattern in translatable strings ""%(players)s and %(lastPlayer)s have won"""		defect	Should Have	Backlog	Internationalization & Localization
6259	SIGPIPE crash when using the profiler		defect	Nice to Have	Backlog	Core engine
6265	Formation.js this.offsets is undefined but has no reason		defect	Must Have	Backlog	Simulation
6272	Only general names for some entities		defect	Should Have	Backlog	Internationalization & Localization
6275	Make the game more inclusive		defect	Nice to Have	Backlog	Art & Animation
6279	Units in formation switch isIdle state		defect	Should Have	Backlog	Core engine
6281	North symbol to the minimap		defect	Nice to Have	Backlog	Core engine
6284	Display the correct emblem for garrison flags on captured buildings		defect	If Time Permits	Backlog	UI – In-game
6291	The ZH TW lang mod creates an extra directory		defect	Should Have	Backlog	Core engine
6293	Mercenaries should not be part of the worker class		defect	Should Have	Backlog	UI & Simulation
6299	Map flare cursor icon too thin		defect	If Time Permits	Backlog	UI – In-game
6304	Add map flares for observers		defect	Nice to Have	Backlog	UI – In-game
6308	Allow palisade placing (merge with current placed ones) in fog of way areas		defect	Nice to Have	Backlog	UI – In-game
6311	VFS bug with cached mods on SVN		defect	Must Have	Backlog	Core engine
6321	Clean up NetClient.cpp	jprahman	defect	Should Have	Backlog	Core engine
6323	[PetraAI] - can not effectively deal with palisades		defect	Should Have	Backlog	AI
6327	Filenames with spaces and other problematic characters		defect	Should Have	Backlog	Core engine
6331	Construct hotkey data in manual		defect	Should Have	Backlog	UI – Miscellaneous
6332	Valgrind segfaults on macOS		defect	Should Have	Backlog	Core engine
6336	RelaxNGValidator bogus error messages, also probably bad schema error handling.		defect	Nice to Have	Backlog	Core engine
6338	allow map authors to specify license in Atlas (and random map .json files)		defect	Should Have	Backlog	Atlas editor
6348	Save the hotkey settings for setting the camera speed		defect	Should Have	Backlog	UI – In-game
6375	Sync the appearance of the icon for garrisoned and multiple selected units		defect	Should Have	Backlog	UI – In-game
6383	Hotkey editor removes mod hotkeys instead of resetting them.		defect	Should Have	Backlog	UI – Miscellaneous
6385	[PetraAI] Errors/warnings because undefined position	Freagarach	defect	Must Have	Alpha 27	AI
6389	Crash due to incorrect y ordinate on Mac OSX		defect	Must Have	Alpha 27	UI & Simulation
6397	Gate code depends on alphabetical order of obstructions		defect	Should Have	Backlog	Core engine
6401	Normalize premake options		defect	Should Have	Backlog	Build & Packages
6406	Error: Couldn't find matching GLX visual		defect	Must Have	Alpha 27	Core engine
6411	Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating		defect	Should Have	Backlog	Core engine
6413	Relic spawns inside forest		defect	Nice to Have	Backlog	Maps
6432	Right-click on button makes click sound. On any active button. When pressed.		defect	If Time Permits	Backlog	Music & Sound FX
6439	CivInfo page inaccessible tooltips for Han Chinese		defect	Should Have	Backlog	UI – Miscellaneous
6465	Light bleeding through steep terrain		defect	Should Have	Backlog	Core engine
6466	Non-formation units staying stationary when recieveing multiple walk order		defect	If Time Permits	Backlog	Simulation
6468	New icon for gather farming upgrade		defect	Nice to Have	Backlog	UI – In-game
6471	Custom defined scenario map options are ignored when starting from the command line.		defect	Should Have	Backlog	Core engine
6481	[Website] Opened screenshots can not be closed		defect	Should Have	Website / Forum	Non-game systems
6483	[macOS] - Special characters in the replay directory are not recognized		defect	If Time Permits	Backlog	UI & Simulation
6486	Units Demo triggers Assertion failed		defect	Should Have	Backlog	UI – In-game
6488	Sandbox maps missing ground textures		defect	If Time Permits	Backlog	Maps
6493	Outpost uncapturable		defect	If Time Permits	Backlog	UI & Simulation
6501	[macOS] Changing the batch size via mouse wheel broken		defect	Should Have	Backlog	UI – In-game
6510	Confirm the delete confirmation-dialog with the Enter key		defect	Should Have	Backlog	UI – In-game
6516	Hero panel entity icon flashes red without being attacked		defect	Should Have	Backlog	UI – In-game
6522	Units acceleration hovercraft edge case		defect	Should Have	Backlog	Core engine
6531	Mauryan working elephant garrison issue at the corner of the CC		defect	Should Have	Backlog	Core engine
6532	player_water material improvements		defect	Nice to Have	Backlog	Core engine
6539	Add an option to invert panning		defect	Should Have	Backlog	Core engine
6543	crash before game start after using the map editor to create one custom map		defect	Must Have	Alpha 27	Core engine
6552	Grid pattern for deactivated shadow filtering		defect	Nice to Have	Backlog	Core engine
6562	Atlas crashes on Linux (Fedora 36 using RPM latest version)		defect	Must Have	Alpha 27	Atlas editor
6572	Replays are incorrectly marked as multiplayer		defect	Should Have	Backlog	Core engine
6574	Building from source: NVTT build failed on ppc64el		defect	Must Have	Backlog	Core engine
6575	Units in formation should have one stance?		defect	If Time Permits	Backlog	Simulation
6576	Add a compilation flag to search for implicit virtual overrides		defect	Should Have	Backlog	Build & Packages
6577	Balcony sprite doesn't scale in the main menu		defect	Nice to Have	Backlog	Art & Animation
6582	Bug when smoothing terrain in Atlas Scenario Editor		defect	Should Have	Backlog	Atlas editor
6584	"Please support ""loongarch64"""		defect	Should Have	Backlog	Core engine
6597	Mouse pointer not same as mouse position - Fedora 36 KDE		defect	Should Have	Backlog	UI – In-game
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command		defect	Must Have	Backlog	Simulation
6599	[needs design decision] Attack as formation is useless		defect	Must Have	Backlog	Simulation
6601	Access to the Game global instance via g_Game might break Atlas		defect	Should Have	Backlog	Core engine
6604	Replace usage of OSString().c_str() by OSString		defect	Should Have	Backlog	Core engine
6605	Failed Starting Resource Placement		defect	Must Have	Backlog	Maps
6608	units should not use privileged knowledge of unexplored territory to reach a point		defect	Should Have	Backlog	UI & Simulation
6610	Starting units within the footprint of the civil centre		defect	If Time Permits	Backlog	Maps
6611	Update civs' .json (diacritics)		defect	Should Have	Backlog	UI – In-game
6613	Handle soft hyphen in GUI text wrapping		defect	Nice to Have	Backlog	Core engine
6622	In some cases, 0ad falsely detects mod incompatibility		defect	Should Have	Backlog	Simulation
6626	Crash on startup		defect	Should Have		Core engine
6627	Correct binaries/system/test during rpm build		defect	Nice to Have		Build & Packages
6633	pyrogenesis should exit with an error if invalid mod is specified with '-mod='		defect	Should Have	Backlog	Non-game systems
6639	In some cases, when building a pyromod, pyrogenesis returns 0 on error		defect	Should Have		Core engine
6640	Selection sound for camel archer should be changed		defect	Should Have	Backlog	Music & Sound FX
6642	Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.		defect	Should Have	Backlog	Core engine
6646	No Sound Device found		defect	Should Have		Core engine
6647	Artwork is scrambled		defect	Should Have	Alpha 27	Art & Animation
6649	Can't move cursor through the entire screen on Linux with GNOME and Wayland	Vladislav Belov	defect	Should Have	Alpha 27	UI – Game setup
6665	Strange Oad freezes		defect	Should Have		Core engine
6673	No sound on initial start-up - no err msg - sound ok after restart.		defect	Should Have		Core engine
6677	Crash during play - seems random		defect	Should Have		Core engine
6684	Break down loot and trade income by resource in the summary		defect	If Time Permits	Backlog	UI & Simulation
6688	Fix player owned entities that should belong to gaia		defect	Should Have	Alpha 27	Maps
6692	Open the correct structure tree when you click on the emblem		defect	Should Have	Alpha 27	UI – In-game
6699	[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91		defect	Must Have	Backlog	Core engine
6701	Fix the bundling scripts to work on Linux/Windows		defect	If Time Permits	Alpha 27	Build & Packages
6706	Unintended pack/unpack loop for catapults		defect	Should Have	Alpha 27	Core engine
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.		defect	Should Have	Backlog	Simulation
6711	Add all library versions to statistics		defect	Should Have	Backlog	Core engine
6712	[Maps] North African Savanna - wood decorations fool player		defect	Should Have	Alpha 27	Maps
6713	Transform gives aura too late.		defect	Must Have	Alpha 27	Core engine
6714	Some models trigger black screen issues.		defect	Must Have	Alpha 27	Core engine
6718	[Vulkan] Render Debug Mode assertion		defect	Nice to Have	Alpha 27	Core engine
6730	Idle formation members in defensive stance while attackers stand next to them		defect	Should Have	Alpha 27	UI & Simulation
6737	Add ZIP64_SUPPORT for mods		defect	Must Have	Backlog	Core engine
6741	Larger units may end up in an endless movement loop if they cannot reach their destination		defect	Should Have	Alpha 27	Core engine
6743	Auto-queue doesn't play well with heroes.		defect	Should Have	Backlog	Simulation
6745	Cavalry units created from a structure should be able to enter it		defect	If Time Permits	Alpha 27	Simulation
6747	Don't do GUI stuff in the simulation.		defect	Should Have	Backlog	UI & Simulation
6748	Unit hotkeys: UI and implementation errors		defect	Must Have	Alpha 27	UI & Simulation
6754	improve messages of unmet requirements	abian	defect	Nice to Have	Alpha 27	UI & Simulation
6757	[PETRA] TransportPlan onBoarding causes errors for units that are already on a boat		defect	Should Have	Alpha 27	AI
6758	We need to check the conformity of the generation of ground flora textures in accordance with the type of trees.		defect	If Time Permits	Alpha 27	Art & Animation
6759	Why isn't there a shortcut like the earlier games had?		defect	Should Have	Alpha 27	Core engine
6763	Error: production queue undefined on game end	Freagarach	defect	Must Have	Alpha 27	Simulation
6765	Gatherable resources: Clickable area >> Model area		defect	Should Have	Alpha 27	UI – In-game
6767	0ad will not run on openSuSe Tumbleweed		defect	Should Have	Alpha 27	Core engine
6769	Add prefered classes for healers		defect	Should Have	Backlog	Simulation
6772	Shared vision during attacks by catapults		defect	If Time Permits	Backlog	Core engine
6774	Uninstall mods from the GUI interface		defect	Should Have	Backlog	UI – Miscellaneous
6775	Ability to disable unwanted analysis files in non-visual replays		defect	If Time Permits	Backlog	Core engine
6776	[macOS] Undesired behaviour when setting master volume to zero		defect	Should Have	Backlog	Core engine
6777	Improve docks with an aura to heal nearby ships		defect	Should Have	Alpha 27	Simulation
6778	Allow any player controlled unit to collect treasures		defect	Should Have	Alpha 27	Simulation
6779	Building of 0 A.D fails		defect	Nice to Have	Alpha 27	Build & Packages
6780	Redundant map settings when converting a random map to a scenario map		defect	Should Have	Alpha 27	Core engine
6781	"Remove redundant check in TriggerHelper for ""_barracks"" unit templates"		defect	Should Have	Alpha 27	Maps
6783	Use of TLS v1.3 for lobby connections broken		defect	Should Have	Alpha 27	Multiplayer lobby
6784	Invisible mercenary units of rank basic when spawned in formation		defect	Must Have	Alpha 27	Simulation
6786	Program Error window		defect	If Time Permits	Alpha 27	UI – Miscellaneous
6794	Stop writing sensitive information about multiplayer matches in mainlog.html		defect	Should Have	Alpha 27	Network
6796	Reason for mod installation failure should be logged		defect	Should Have	Alpha 27	Core engine
6797	Error when building on macOS (SDL2 -Werror)		defect	Must Have	Alpha 27	Build & Packages
6801	Entity component documentation: interleave issue following 27639		defect	Must Have	Alpha 27	Website / Forum
6808	Some config options shouldn't be modifiable during a game		defect	Should Have	Backlog	UI – In-game
6810	[macOS] new place for settings starting with A27 ?		defect	Release Blocker	Alpha 27	Core engine
6811	Change 'ValueModification' message to be more efficient / remove ordering dependency		defect	Should Have	Alpha 27	Core engine
6812	"Getting ""Connection to server lost"" error occasionally in Lobby."		defect	Must Have	Alpha 27	Core engine
6813	Private (Previous) Chat Does Not Work		defect	Should Have	Alpha 27	UI & Simulation
6814	Han Ministers: batch production problem with faulty visual		defect	Must Have	Alpha 27	UI & Simulation
6816	[debian] premake5 needs to be updated (mbedtls)		defect	Should Have	Alpha 27	Build & Packages
6820	Builders get stuck forever trying to build, if an animal can't get away from the foundation		defect	Should Have	Alpha 27	Core engine
6829	verification email link autofills token with an extra character		defect	Should Have		Website / Forum
6830	windowed mode on 0.0.26 collapses gradually		defect	Release Blocker		Core engine
6832	music after victory or defeat		defect	Should Have	Backlog	Music & Sound FX
6833	Walls demo multiplayer crash		defect	Must Have	Backlog	Core engine
6834	"Please support ""RISC-V"""		defect	Should Have	Backlog	Core engine
6835	Error opening the game (last alpha version of 0 AD)		defect	Should Have	Backlog	Core engine
6836	Abother error opening 0AD		defect	Should Have	Backlog	Core engine
6839	0AD snap version does not play sound on ubuntu 23.04		defect	Must Have	Alpha 27	Core engine
6845	Game does not end.		defect	Should Have	Backlog	Core engine
6851	console should not be allowed with cheating disabled	Vladislav Belov	defect	Should Have	Alpha 27	UI & Simulation
6853	inconsistent construction options and errors for Gaia units		defect	Should Have	Alpha 27	UI & Simulation
6855	units all try to move to the same point and push each other		defect	Nice to Have	Alpha 27	Core engine
6858	Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04)		defect	Must Have	Backlog	Core engine
6864	"""Failed to create VkImage: -2 (VK_ERROR_OUT_OF_DEVICE_MEMORY)"" segmentation fault when resizing the window"		defect	Must Have	Alpha 27	Core engine
6867	GUI scaling bug		defect	Should Have	Backlog	Core engine
6868	Fish with seagulls are not suitable for some maps		defect	Should Have	Alpha 27	Art & Animation
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."		defect	Should Have	Backlog	Simulation
6876	Some text from credits is unreadable, font does not support some Unicode symbols		defect	Should Have	Backlog	Core engine
6880	Scroll move the main window in the game not working		defect	Must Have	Backlog	UI – Game setup
6882	Error when a player name containing a newline character separating other characters is used.		defect	Nice to Have	Backlog	UI – Game setup
6887	Crash - Multiplayer Startup		defect	Should Have	Backlog	UI – Game setup
6892	ngorongoro incacessible stone mine placement in SW spawn location		defect	Should Have	Alpha 27	Maps
6895	Bundled spidermonkey fails to build with python 3.12		defect	Release Blocker	Alpha 27	Build & Packages
6896	Rendering Issues on Ubuntu - snap only		defect	Must Have		UI – In-game
6897	AI Battle issue		defect	Must Have	Backlog	AI
6898	Python deprecation warnings for checkrefs.py		defect	Nice to Have	Backlog	Build & Packages
6902	libvorbis build error on macOS 14 / Xcode 15		defect	Should Have	Alpha 27	Build & Packages
6903	Snap version of 0AD crashes		defect	Should Have	Backlog	Core engine
6905	mozjs-91.13.1 build error on macOS 14 / Xcode 15		defect	Should Have	Alpha 27	Build & Packages
6906	ERROR: JavaScript error: out of memory		defect	Should Have		UI & Simulation
6908	update game		defect	If Time Permits	Backlog	Core engine
6909	the mouse pointer is out of date - manjaro linux		defect	Must Have	Backlog	UI & Simulation
6910	Selection rectangle keeps being visible at the end of the game		defect	Should Have	Alpha 27	UI – In-game
6911	Several missing garrison flags		defect	Should Have	Alpha 27	Art & Animation
6912	Translations are missing for gamesettings		defect	Should Have	Alpha 27	UI – Game setup
6913	Gap between my cursor and the selected elements		defect	Must Have		UI & Simulation
6914	Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ]		defect	Should Have	Backlog	Core engine
6916	Mac Xcode 15.0.0 build error		defect	Nice to Have	Alpha 27	Build & Packages
6917	Resource Trickle is not taken into account for summary		defect	Should Have	Backlog	Simulation
6921	Update tooltip of Imperial Academy		defect	Must Have	Alpha 27	UI – In-game
6922	Rated games with bots		defect	Should Have	Backlog	Multiplayer lobby
6923	Soldier Select Bug		defect	Should Have	Backlog	Core engine
6925	Mouse Pointer Ofset		defect	Should Have		UI & Simulation
6926	Flare button is disabled for winning players when the game ends		defect	Should Have	Backlog	UI – In-game
6927	[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error		defect	Should Have	Backlog	Core engine
6930	[macOS] GUI scale 125% and above renders fonts with defect white artifacts		defect	Nice to Have	Alpha 27	UI – In-game
6931	Clicking the button 'Trade Dialog' results in warnings		defect	Release Blocker	Alpha 27	UI – In-game
6932	Not enough memory errno = 12		defect	Should Have	Backlog	Core engine
6934	Reporte de comportamiento toxico		defect	Nice to Have	Backlog	Multiplayer lobby
6935	Much to our regret we must report the program has encountered an error		defect	Should Have	Backlog	Core engine
6936	Vulkan crash on Windows laptop (AMD)		defect	Release Blocker	Alpha 27	Core engine
6937	Vulkan crash when spir-v shaders are missing		defect	Release Blocker	Alpha 27	Core engine
6939	Atlas crashes when it is invoked from a Wayland KWin session.		defect	Must Have		Atlas editor
6941	Missing schema for skeleton xml files		defect	Should Have	Backlog	Core engine
6943	Allow stripping XMB in release archives		defect	Should Have	Backlog	Core engine
6945	no sound		defect	Must Have	Backlog	Core engine
29	Automatic exploring / scouting	Freagarach	enhancement	Should Have	Work In Progress	Simulation
44	Terrain special effects (particles and decals)		enhancement	Should Have	Backlog	Core engine
48	Advanced Water Rendering		enhancement	Nice to Have	Backlog	Core engine
185	Allow resizing of buildings/units		enhancement	Should Have	Backlog	Core engine
304	Refactor engine (remove game-specific functionality)		enhancement	Nice to Have	Backlog	Core engine
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer		enhancement	If Time Permits	Backlog	Simulation
629	Show the current IP address when hosting a new game.		enhancement	If Time Permits	Backlog	Non-game systems
630	Register in the Windows (Vista+) Games Explorer		enhancement	If Time Permits	Backlog	Non-game systems
637	blood spray		enhancement	Nice to Have	Backlog	Core engine
657	Waypoint Flags		enhancement	Must Have	Backlog	Core engine
664	Atlas autosave		enhancement	Must Have	Backlog	Atlas editor
668	Maps border enhancement		enhancement	If Time Permits	Backlog	Core engine
679	[Atlas] Delete brush		enhancement	Should Have	Backlog	Atlas editor
698	GUI - Better support for keyboard input		enhancement	Nice to Have	Backlog	Core engine
791	Lightweight components / reduce overhead for resources		enhancement	Nice to Have	Backlog	Simulation
812	Add new options to game setup		enhancement	Nice to Have	Backlog	UI – Game setup
933	Animate territory changes		enhancement	Nice to Have	Backlog	Core engine
938	Link together Atlas projects in XCode		enhancement	Nice to Have	Backlog	Atlas editor
940	Ships should have a turn radius and other movement enhancements		enhancement	Nice to Have	Backlog	Simulation
943	[PATCH] [ATLAS] Colour choice buttons are ugly on OS X		enhancement	Nice to Have	Backlog	Atlas editor
993	Cliffs		enhancement	Nice to Have	Backlog	Art & Animation
994	Running / Charging Units		enhancement	Should Have	Backlog	Simulation
995	[PATCH] Trampling	Freagarach	enhancement	Should Have	Work In Progress	Simulation
997	Unit Conversion / Capturing		enhancement	Should Have	Backlog	Simulation
1003	remove 'TIMER' printing on stdout on non debug builds		enhancement	If Time Permits	Backlog	Core engine
1017	Tree-falling animation		enhancement	Nice to Have	Backlog	Simulation
1024	Load javascript files in subdirectories for AI's		enhancement	Nice to Have	Backlog	Core engine
1032	Further improvements to selection boxes		enhancement	Nice to Have	Backlog	Core engine
1039	Support Unicode combining characters		enhancement	Should Have	Backlog	Core engine
1041	Allow entity selections with multiple keywords (aka garrison flag fix)		enhancement	Should Have	Backlog	Core engine
1070	Running death animations		enhancement	If Time Permits	Backlog	Art & Animation
1088	Multiplayer saved games		enhancement	Must Have	Work In Progress	Core engine
1104	Add CMake as a build system		enhancement	If Time Permits	Backlog	Build & Packages
1192	[PATCH] Improve animal UnitAI behavior		enhancement	Nice to Have	Backlog	Core engine
1195	New/Improved Animation System		enhancement	Should Have	Backlog	Core engine
1208	Trading tax for allied players		enhancement	Nice to Have	Backlog	Core engine
1235	selection box moves when moving the camera		enhancement	Nice to Have	Backlog	UI – In-game
1237	Add rotation attribute to variant element in Actor files		enhancement	Nice to Have	Backlog	Simulation
1306	Civ centers and initial units are created for unassigned player slots	Grapjas	enhancement	Should Have	Backlog	UI & Simulation
1312	Add hotkeys in the construction.		enhancement	Should Have	Backlog	Simulation
1318	New Farmland Paradigm		enhancement	Should Have	Backlog	Simulation
1320	Implement error window on OS X		enhancement	Should Have	Backlog	Core engine
1335	Add small distinct unit type icons to unit portraits		enhancement	Nice to Have	Backlog	Art & Animation
1336	Add chat section to multiplayer game summary screen (similarly to multiplayer map setup)		enhancement	Nice to Have	Backlog	UI – Miscellaneous
1396	[PATCH] Test UTF-8 handling of scripts and data		enhancement	Nice to Have	Backlog	Core engine
1404	Add starting phase and max phase to map files and Atlas		enhancement	Should Have	Backlog	Atlas editor
1409	Improve time warp in order not run out of memory		enhancement	Nice to Have	Backlog	Core engine
1428	Animated textures		enhancement	If Time Permits	Backlog	Core engine
1446	Make targets glow		enhancement	Nice to Have	Backlog	UI – In-game
1492	[PATCH]  working hotkeys  for building, training, un- & garrisoning, formation & stance		enhancement	Nice to Have	Backlog	UI – In-game
1501	Improve ship damage / destruction animation		enhancement	Nice to Have	Backlog	Art & Animation
1514	Automatically update official 0ad Git repos after SVN commits		enhancement	Nice to Have	Backlog	Non-game systems
1521	[PATCH] Allow proper technology queueing		enhancement	Nice to Have	Backlog	Simulation
1532	GUI - Dropdown improvements		enhancement	Should Have	Backlog	Core engine
1550	Improve gate animation behavior		enhancement	Should Have	Backlog	Core engine
1598	Selecting only the same type of workers		enhancement	Nice to Have	Backlog	Core engine
1601	Show attacking units outside LOS		enhancement	Should Have	Backlog	Simulation
1602	Do engine- and mod version checks when connecting to direct MP games		enhancement	Must Have	Backlog	Network
1644	Support hardware suitability check		enhancement	If Time Permits	Backlog	Core engine
1657	[PATCH] Session GUI: Unit panel improvements		enhancement	Nice to Have	Backlog	UI – In-game
1682	[PATCH] Minor updates to LICENSE.txt		enhancement	Nice to Have	Backlog	Build & Packages
1684	Offer debug symbols for bundled Windows libraries		enhancement	Nice to Have	Backlog	Build & Packages
1709	animals / fauna flee in straight lines		enhancement	Nice to Have	Backlog	Simulation
1724	[PATCH] adding some collective behaviour of wild animals when attacked		enhancement	Nice to Have	Backlog	Simulation
1739	Add a technology score		enhancement	Nice to Have	Backlog	Core engine
1745	Add map preview support in Atlas		enhancement	Nice to Have	Backlog	Atlas editor
1750	Improve stances		enhancement	Should Have	Backlog	Simulation
1752	Improve siege order handling while packing		enhancement	Nice to Have	Backlog	Simulation
1757	[PATCH] Script to automatically change unit stats		enhancement	Nice to Have	Backlog	Non-game systems
1772	Make the gate's building easier		enhancement	Nice to Have	Backlog	Core engine
1774	[PATCH] The player doesn't know the number of his own garrisoned units at first glance	svott	enhancement	Nice to Have	Backlog	UI – In-game
1776	Give a way to know which farm a farmer is working on.		enhancement	Nice to Have	Backlog	Core engine
1777	Make siege units able to deforest and fire at a specific place.	Freagarach	enhancement	Nice to Have	Work In Progress	Core engine
1785	[PATCH] Attack type icons in tooltips		enhancement	Should Have	Backlog	UI – In-game
1810	Improve configuration system	leper	enhancement	Should Have	Backlog	Core engine
1819	[Git] [Step 1] Update autobuild utility for git workflow		enhancement	Must Have	Backlog	Build & Packages
1840	Manual		enhancement	Nice to Have	Backlog	Non-game systems
1847	[PATCH] Attack Move Enhancements		enhancement	Should Have	Backlog	Core engine
1860	[PATCH] Use a vector for iterating in the ComponentManager		enhancement	Should Have	Backlog	Simulation
1889	Add hyperlink support to GUI engine		enhancement	If Time Permits	Backlog	Core engine
1899	[PATCH] Cycle entities		enhancement	Should Have	Backlog	UI – In-game
1907	[PATCH] Herding / Corralling		enhancement	Should Have	Backlog	Simulation
1912	Continuous damage after hit detection		enhancement	Nice to Have	Backlog	Simulation
1942	Short/Vertex Pathfinder Rewrite		enhancement	Must Have	Backlog	Simulation
1943	[ATLAS] Improved mod support		enhancement	Should Have	Backlog	Atlas editor
1962	Ambient emitters	Stan	enhancement	Nice to Have	Work In Progress	Core engine
1972	Enhanced Atlas search		enhancement	Nice to Have	Backlog	Atlas editor
1973	[PATCH] Regenerative resources	Stan	enhancement	Should Have	Work In Progress	Simulation
1989	[PATCH] hotkeys to restrict selection to a certain number		enhancement	Nice to Have	Backlog	UI – Miscellaneous
2001	Melee units with big maximum range can attack through walls		enhancement	Must Have	Backlog	Simulation
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI		enhancement	Should Have	Backlog	Simulation
2014	Support for non-latin languages		enhancement	Should Have	Backlog	Internationalization & Localization
2031	Change the terrain alignment when a unit is dead		enhancement	Nice to Have	Work In Progress	Simulation
2038	[PATCH] Let units from siege tower ungarrison over walls		enhancement	Should Have	Backlog	Core engine
2039	Implement caching of terrain normals		enhancement	Should Have	Backlog	Core engine
2087	[PATCH] Scroll through loading screen tips		enhancement	Nice to Have	Backlog	UI – Miscellaneous
2091	Health should/could influence speed		enhancement	Nice to Have	Backlog	Simulation
2103	[ATLAS] Entity brush		enhancement	Should Have	Backlog	Atlas editor
2109	[PATCH] Optimisation of Fixed Point Trigonometic Approximations	Thanduel	enhancement	Should Have	Backlog	Core engine
2128	[PATCH] Let structures deploy units without any cost directly after being built		enhancement	If Time Permits	Backlog	Simulation
2147	Consider serializing terrain data for random maps and serialization test mode		enhancement	Nice to Have	Backlog	Core engine
2155	Click feedback - action confirmation		enhancement	Should Have	Backlog	UI – In-game
2159	[PATCH] Invalid commands should be ignored		enhancement	Nice to Have	Backlog	Simulation
2162	Group health		enhancement	Should Have	Backlog	UI – In-game
2264	[PATCH] Implement terrain flattening		enhancement	Nice to Have	Backlog	Simulation
2273	[PATCH] taunts 1 to 20, implemented prototype		enhancement	Nice to Have	Backlog	UI – In-game
2278	In the game: Menu > Load (game) missing		enhancement	Should Have	Backlog	Core engine
2280	House animations		enhancement	Nice to Have	Backlog	Core engine
2301	Parse Scenario/Skirmish Map Sizes.		enhancement	If Time Permits	Backlog	UI – Game setup
2303	Update tutorials and increase their visibility		enhancement	Must Have	Backlog	Maps
2313	Notify User of UPnP Failure		enhancement	Nice to Have	Backlog	UI – Game setup
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby		enhancement	Nice to Have	Backlog	Simulation
2344	Improved AI personalities based on historical characters		enhancement	Should Have	Backlog	AI
2349	[PATCH] Add support for Hi-DPI displays	wraitii	enhancement	Nice to Have	Work In Progress	Core engine
2357	[PATCH] Notify user when workers are out-of-work	Josh	enhancement	Should Have	Backlog	UI – In-game
2411	Support underlined text		enhancement	Nice to Have	Backlog	Core engine
2431	[PATCH] Calculate visible patches only when frustum changes		enhancement	Should Have	Backlog	Core engine
2448	Display gameplay statistics from the lobby on a website		enhancement	If Time Permits	Backlog	Multiplayer lobby
2449	Store more lobby user statistics into the database.		enhancement	If Time Permits	Backlog	Multiplayer lobby
2459	Add a cooperative mode		enhancement	Nice to Have	Backlog	Simulation
2461	[PATCH] Ship Sinking Refinement		enhancement	Nice to Have	Backlog	Simulation
2489	Lobby subject should be translated.		enhancement	Must Have	Backlog	Multiplayer lobby
2512	Voting system		enhancement	Should Have	Backlog	UI – In-game
2516	Expand Rating System		enhancement	Nice to Have	Backlog	Multiplayer lobby
2518	Pasting with middle mouse button		enhancement	Nice to Have	Backlog	Core engine
2550	Better (granular) AI difficulties		enhancement	Nice to Have	Backlog	AI
2564	Territory influence preview for buildings		enhancement	Nice to Have	Backlog	UI – In-game
2577	[PATCH] Turrets and/or sub-units	Freagarach	enhancement	Nice to Have	Work In Progress	Simulation
2593	GUI - Slider control		enhancement	Should Have	Backlog	Core engine
2597	Need to display invaild command line option messages		enhancement	Nice to Have	Backlog	Core engine
2602	Bend formation when traveling		enhancement	Should Have	Backlog	Core engine
2611	64 bit Windows build		enhancement	Must Have	Alpha 27	Core engine
2632	When player resigns, the entities belonging to the player should be deleted		enhancement	Nice to Have	Backlog	Simulation
2646	[ATLAS] Vertex Color In Atlas		enhancement	If Time Permits	Backlog	Atlas editor
2649	Atlas internationalization		enhancement	Should Have	Backlog	Atlas editor
2651	[ATLAS] Make walls constructable like ingame (reuse code?).		enhancement	Should Have	Backlog	Atlas editor
2657	Add key shortcut to toggle between top view and previous camera perspective.		enhancement	Nice to Have	Backlog	Atlas editor
2660	Use obstruction/footprint size for minimap		enhancement	Nice to Have	Backlog	UI – In-game
2680	Ambient Occlusion on animated meshes.		enhancement	Nice to Have	Backlog	Core engine
2687	Simulation templates: Allow XPath to reference another XML node's value.		enhancement	If Time Permits	Backlog	Simulation
2702	[PATCH] Improve GUI right-click action selection behavior		enhancement	Should Have	Backlog	UI – In-game
2710	Improve foundation placing		enhancement	Should Have	Backlog	Simulation
2788	Starcraft-like reveal when all civic centers destroyed		enhancement	Should Have	Backlog	Core engine
2829	[Atlas] Create a tool for removing entities outside the borders of a map		enhancement	If Time Permits	Backlog	Atlas editor
2843	Split East Asian locale mod for memory saving		enhancement	Should Have	Backlog	Internationalization & Localization
2887	Show workers and war units counts		enhancement	Should Have	Backlog	UI – In-game
2947	Improve workers gathering resource transition		enhancement	Nice to Have	Backlog	Core engine
2949	Minimum Range for Melee Units		enhancement	Should Have	Backlog	Core engine
2950	[PATCH] Extend / Improve Trigger functionality		enhancement	Must Have	Backlog	Simulation
2975	[PATCH] [ATLAS] Defer loading of trigger scripts	trompetin17	enhancement	Should Have	Backlog	Atlas editor
2991	Allow control of automated attack priority		enhancement	Nice to Have	Backlog	Core engine
3002	Petra should use ships for naval warfare, not only for transport.		enhancement	Nice to Have	Backlog	AI
3003	"Petra should be made aware of ""dangerous"" area."		enhancement	Nice to Have	Backlog	AI
3008	Atlas should handle garrisoned units		enhancement	Nice to Have	Backlog	Atlas editor
3013	Gamesetup - Improve match setup support for special (trigger) map		enhancement	Should Have	Backlog	UI – Game setup
3038	Add scrollbars to non-list GUI objects		enhancement	Should Have	Backlog	Core engine
3041	Refactor Main Menu		enhancement	Nice to Have	Backlog	UI – Miscellaneous
3057	Follow command- different to escort		enhancement	Nice to Have	Backlog	Simulation
3066	[ATLAS] Add option to skip map close confirmation		enhancement	Nice to Have	Backlog	Atlas editor
3073	[PATCH] Reduce the number of state changes/draw calls when rendering		enhancement	Should Have	Backlog	Core engine
3092	Search function for resources		enhancement	If Time Permits	Backlog	Simulation
3096	Improve Atlas heightmap support		enhancement	If Time Permits	Backlog	Atlas editor
3104	Don't distungish between animal types during hunting		enhancement	Nice to Have	Backlog	Simulation
3105	Allow choice of predefined range for pursuing animals during hunting		enhancement	Nice to Have	Backlog	Simulation
3115	Allow to set rally points for allied buildings		enhancement	Must Have	Backlog	UI – In-game
3125	[PATCH] Confirmation dialog for destroying buildings/units should be more informative		enhancement	Nice to Have	Backlog	UI – In-game
3127	Improve main-view indications of sound-effect events & offscreen action		enhancement	If Time Permits	Backlog	UI – In-game
3130	Improve the correlation between the Civilizations dialog & player setup		enhancement	Nice to Have	Backlog	UI – Game setup
3160	"Open second window with bug report draft with version filled in when pressing ""Report bug"" button in the main menu"		enhancement	Nice to Have	Backlog	Non-game systems
3169	Improve the command line options support for replays		enhancement	If Time Permits	Backlog	Core engine
3177	[PATCH] Implement camouflaging	marder	enhancement	Should Have	Work In Progress	Simulation
3210	[PATCH] Change unit stance without waiting another turn		enhancement	Nice to Have	Backlog	UI – In-game
3214	Allow to send the same message to multiple entities	Freagarach	enhancement	Should Have	Work In Progress	Core engine
3261	Rewinding replays		enhancement	Nice to Have	Backlog	Core engine
3290	Enable the JPS cache		enhancement	Nice to Have	Backlog	Core engine
3314	Improve visibility of start position on multiplayer mode		enhancement	If Time Permits	Backlog	UI – Game setup
3362	Memory Pool and Bucket Allocator	Thanduel	enhancement	Should Have	Backlog	Core engine
3373	Reduce latency by using multiple ENet channels		enhancement	If Time Permits	Backlog	Network
3380	Command to hide chat		enhancement	Nice to Have	Backlog	UI – In-game
3409	[PATCH] Highlight playernames in gamesetup and session chat		enhancement	Nice to Have	Backlog	UI – Miscellaneous
3412	[PATCH] Fix templates of non-garrisonable units		enhancement	Nice to Have	Backlog	Simulation
3414	New Atlas UI	trompetin17	enhancement	Should Have	Backlog	Atlas editor
3438	Split Autostart function into smaller pieces		enhancement	Nice to Have	Work In Progress	Core engine
3442	Prioritize some units when moving to a target		enhancement	Should Have	Backlog	Simulation
3456	Quicker fast forward by not rendering frames in replays		enhancement	Nice to Have	Backlog	Core engine
3494	[PATCH] Display an OOS error message on each failed rejoin		enhancement	Nice to Have	Backlog	Network
3556	[PATCH] Dedicated server		enhancement	Nice to Have	Backlog	Network
3560	Additional loading screen tips		enhancement	Nice to Have	Work In Progress	UI – Miscellaneous
3592	Allow to set multiple build restrictions		enhancement	Should Have	Backlog	Simulation
3616	Background Pause option should be able to be changed on the fly		enhancement	Nice to Have	Backlog	Core engine
3619	[PATCH] Original soundtrack metadata		enhancement	Nice to Have	Backlog	Music & Sound FX
3663	Implement UI for display selection		enhancement	Should Have	Backlog	Core engine
3670	"[PATCH] Add ""Unlocks X."", ""Requires Y."" to tech tooltips automatically."		enhancement	Nice to Have	Work In Progress	UI – In-game
3685	[PATCH] Improvements to obstructions		enhancement	Should Have	Backlog	Core engine
3687	Advanced lobby moderation tools		enhancement	Should Have	Backlog	Multiplayer lobby
3695	team border styles		enhancement	Nice to Have	Backlog	UI – In-game
3718	[PATCH] Main menu hotkeys		enhancement	Nice to Have	Backlog	UI – Miscellaneous
3724	[PATCH] Add hotkey to hide territory borders (for promotional screenshots)		enhancement	Nice to Have	Backlog	UI – In-game
3730	[PATCH] Show rallypoints to observers		enhancement	Nice to Have	Backlog	UI – In-game
3739	[PATCH] Lobby - late-observer-join flag		enhancement	Should Have	Backlog	Multiplayer lobby
3752	Improve multiplayer game responsiveness	wraitii	enhancement	Should Have	Backlog	Network
3754	Sticky menu for Play0AD.com		enhancement	Nice to Have	Website / Forum	Website / Forum
3778	[PATCH] animal stats counter-intuitive		enhancement	Nice to Have	Backlog	Simulation
3787	Network window		enhancement	Should Have	Work In Progress	Network
3802	Complete credits with licencing		enhancement	Should Have	Backlog	Non-game systems
3806	[PATCH] Gamesetup - Optionally allow players to setup the game	Imarok	enhancement	Should Have	Backlog	UI – Game setup
3807	Gamesetup - balance teams using lobby ratings		enhancement	Nice to Have	Backlog	UI – Game setup
3809	Explore initial CC locations of allies		enhancement	Nice to Have	Backlog	Simulation
3815	[PATCH] CORDIC algorithm for fast (approximate) computation of length		enhancement	Should Have	Backlog	Core engine
3819	poor contrast in messages/ UI Text		enhancement	Nice to Have	Backlog	UI – In-game
3834	[PATCH]Find a way to shrink or split OOS logs		enhancement	Should Have	Backlog	Core engine
3851	Confusing initial metal/stone mine placement on Stronghold		enhancement	Nice to Have	Backlog	Maps
3865	[PATCH] Properly handle XMPP private messages		enhancement	Should Have	Backlog	Multiplayer lobby
3872	Trade road		enhancement	Should Have	Backlog	Simulation
3890	Multiplayer performance warnings	echotangoecho	enhancement	Should Have	Backlog	Network
3895	Give more control to map makers wrt the passability of terrain		enhancement	Should Have	Backlog	Simulation
3897	[PATCH] In gamesetup: Use a hotkey to start the game or get ready		enhancement	If Time Permits	Backlog	UI – Game setup
3914	Automated production for Corrals		enhancement	Nice to Have	Backlog	UI – In-game
3919	improve animal AI		enhancement	Should Have	Backlog	Simulation
3923	Client-side detection of serverside command-injection		enhancement	If Time Permits	Backlog	Network
3946	Xinerama 0ad across both screens		enhancement	If Time Permits	Backlog	Core engine
3961	Replay filter - number of teams, locked teams		enhancement	Nice to Have	Backlog	UI – Miscellaneous
3963	Rejoined clients should be able to download the full replay from the host		enhancement	Should Have	Backlog	Network
3971	Hidden civs - start the game with enemies not knowing the chosen civilizations		enhancement	Nice to Have	Backlog	UI – Game setup
3974	Loyalty aura for all buildings		enhancement	Nice to Have	Backlog	Simulation
3997	Terrain bonuses		enhancement	If Time Permits	Backlog	Simulation
4004	Increase playerlimit		enhancement	Nice to Have	Backlog	Core engine
4009	Slim pause GUI		enhancement	Nice to Have	Backlog	UI – In-game
4028	Replace the elevation bonus for units with something less resource intensive.		enhancement	Should Have	Backlog	Simulation
4029	Instant replay - switching betwen replay and live mode		enhancement	Nice to Have	Backlog	Core engine
4034	Expose engine constants to random map libraries		enhancement	Should Have	Backlog	Maps
4037	Gamesetup - number of players filter for scenario / skirmish maps		enhancement	Nice to Have	Backlog	UI – Game setup
4045	[PATCH] CmpRangeManager optimisation		enhancement	Nice to Have	Backlog	Core engine
4050	Build back own buildings to gather resources		enhancement	Nice to Have	Backlog	Simulation
4055	[PATCH] Make l10n for manual more translation-proof		enhancement	Should Have	Work In Progress	Internationalization & Localization
4057	doxygen and JSdoc documentation		enhancement	If Time Permits	Backlog	Website / Forum
4066	In some cases AddEntity tries to use already occupied Entity IDs		enhancement	If Time Permits	Backlog	Maps
4075	Capture the Sheep mode		enhancement	Nice to Have	Backlog	Simulation
4076	[PATCH] Improve moddability of templates		enhancement	Should Have	Backlog	Simulation
4077	Ingame gathering speed tooltip		enhancement	Nice to Have	Backlog	UI – In-game
4117	[PATCH] Carthaginian fleet should be actually stronger		enhancement	Nice to Have	Work In Progress	Simulation
4119	Delete cache button		enhancement	Nice to Have	Backlog	Core engine
4130	Attack bonus / counters tooltips		enhancement	Nice to Have	Backlog	UI – In-game
4135	Elephants running amok		enhancement	Should Have	Backlog	Simulation
4138	[PATCH] Visibility tests		enhancement	Nice to Have	Backlog	Simulation
4144	Automatic pausing if a player disconnects		enhancement	If Time Permits	Backlog	Network
4159	Lobby buddy list		enhancement	Nice to Have	Backlog	Multiplayer lobby
4164	Live transparent summary screen		enhancement	Nice to Have	Backlog	UI – In-game
4177	Add a silent switch to the Windows installer		enhancement	If Time Permits	Backlog	Build & Packages
4188	Observermode window / overlay		enhancement	Should Have	Backlog	UI – In-game
4198	View the map after disconnect		enhancement	Should Have	Backlog	UI – In-game
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp		enhancement	Nice to Have	Backlog	Simulation
4202	Save simulation hash in singleplayer games to validate replays		enhancement	Should Have	Backlog	Core engine
4203	Implement PubSub (XEP-0060) for GameList, and BoardList		enhancement	Must Have	Backlog	Multiplayer lobby
4223	Idle player notification		enhancement	Should Have	Backlog	UI – In-game
4249	Custom replay date/time filter		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4253	[PATCH] Patrol modifier hotkey or option		enhancement	Nice to Have	Backlog	UI – In-game
4258	New cursor for mixed attack and capture order		enhancement	Nice to Have	Backlog	UI – In-game
4259	Territory influence tooltips	Krinkle	enhancement	Nice to Have	Backlog	UI – In-game
4284	[PATCH] Add a restart to main menu		enhancement	Nice to Have	Work In Progress	UI – Miscellaneous
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI		enhancement	Should Have	Backlog	Simulation
4306	Improve wall - impassable terrain construction		enhancement	Nice to Have	Backlog	UI – In-game
4314	Silk Road (Trade map)		enhancement	Should Have	Work In Progress	Maps
4321	[PATCH] Permit setting a max size on relationally-sized GUI Objects		enhancement	Nice to Have	Work In Progress	Core engine
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	wraitii	enhancement	Should Have	Backlog	Simulation
4346	Implement rated game replay upload system		enhancement	Should Have	Backlog	UI – Miscellaneous
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.		enhancement	Nice to Have	Backlog	Simulation
4365	Optionally show failed attempts to the join when late-observer joins are disabled		enhancement	Nice to Have	Backlog	Network
4379	Arbitrary starting resources in the gamesetup		enhancement	Nice to Have	Backlog	UI – Game setup
4381	Specify arbitrary numerical values in the gamesetup		enhancement	Nice to Have	Backlog	UI – Game setup
4392	Implement Dual Quaternion Skinning		enhancement	Nice to Have	Backlog	Core engine
4395	Add flexibility to the AI for campaign/scenario maps		enhancement	Should Have	Backlog	AI
4405	[Patch] Remove AiProxy from non-AI (player only) games		enhancement	Should Have	Backlog	Simulation
4430	Consider bridges		enhancement	Should Have	Backlog	Core engine
4437	Join as observer / prevent player assignment		enhancement	Should Have	Backlog	UI – Game setup
4443	Disconnect chat notification should distinguish between intentional quit and lost connection		enhancement	Nice to Have	Backlog	Network
4444	Restore groups / shortcuts after rejoin		enhancement	Nice to Have	Backlog	Simulation
4467	Healing Icon		enhancement	Nice to Have	Backlog	Art & Animation
4476	Always display diplomacy and trade icons in observermode		enhancement	Nice to Have	Backlog	UI – In-game
4484	Siege engines should ungarrison behind the unit to prevent blocking		enhancement	Nice to Have	Backlog	Simulation
4488	More random placement with rmlib2		enhancement	Should Have	Backlog	Maps
4553	Back in time slider for summary		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4578	Support disabling of lobby ratings in the GUI		enhancement	Should Have	Backlog	UI – Miscellaneous
4582	Hotkey for garrisoned units		enhancement	Nice to Have	Backlog	UI – In-game
4584	Specify which units towers, etc. should attack		enhancement	Nice to Have	Backlog	Simulation
4588	Allow {civ} replacement for auras.		enhancement	Nice to Have	Backlog	Simulation
4612	Graphs should have axis value and/or tooltip value		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4638	Camera view config options		enhancement	Should Have	Backlog	UI – Miscellaneous
4641	Lagwarnings for lost packets	elexis	enhancement	Must Have	Backlog	Network
4645	play0ad.com mobile template / website performance		enhancement	Nice to Have	Website / Forum	Website / Forum
4666	Atlas Cinema Editor improvements		enhancement	Should Have	Backlog	Atlas editor
4679	Last Game Datetime in Profile		enhancement	Nice to Have	Backlog	Multiplayer lobby
4691	Unit description		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4719	GUI deferred and batch rendering		enhancement	Should Have	Backlog	Core engine
4730	Show more info in observer dropdown		enhancement	Should Have	Backlog	UI – In-game
4738	Use the Options interface to replace the Tutorial one		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4750	Local mute chat		enhancement	Should Have	Backlog	UI – Miscellaneous
4760	Reflection Map		enhancement	Nice to Have	Backlog	Maps
4775	Show sum of selected units in selection panel (as observer or also as player)		enhancement	Nice to Have	Backlog	UI – In-game
4785	Maps presentation on the website		enhancement	If Time Permits	Website / Forum	Website / Forum
4849	Add missing default structures		enhancement	Nice to Have	Backlog	Simulation
4858	More Buttons With New Options For Lobby Should have to land		enhancement	Should Have	Backlog	Multiplayer lobby
4899	Unify RangeOverlayRenderer and RangeOverlayManager		enhancement	Nice to Have	Backlog	Simulation
4916	Add the number oft Promotions to the summary screen		enhancement	Nice to Have	Backlog	UI – Miscellaneous
4917	Atlas AISeed input		enhancement	If Time Permits	Backlog	Atlas editor
4942	Regulating DOF (Depth of Field)		enhancement	Should Have	Backlog	Atlas editor
4952	Random map generator by Pyrophorus		enhancement	Nice to Have	Backlog	Maps
4963	Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest		enhancement	Should Have	Backlog	UI – Game setup
4967	Buddy Players And Games Should Have Different Colors In Lobby		enhancement	Should Have	Backlog	UI – Miscellaneous
4971	Tab further names in auto complete		enhancement	Should Have	Backlog	UI – Miscellaneous
4974	Lobby connect on startup		enhancement	Should Have	Backlog	Multiplayer lobby
4975	Pause renderer on unfocus		enhancement	Nice to Have	Backlog	Core engine
4977	Better regex for lobby and ingame player name coloring in chat		enhancement	Should Have	Backlog	UI – Miscellaneous
4979	Changing default sort order to buddy in lobby and make more columns sorting possible		enhancement	Should Have	Backlog	Multiplayer lobby
4981	U Should get A Message To Rejoin Game		enhancement	Should Have	Backlog	UI – Miscellaneous
4983	Make Lobby Player Presence In Chat		enhancement	Should Have	Backlog	UI – Miscellaneous
4985	Hotkey binding for acknowledge message box button		enhancement	Should Have	Work In Progress	UI – Miscellaneous
4997	Buildings attack range visualization		enhancement	Nice to Have	Backlog	UI – In-game
5002	Make the summary screen scalable		enhancement	Should Have	Backlog	UI – Miscellaneous
5014	Add color player on the panelEntity		enhancement	Should Have	Backlog	UI – In-game
5020	Improve handling of wrong input types in the options		enhancement	If Time Permits	Backlog	UI – Miscellaneous
5037	Color bonuses and penalties for clarity		enhancement	Should Have	Backlog	UI – In-game
5054	GameSetup - Geographic Map UI		enhancement	Nice to Have	Backlog	UI – Game setup
5060	Audio/Visual feedback for freehand position		enhancement	Should Have	Backlog	UI – In-game
5067	Display victory conditions (and probably more settings) in lobby		enhancement	Should Have	Backlog	Multiplayer lobby
5069	XML_Element macro redeclares a variable		enhancement	Nice to Have	Backlog	Core engine
5070	Include chat messages in the replay		enhancement	Should Have	Backlog	Simulation
5090	CityPainter improvements		enhancement	Nice to Have	Backlog	Maps
5102	Pressure sensitive brushes in Atlas		enhancement	If Time Permits	Backlog	Atlas editor
5111	[ATLAS] Actor viewer slow loading		enhancement	Nice to Have	Backlog	Atlas editor
5116	Enable Linux Feral Interactive's GameMode for systems that have it installed		enhancement	Nice to Have	Backlog	Core engine
5122	Add a lobby server port config option		enhancement	Must Have	Work In Progress	Multiplayer lobby
5124	[PATCH] Improved Shadow Filter		enhancement	Nice to Have	Backlog	Core engine
5126	Replay profiler should track entity count		enhancement	Nice to Have	Backlog	Non-game systems
5147	Starting walls gamesetup option		enhancement	Nice to Have	Backlog	UI – Game setup
5207	Adapt Visual Attack Range for elevation bonuses		enhancement	Nice to Have	Backlog	UI – In-game
5209	Custom map filters to make random Random map selection more feasible		enhancement	Nice to Have	Backlog	UI – Game setup
5259	A method to adjust the visual scale of an actor.		enhancement	Nice to Have	Backlog	Core engine
5263	rmgen profiler		enhancement	Nice to Have	Backlog	Maps
5268	Support download of lobby terms and conditions from the room		enhancement	Nice to Have	Backlog	Multiplayer lobby
5274	"Add hotkeys to close the ""Summary"" screen."		enhancement	Nice to Have	Backlog	UI – Miscellaneous
5276	Symmetric / Mirror maps		enhancement	Nice to Have	Backlog	Maps
5285	create capturing tutorial		enhancement	Nice to Have	Backlog	Non-game systems
5321	Object-oriented JS networking interface		enhancement	Nice to Have	Backlog	Network
5344	Lobby server/account UI		enhancement	Nice to Have	Backlog	Multiplayer lobby
5347	Lobby chatlog status discovery		enhancement	If Time Permits	Backlog	Multiplayer lobby
5360	'Find idle unit' feature doesn't deselect currently selected units if no units are idle		enhancement	Nice to Have	Backlog	UI – In-game
5380	Support inheritance in special filter templates		enhancement	Nice to Have	Backlog	Core engine
5415	New concept for fields		enhancement	Should Have	Backlog	Simulation
5423	Extend lobby mute to lobby matches		enhancement	Nice to Have	Backlog	Multiplayer lobby
5426	Do not hardcode map sizes in skirmish/scenario descriptions		enhancement	If Time Permits	Backlog	Core engine
5427	"Be more specific than ""Distance requirements"""		enhancement	If Time Permits	Backlog	Internationalization & Localization
5457	"Avoid ""Untracked changes"" prompt from arc-diff"		enhancement	Nice to Have	Backlog	Build & Packages
5467	Encrypt enet connections		enhancement	Must Have	Backlog	Network
5487	Hash/signature verification in build-osx-libs.sh		enhancement	Should Have	Backlog	Build & Packages
5491	Add --test option to build-osx-libs.sh		enhancement	Nice to Have	Backlog	Build & Packages
5509	Atlas - select / pick texture from terrain		enhancement	Nice to Have	Backlog	Atlas editor
5520	Consider Native Language Support (NLS) for macOS libraries		enhancement	If Time Permits	Backlog	Build & Packages
5523	Add macmouse to game options UI		enhancement	Should Have	Backlog	UI & Simulation
5566	Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.		enhancement	Must Have	Backlog	Core engine
5581	Unexpected gaia soldier build list		enhancement	If Time Permits	Backlog	Simulation
5611	Proposal: Formations and Stances as dropdown.		enhancement	Nice to Have	Backlog	UI – In-game
5613	Proposal: Structures to build sorted in tabs.		enhancement	Nice to Have	Backlog	UI – In-game
5623	Nicer support to tribute more than one resource at the time in the GUI.		enhancement	Should Have	Backlog	UI – In-game
5669	Merge fgod features		enhancement	Nice to Have	Backlog	Multiplayer lobby
5678	Formation of units is destroyed		enhancement	Should Have	Backlog	Simulation
5679	The ban reason should be viewable by a player whose account has been banned.		enhancement	Should Have	Backlog	Multiplayer lobby
5769	Display all potentially available housing		enhancement	Nice to Have	Backlog	UI – In-game
5783	Add long-term effect to blacksmith.		enhancement	Nice to Have	Backlog	Simulation
5792	Support system CxxTest	Stan	enhancement	Should Have	Work In Progress	Build & Packages
5808	Add range to splash damage tooltip.		enhancement	Nice to Have	Backlog	UI – In-game
5811	Introduce INVALID_POSITION.		enhancement	If Time Permits	Backlog	Simulation
5812	Make unit tooltip configurable		enhancement	Should Have	Backlog	UI – In-game
5819	Allow ResourceSupply to be affected by modifications.		enhancement	Should Have	Backlog	Simulation
5822	Use range query in patrol instead of timer.		enhancement	Nice to Have	Backlog	Simulation
5833	Copy one side of map to the other (mirror)		enhancement	Nice to Have	Backlog	Atlas editor
5835	A save and quit button.		enhancement	Nice to Have	Backlog	UI – Miscellaneous
5840	"""Infinite Resources"" Option for Games"		enhancement	If Time Permits	Backlog	Simulation
5857	Allow custom context for identity.SpecificName		enhancement	Should Have	Backlog	UI – In-game
5867	Further hotkey features to implement		enhancement	Should Have	Backlog	Core engine
5869	Update NVTT or replace it with something else		enhancement	Nice to Have	Backlog	Build & Packages
5879	Create animations for patrols waiting at waypoints.		enhancement	Should Have	Backlog	Art & Animation
5885	Move cmpGuard to cmpGuardable.		enhancement	Nice to Have	Backlog	Simulation
5886	Use cmpPatrol		enhancement	If Time Permits	Backlog	Simulation
5887	Also store specific resource type when gathering.		enhancement	Nice to Have	Backlog	Simulation
5888	Treasure improvements.		enhancement	Should Have	Backlog	Simulation
5889	Merge BuildingAI and UnitAI.		enhancement	Should Have	Backlog	Simulation
5891	Generalise carrying stuff into cmpInventory.		enhancement	Nice to Have	Backlog	Simulation
5893	Split attacks from preparing.		enhancement	Nice to Have	Backlog	Simulation
5894	Split Player.js component.		enhancement	If Time Permits	Alpha 27	Simulation
5897	Allow relics without victory.		enhancement	If Time Permits	Backlog	Simulation
5903	Reduce the impact of lagging observers		enhancement	Should Have	Backlog	Core engine
5904	Stop sending game state if client leaves mid rejoin.		enhancement	Nice to Have	Backlog	Network
5905	Make hero permadeath a game option.		enhancement	Nice to Have	Backlog	Simulation
5910	Further map browser improvements		enhancement	Should Have	Backlog	Core engine
5940	Population summary and graphs		enhancement	Should Have	Work In Progress	UI – Miscellaneous
5959	Observer should be able to see resources per player.		enhancement	Nice to Have	Backlog	UI – Game setup
5962	UnitAI Gathering optimisations		enhancement	Should Have	Backlog	Simulation
5967	Attack entities in area/zone.		enhancement	If Time Permits	Backlog	Simulation
5970	Implement a way to un-explore Fog of War		enhancement	Nice to Have	Backlog	Core engine
5979	Don't initialise null/boolean values in components.		enhancement	Should Have	Backlog	Simulation
5984	Maps in folders.		enhancement	Nice to Have	Backlog	Maps
5991	Allow to limit the structures a builder can construct.		enhancement	Nice to Have	Backlog	Simulation
5992	Allow global resource pools.		enhancement	If Time Permits	Backlog	Simulation
5995	It would be nice to choose random as a team.	olas.factor	enhancement	Nice to Have	Backlog	UI – Game setup
6013	Don't guard relics when they are safe near cc		enhancement	Should Have	Backlog	AI
6032	Structree and Catafalque page should display tooltips.		enhancement	Should Have	Backlog	UI – Miscellaneous
6035	Formation field is not displayed when soldiers are in a ram.		enhancement	Should Have	Backlog	UI – In-game
6036	Level of Detail (LOD)		enhancement	Should Have	Backlog	Core engine
6043	Add capability to view 3d models.		enhancement	Nice to Have	Backlog	UI – Miscellaneous
6061	Make hotkey editor, game settings options, replays page and map browser available from lobby page.		enhancement	If Time Permits	Backlog	UI – Miscellaneous
6066	Implement general extensible way of stat-changes.		enhancement	If Time Permits	Backlog	Simulation
6074	Plead for resources message		enhancement	Nice to Have	Backlog	UI – In-game
6078	Add a trigger for map flares		enhancement	Should Have	Backlog	UI & Simulation
6080	Carthaginian and Kushite special forces animal attack bug		enhancement	Nice to Have	Backlog	UI – In-game
6083	Load cheats from files.		enhancement	Nice to Have	Backlog	Simulation
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned		enhancement	Nice to Have	Backlog	Simulation
6088	Snap-in building rotation bug		enhancement	Should Have	Backlog	UI – In-game
6104	Allow to reorder a production queue.		enhancement	If Time Permits	Backlog	UI & Simulation
6122	Packing as tristate.		enhancement	If Time Permits	Backlog	Simulation
6127	Further 'unit pushing' work		enhancement	Should Have	Backlog	Core engine
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."		enhancement	Nice to Have	Backlog	Simulation
6133	Clean Identity.js.		enhancement	Should Have	Backlog	Simulation
6136	Add lobby password option alternative.		enhancement	Nice to Have	Backlog	Multiplayer lobby
6142	Elephants keep getting stuck.		enhancement	Should Have	Backlog	Simulation
6148	Making the Game Lobby more accessible		enhancement	If Time Permits	Backlog	UI – Miscellaneous
6158	Split information given about maps.		enhancement	If Time Permits	Backlog	Maps
6186	[PetraAI] - Dehardcode templates/classes as much as possible.	JCWasmx86	enhancement	Should Have	Backlog	AI
6187	Allow AIs to determine what class a resource has.	Freagarach	enhancement	Nice to Have	Backlog	AI
6194	GUI input: check more than one entity if several are possible		enhancement	Should Have	Backlog	Core engine
6207	Changed perspective should see ping of player.		enhancement	Should Have	Backlog	UI – In-game
6212	"Add a clickable ""Map Flare"" notification"		enhancement	Nice to Have	Backlog	UI – In-game
6218	Idea: Introduce a way to install mods from inside the game GUI interface.		enhancement	Nice to Have	Backlog	UI – Miscellaneous
6229	Fix freehand position.		enhancement	Should Have	Backlog	UI – In-game
6243	Correction in the source language of gui-gamesetup		enhancement	Nice to Have	Backlog	Internationalization & Localization
6254	[PetraAI] - Use more robust dependency injection.		enhancement	Nice to Have	Backlog	AI
6256	[PetraAI] - Use more enum-like variables instead of special values.	JCWasmx86	enhancement	Nice to Have	Work In Progress	AI
6278	Auto-queue doesn't play well with corrals.		enhancement	Must Have	Backlog	Simulation
6280	Include opensource technologies from GPU OPEN repository or other repositories		enhancement	Nice to Have	Backlog	Core engine
6282	Minimap expand		enhancement	Should Have	Backlog	UI – In-game
6285	Use 'proper' classes in the AI.		enhancement	Should Have	Backlog	AI
6297	"Allow a ""turbo"" match."	Freagarach	enhancement	Should Have	Backlog	Simulation
6315	Help improving GUI to show which structures are needed to proceed to next phase		enhancement	Nice to Have	Backlog	UI – In-game
6322	[PetraAI] - Send the construction party before placing foundation.		enhancement	Nice to Have	Backlog	AI
6340	Some information from the list overlaps with the header in the replay menu		enhancement	If Time Permits	Backlog	UI – In-game
6342	Adding an option how to display the progress of gathering resources		enhancement	If Time Permits	Backlog	UI – In-game
6343	Game setup warning when all players are on the same team		enhancement	Nice to Have	Backlog	UI – Game setup
6344	Add 0ad to the repository of ruckzuck.tools		enhancement	Nice to Have	Backlog	Build & Packages
6350	Quality of life improvement for the file name path in the replay menu		enhancement	If Time Permits	Backlog	UI & Simulation
6353	Limit the number of builders for a structure		enhancement	Should Have	Backlog	Simulation
6354	Display server name in gamesetup lobby		enhancement	Nice to Have	Backlog	UI – Game setup
6355	Add a visual indication for damaged buildings to re-enter them		enhancement	Should Have	Backlog	UI – In-game
6357	Larger arrow projectiles		enhancement	If Time Permits	Backlog	UI – Miscellaneous
6364	Allow multiple researchers to research one technology.		enhancement	Nice to Have	Backlog	Simulation
6366	Checkbox to filter replay/save files poorly placed		enhancement	If Time Permits	Backlog	UI – Miscellaneous
6370	Improved Hero marker		enhancement	If Time Permits	Backlog	Art & Animation
6372	Messages about insufficient resources/population		enhancement	If Time Permits	Backlog	UI – In-game
6386	More explaination when unable to join		enhancement	If Time Permits	Backlog	UI – Game setup
6388	Please release MSIX installation package.		enhancement	Nice to Have	Backlog	Build & Packages
6419	Bigger mouse cursor option		enhancement	Should Have	Backlog	UI – Miscellaneous
6434	Add parameters to maxpopulation and changemaxpopulation cheats.		enhancement	Nice to Have	Backlog	UI & Simulation
6443	"Suggest renaming ""scenario editor"" menu item to ""map editor"""		enhancement	Should Have	Backlog	Core engine
6449	Add flag that will terminate 0ad after map loads		enhancement	Should Have	Backlog	Core engine
6460	Make affectedPlayers be used for Garrison auras		enhancement	Should Have	Backlog	Simulation
6462	Produce minimum amount of units when you can't afford all		enhancement	Should Have	Backlog	UI & Simulation
6470	Trigger a ping when outpost spots enemies		enhancement	Should Have	Backlog	Core engine
6482	Allow to Specify Optional ScriptInterface VFS Jail		enhancement	Nice to Have	Backlog	Core engine
6507	Units complete storehouse and become idle		enhancement	If Time Permits	Backlog	UI & Simulation
6508	Diplomacy windows shows not the AI name		enhancement	Should Have	Backlog	Core engine
6515	Add TranslatedPages macro		enhancement	Should Have	Website / Forum	Non-game systems
6518	LaoziGate audio sound completion		enhancement	If Time Permits	Backlog	Music & Sound FX
6595	Button to reset gamesetup to default settings		enhancement	Nice to Have	Backlog	UI – Game setup
6606	Allow compiling with VS2022		enhancement	Nice to Have	Backlog	Core engine
6631	Proposed manpage for 0ad		enhancement	Should Have		Build & Packages
6632	(FR) update premake5 from alpha15 to beta2		enhancement	Should Have	Backlog	Build & Packages
6634	Preference for Default Mouse Click		enhancement	Nice to Have	Backlog	UI – In-game
6650	Improves DebugRenderer to receive IDeviceCommandContext as an argument		enhancement	Should Have	Backlog	Core engine
6666	Double Han eco options when the minister is garrisoned		enhancement	Nice to Have	Backlog	UI – In-game
6686	Add the trickle income to the summary		enhancement	Should Have	Backlog	UI & Simulation
6704	include numbers in tips on resources and population		enhancement	Nice to Have	Backlog	UI & Simulation
6721	Make resource trickle info for garrisoned units visible in template viewer		enhancement	Should Have	Backlog	UI & Simulation
6725	Allow mirage exception for relics in fog-of-war		enhancement	If Time Permits	Backlog	UI & Simulation
6731	In Ships: Garrisoned priests should heal other garrisoned units		enhancement	Nice to Have	Backlog	UI – In-game
6734	Update cmpgraph.pl and entgraph.pl		enhancement	If Time Permits	Backlog	Build & Packages
6742	Console dismiss duplicates and increase font size		enhancement	If Time Permits		Core engine
6760	Bartering can be too efficient.		enhancement	Should Have	Alpha 27	Simulation
6764	Burning units lack visualization of fire	marder	enhancement	Should Have	Alpha 27	UI & Simulation
6773	Export map as pyromod in Atlas		enhancement	Nice to Have	Backlog	Atlas editor
6782	Larger dots on CircularMaps compared to SquareMap		enhancement	Should Have	Alpha 27	Core engine
6790	Add hotkey for releasing mousegrab		enhancement	Should Have	Alpha 27	Core engine
6795	Add more map flares.		enhancement	Should Have	Backlog	Core engine
6803	Sound Effect while Setting Rallypoint		enhancement	Should Have	Alpha 27	Music & Sound FX
6823	Increase maximum number of units that can be selected at once	Rozalija Lilija	enhancement	Must Have	Alpha 27	UI – In-game
6824	Store buddies in XMPP roster		enhancement	Should Have	Alpha 28	Multiplayer lobby
6827	Add command line option to specify path to user.cfg		enhancement	Nice to Have	Backlog	Core engine
6840	0AD snap menu entry on gnome can only be typed using '.' characters		enhancement	Should Have		Non-game systems
6843	Formatting for History Entries.		enhancement	Must Have	Backlog	UI – In-game
6860	Improve the Unit/Structure/Technology information popup screens		enhancement	Should Have	Backlog	UI – Miscellaneous
6861	Improve and Expand the Diplomacy screen		enhancement	Should Have	Backlog	UI – Miscellaneous
6865	Улучшение режимов игры		enhancement	Nice to Have	Backlog	UI – In-game
6866	Улучшение армий		enhancement	Nice to Have	Backlog	UI – In-game
6869	earthquakes		enhancement	Nice to Have	Backlog	Core engine
6871	maximum game duration		enhancement	Nice to Have	Alpha 27	UI & Simulation
6875	Hero Death Notification		enhancement	Nice to Have	Backlog	UI – In-game
6877	Mauryas should get along with cattle and elephants		enhancement	Should Have	Alpha 27	Simulation
6884	Aura/Tech Affects for Acceleration and Turn Rate		enhancement	Nice to Have	Alpha 27	Simulation
6886	Skirmish Map Match Setup (Number of Players)		enhancement	Nice to Have	Backlog	UI – Game setup
6915	SpiderMonkey build on MacOS (14.4.1) Intel		enhancement	Nice to Have	Alpha 27	Build & Packages
6918	New setting for world population distributed by teams		enhancement	Nice to Have	Alpha 27	UI – Game setup
6924	Gameplay Suggestions		enhancement	Nice to Have	Backlog	Core engine
6938	Unable to install PPA under Ubuntu 24.04		enhancement	Must Have	Backlog	Build & Packages
16	Entity Event - Ready		task	Nice to Have	Backlog	Simulation
28	Entity Event - Pick Up		task	Nice to Have	Backlog	Core engine
40	Weather		task	Nice to Have	Backlog	Core engine
45	Enhance Terrain Blending		task	Should Have	Backlog	Core engine
46	Skybox		task	Nice to Have	Backlog	Core engine
57	[PATCH] Minimap	wraitii	task	Should Have	Work In Progress	UI – In-game
66	Write 0 A.D. War Story		task	Nice to Have	Website / Forum	Website / Forum
72	Graphics - Billboards		task	Nice to Have	Backlog	Core engine
78	Preloading		task	Nice to Have	Backlog	Core engine
83	[ATLAS] UI fixes		task	If Time Permits	Backlog	Atlas editor
84	Customisable brushes		task	Nice to Have	Backlog	Atlas editor
85	Object placement list		task	Should Have	Backlog	Atlas editor
87	Cliff editor		task	Should Have	Backlog	Atlas editor
89	Advanced terrain texture editing		task	Nice to Have	Backlog	Atlas editor
92	Advanced terrain editing		task	Nice to Have	Backlog	Atlas editor
93	Trigger editor		task	Should Have	Backlog	Atlas editor
94	Entity stat editing		task	Should Have	Backlog	Atlas editor
97	Workspace editor		task	Should Have	Backlog	Atlas editor
107	GUI - Improvements to Styles		task	Should Have	Backlog	Core engine
108	GUI - Retrievable Sprite Properties		task	Should Have	Backlog	Core engine
109	GUI - Various Bugs/Requests		task	Should Have	Backlog	Core engine
110	GUI - Relational Coordinates		task	Should Have	Backlog	Core engine
112	GUI - Expansive Controls		task	Should Have	Backlog	Core engine
114	GUI - Style Skinning Support		task	Nice to Have	Backlog	Core engine
116	GUI - Entity-Aligned Controls		task	Nice to Have	Backlog	Core engine
118	[PATCH] Actor variation persistence		task	Should Have	Backlog	Core engine
131	Building Damage / Destruction / Capture visual clue		task	Should Have	Work In Progress	Art & Animation
161	Automatic checksumming and download of needed files		task	Should Have	Backlog	Core engine
182	Detect incorrectly-transparent actors		task	Nice to Have	Backlog	Atlas editor
192	Automatic Error Reporting (Client Side)		task	Nice to Have	Backlog	Core engine
193	Automatic Error Reporting (Server Side)		task	Nice to Have	Backlog	Core engine
204	Make XMB more efficient		task	Nice to Have	Backlog	Core engine
244	Clean up XMB text handling		task	Nice to Have	Backlog	Core engine
290	Set up automated symbol server for Windows debugging		task	Should Have	Backlog	Core engine
417	Component integration testing framework		task	Should Have	Backlog	Simulation
418	Debug serializer should handle exceptions nicely		task	Nice to Have	Backlog	Simulation
419	Binary serializer should report more helpful script error messages		task	Nice to Have	Backlog	Simulation
420	[PATCH] Overflow checking in CFixed		task	Nice to Have	Backlog	Simulation
422	Atlas entity editor		task	Nice to Have	Backlog	Atlas editor
430	Create binary serializer debugging code		task	Nice to Have	Backlog	Simulation
433	Sort out FP rounding modes		task	Should Have	Backlog	Core engine
445	Script component serializability tests		task	Nice to Have	Backlog	Simulation
517	Various Atlas requests		task	Nice to Have	Backlog	Atlas editor
529	[ATLAS] Improve player assignment behaviour		task	Nice to Have	Backlog	Atlas editor
559	[ATLAS] brush shapes and tile/vertex styles		task	Should Have	Backlog	Atlas editor
571	Minimap in Atlas		task	Nice to Have	Backlog	Atlas editor
743	Improve shadows		task	Nice to Have	Backlog	Core engine
837	0ad benchmark mode		task	If Time Permits	Backlog	Core engine
1055	Make an option in the installation to be portable		task	Should Have	Backlog	Build & Packages
1108	Engineer a way for WP and IPB to share login info		task	If Time Permits	Website / Forum	Website / Forum
1110	Archive builder support for non-base mods		task	Should Have	Backlog	Core engine
1814	[Git] [Step 2] Create update.bat to sync windows binaries		task	Must Have	Backlog	Build & Packages
1816	[Git] [Step 3] Create .gitattributes for Git code repo		task	Must Have	Backlog	Build & Packages
1844	Change checkrefs.pl to pick up missing projectile attach points		task	Should Have	Backlog	Non-game systems
1967	Animal: Oryx beisa		task	Should Have	Backlog	Art & Animation
1978	Animal: Indian Rhinoceros		task	Should Have	Backlog	Art & Animation
1983	Animal: Chukar Partridge		task	Should Have	Backlog	Art & Animation
1993	Animal: Gorilla (Male)		task	Should Have	Backlog	Art & Animation
2003	Animal: Cobra		task	Should Have	Backlog	Art & Animation
2179	"Optimization of ""gui sim update"" needed when large groups of units are selected."		task	Should Have	Backlog	UI – In-game
2224	Structure: Persians: Wonder: Gate of all Nations		task	Should Have	Backlog	Art & Animation
2228	Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue		task	Should Have	Backlog	Art & Animation
2233	Unit: Ship: Ptolemies: Juggernaut		task	Should Have	Backlog	Art & Animation
2498	Add support for GUI testing		task	Nice to Have	Backlog	UI – Miscellaneous
2503	Different idle/walk stances with enemies around		task	Nice to Have	Backlog	Simulation
2736	Firing range techs should enlarge the vision range too.		task	Should Have	Backlog	Simulation
2824	[ATLAS] Introducing a snippet system		task	Nice to Have	Backlog	Atlas editor
2826	Refactor the state machine in input.js		task	Should Have	Backlog	UI – In-game
2895	Add the number of rated players		task	Nice to Have	Backlog	Multiplayer lobby
2996	[PATCH] Update Android support		task	Should Have	Backlog	Core engine
3004	Update some bundled win32 libs		task	Should Have	Alpha 27	Build & Packages
3235	[PATCH] Switching between forms with tab button	Patrick Wolfert	task	Nice to Have	Backlog	Core engine
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.		task	Should Have	Backlog	Simulation
3596	Ease and publicize more how to contribute		task	Nice to Have	Backlog	UI – Miscellaneous
3825	Start using template strings		task	Nice to Have	Backlog	Simulation
4301	IPv6 enet support		task	Must Have	Backlog	Network
4345	Use Windows-standard button placement		task	Nice to Have	Backlog	UI – Miscellaneous
4347	[PATCH] change internals of EntityMap	wraitii	task	Should Have	Work In Progress	Core engine
4362	Update and cleanup OS X libraries		task	Should Have	Alpha 27	Build & Packages
4403	Make component classes final		task	Should Have	Backlog	Core engine
4419	[PATCH] Improve testing tools		task	Should Have	Backlog	Build & Packages
4434	Implement local modifications of training costs (resources and time)		task	Should Have	Backlog	Simulation
4545	New feature: Battalions/formation.		task	Nice to Have	Backlog	Simulation
4551	Add a wiki page with an overview of minimum versions		task	Must Have	Backlog	Build & Packages
4724	Video playback		task	Nice to Have	Backlog	Core engine
4761	Giving more unit hotkey		task	Should Have	Backlog	UI – In-game
4866	Todo list for rmgen wallgen		task	If Time Permits	Backlog	Maps
4972	Hide profile panel in lobby		task	Should Have	Backlog	Multiplayer lobby
4976	Go back gui page		task	Should Have	Backlog	UI – Miscellaneous
4978	Presence Dropdown In Lobby And Auto Away Settable		task	Should Have	Backlog	Multiplayer lobby
4980	Autocomplete chat commands and help command for ingame and gamesetup		task	Should Have	Backlog	UI – Miscellaneous
5036	glTF 2.0 support		task	Should Have	Backlog	Core engine
5075	Deduplicate gamesetup/atlas/autostart settings		task	Should Have	Backlog	Core engine
5502	[ATLASUI] Drop support for wxWidgets 2.8		task	Should Have	Backlog	Build & Packages
5802	"Implement ""checkref"" like validation in the engine."		task	Nice to Have	Backlog	Non-game systems
5872	Further Rendering options work		task	Should Have	Backlog	Core engine
5874	Threading improvements		task	Must Have	Work In Progress	Core engine
6244	Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer		task	Nice to Have	Backlog	Core engine
6620	Remove spike and aggregate Profiler2 regions added in r18423		task	Should Have	Backlog	Core engine
6819	Consider using rust+cargo for some external libraries		task	Nice to Have	Alpha 27	Build & Packages
6881	Remove this[name] = new this[name] loops.		task	Nice to Have	Alpha 27	UI & Simulation
6928	Don't load maps on the main thread		task	Nice to Have	Alpha 27	Core engine
6929	Don't destroy a gui page in a js-callback		task	Should Have	Alpha 27	Core engine
