Assertion failed: "status == DISP_CHANGE_SUCCESSFUL" Location: wsdl.cpp:438 (SDL_SetVideoMode) Call stack: SDL_SetVideoMode (wsdl.cpp:438) w = 1024 (0x00000400) h = 768 (0x00000300) bpp = 32 (0x00000020) flags = 2 (0x00000002) screen = { format = 0x01280D58 -> { BitsPerPixel = [8] { 32 (0x20), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } }, w = 1920 (0x00000780), h = 1080 (0x00000438) } format = { BitsPerPixel = 32 (0x20) } s = m_lastError = 32 (0x00000020) rect = left = 4294967288 (0xFFFFFFF8) top = 4294967266 (0xFFFFFFE2) right = 1032 (0x00000408) bottom = 776 (0x00000308) swp_flags = 54 (0x00000036) CVideoMode::SetVideoMode (videomode.cpp:116) this = (unavailable) w = 1024 (0x00000400) h = 768 (0x00000300) bpp = 32 (0x00000020) fullscreen = false CVideoMode::SetFullscreen (videomode.cpp:380) this = (unavailable) fullscreen = false psDisplayError (gamesetup.cpp:427) __formal = 0x06AD0000 -> "Assertion failed: "ret == DISP_CHANGE_SUCCESSFUL" Location: wsdl.cpp:836 (OnActivate) Call stack: OnActivate (wsdl.cpp:836) hWnd = 0x003702AC (..) state = 0 (0x00000000) __formal = 0x001DF204 (..) fMinimized = (unavailable) OnMessage (wsdl.cpp:1288) hWnd = 0x003702AC (see above) uMsg = 6 (0x00000006) wParam = 0 (0x00000000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwap..." __formal = 6 (0x00000006) reentering = true debug_DisplayError (debug.cpp:469) description = 0x21B63110 -> "Assertion failed: "ret == DISP_CHANGE_SUCCESSFUL"" flags = 4 (0x00000004) context = 0x001DE600 lastFuncToSkip = 0x21C369A8 -> "debug_OnAssertionFailure" pathname = 0x01238450 -> "..\..\..\source\lib\sysdep\os\win\wsdl.cpp" line = 836 (0x00000344) func = 0x01238818 -> "OnActivate" suppress = 0x01280D24 -> 0 (0x00000000) emm = { pa_mem = 0x06AD0000 (see above) } debug_OnAssertionFailure (debug.cpp:558) expr = (unavailable) suppress = (unavailable) file = (unavailable) line = (unavailable) func = (unavailable) context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... lastFuncToSkip = (unsupported basic_string >) buf = " == DISP_CHANGE_SUCCESSFUL"" OnActivate (wsdl.cpp:836) hWnd = 0x003702AC (..) state = 0 (0x00000000) __formal = 0x001DF204 (..) fMinimized = (unavailable) OnMessage (wsdl.cpp:1288) hWnd = 0x003702AC (see above) uMsg = 6 (0x00000006) wParam = 0 (0x00000000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) PeekMessageW (:0) SDL_PumpEvents (wsdl.cpp:1339) msg = hwnd = 0x003702AC (see above) message = 257 (0x00000101) wParam = 46 (0x0000002E) lParam = 2706571265 (0xA1530001) time = 18145037 (0x0114DF0D) pt = { x = 290 (0x00000122), y = 743 (0x000002E7) } SDL_PollEvent (wsdl.cpp:1349) ev = 0x001DF5AC -> type = [8] { 61 (0x3D), 194 (0xC2), 92 (0x5C), 90 (0x5A), 83 (0x53), 162 (0xA2), 95 (0x5F), 64 (0x40) } active = { type = 61 (0x3D), gain = 194 (0xC2), state = 92 (0x5C) } key = type = 61 (0x3D) keysym = { sym = 1080009299, unicode = 62056 (0xF268) } motion = { type = 61 (0x3D), x = 23132 (0x5A5C), y = 41555 (0xA253) } button = type = 61 (0x3D) button = 194 (0xC2) state = 92 (0x5C) x = 41555 (0xA253) y = 16479 (0x405F) resize = { type = 61 (0x3D), w = 1080009299 (0x405FA253), h = 18936424 (0x0120F268) } expose = { type = 61 (0x3D) } quit = { type = 61 (0x3D) } user = { type = 61 (0x3D), code = 1080009299 (0x405FA253), data1 = 0x0120F268 } PumpEvents (main.cpp:178) profile2__ = m_Name = 0x0120F3C4 -> "dispatch events" ev = ev = type = 61 (0x3D) active = { type = 61 (0x3D), gain = 194 (0xC2), state = 92 (0x5C) } key = type = 61 (0x3D) keysym = { sym = 1080009299, unicode = 62056 (0xF268) } motion = { type = 61 (0x3D), x = 23132 (0x5A5C), y = 41555 (0xA253) } button = type = 61 (0x3D) button = 194 (0xC2) state = 92 (0x5C) x = 41555 (0xA253) y = 16479 (0x405F) resize = { type = 61 (0x3D), w = 1080009299 (0x405FA253), h = 18936424 (0x0120F268) } expose = { type = 61 (0x3D) } quit = { type = 61 (0x3D) } user = { type = 61 (0x3D), code = 1080009299 (0x405FA253), data1 = 0x0120F268 (see above) } profile2__ = m_Name = 0x405FA253 -> (unavailable - internal error) data = (unsupported basic_string >) Frame (main.cpp:351) need_update = true TimeSinceLastFrame = 1.777990 (0x3FE3952C) profile2__ = m_Name = 0x0120F5DC -> "frame" need_render = true profile2__ = m_Name = 0x405D7444 -> (unavailable - internal error) down = [3] { 0.000000 (0x0120852B), 0.000000 (0x1EE8D50F), 3.460221 (0x405D7444) } profile2__ = m_Name = 0x405D7444 (see above) profile2__ = m_Name = 0x405D7444 (see above) profile2__ = m_Name = 0x405D7444 (see above) RunGameOrAtlas (main.cpp:526) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string >) separator = 62872 m_rdata = path = (unsupported basic_string >) separator = 4 m_data = path = (unsupported basic_string >) separator = 65534 m_config = path = (unsupported basic_string >) separator = 27344 m_cache = path = (unsupported basic_string >) separator = 0 m_logs = path = (unsupported basic_string >) separator = 617 replay = m_Stream = 0x01000020 -> (basic_istream >) mod = path = (unsupported basic_string >) separator = 63460 zip = path = (unsupported basic_string >) separator = 1843 paths = m_root = path = (unsupported basic_string >) separator = 62872 m_rdata = path = (unsupported basic_string >) separator = 4 m_data = path = (unsupported basic_string >) separator = 65534 m_config = path = (unsupported basic_string >) separator = 27344 m_cache = path = (unsupported basic_string >) separator = 0 m_logs = path = (unsupported basic_string >) separator = 617 builder = m_VFS = px = 0x00AB0000 -> (IVFS) pn = pi_ = 0x40000060 -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 63296 main (main.cpp:569) argc = 1 (0x00000001) argv = 0x00AB6A40 -> 0x00AB6A60 -> "C:\Users\Main\ps\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe" wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00AB3A78 -> 0x00AB3A80 -> "C:\Users\Main\ps\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector) ret = 11221624 (0x00AB3A78) utf8 = (unsupported basic_string >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build System info: (generated 2012-03-05 13:12:10 UTC) OS : Win7 SP 1 (6.1.7601) CPU : x86, Intel Core i5-2500K @ 3.30GHz (1x4x1), 3.29 GHz Memory : 8192 MiB; 5308 MiB free Graphics Card : NVIDIA GeForce GTX 560 Ti ; OpenGL Drivers : 4.2.0; nvoglv64.dll (8.17.12.9573), nvoglv32.dll (8.17.12.9573) Video Mode : 1920x1080:32 Sound Card : NVIDIA High Definition Audio; Realtek High Definition Audio; Sound Drivers : OpenGL Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "Award Software International, Inc." version: "F2" startSegment: E000 releaseDate: "04/15/2011" flags: pci|plug_and_play|upgradable|shadowing|boot_cd|selectable_boot|edd|int13c|int13d|int13e|int13f|int5|int9|int14|int17|int10 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution size: 4 MiB [System] manufacturer: "Gigabyte Technology Co., Ltd." productName: "Z68MA-D2H-B3" uuid1: 28FB3849E5500000 wakeUpType: power_switch [Baseboard] manufacturer: "Gigabyte Technology Co., Ltd." product: "Z68MA-D2H-B3" version: "x.x" [Chassis] manufacturer: "Gigabyte Technology Co., Ltd." type: desktop state: unknown powerState: unknown thermalState: unknown securityStatus: unknown [Processor] socket: "Socket 1155" type: CPU family: 1 manufacturer: "Intel" id: BFEBFBFF000206A7 version: "Intel(R) Core(TM) i5-2500K CPU" voltage: 10 dV externalClockFrequency: 100 MHz maxFrequency: 4000 MHz bootFrequency: 3400 MHz status: enabled upgrade: socket_478 hL1: 10 hL2: 11 populated: true [Cache] designation: "Internal Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: unknown type: unknown associativity: unknown level: 1 location: internal mode: write_back maxSize: 64 KiB installedSize: 64 KiB [Cache] designation: "External Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: unknown type: unknown associativity: unknown level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 6 MiB [PortConnector] internalDesignator: "PRIMARY IDE" internalConnectorType: on_board_ide externalConnectorType: none portType: other [PortConnector] internalDesignator: "SECONDARY IDE" internalConnectorType: on_board_ide externalConnectorType: none portType: other [PortConnector] internalDesignator: "FDD" internalConnectorType: on_board_floppy externalConnectorType: none portType: _8251_fifo_compatible [PortConnector] internalDesignator: "COM1" internalConnectorType: dual_inline_9 externalConnectorType: db9_pin_male portType: serial_16450 [PortConnector] internalDesignator: "COM2" internalConnectorType: dual_inline_9 externalConnectorType: db9_pin_male portType: serial_16450 [PortConnector] internalDesignator: "LPT1" internalConnectorType: db25_pin_female externalConnectorType: db25_pin_female portType: parallel_ecepp [PortConnector] internalDesignator: "Keyboard" internalConnectorType: other externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "PS/2 Mouse" internalConnectorType: ps2 externalDesignator: "No Detected" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "USB" internalConnectorType: none externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB" internalConnectorType: none externalConnectorType: access_bus_usb portType: usb [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 23 totalWidth: 2304 bits dataWidth: 2244 bits formFactor: DIMM locator: "A0" bank: "Bank0/1" type: unknown speed: 1333 MHz size: 4 GiB [MemoryDevice] hMemoryArray: 23 totalWidth: 2304 bits dataWidth: 2244 bits formFactor: DIMM locator: "A1" bank: "Bank2/3" type: unknown speed: 1333 MHz size: 4 GiB [MemoryDevice] hMemoryArray: 23 formFactor: DIMM locator: "A2" bank: "Bank4/5" type: unknown [MemoryDevice] hMemoryArray: 23 formFactor: DIMM locator: "A3" bank: "Bank6/7" type: unknown [MemoryArrayMappedAddress] hMemoryArray: 23 partitionWidth: 1 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 24 hMemoryArrayMappedAddress: 28 partitionRowPosition: 1 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 25 hMemoryArrayMappedAddress: 28 partitionRowPosition: 1 startAddress: 100000000 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 26 hMemoryArrayMappedAddress: 28 partitionRowPosition: 1 [MemoryDeviceMappedAddress] hMemoryDevice: 27 hMemoryArrayMappedAddress: 28 partitionRowPosition: 1 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================