Assertion failed: "m->imodeldef" Location: InstancingModelRenderer.cpp:198 (InstancingModelRenderer::PrepareModelDef) Call stack: InstancingModelRenderer::PrepareModelDef (instancingmodelrenderer.cpp:198) this = (unavailable) shader = 0x0EB4B718 -> px = 0x1CE83638 -> m_IsValid = true m_StreamFlags = 1 (0x00000001) m_ValidStreams = 0 (0x00000000) pn = pi_ = 0x0C779400 -> use_count_ = 2 (0x00000002) weak_count_ = 3 (0x00000003) streamflags = 1 (0x00000001) def = 0x1FDE2438 -> m_NumVertices = 69 (0x00000045) m_pVertices = 0x1FB76BE0 -> m_Coords = X = 0.090583 (0x3DB98394) Y = -0.204204 (0xBE511ADA) Z = 0.000409 (0x39D66F0D) m_Norm = X = 0.978690 (0x3F7A8B6C) Y = -0.025269 (0xBCCF00ED) Z = 0.203783 (0x3E50AC7C) m_U = 0.268402 (0x3E896BFD) m_V = 0.014325 (0x3C6AB368) m_Blend = m_Bone = [4] { [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }, 255 (0xFF), 255 (0xFF), 255 (0xFF) } m_Weight = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NumFaces = 72 (0x00000048) m_pFaces = 0x0C785728 -> m_Verts = [3] { 0 (0x0000), 1 (0x0001), 2 (0x0002) } m_NumBones = 0 (0x00000000) m_Bones = 0x00000000 m_InverseBindBoneMatrices = 0x1FB55450 -> _11 = 0.000000 (0x0069008C) _21 = 0.000000 (0x1FDC7A70) _31 = 0.000000 (0x0658EEE8) _41 = -0.000000 (0x8E0054DC) _12 = 0.945313 (0x3F720000) _22 = -0.012275 (0xBC491D15) _32 = 0.000000 (0x0658EEEE) _42 = -0.000000 (0x8C001090) _13 = 0.000000 (0x1FBF28C0) _23 = 0.989445 (0x3F7D4C44) _33 = 0.000000 (0x0658EEEC) _43 = -0.000000 (0x8E004FCD) _14 = 0.251968 (0x3E810200) _24 = -0.001232 (0xBAA17B0F) _34 = 0.000000 (0x0658EEF2) _44 = -0.000000 (0x8D00D966) _data = [16] 0.000000 (0x0069008C) 0.000000 (0x1FDC7A70) 0.000000 (0x0658EEE8) -0.000000 (0x8E0054DC) 0.945313 (0x3F720000) -0.012275 (0xBC491D15) 0.000000 (0x0658EEEE) -0.000000 (0x8C001090) 0.000000 (0x1FBF28C0) 0.989445 (0x3F7D4C44) 0.000000 (0x0658EEEC) -0.000000 (0x8E004FCD) ... _data2d = [4] [4] { 0.000000 (0x0069008C), 0.000000 (0x1FDC7A70), 0.000000 (0x0658EEE8), -0.000000 (0x8E0054DC) } [4] { 0.945313 (0x3F720000), -0.012275 (0xBC491D15), 0.000000 (0x0658EEEE), -0.000000 (0x8C001090) } [4] { 0.000000 (0x1FBF28C0), 0.989445 (0x3F7D4C44), 0.000000 (0x0658EEEC), -0.000000 (0x8E004FCD) } [4] { 0.251968 (0x3E810200), -0.001232 (0xBAA17B0F), 0.000000 (0x0658EEF2), -0.000000 (0x8D00D966) } m_NumBlends = 0 (0x00000000) m_pBlends = 0x00000000 m_pBlendIndices = 0x00000000 m_PropPoints = (unsupported vector) m_Name = path = (unsupported basic_string >) (too much output; skipping to next top-level symbol) m_RenderData = (unsupported map) ShaderModelRenderer::Render (modelrenderer.cpp:593) this = (unavailable) modifier = 0x03A9F4C8 -> px = 0x1FAFC900 -> (RenderModifier) pn = pi_ = 0x1FE56C28 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) context = 0x03A9F4F0 -> m_Items = 0x0C6C56D8 -> items = (unsupported vector >) hash = 699616387 (0x29B34C83) flags = 1 (0x00000001) techBuckets = (unsupported vector) sortByDistTechs = (unsupported vector >) materialBuckets = table_ = buckets_ = 0x0C86F5F8 -> next_ = 0x00000000 bucket_count_ = 11 (0x0000000B) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [1] { 244 }, align_ = t0 = 244 t1 = 244 t2 = 244 t3 = 244 t4 = 244 t5 = 244 t6 = 244 t7 = 244 t8 = 244 t9 = 244 t10 = 244 t11 = 244 t12 = 244 t13 = 244 t14 = 244 t15 = 244 t16 = 244 t17 = 244 t18 = 244 t19 = 244 t20 = 244 t21 = 244 t22 = 244 t23 = 244 } }, { data_ = { buf = [1] { 169 }, align_ = t0 = 169 t1 = 169 t2 = 169 t3 = 169 t4 = 169 t5 = 169 t6 = 169 t7 = 169 t8 = 169 t9 = 169 t10 = 169 t11 = 169 t12 = 169 t13 = 169 t14 = 169 t15 = 169 t16 = 169 t17 = 169 t18 = 169 t19 = 169 t20 = 169 t21 = 169 t22 = 169 t23 = 169 } } } size_ = 4 (0x00000004) mlf_ = 1.000000 (0x3F800000) cached_begin_bucket_ = 0x0C86F600 -> next_ = 0x1FDC7728 -> (too much output; skipping to next top-level symbol) max_load_ = 11 (0x0000000B) sortByDistModels = (unsupported vector) worldToCam = _11 = 0.280278 (0x3E8F8093) _21 = -0.920990 (0xBF6BC5F8) _31 = -0.270597 (0xBE8A8BC1) _41 = 0.000000 (0x00000000) _12 = 0.193304 (0x3E45F16F) _22 = 0.330273 (0x3EA91995) _32 = -0.923880 (0xBF6C835F) _42 = 0.000000 (0x00000000) _13 = 0.940254 (0x3F70B482) _23 = 0.206635 (0x3E53983C) _33 = 0.270599 (0x3E8A8BF1) _43 = -0.000000 (0x80000000) _14 = -63.997154 (0xC27FFD16) _24 = 45.172211 (0x4234B058) _34 = 15.373016 (0x4175F7E0) _44 = 1.000000 (0x3F800000) _data = [16] 0.280278 (0x3E8F8093) -0.920990 (0xBF6BC5F8) -0.270597 (0xBE8A8BC1) 0.000000 (0x00000000) 0.193304 (0x3E45F16F) 0.330273 (0x3EA91995) -0.923880 (0xBF6C835F) 0.000000 (0x00000000) 0.940254 (0x3F70B482) 0.206635 (0x3E53983C) 0.270599 (0x3E8A8BF1) -0.000000 (0x80000000) ... _data2d = [4] [4] { 0.280278 (0x3E8F8093), -0.920990 (0xBF6BC5F8), -0.270597 (0xBE8A8BC1), 0.000000 (0x00000000) } [4] { 0.193304 (0x3E45F16F), 0.330273 (0x3EA91995), -0.923880 (0xBF6C835F), 0.000000 (0x00000000) } [4] { 0.940254 (0x3F70B482), 0.206635 (0x3E53983C), 0.270599 (0x3E8A8BF1), -0.000000 (0x80000000) } [4] { -63.997154 (0xC27FFD16), 45.172211 (0x4234B058), 15.373016 (0x4175F7E0), 1.000000 (0x3F800000) } sortByDistItems = (unsupported vector) profile2__ = m_Name = 0x00000001 i = 0 (0x00000000) model = 0x00000000 key = effect = m = 0x0C733FA8 -> data = (unsupported basic_string >) hash = 2281701376 (0x88000000) defines = 0x0C7793B8 -> m_Items = 0x0047F070 -> items = (unsupported vector >) hash = 2097200 (0x00200030) profile2__ = m_Name = 0x00000001 it = { { (unsupported iterator >,int,pair > *,pair > &>) } } base_ = bucket_ = 0x0C86F624 -> next_ = 0x0C86F624 (see above) node_ = 0x1FB82E58 -> next_ = 0x1D37F890 -> next_ = 0x0047D990 -> next_ = 0x00316D20 -> next_ = 0x56EC8B55 -> next_ = (unavailable - internal error) tech = px = 0x3532EE3B -> m_Passes = (unsupported vector) m_SortByDistance = (unavailable - internal error) pn = pi_ = 0x0047E200 -> use_count_ = 1852404325 (0x6E697265) weak_count_ = 1969365095 (0x75622067) modelpos = X = -0.000602 (0xBA1DC82B) Y = 0.000000 (0x0C733FA8) Z = 0.000000 (0x0C7793B8) itemWithDist = { techIdx = 3365282 (0x003359A2), model = 0x1FBD54A8 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x0C6A2FC0) Y = 0.000000 (0x0C6A3038) Z = 0.000000 (0x0C6A2FC0) X = 0.000000 (0x0C6A3088) Y = 0.000000 (0x0C6A2FC0) Z = 0.000000 (0x0C6A30D8) m_Transform = _11 = 0.000000 (0x0C6A2FC0) _21 = 0.000000 (0x0C6A3128) _31 = 0.000000 (0x0C6A2FC0) _41 = 0.000000 (0x0C6A31C8) _12 = 0.000000 (0x0C6A2FC0) _22 = 0.000000 (0x0C6A32B8) _32 = 0.000000 (0x0C6A2FC0) _42 = 0.000000 (0x0C6A36F0) _13 = 0.000000 (0x0C6A2FC0) _23 = 0.000000 (0x0C6A37B8) _33 = 0.000000 (0x0C6A2FC0) _43 = 12.723240 (0x414B9264) _14 = 1.448699 (0x3FB96EF8) _24 = 15.805656 (0x417CE3F8) _34 = 15.698082 (0x417B2B58) _44 = 1.448699 (0x3FB96EF8) _data = [16] 0.000000 (0x0C6A2FC0) 0.000000 (0x0C6A3128) 0.000000 (0x0C6A2FC0) 0.000000 (0x0C6A31C8) 0.000000 (0x0C6A2FC0) 0.000000 (0x0C6A32B8) 0.000000 (0x0C6A2FC0) 0.000000 (0x0C6A36F0) 0.000000 (0x0C6A2FC0) 0.000000 (0x0C6A37B8) 0.000000 (0x0C6A2FC0) 12.723240 (0x414B9264) ... _data2d = [4] [4] { 0.000000 (0x0C6A2FC0), 0.000000 (0x0C6A3128), 0.000000 (0x0C6A2FC0), 0.000000 (0x0C6A31C8) } [4] { 0.000000 (0x0C6A2FC0), 0.000000 (0x0C6A32B8), 0.000000 (0x0C6A2FC0), 0.000000 (0x0C6A36F0) } [4] { 0.000000 (0x0C6A2FC0), 0.000000 (0x0C6A37B8), 0.000000 (0x0C6A2FC0), 12.723240 (0x414B9264) } [4] { 1.448699 (0x3FB96EF8), 15.805656 (0x417CE3F8), 15.698082 (0x417B2B58), 1.448699 (0x3FB96EF8) } m_InvTransform = _11 = 15.805656 (0x417CE3F8) _21 = 0.000000 (0x04443AFA) _31 = -0.000000 (0x88002257) _41 = 0.000000 (0x00720061) _12 = 0.000000 (0x002F0074) (too much output; skipping to next top-level symbol) m_RenderData = 0x002F006C -> m_UpdateFlags = 3387426893 (0xC9E8084D) m_BoundsValid = (bool)0x72 m_Parent = 0x0065006D -> m_WorldBounds = m_Data = [2] X = 147.257797 (0x431341FF) Y = 9425.268555 (0x46134513) Z = -195765553823121080000000000000000000000.000000 (0xFF134713) X = -1.#QNAN0 (0xFFFFFFFF) Y = -1.#QNAN0 (0xFFFFFFFF) Z = -1.#QNAN0 (0xFFFFFFFF) m_Transform = _11 = -195785917362363140000000000000000000000.000000 (0xFF134AFF) _21 = -1.#QNAN0 (0xFFFFFFFF) _31 = 2471362304.000000 (0x4F134DFF) _41 = -195812284494847890000000000000000000000.000000 (0xFF135013) _12 = -1.#QNAN0 (0xFFFFFFFF) _22 = -1.#QNAN0 (0xFFFFFFFF) _32 = -1.#QNAN0 (0xFFFFFFFF) _42 = -195822263440372890000000000000000000000.000000 (0xFF1351FF) _13 = -1.#QNAN0 (0xFFFFFFFF) _23 = 2199023124480.000000 (0x53FFFFFF) _33 = -195833053682282030000000000000000000000.000000 (0xFF135413) _43 = -1.#QNAN0 (0xFFFFFFFF) _14 = -1.#QNAN0 (0xFFFFFFFF) _24 = 35184369991680.000000 (0x55FFFFFF) _34 = -1.#QNAN0 (0xFFFFFF13) _44 = -1.#QNAN0 (0xFFFFFFFF) _data = [16] -195785917362363140000000000000000000000.000000 (0xFF134AFF) -1.#QNAN0 (0xFFFFFFFF) 2471362304.000000 (0x4F134DFF) -195812284494847890000000000000000000000.000000 (0xFF135013) -1.#QNAN0 (0xFFFFFFFF) -1.#QNAN0 (0xFFFFFFFF) -1.#QNAN0 (0xFFFFFFFF) -195822263440372890000000000000000000000.000000 (0xFF1351FF) -1.#QNAN0 (0xFFFFFFFF) 2199023124480.000000 (0x53FFFFFF) -195833053682282030000000000000000000000.000000 (0xFF135413) -1.#QNAN0 (0xFFFFFFFF) ... _data2d = [4] [4] { -195785917362363140000000000000000000000.000000 (0xFF134AFF), -1.#QNAN0 (0xFFFFFFFF), 2471362304.000000 (0x4F134DFF), -195812284494847890000000000000000000000.000000 (0xFF135013) } [4] { -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF), -195822263440372890000000000000000000000.000000 (0xFF1351FF) } [4] { -1.#QNAN0 (0xFFFFFFFF), 2199023124480.000000 (0x53FFFFFF), -195833053682282030000000000000000000000.000000 (0xFF135413), -1.#QNAN0 (0xFFFFFFFF) } [4] { -1.#QNAN0 (0xFFFFFFFF), 35184369991680.000000 (0x55FFFFFF), -1.#QNAN0 (0xFFFFFF13), -1.#QNAN0 (0xFFFFFFFF) } m_InvTransform = _11 = -1.#QNAN0 (0xFFFFFFFF) _21 = -1.#QNAN0 (0xFFFFFFFF) _31 = 36028794871480320.000000 (0x5AFFFFFF) _41 = 2654666096782606300.000000 (0x5E135D13) _12 = -1.#QNAN0 (0xFFFFFF13) _22 = -1.#QNAN0 (0xFFFFFFFF) _32 = -1.#QNAN0 (0xFFFFFFFF) _42 = -1.#QNAN0 (0xFFFFFFFF) _13 = 42477947287312007000.000000 (0x60135FFF) _23 = 2361149886650082400000.000000 (0x62FFFF13) _33 = -195921322728877120000000000000000000000.000000 (0xFF136513) _43 = -1.#QNAN0 (0xFFFFFFFF) _14 = 696087815563835890000000.000000 (0x671366FF) _24 = -195947284213169790000000000000000000000.000000 (0xFF136A13) _34 = -1.#QNAN0 (0xFFFFFFFF) _44 = -1.#QNAN0 (0xFFFFFFFF) _data = [16] -1.#QNAN0 (0xFFFFFFFF) -1.#QNAN0 (0xFFFFFFFF) 36028794871480320.000000 (0x5AFFFFFF) 2654666096782606300.000000 (0x5E135D13) -1.#QNAN0 (0xFFFFFF13) -1.#QNAN0 (0xFFFFFFFF) -1.#QNAN0 (0xFFFFFFFF) -1.#QNAN0 (0xFFFFFFFF) 42477947287312007000.000000 (0x60135FFF) 2361149886650082400000.000000 (0x62FFFF13) -195921322728877120000000000000000000000.000000 (0xFF136513) -1.#QNAN0 (0xFFFFFFFF) ... _data2d = [4] [4] { -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF), 36028794871480320.000000 (0x5AFFFFFF), 2654666096782606300.000000 (0x5E135D13) } [4] { -1.#QNAN0 (0xFFFFFF13), -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF) } [4] { 42477947287312007000.000000 (0x60135FFF), 2361149886650082400000.000000 (0x62FFFF13), -195921322728877120000000000000000000000.000000 (0xFF136513), -1.#QNAN0 (0xFFFFFFFF) } [4] { 696087815563835890000000.000000 (0x671366FF), -195947284213169790000000000000000000000.000000 (0xFF136A13), -1.#QNAN0 (0xFFFFFFFF), -1.#QNAN0 (0xFFFFFFFF) } m_RenderData = 0x6BFFFFFF -> m_UpdateFlags = (unavailable - internal error) m_BoundsValid = (bool)0x13 m_Parent = 0xFFFFFFFF -> m_WorldBounds = m_Data = [2] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Transform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_InvTransform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_RenderData = (unavailable - internal error) m_BoundsValid = (unavailable - internal error) m_Parent = (unavailable - internal error) m_PositionValid = (unavailable - internal error) m_PlayerID = (unavailable - internal error) m_ShadingColor = r = (unavailable - internal error) g = (unavailable - internal error) b = (unavailable - internal error) a = (unavailable - internal error) m_SelectionBox = m_Center = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_HalfSizes = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Basis = [3] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_SelectionBoxValid = (unavailable - internal error) m_CustomSelectionShape = (unavailable - internal error) m_PositionValid = (bool)0xFF m_PlayerID = 4294967295 (0xFFFFFFFF) m_ShadingColor = r = -1.#QNAN0 (0xFFFFFFFF) g = 9903519723987231800000000000.000000 (0x6DFFFFFF) b = -1.#QNAN0 (0xFFFFFF13) a = -1.#QNAN0 (0xFFFFFFFF) m_SelectionBox = m_Center = X = -195978032346128930000000000000000000000.000000 (0xFF136FFF) Y = -1.#QNAN0 (0xFFFFFFFF) Z = -195983224642987470000000000000000000000.000000 (0xFF1370FF) m_HalfSizes = X = -1.#QNAN0 (0xFFFFFFFF) Y = -1.#QNAN0 (0xFFFFFFFF) Z = 2535301049340731400000000000000.000000 (0x71FFFFFF) m_Basis = [3] X = 46727376601228255000000000000000.000000 (0x74137213) Y = -196009591775472210000000000000000000000.000000 (0xFF137613) Z = 11964085127013990000000000000000000.000000 (0x781377FF) X = -196025168666047820000000000000000000000.000000 (0xFF137913) Y = -1.#QNAN0 (0xFFFFFFFF) Z = -196035147611572810000000000000000000000.000000 (0xFF137AFF) X = 2658455833113506700000000000000000000.000000 (0x7BFFFFFF) Y = -1.#QNAN0 (0xFFFFFF13) Z = -1.#QNAN0 (0xFFFFFFFF) m_SelectionBoxValid = (bool)0xFF m_CustomSelectionShape = 0xFFFFFFFF (see above) m_PositionValid = (bool)0x5F m_PlayerID = 7798899 (0x00770073) m_ShadingColor = r = 0.000000 (0x0062005F) g = 0.000000 (0x0064002E) b = 0.000000 (0x00730064) a = 0.000000 (0x002E0000) m_SelectionBox = m_Center = X = 0.000000 (0x00730070) Y = 0.000000 (0x00000061) Z = 0.000000 (0x04443AF5) m_HalfSizes = X = -0.000000 (0x800076C5) Y = 0.000000 (0x007202DA) Z = 0.000000 (0x002F0074) m_Basis = [3] X = 0.000000 (0x006E0061) Y = 0.000000 (0x006D0069) Z = 0.000000 (0x00740061) X = 0.000000 (0x006F0069) Y = 0.000000 (0x002F006E) Z = 0.000000 (0x006E0069) X = 0.000000 (0x00610066) Y = 0.000000 (0x0074006E) Z = 0.000000 (0x00790072) m_SelectionBoxValid = (bool)0x2F m_CustomSelectionShape = 0x006E0065 -> m_Type = (unavailable - internal error) m_Size0 = (unavailable - internal error) m_Size1 = (unavailable - internal error) m_Height = (unavailable - internal error) m_Flags = 7471205 (0x00720065) m_Material = m_DiffuseTexture = px = 0x006C0061 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = [8] { 52508, 30721, 22348, 7781, 52508, 18177, 50500, 7755 } m_Filter = 509957964 (0x1E65574C) m_WrapS = 1191300380 (0x4701CD1C) m_WrapT = 508282180 (0x1E4BC544) m_Aniso = 0.000000 (0x0501CD1C) m_Handle = -8430231506678103631 (0x8B01CD1C262541B1) m_BaseColour = 512667289 (0x1E8EAE99) m_State = -1593717476 m_TextureManager = 0x1E4B8E84 -> m_VFS = px = (unavailable - internal error) pn = pi_ = (unavailable - internal error) m_CacheLoader = m_VFS = px = (unavailable - internal error) pn = pi_ = (unavailable - internal error) m_FileExtension = (unsupported basic_string >) m_DisableGL = (unavailable - internal error) m_TextureConverter = m_VFS = px = (unavailable - internal error) pn = pi_ = (unavailable - internal error) m_HighQuality = (unavailable - internal error) m_WorkerThread = (unavailable - internal error) m_WorkerMutex = (unavailable - internal error) m_WorkerSem = (unavailable - internal error) m_RequestQueue = (unsupported deque >) m_ResultQueue = (unsupported deque >) m_Shutdown = (unavailable - internal error) m_DefaultHandle = (unavailable - internal error) m_ErrorHandle = (unavailable - internal error) m_ErrorTexture = px = (unavailable - internal error) pn = pi_ = (unavailable - internal error) m_TextureCache = table_ = buckets_ = (unavailable - internal error) bucket_count_ = (unavailable - internal error) allocators_ = (unsupported ) (unsupported ) current_ = (unavailable - internal error) funcs_ = (unavailable - internal error) size_ = (unavailable - internal error) mlf_ = (unavailable - internal error) cached_begin_bucket_ = (unavailable - internal error) max_load_ = (unavailable - internal error) m_HotloadFiles = table_ = buckets_ = (unavailable - internal error) bucket_count_ = (unavailable - internal error) allocators_ = (unsupported ) (unsupported ) current_ = (unavailable - internal error) funcs_ = (unavailable - internal error) size_ = (unavailable - internal error) mlf_ = (unavailable - internal error) cached_begin_bucket_ = (unavailable - internal error) max_load_ = (unavailable - internal error) m_SettingsFiles = table_ = buckets_ = (unavailable - internal error) bucket_count_ = (unavailable - internal error) allocators_ = (unsupported ) (unsupported ) current_ = (unavailable - internal error) funcs_ = (unavailable - internal error) size_ = (unavailable - internal error) mlf_ = (unavailable - internal error) cached_begin_bucket_ = (unavailable - internal error) max_load_ = (unavailable - internal error) m_Self = px = 0x4601CD1C -> m_Properties = m_Path = path = (unsupported basic_string >) separator = (unavailable - internal error) m_Filter = (unavailable - internal error) m_WrapS = (unavailable - internal error) m_WrapT = (unavailable - internal error) m_Aniso = (unavailable - internal error) m_Handle = (unavailable - internal error) m_BaseColour = (unavailable - internal error) m_State = (unavailable - internal error) m_TextureManager = (unavailable - internal error) m_Self = px = (unavailable - internal error) pn = pi_ = (unavailable - internal error) pn = pi_ = 0x25D80721 -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) pn = pi_ = 0x0064002F -> use_count_ = 2054781047 (0x7A797877) weak_count_ = 2122153083 (0x7E7D7C7B) m_ShaderEffect = m = 0x00610065 -> data = (unsupported basic_string >) hash = 1516176731 (0x5A5F055B) m_ShaderDefines = m_Items = 0x00680074 -> items = (unsupported vector >) hash = 0 (0x00000000) m_StaticUniforms = m_Items = 0x0069002F -> items = (unsupported vector >) hash = 1049088 (0x00100200) m_AlphaBlending = (bool)0x6E m_PlayerID = 3145823 (0x0030005F) m_pModelDef = px = 0x002E0033 -> m_NumVertices = 1802043242 (0x6B68FF6A) m_pVertices = 0x64004458 -> m_Coords = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Norm = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_U = (unavailable - internal error) m_V = (unavailable - internal error) m_Blend = m_Bone = (unavailable - internal error) m_Weight = [4] { (unavailable - internal error) m_NumFaces = 161 (0x000000A1) m_pFaces = 0x53515000 -> m_Verts = (unavailable - internal error) m_NumBones = 144791382 (0x08A15756) m_Bones = 0x33004D26 -> m_Translation = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Rotation = m_V = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_W = (unavailable - internal error) m_InverseBindBoneMatrices = 0x458D50C5 -> _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_NumBlends = 10708212 (0x00A364F4) m_pBlends = 0x8B000000 -> m_Bone = (unavailable - internal error) m_Weight = [4] { (unavailable - internal error) m_pBlendIndices = 0xF07D89F9 -> (unavailable - internal error) m_PropPoints = (unsupported vector) m_Name = path = (unsupported basic_string >) separator = [8] { 65535, 14847, 4191, 10868, 20365, 65296, 13333, 17955 } m_RenderData = (unsupported map) pn = pi_ = 0x00730070 -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) m_ObjectBounds = m_Data = [2] X = 0.000000 (0x00000061) Y = 0.000000 (0x04443AE0) Z = -0.000000 (0x800005D5) X = 0.000000 (0x007202E7) Y = 0.000000 (0x002F0074) Z = 0.000000 (0x006E0061) m_Anim = 0x006D0069 -> m_Name = { (unsupported basic_string >) } m_AnimDef = 0x0D000000 -> m_FrameTime = 0.000000 (0x00000000) m_NumKeys = 0 (0x00000000) m_NumFrames = 0 (0x00000000) m_Keys = 0x00000000 m_Speed = 0.000000 (0x087C96B0) m_ActionPos = -0.000000 (0x9F000092) m_ActionPos2 = 173318.687500 (0x482941AC) m_ObjectBounds = m_Data = [2] X = 0.000000 (0x0017C5DF) Y = 0.000000 (0x00000000) Z = -170146355474918160000000000000000000000.000000 (0xFF0000FF) X = 0.000000 (0x00EEFFEE) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00001000) m_AnimTime = 0.000000 (0x00740061) m_BoneMatrices = 0x006F0069 -> _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_Props = (vector) m_AmmoPropPoint = 0x00790072 -> m_Name = { (unsupported basic_string >) } m_Position = X = 0.000000 (0x02080000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Rotation = m_V = X = 0.000000 (0x00000000) Y = 0.000000 (0x00500000) Z = 0.000000 (0x00F00079) m_W = 0.000000 (0x00C00079) m_Transform = _11 = 0.000000 (0x00000079) _21 = 0.000000 (0x00300000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00010000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00700000) _32 = 0.000000 (0x00000079) _42 = 0.000000 (0x00010000) _13 = 0.000000 (0x00300000) _23 = 0.000000 (0x00030000) _33 = 0.000000 (0x00000000) _43 = 0.001770 (0x3AE80000) _14 = 0.000000 (0x00000096) _24 = 0.000000 (0x02400000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000079) 0.000000 (0x00300000) 0.000000 (0x00000000) 0.000000 (0x00010000) 0.000000 (0x00000000) 0.000000 (0x00700000) 0.000000 (0x00000079) 0.000000 (0x00010000) 0.000000 (0x00300000) 0.000000 (0x00030000) 0.000000 (0x00000000) 0.001770 (0x3AE80000) ... _data2d = [4] [4] { 0.000000 (0x00000079), 0.000000 (0x00300000), 0.000000 (0x00000000), 0.000000 (0x00010000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00700000), 0.000000 (0x00000079), 0.000000 (0x00010000) } [4] { 0.000000 (0x00300000), 0.000000 (0x00030000), 0.000000 (0x00000000), 0.001770 (0x3AE80000) } [4] { 0.000000 (0x00000096), 0.000000 (0x02400000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_BoneIndex = [8] { 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 160 (0xA0), 0 (0x00) } m_AmmoLoadedProp = 6750255 (0x0067002F) m_SkeletonAnimManager = 0x006E0065 (see above) , dist = 0.000000 (0x03A9F460) } techBucket = tech = px = 0x0C664FF8 -> m_Passes = (unsupported vector) m_SortByDistance = false pn = pi_ = 0x1D7A72B0 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) models = 0x1FB82E38 -> 0x1FB52F20 -> m_WorldBounds = m_Data = [2] X = 63.428246 (0x427DB686) Y = 3.063424 (0x40440F25) Z = 63.340233 (0x427D5C66) X = 63.994213 (0x427FFA13) Y = 3.924759 (0x407B2F41) Z = 64.028259 (0x42800E78) m_Transform = _11 = 0.997889 (0x3F7F75A4) _21 = 0.045039 (0x3D387B53) _31 = -0.046790 (0xBD3FA664) _41 = 0.000000 (0x00000000) _12 = -0.043821 (0xBD337DED) _22 = 0.998681 (0x3F7FA994) _32 = 0.026744 (0x3CDB161D) _42 = 0.000000 (0x00000000) _13 = 0.047932 (0x3D4454BD) _23 = -0.024637 (0xBCC9D3C3) _33 = 0.998547 (0x3F7FA0C1) _43 = 0.000000 (0x00000000) _14 = 63.726719 (0x427EE829) _24 = 3.170594 (0x404AEB05) _34 = 63.703449 (0x427ED055) _44 = 1.000000 (0x3F800000) _data = [16] 0.997889 (0x3F7F75A4) 0.045039 (0x3D387B53) -0.046790 (0xBD3FA664) 0.000000 (0x00000000) -0.043821 (0xBD337DED) 0.998681 (0x3F7FA994) 0.026744 (0x3CDB161D) 0.000000 (0x00000000) 0.047932 (0x3D4454BD) -0.024637 (0xBCC9D3C3) 0.998547 (0x3F7FA0C1) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.997889 (0x3F7F75A4), 0.045039 (0x3D387B53), -0.046790 (0xBD3FA664), 0.000000 (0x00000000) } [4] { -0.043821 (0xBD337DED), 0.998681 (0x3F7FA994), 0.026744 (0x3CDB161D), 0.000000 (0x00000000) } [4] { 0.047932 (0x3D4454BD), -0.024637 (0xBCC9D3C3), 0.998547 (0x3F7FA0C1), 0.000000 (0x00000000) } [4] { 63.726719 (0x427EE829), 3.170594 (0x404AEB05), 63.703449 (0x427ED055), 1.000000 (0x3F800000) } (too much output; skipping to next top-level symbol) m_Parent = 0x1FB52C30 -> m_WorldBounds = m_Data = [2] X = 63.200317 (0x427CCD20) Y = 0.001846 (0x3AF1F190) Z = 62.817947 (0x427B4594) X = 64.659653 (0x428151BE) Y = 3.307203 (0x4053A938) Z = 64.805107 (0x42819C37) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000006 (0x36D5110B) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.000006 (0xB6D5110B) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 64.000000 (0x42800000) _24 = 0.000000 (0x00000000) _34 = 64.000000 (0x42800000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000006 (0x36D5110B) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.000006 (0xB6D5110B) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000006 (0x36D5110B), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.000006 (0xB6D5110B), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 64.000000 (0x42800000), 0.000000 (0x00000000), 64.000000 (0x42800000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = -0.000006 (0xB6D5110B) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000006 (0x36D5110B) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = -64.000404 (0xC2800035) _24 = 0.000000 (0x00000000) _34 = -63.999592 (0xC27FFF95) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) -0.000006 (0xB6D5110B) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000006 (0x36D5110B) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), -0.000006 (0xB6D5110B), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000006 (0x36D5110B), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { -64.000404 (0xC2800035), 0.000000 (0x00000000), -63.999592 (0xC27FFF95), 1.000000 (0x3F800000) } m_RenderData = 0x1FDE2278 -> m_UpdateFlags = 0 (0x00000000) m_BoundsValid = true m_Parent = 0x00000000 m_PositionValid = true m_PlayerID = 1 (0x00000001) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_PositionValid = true m_PlayerID = 1 (0x00000001) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_Flags = 21 (0x00000015) m_Material = m_DiffuseTexture = px = 0x1FC9F2D0 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 9987, 0, 33071, 0, 33071, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 33071 (0x0000812F) m_WrapT = 33071 (0x0000812F) m_Aniso = 1.000000 (0x3F800000) m_Handle = 144507103 (0x00000000089D00DF) m_BaseColour = 3279645271 (0xC37B6A57) m_State = LOADED m_TextureManager = 0x008A2500 -> m_VFS = px = 0x0082BAF0 -> (IVFS) pn = pi_ = 0x0082D910 -> use_count_ = 8 (0x00000008) weak_count_ = 1 (0x00000001) m_CacheLoader = m_VFS = px = 0x0082BAF0 (see above) pn = pi_ = 0x0082D910 (see above) m_FileExtension = (unsupported basic_string >) m_DisableGL = false m_TextureConverter = m_VFS = px = 0x0082BAF0 (see above) pn = pi_ = 0x0082D910 (see above) m_HighQuality = false m_WorkerThread = 952 (0x000003B8) m_WorkerMutex = 0x00999AA0 m_WorkerSem = 0x000003B4 m_RequestQueue = (unsupported deque >) m_ResultQueue = (unsupported deque >) m_Shutdown = false m_DefaultHandle = 65537 (0x0000000000010001) m_ErrorHandle = 131074 (0x0000000000020002) m_ErrorTexture = px = 0x0082CA00 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = "/t?" m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Handle = 131074 (0x0000000000020002) m_BaseColour = 0 (0x00000000) m_State = LOADED m_TextureManager = 0x008A2500 (see above) m_Self = px = 0x0082CA00 (see above) pn = pi_ = 0x0089E3B8 -> use_count_ = 1 (0x00000001) weak_count_ = 2 (0x00000002) pn = pi_ = 0x0089E3B8 (see above) m_TextureCache = table_ = buckets_ = 0x0C54C898 -> next_ = 0x00000000 bucket_count_ = 769 (0x00000301) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [2] { [8] { 3, 3, 0, 100 ('d'), 0, 101 ('e'), 0, 120 ('x') }, 3 }, align_ = t0 = 3 t1 = 3 t2 = 3 t3 = 3 t4 = 3 t5 = 3 t6 = 3 t7 = 3 t8 = 3 t9 = 3 t10 = 3 t11 = 3 t12 = 3 t13 = 3 t14 = 3 t15 = 3 t16 = 3 t17 = 3 t18 = 3 t19 = 3 t20 = 3 t21 = 3 t22 = 3 t23 = 3 } }, { data_ = { buf = [2] { [8] { 0, 100 ('d'), 0, 101 ('e'), 0, 120 ('x'), 2, 0 }, 100 ('d') }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0 } } } size_ = 632 (0x00000278) mlf_ = 1.000000 (0x3F800000) cached_begin_bucket_ = 0x0C54C89C -> next_ = 0x0C563AE0 -> next_ = 0x0C491D60 -> next_ = 0x00000000 max_load_ = 769 (0x00000301) m_HotloadFiles = table_ = buckets_ = 0x0C54D520 -> next_ = 0x00000000 bucket_count_ = 769 (0x00000301) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [1] { [8] { 0, 0, 0, 139, 2, 0, 0, 0 } }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0 } }, { data_ = { buf = [1] { [8] { 0, 0, 139, 2, 0, 0, 0, 0 } }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0 } } } size_ = 651 (0x0000028B) mlf_ = 1.000000 (0x3F800000) cached_begin_bucket_ = 0x0C54D524 -> next_ = 0x0C527CF0 -> next_ = 0x00000000 max_load_ = 769 (0x00000301) m_SettingsFiles = table_ = buckets_ = 0x1D70F120 -> next_ = 0x00000000 bucket_count_ = 29 (0x0000001D) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [1] { [8] { 0, 0, 0, 19, 0, 0, 0, 0 } }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0 } }, { data_ = { buf = [1] { [8] { 0, 0, 19, 0, 0, 0, 0, 0 } }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0 } } } size_ = 19 (0x00000013) mlf_ = 1.000000 (0x3F800000) cached_begin_bucket_ = 0x1D70F13C -> next_ = 0x1D39FE38 -> next_ = 0x00000000 max_load_ = 29 (0x0000001D) m_Self = px = 0x1FC9F2D0 (see above) pn = pi_ = 0x1FBC0FA0 -> use_count_ = 6 (0x00000006) weak_count_ = 9 (0x00000009) pn = pi_ = 0x1FBC0FA0 (see above) m_ShaderEffect = m = 0x0C83BE20 -> data = (unsupported basic_string >) hash = 2961925722 (0xB08B665A) m_ShaderDefines = m_Items = 0x1D74A740 -> items = (unsupported vector >) hash = 322512272 (0x13392590) m_StaticUniforms = m_Items = 0x1D74A520 -> items = (unsupported vector >) hash = 4008883664 (0xEEF2B5D0) m_AlphaBlending = false m_PlayerID = 4294967295 (0xFFFFFFFF) m_pModelDef = px = 0x1FDE24A8 -> m_NumVertices = 43 (0x0000002B) m_pVertices = 0x1FB53D10 -> m_Coords = X = 0.000013 (0x375A1A93) Y = 0.314788 (0x3EA12BE5) Z = 0.287520 (0x3E9335D2) m_Norm = X = 0.000000 (0x00000000) Y = -0.048920 (0xBD486054) Z = 0.998803 (0x3F7FB18A) m_U = 0.472884 (0x3EF21DDA) m_V = 0.114932 (0x3DEB6178) m_Blend = m_Bone = [4] { [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }, 255 (0xFF), 255 (0xFF), 255 (0xFF) } m_Weight = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NumFaces = 54 (0x00000036) m_pFaces = 0x1FBCBDB8 -> m_Verts = [3] { 0 (0x0000), 1 (0x0001), 2 (0x0002) } m_NumBones = 0 (0x00000000) m_Bones = 0x00000000 m_InverseBindBoneMatrices = 0x1FB55420 -> _11 = 0.000000 (0x00000088) _21 = 0.000000 (0x00000001) _31 = 0.000000 (0x0658EEE6) _41 = -0.000000 (0x8C005037) _12 = 0.000000 (0x1FBF2FA0) _22 = 0.738342 (0x3F3D0400) _32 = 0.000000 (0x0658EEE4) _42 = -0.000000 (0x8D005FBE) _13 = 0.000000 (0x00040000) _23 = -0.012394 (0xBC4B1034) _33 = 0.000000 (0x0658EEEA) _43 = -0.000000 (0x8F00F755) _14 = 0.000000 (0x0069008C) _24 = 0.000000 (0x1FDC7A70) _34 = 0.000000 (0x0658EEE8) _44 = -0.000000 (0x8E0054DC) _data = [16] 0.000000 (0x00000088) 0.000000 (0x00000001) 0.000000 (0x0658EEE6) -0.000000 (0x8C005037) 0.000000 (0x1FBF2FA0) 0.738342 (0x3F3D0400) 0.000000 (0x0658EEE4) -0.000000 (0x8D005FBE) 0.000000 (0x00040000) -0.012394 (0xBC4B1034) 0.000000 (0x0658EEEA) -0.000000 (0x8F00F755) ... _data2d = [4] [4] { 0.000000 (0x00000088), 0.000000 (0x00000001), 0.000000 (0x0658EEE6), -0.000000 (0x8C005037) } [4] { 0.000000 (0x1FBF2FA0), 0.738342 (0x3F3D0400), 0.000000 (0x0658EEE4), -0.000000 (0x8D005FBE) } [4] { 0.000000 (0x00040000), -0.012394 (0xBC4B1034), 0.000000 (0x0658EEEA), -0.000000 (0x8F00F755) } [4] { 0.000000 (0x0069008C), 0.000000 (0x1FDC7A70), 0.000000 (0x0658EEE8), -0.000000 (0x8E0054DC) } m_NumBlends = 0 (0x00000000) m_pBlends = 0x00000000 m_pBlendIndices = 0x00000000 m_PropPoints = (unsupported vector) m_Name = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 16190, 38193, 16038, 2472, 8133, 192, 0 } m_RenderData = (unsupported map) pn = pi_ = 0x1FBC23C8 -> use_count_ = 3 (0x00000003) weak_count_ = 2 (0x00000002) m_ObjectBounds = m_Data = [2] X = -0.250026 (0xBE800368) Y = -0.088786 (0xBDB5D56F) Z = -0.349653 (0xBEB305B8) X = 0.250042 (0x3E800581) Y = 0.735258 (0x3F3C39DE) Z = 0.293875 (0x3E9676C9) m_Anim = 0x1FBF2000 -> m_Name = { (unsupported basic_string >) } m_AnimDef = 0x00000000 m_Speed = 0.000000 (0x00000000) m_ActionPos = 0.000000 (0x00000000) m_ActionPos2 = 0.000000 (0x00000000) m_ObjectBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_AnimTime = 0.000000 (0x00000000) m_BoneMatrices = 0x00000000 m_Props = (vector) m_AmmoPropPoint = 0x00000000 m_AmmoLoadedProp = 0 (0x00000000) m_SkeletonAnimManager = 0x0C707FB0 -> m_Animations = table_ = buckets_ = 0x0C885BC0 -> next_ = 0x0C73BDD0 -> next_ = 0x00000000 bucket_count_ = 53 (0x00000035) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = " "C#" size_ = 35 (0x00000023) mlf_ = 1.000000 (0x3F800000) cached_begin_bucket_ = 0x0C885BC0 (see above) max_load_ = 53 (0x00000035) m_ColladaManager = 0x0C707F80 -> m = 0x0C6A48E8 -> dll = m_Name = 0x0047F768 -> "Collada" m_Handle = 0x63F90000 set_logger = 0x63F95930 -> (set_logger) set_skeleton_definitions = 0x63F95D60 -> (set_skeleton_definitions) convert_dae_to_pmd = 0x63F95D20 -> (convert_dae_to_pmd) convert_dae_to_psa = 0x63F95D40 -> (convert_dae_to_psa) m_VFS = px = 0x0082BAF0 (see above) pn = pi_ = 0x0082D910 (see above) m_VFS = px = 0x0082BAF0 (see above) pn = pi_ = 0x0082D910 (see above) numModels = 1 (0x00000001) profile2__ = m_Name = 0x00000001 profile2__ = m_Name = 0x00000001 start = 208878888 (0x0C733D28) profile2__ = m_Name = 0x00000001 techBucket = tech = px = 0x0C664FF8 (see above) pn = pi_ = 0x1D7A72B0 (see above) models = 0x1FB82E38 (see above) numModels = 1 (0x00000001) end = 1 (0x00000001) techIdx = 1 (0x00000001) techBucket = tech = px = 0x0C664FF8 (see above) pn = pi_ = 0x1D7A72B0 (see above) models = 0x1FB82E38 (see above) numModels = 1 (0x00000001) profile2__ = m_Name = 0x0047E200 (see above) idxTechStart = 0 (0x00000000) idxTechEnd = 1 (0x00000001) currentTech = px = 0x0C733FA8 (see above) pn = pi_ = 0x0C7793B8 (see above) pass = 0 (0x00000000) currentStaticUniforms = m_Items = 0x0C733D28 -> items = (unsupported vector >) hash = 0 (0x00000000) currentTex = 0x1D20C888 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = "/e?" m_Filter = 9987 (0x00002703) m_WrapS = 33071 (0x0000812F) m_WrapT = 33071 (0x0000812F) m_Aniso = 1.000000 (0x3F800000) m_Handle = 37093528 (0x0000000002360098) m_BaseColour = 4284503365 (0xFF605545) m_State = LOADED m_TextureManager = 0x008A2500 (see above) m_Self = px = 0x1D20C888 (see above) pn = pi_ = 0x1D390FA0 -> use_count_ = 52 (0x00000034) weak_count_ = 8 (0x00000008) streamflags = 1 (0x00000001) currentModeldef = 0x1FDE2438 (see above) numModels = 1 (0x00000001) models = 0x1FB82E58 (see above) i = 0 (0x00000000) CRendererInternals::CallModelRenderers (renderer.cpp:355) this = (unavailable) context = 0x0C6C56D8 (see above) flags = 1 (0x00000001) contextSkinned = m_Items = 0x0C6C56F8 -> items = (unsupported vector >) hash = 2669169368 (0x9F184AD8) contextUnskinned = m_Items = 0x0C6C56D8 (see above) CRenderer::RenderShadowMap (renderer.cpp:790) this = (unavailable) context = 0x03A9F5D8 -> m_Items = 0x0C6C5438 -> items = (unsupported vector >) hash = 1847200036 (0x6E1A0924) contextCast = m_Items = 0x0C6C56F8 (see above) profile2__ = m_Name = 0x0047B67C -> "shadow map" profile2gpu__ = m_Name = 0x0047B67C (see above) CRenderer::RenderSubmissions (renderer.cpp:1362) this = (unavailable) context = m_Items = 0x0C6C5438 (see above) profile2__ = m_Name = 0x0047B7D4 -> "render submissions" waterScissor = m_Data = [2] X = -0.000602 (0xBA1DCA8F) Y = 0.000000 (0x00000000) Z = 0.000000 (0x008A4024) X = 0.000000 (0x008A3FD8) Y = 0.000000 (0x008A4900) Z = 0.000000 (0x03A9F6F0) profile2__ = m_Name = 0x0047B7C4 -> "prepare models" profile2__ = m_Name = 0x0047B7C4 (see above) reflectionScissor = x1 = 2829413 (0x002B2C65) y1 = 8575392 (0x0082D9A0) x2 = 1605831545 (0x5FB70B79) y2 = 1078109051 (0x4042A37B) refractionScissor = x1 = 61470248 (0x03A9F628) y1 = 2829499 (0x002B2CBB) x2 = 9145624 (0x008B8D18) y2 = 3290957 (0x0032374D) dirty = x1 = 1580895451 (0x5E3A8CDB) y1 = 1078109051 (0x4042A37B) x2 = 2676714379 (0x9F8B6B8B) y2 = 1078109051 (0x4042A37B) profile2__ = m_Name = 0x0047B7C4 (see above) CRenderer::RenderScene (renderer.cpp:1628) this = (unavailable) scene = 0x0C707F18 -> (Scene) frustum = m_aPlanes = [10] m_Norm = X = -3.433809 (0xC05BC387) Y = -0.499944 (0xBEFFF8A3) Z = 0.925663 (0x3F6CF843) m_Dist = 181.350769 (0x433559CC) m_Norm = X = 3.463805 (0x405DAEFD) Y = -0.499944 (0xBEFFF8A3) Z = 0.806193 (0x3F4E62A9) m_Dist = -252.450500 (0xC37C7354) m_Norm = X = 0.064100 (0x3D8346F4) Y = 4.411715 (0x408D2CC5) Z = 3.700825 (0x406CDA52) m_Dist = -228.252274 (0xC3644095) m_Norm = X = -0.034104 (0xBD0BB02A) Y = -5.411602 (0xC0AD2BD9) Z = -1.968969 (0xBFFC072F) m_Dist = 157.152542 (0x431D270D) m_Norm = X = -0.000118 (0xB8F6B200) Y = 0.003921 (0x3B807CC0) Z = -0.006792 (0xBBDE8C00) m_Dist = 4.294510 (0x40896CA0) m_Norm = X = 0.030114 (0x3CF6B230) Y = -1.003809 (0xBF807CCE) Z = 1.738648 (0x3FDE8C02) m_Dist = -75.394241 (0xC296C9DA) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) ActorViewer::Render (actorviewer.cpp:498) this = (unavailable) oldShadows = true camera = m_Orientation = _11 = 0.999850 (0x3F7FF62C) _21 = 0.000000 (0x00000000) _31 = -0.017318 (0xBC8DDE4B) _41 = 0.000000 (0x00000000) _12 = 0.008658 (0x3C0DDA35) _22 = 0.866058 (0x3F5DB5F7) _32 = 0.499869 (0x3EFFEECD) _42 = 0.000000 (0x00000000) _13 = 0.014998 (0x3C75BB7D) _23 = -0.499944 (0xBEFFF8A2) _33 = 0.865928 (0x3F5DAD75) _43 = 0.000000 (0x00000000) _14 = 63.700001 (0x427ECCCD) _24 = 11.654525 (0x413A78EF) _34 = 46.679493 (0x423AB7CD) _44 = 1.000000 (0x3F800000) _data = [16] 0.999850 (0x3F7FF62C) 0.000000 (0x00000000) -0.017318 (0xBC8DDE4B) 0.000000 (0x00000000) 0.008658 (0x3C0DDA35) 0.866058 (0x3F5DB5F7) 0.499869 (0x3EFFEECD) 0.000000 (0x00000000) 0.014998 (0x3C75BB7D) -0.499944 (0xBEFFF8A2) 0.865928 (0x3F5DAD75) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.999850 (0x3F7FF62C), 0.000000 (0x00000000), -0.017318 (0xBC8DDE4B), 0.000000 (0x00000000) } [4] { 0.008658 (0x3C0DDA35), 0.866058 (0x3F5DB5F7), 0.499869 (0x3EFFEECD), 0.000000 (0x00000000) } [4] { 0.014998 (0x3C75BB7D), -0.499944 (0xBEFFF8A2), 0.865928 (0x3F5DAD75), 0.000000 (0x00000000) } [4] { 63.700001 (0x427ECCCD), 11.654525 (0x413A78EF), 46.679493 (0x423AB7CD), 1.000000 (0x3F800000) } m_ProjMat = _11 = 3.449324 (0x405CC1BB) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 5.671282 (0x40B57B24) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.007843 (0x3F810101) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -4.015687 (0xC0808081) _44 = 0.000000 (0x00000000) _data = [16] 3.449324 (0x405CC1BB) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 5.671282 (0x40B57B24) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.007843 (0x3F810101) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 3.449324 (0x405CC1BB), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } (too much output; skipping to next top-level symbol) m_NearPlane = 2.000000 (0x40000000) m_FarPlane = 512.000000 (0x44000000) m_FOV = 0.349066 (0x3EB2B8C2) m_ViewPort = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 804 (0x00000324) m_Height = 489 (0x000001E9) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = -3.433809 (0xC05BC387) Y = -0.499944 (0xBEFFF8A3) Z = 0.925663 (0x3F6CF843) m_Dist = 181.350769 (0x433559CC) m_Norm = X = 3.463805 (0x405DAEFD) Y = -0.499944 (0xBEFFF8A3) Z = 0.806193 (0x3F4E62A9) m_Dist = -252.450500 (0xC37C7354) m_Norm = X = 0.064100 (0x3D8346F4) Y = 4.411715 (0x408D2CC5) Z = 3.700825 (0x406CDA52) m_Dist = -228.252274 (0xC3644095) m_Norm = X = -0.034104 (0xBD0BB02A) Y = -5.411602 (0xC0AD2BD9) Z = -1.968969 (0xBFFC072F) m_Dist = 157.152542 (0x431D270D) m_Norm = X = -0.000118 (0xB8F6B200) Y = 0.003921 (0x3B807CC0) Z = -0.006792 (0xBBDE8C00) m_Dist = 4.294510 (0x40896CA0) m_Norm = X = 0.030114 (0x3CF6B230) Y = -1.003809 (0xBF807CCE) Z = 1.738648 (0x3FDE8C02) m_Dist = -75.394241 (0xC296C9DA) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) centre = X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = 1.000000 (0x3F800000) oldWater = true oldSky = true AtlasViewActor::Render (view.cpp:91) this = (unavailable) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 804 (0x00000324) m_Height = 489 (0x000001E9) RunEngine (gameloop.cpp:229) data = 0x001EFB90 hooks = override_gl_upload_caps = 0x00000000 get_log_dir = 0x00000000 bundle_logs = 0x00000000 translate = 0x00000000 translate_free = 0x00000000 log = 0x00000000 display_error = 0x003717D0 -> (AtlasDisplayError) msgPasser = 0x001EF158 -> (AtlasMessage::MessagePasser) m_Mutex = m_Mutex = 0x00955EA8 m_SemaphoreName = { (unsupported basic_string >) } m_Semaphore = 0x00817AA0 -> 484 (0x000001E4) m_Queue = (unsupported queue >) m_Trace = false last_activity = 36.6588 (0x40425454E84733A6) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') recent_activity = true time = 1.15554e-306 (0x0069F76094AAF4CA) ev = ev = type = 254 (0xFE) active = { type = 254 (0xFE), gain = 255 (0xFF), state = 255 (0xFF) } key = type = 254 (0xFE) keysym = { sym = -1, unicode = 41428 (0xA1D4) } motion = { type = 254 (0xFE), x = 65535 (0xFFFF), y = 65535 (0xFFFF) } button = type = 254 (0xFE) button = 255 (0xFF) state = 255 (0xFF) x = 65535 (0xFFFF) y = 65535 (0xFFFF) resize = { type = 254 (0xFE), w = 4294967295 (0xFFFFFFFF), h = 9806292 (0x0095A1D4) } expose = { type = 254 (0xFE) } quit = { type = 254 (0xFE) } user = { type = 254 (0xFE), code = 4294967295 (0xFFFFFFFF), data1 = 0x0095A1D4 } length = 0.000000 (0x00000000) last_time = 37.2756 (0x4042A34701FC24D4) msg = 0x00000000 name = (unsupported basic_string >) sleepUntil = 1.15554e-306 (0x0069F76094AAF4CA) thread_start (wpthread.cpp:624) param = 0x0095A1C0 ret = 0x66A10350 endthreadex (:0) endthreadex (:0) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build System info: (generated 2012-04-16 01:51:04 UTC) OS : Win7 SP 1 (6.1.7601) CPU : x86, Intel Core i7-2600K @ 3.40GHz (1x4x2), 3.39 GHz Memory : 8192 MiB; 3131 MiB free Graphics Card : AMD Radeon HD 6800 Series; OpenGL Drivers : 4.2.11554 Compatibility Profile Context; atioglxx.dll (6.14.10.11554) Video Mode : 1024x768:32 Sound Card : AMD High Definition Audio Device; Realtek High Definition Audio; Sound Drivers : OpenGL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "P1.90" startSegment: F000 releaseDate: "07/04/2011" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 5 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution size: 8 MiB [System] uuid0: 500040003000200 uuid1: 900080007000600 wakeUpType: power_switch [Baseboard] manufacturer: "ASRock" product: "P67 Extreme4" flags: motherboard|replaceable hChassis: 3 type: motherboard [Chassis] type: desktop state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "CPUSocket" type: CPU family: 191 manufacturer: "Intel" id: BFEBFBFF000206A7 version: "Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz" externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 3400 MHz status: enabled upgrade: other hL1: 5 hL2: 6 hL3: 7 coresPerPackage: 4 enabledCores: 1 logicalPerPackage: 2 flags: x64 family2: 191 populated: true [Cache] designation: "L1-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: none type: unified associativity: A8 level: 1 location: internal mode: write_through maxSize: 128 KiB installedSize: 128 KiB [Cache] designation: "L2-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: none type: unified associativity: A8 level: 2 location: internal mode: write_through maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "L3-Cache" supportedFlags: other currentFlags: other ecc: none type: unified associativity: A16 level: 3 location: internal mode: write_back maxSize: 8 MiB installedSize: 8 MiB [SystemSlot] designation: "PCI1" type: pci busWidth: _32 usage: in_use length: _short id: 1 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCI2" type: pci busWidth: _32 usage: in_use length: _short id: 2 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCIE1" type: pcie busWidth: x1 usage: in_use length: _long id: 17 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCIE2" type: pcie busWidth: x16 usage: in_use length: _short id: 18 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCIE3" type: pcie busWidth: x1 usage: in_use length: _short id: 19 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCIE4" type: pcie busWidth: x16 usage: in_use length: _short id: 20 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCIE5" type: pcie busWidth: x16 usage: in_use length: _short id: 21 flags1: v3_3|shared flags2: pme [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 16 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "A1_DIMM0" bank: "A1_BANK0" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "Undefined" serialNumber: "00000000" assetTag: "A1_AssetTagNum0" partNumber: "F3-12800CL9-4GBRL" size: 4 GiB rank: 2 [MemoryDevice] hMemoryArray: 16 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "A1_DIMM1" bank: "A1_BANK1" type: unknown typeFlags: synchronous manufacturer: "A1_Manufacturer1" serialNumber: "A1_SerNum1" assetTag: "A1_AssetTagNum1" partNumber: "Array1_PartNumber1" [MemoryDevice] hMemoryArray: 16 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "A1_DIMM2" bank: "A1_BANK2" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "Undefined" serialNumber: "00000000" assetTag: "A1_AssetTagNum2" partNumber: "F3-12800CL9-4GBRL" size: 4 GiB rank: 2 [MemoryDevice] hMemoryArray: 16 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "A1_DIMM3" bank: "A1_BANK3" type: unknown typeFlags: synchronous manufacturer: "A1_Manufacturer3" serialNumber: "A1_SerNum3" assetTag: "A1_AssetTagNum3" partNumber: "Array1_PartNumber3" [MemoryArrayMappedAddress] hMemoryArray: 16 partitionWidth: 1 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 18 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 22 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================