Index: units/hellenes/infantry_spearman_a.xml
===================================================================
--- units/hellenes/infantry_spearman_a.xml	(revision 7797)
+++ units/hellenes/infantry_spearman_a.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -124,4 +123,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/super_unit_4.xml
===================================================================
--- units/hellenes/super_unit_4.xml	(revision 7797)
+++ units/hellenes/super_unit_4.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -99,4 +98,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_spearman_b.xml
===================================================================
--- units/hellenes/infantry_spearman_b.xml	(revision 7797)
+++ units/hellenes/infantry_spearman_b.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -106,4 +105,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_spearman_e.xml
===================================================================
--- units/hellenes/infantry_spearman_e.xml	(revision 7797)
+++ units/hellenes/infantry_spearman_e.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -133,4 +132,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/philip_horse.xml
===================================================================
--- units/hellenes/philip_horse.xml	(revision 7797)
+++ units/hellenes/philip_horse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/siege_spear_packed.xml
===================================================================
--- units/hellenes/siege_spear_packed.xml	(revision 7797)
+++ units/hellenes/siege_spear_packed.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_sp_p.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/leonidas.xml
===================================================================
--- units/hellenes/leonidas.xml	(revision 7797)
+++ units/hellenes/leonidas.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
@@ -58,4 +57,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/healer.xml
===================================================================
--- units/hellenes/healer.xml	(revision 7797)
+++ units/hellenes/healer.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/demetrius.xml
===================================================================
--- units/hellenes/demetrius.xml	(revision 7797)
+++ units/hellenes/demetrius.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/philip_r.xml
===================================================================
--- units/hellenes/philip_r.xml	(revision 7797)
+++ units/hellenes/philip_r.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
@@ -20,4 +19,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_archer_a.xml
===================================================================
--- units/hellenes/infantry_archer_a.xml	(revision 7797)
+++ units/hellenes/infantry_archer_a.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
@@ -95,4 +94,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_a_r.xml
===================================================================
--- units/hellenes/cavalry_swordsman_a_r.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_a_r.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
@@ -30,4 +29,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_archer_b.xml
===================================================================
--- units/hellenes/infantry_archer_b.xml	(revision 7797)
+++ units/hellenes/infantry_archer_b.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
@@ -87,4 +86,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_b_r.xml
===================================================================
--- units/hellenes/cavalry_swordsman_b_r.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_b_r.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
@@ -27,4 +26,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/siege_rock_packed.xml
===================================================================
--- units/hellenes/siege_rock_packed.xml	(revision 7797)
+++ units/hellenes/siege_rock_packed.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_sr_p.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/trader.xml
===================================================================
--- units/hellenes/trader.xml	(revision 7797)
+++ units/hellenes/trader.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -22,4 +21,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_javelinist_a.xml
===================================================================
--- units/hellenes/infantry_javelinist_a.xml	(revision 7797)
+++ units/hellenes/infantry_javelinist_a.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
@@ -120,4 +119,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_archer_e.xml
===================================================================
--- units/hellenes/infantry_archer_e.xml	(revision 7797)
+++ units/hellenes/infantry_archer_e.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
@@ -94,4 +93,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_javelinist_b.xml
===================================================================
--- units/hellenes/infantry_javelinist_b.xml	(revision 7797)
+++ units/hellenes/infantry_javelinist_b.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
@@ -97,4 +96,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_e_r.xml
===================================================================
--- units/hellenes/cavalry_swordsman_e_r.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_e_r.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
@@ -31,4 +30,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/alexander_r.xml
===================================================================
--- units/hellenes/alexander_r.xml	(revision 7797)
+++ units/hellenes/alexander_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/philip.xml
===================================================================
--- units/hellenes/philip.xml	(revision 7797)
+++ units/hellenes/philip.xml	(working copy)
@@ -38,4 +38,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/infantry_javelinist_e.xml
===================================================================
--- units/hellenes/infantry_javelinist_e.xml	(revision 7797)
+++ units/hellenes/infantry_javelinist_e.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
@@ -111,4 +110,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/siege_spear.xml
===================================================================
--- units/hellenes/siege_spear.xml	(revision 7797)
+++ units/hellenes/siege_spear.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_sp.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/xenophon.xml
===================================================================
--- units/hellenes/xenophon.xml	(revision 7797)
+++ units/hellenes/xenophon.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="110"/>
@@ -52,4 +51,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_a.xml
===================================================================
--- units/hellenes/cavalry_swordsman_a.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -52,4 +51,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_b.xml
===================================================================
--- units/hellenes/cavalry_swordsman_b.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -37,4 +36,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/super_unit_4_r.xml
===================================================================
--- units/hellenes/super_unit_4_r.xml	(revision 7797)
+++ units/hellenes/super_unit_4_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -36,4 +35,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/cavalry_swordsman_e.xml
===================================================================
--- units/hellenes/cavalry_swordsman_e.xml	(revision 7797)
+++ units/hellenes/cavalry_swordsman_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -49,4 +48,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/themistocles.xml
===================================================================
--- units/hellenes/themistocles.xml	(revision 7797)
+++ units/hellenes/themistocles.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <animations>
         <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
@@ -31,4 +30,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/alexander.xml
===================================================================
--- units/hellenes/alexander.xml	(revision 7797)
+++ units/hellenes/alexander.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/siege_rock.xml
===================================================================
--- units/hellenes/siege_rock.xml	(revision 7797)
+++ units/hellenes/siege_rock.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_sr.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/spartan_pikeman.xml
===================================================================
--- units/hellenes/spartan_pikeman.xml	(revision 7797)
+++ units/hellenes/spartan_pikeman.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -40,4 +39,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/super_unit_1.xml
===================================================================
--- units/hellenes/super_unit_1.xml	(revision 7797)
+++ units/hellenes/super_unit_1.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -57,4 +56,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/super_unit_2.xml
===================================================================
--- units/hellenes/super_unit_2.xml	(revision 7797)
+++ units/hellenes/super_unit_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -57,4 +56,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/female_citizen.xml
===================================================================
--- units/hellenes/female_citizen.xml	(revision 7797)
+++ units/hellenes/female_citizen.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
@@ -103,4 +102,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/hellenes/super_unit_3.xml
===================================================================
--- units/hellenes/super_unit_3.xml	(revision 7797)
+++ units/hellenes/super_unit_3.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
@@ -42,4 +41,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_spearman_a.xml
===================================================================
--- units/celts/infantry_spearman_a.xml	(revision 7797)
+++ units/celts/infantry_spearman_a.xml	(working copy)
@@ -127,4 +127,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_4.xml
===================================================================
--- units/celts/super_unit_4.xml	(revision 7797)
+++ units/celts/super_unit_4.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="base">
       <animations>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_spearman_b.xml
===================================================================
--- units/celts/infantry_spearman_b.xml	(revision 7797)
+++ units/celts/infantry_spearman_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -106,4 +105,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_chariot.xml
===================================================================
--- units/celts/boudicca_chariot.xml	(revision 7797)
+++ units/celts/boudicca_chariot.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <animations>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_spearman_e.xml
===================================================================
--- units/celts/infantry_spearman_e.xml	(revision 7797)
+++ units/celts/infantry_spearman_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -101,4 +100,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cynvelin_horse.xml
===================================================================
--- units/celts/cynvelin_horse.xml	(revision 7797)
+++ units/celts/cynvelin_horse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_spearman_a.xml
===================================================================
--- units/celts/cavalry_spearman_a.xml	(revision 7797)
+++ units/celts/cavalry_spearman_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -32,4 +31,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_spearman_b.xml
===================================================================
--- units/celts/cavalry_spearman_b.xml	(revision 7797)
+++ units/celts/cavalry_spearman_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -32,4 +31,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/trader_h.xml
===================================================================
--- units/celts/trader_h.xml	(revision 7797)
+++ units/celts/trader_h.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <animations>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/vercingetorix.xml
===================================================================
--- units/celts/vercingetorix.xml	(revision 7797)
+++ units/celts/vercingetorix.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -27,4 +26,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_spearman_e.xml
===================================================================
--- units/celts/cavalry_spearman_e.xml	(revision 7797)
+++ units/celts/cavalry_spearman_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -32,4 +31,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/caradoc.xml
===================================================================
--- units/celts/caradoc.xml	(revision 7797)
+++ units/celts/caradoc.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -30,4 +29,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/healer.xml
===================================================================
--- units/celts/healer.xml	(revision 7797)
+++ units/celts/healer.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -27,4 +26,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/trader_r.xml
===================================================================
--- units/celts/trader_r.xml	(revision 7797)
+++ units/celts/trader_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -21,4 +20,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cynvelin_r.xml
===================================================================
--- units/celts/cynvelin_r.xml	(revision 7797)
+++ units/celts/cynvelin_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_4_h2.xml
===================================================================
--- units/celts/super_unit_4_h2.xml	(revision 7797)
+++ units/celts/super_unit_4_h2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -52,4 +51,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_horse.xml
===================================================================
--- units/celts/boudicca_horse.xml	(revision 7797)
+++ units/celts/boudicca_horse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -24,4 +23,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_a_r.xml
===================================================================
--- units/celts/cavalry_javelinist_a_r.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_a_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -59,4 +58,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_chariot_h1.xml
===================================================================
--- units/celts/boudicca_chariot_h1.xml	(revision 7797)
+++ units/celts/boudicca_chariot_h1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_b_r.xml
===================================================================
--- units/celts/cavalry_javelinist_b_r.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_b_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -25,4 +24,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/britomartus.xml
===================================================================
--- units/celts/britomartus.xml	(revision 7797)
+++ units/celts/britomartus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -28,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_chariot_h2.xml
===================================================================
--- units/celts/boudicca_chariot_h2.xml	(revision 7797)
+++ units/celts/boudicca_chariot_h2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_e_r.xml
===================================================================
--- units/celts/cavalry_javelinist_e_r.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_e_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -25,4 +24,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_a_r.xml
===================================================================
--- units/celts/cavalry_swordsman_a_r.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_a_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -59,4 +58,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_b_r.xml
===================================================================
--- units/celts/cavalry_swordsman_b_r.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_b_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -38,4 +37,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/trader.xml
===================================================================
--- units/celts/trader.xml	(revision 7797)
+++ units/celts/trader.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>skeletal/celt_trader.pmd</mesh>
@@ -16,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_javelinist_a.xml
===================================================================
--- units/celts/infantry_javelinist_a.xml	(revision 7797)
+++ units/celts/infantry_javelinist_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -127,4 +126,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_4_d.xml
===================================================================
--- units/celts/super_unit_4_d.xml	(revision 7797)
+++ units/celts/super_unit_4_d.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -56,4 +55,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_e_r.xml
===================================================================
--- units/celts/cavalry_swordsman_e_r.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_e_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -33,4 +32,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_javelinist_b.xml
===================================================================
--- units/celts/infantry_javelinist_b.xml	(revision 7797)
+++ units/celts/infantry_javelinist_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -90,4 +89,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/infantry_javelinist_e.xml
===================================================================
--- units/celts/infantry_javelinist_e.xml	(revision 7797)
+++ units/celts/infantry_javelinist_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -109,4 +108,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cynvelin.xml
===================================================================
--- units/celts/cynvelin.xml	(revision 7797)
+++ units/celts/cynvelin.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_4_h.xml
===================================================================
--- units/celts/super_unit_4_h.xml	(revision 7797)
+++ units/celts/super_unit_4_h.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -52,4 +51,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/vercingetorix_horse.xml
===================================================================
--- units/celts/vercingetorix_horse.xml	(revision 7797)
+++ units/celts/vercingetorix_horse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_a.xml
===================================================================
--- units/celts/cavalry_javelinist_a.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -66,4 +65,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_r.xml
===================================================================
--- units/celts/boudicca_r.xml	(revision 7797)
+++ units/celts/boudicca_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -33,4 +32,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_b.xml
===================================================================
--- units/celts/cavalry_javelinist_b.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -66,4 +65,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_javelinist_e.xml
===================================================================
--- units/celts/cavalry_javelinist_e.xml	(revision 7797)
+++ units/celts/cavalry_javelinist_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -66,4 +65,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_a.xml
===================================================================
--- units/celts/cavalry_swordsman_a.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -67,4 +66,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_b.xml
===================================================================
--- units/celts/cavalry_swordsman_b.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -67,4 +66,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_2_r.xml
===================================================================
--- units/celts/super_unit_2_r.xml	(revision 7797)
+++ units/celts/super_unit_2_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -33,4 +32,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_4_r.xml
===================================================================
--- units/celts/super_unit_4_r.xml	(revision 7797)
+++ units/celts/super_unit_4_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -52,4 +51,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/cavalry_swordsman_e.xml
===================================================================
--- units/celts/cavalry_swordsman_e.xml	(revision 7797)
+++ units/celts/cavalry_swordsman_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -68,4 +67,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca.xml
===================================================================
--- units/celts/boudicca.xml	(revision 7797)
+++ units/celts/boudicca.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -34,4 +33,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/vercingetorix_r.xml
===================================================================
--- units/celts/vercingetorix_r.xml	(revision 7797)
+++ units/celts/vercingetorix_r.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/boudicca_r2.xml
===================================================================
--- units/celts/boudicca_r2.xml	(revision 7797)
+++ units/celts/boudicca_r2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -34,4 +33,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/brennus.xml
===================================================================
--- units/celts/brennus.xml	(revision 7797)
+++ units/celts/brennus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -35,4 +34,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_1.xml
===================================================================
--- units/celts/super_unit_1.xml	(revision 7797)
+++ units/celts/super_unit_1.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
@@ -37,4 +36,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/female_citizen.xml
===================================================================
--- units/celts/female_citizen.xml	(revision 7797)
+++ units/celts/female_citizen.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -73,4 +72,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_2.xml
===================================================================
--- units/celts/super_unit_2.xml	(revision 7797)
+++ units/celts/super_unit_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <animations>
@@ -64,4 +63,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: units/celts/super_unit_3.xml
===================================================================
--- units/celts/super_unit_3.xml	(revision 7797)
+++ units/celts/super_unit_3.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
@@ -39,4 +38,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/pine_w.xml
===================================================================
--- flora/trees/pine_w.xml	(revision 7797)
+++ flora/trees/pine_w.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>gaia/pine_w.dds</texture>
@@ -59,4 +58,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_a.xml
===================================================================
--- flora/trees/apple_top_a.xml	(revision 7797)
+++ flora/trees/apple_top_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/tree_apple_top_a.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/snow_pine2.xml
===================================================================
--- flora/trees/snow_pine2.xml	(revision 7797)
+++ flora/trees/snow_pine2.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/deci_1.xml
===================================================================
--- flora/trees/deci_1.xml	(revision 7797)
+++ flora/trees/deci_1.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_b.xml
===================================================================
--- flora/trees/apple_top_b.xml	(revision 7797)
+++ flora/trees/apple_top_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="b">
       <mesh>gaia/tree_apple_top_b.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/oak_large.xml
===================================================================
--- flora/trees/oak_large.xml	(revision 7797)
+++ flora/trees/oak_large.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="trunk-mesh-a">
       <mesh>gaia/tree_oak_large_a.pmd</mesh>
@@ -29,4 +28,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_senegal_date.xml
===================================================================
--- flora/trees/palm_senegal_date.xml	(revision 7797)
+++ flora/trees/palm_senegal_date.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Senegal-Date-Palm-01">
       <mesh>gaia/tree_senegal_01.dae</mesh>
@@ -38,4 +37,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_c.xml
===================================================================
--- flora/trees/apple_top_c.xml	(revision 7797)
+++ flora/trees/apple_top_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="c">
       <mesh>gaia/tree_apple_top_c.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_d.xml
===================================================================
--- flora/trees/apple_top_d.xml	(revision 7797)
+++ flora/trees/apple_top_d.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="d">
       <mesh>gaia/tree_apple_top_d.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/mediterranean_cypress.xml
===================================================================
--- flora/trees/mediterranean_cypress.xml	(revision 7797)
+++ flora/trees/mediterranean_cypress.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Cypress Tree (Small)">
       <mesh>gaia/tree_cypress_sm.dae</mesh>
     </variant>
@@ -26,4 +25,7 @@
       <texture>gaia/prop_tree_cypess_c.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_date.xml
===================================================================
--- flora/trees/palm_date.xml	(revision 7797)
+++ flora/trees/palm_date.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="3" name="Date Palm-large">
       <mesh>gaia/tree_palm_date_b.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/fig_top_a.xml
===================================================================
--- flora/trees/fig_top_a.xml	(revision 7797)
+++ flora/trees/fig_top_a.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Fig Tree Foliage (A)">
       <mesh>gaia/tree_fig_top_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_e.xml
===================================================================
--- flora/trees/apple_top_e.xml	(revision 7797)
+++ flora/trees/apple_top_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="e">
       <mesh>gaia/tree_apple_top_e.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/fig_top_b.xml
===================================================================
--- flora/trees/fig_top_b.xml	(revision 7797)
+++ flora/trees/fig_top_b.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Fig Tree Foliage (B)">
       <mesh>gaia/tree_fig_top_b.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_f.xml
===================================================================
--- flora/trees/apple_top_f.xml	(revision 7797)
+++ flora/trees/apple_top_f.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="f">
       <mesh>gaia/tree_apple_top_f.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/baobab_top_b.xml
===================================================================
--- flora/trees/baobab_top_b.xml	(revision 7797)
+++ flora/trees/baobab_top_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="baobab-foliage-b">
       <mesh>gaia/tree_baobab_top_b.dae</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_g.xml
===================================================================
--- flora/trees/apple_top_g.xml	(revision 7797)
+++ flora/trees/apple_top_g.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="g">
       <mesh>gaia/tree_apple_top_g.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/baobab_top_c.xml
===================================================================
--- flora/trees/baobab_top_c.xml	(revision 7797)
+++ flora/trees/baobab_top_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="baobab-foliage-c">
       <mesh>gaia/tree_baobab_top_c.dae</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_top_h.xml
===================================================================
--- flora/trees/apple_top_h.xml	(revision 7797)
+++ flora/trees/apple_top_h.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="h">
       <mesh>gaia/tree_apple_top_h.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/pine.xml
===================================================================
--- flora/trees/pine.xml	(revision 7797)
+++ flora/trees/pine.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>gaia/pine.dds</texture>
@@ -59,4 +58,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/baobab_top_d.xml
===================================================================
--- flora/trees/baobab_top_d.xml	(revision 7797)
+++ flora/trees/baobab_top_d.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="baobab-foliage-d">
       <mesh>gaia/tree_baobab_top_d.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/aleppo_pine.xml
===================================================================
--- flora/trees/aleppo_pine.xml	(revision 7797)
+++ flora/trees/aleppo_pine.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Texture-Branches-1">
       <texture>gaia/aleppo_pine.dds</texture>
@@ -29,4 +28,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/poplar.xml
===================================================================
--- flora/trees/poplar.xml	(revision 7797)
+++ flora/trees/poplar.xml	(working copy)
@@ -1,8 +1,7 @@
 ﻿<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="trunk-mesh-a">
       <mesh>gaia/tree_poplar_a.pmd</mesh>
@@ -36,4 +35,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/grass_1.xml
===================================================================
--- flora/trees/grass_1.xml	(revision 7797)
+++ flora/trees/grass_1.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/orchard_tree.xml
===================================================================
--- flora/trees/orchard_tree.xml	(revision 7797)
+++ flora/trees/orchard_tree.xml	(working copy)
@@ -1,8 +1,7 @@
 ﻿<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="trunk-mesh-a">
       <mesh>gaia/tree_carob_a.pmd</mesh>
@@ -51,4 +50,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/l_oak_1.xml
===================================================================
--- flora/trees/l_oak_1.xml	(revision 7797)
+++ flora/trees/l_oak_1.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/l_oak_2.xml
===================================================================
--- flora/trees/l_oak_2.xml	(revision 7797)
+++ flora/trees/l_oak_2.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/l_oak_3.xml
===================================================================
--- flora/trees/l_oak_3.xml	(revision 7797)
+++ flora/trees/l_oak_3.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/carob_top.xml
===================================================================
--- flora/trees/carob_top.xml	(revision 7797)
+++ flora/trees/carob_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="canopy-mesh-a">
       <mesh>gaia/tree_carob_top_a.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/dead_a_1.xml
===================================================================
--- flora/trees/dead_a_1.xml	(revision 7797)
+++ flora/trees/dead_a_1.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/dead_a_2.xml
===================================================================
--- flora/trees/dead_a_2.xml	(revision 7797)
+++ flora/trees/dead_a_2.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/lumbardypoplar_top.xml
===================================================================
--- flora/trees/lumbardypoplar_top.xml	(revision 7797)
+++ flora/trees/lumbardypoplar_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="variant-a">
       <mesh>gaia/tree_lumbardypoplar_a_top.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/european_beech_top.xml
===================================================================
--- flora/trees/european_beech_top.xml	(revision 7797)
+++ flora/trees/european_beech_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="canopy-forest-a">
       <mesh>gaia/tree_oak_top_a.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/carob.xml
===================================================================
--- flora/trees/carob.xml	(revision 7797)
+++ flora/trees/carob.xml	(working copy)
@@ -1,8 +1,7 @@
 ﻿<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="trunk-mesh-a">
       <mesh>gaia/tree_carob_a.pmd</mesh>
@@ -48,4 +47,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_tropical.xml
===================================================================
--- flora/trees/palm_tropical.xml	(revision 7797)
+++ flora/trees/palm_tropical.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh-a">
       <mesh>gaia/palm_desert_a.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/baobab_top.xml
===================================================================
--- flora/trees/baobab_top.xml	(revision 7797)
+++ flora/trees/baobab_top.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="baobab-foliage-a">
       <mesh>gaia/tree_baobab_top_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/deci_50percent.xml
===================================================================
--- flora/trees/deci_50percent.xml	(revision 7797)
+++ flora/trees/deci_50percent.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_bloom.xml
===================================================================
--- flora/trees/apple_bloom.xml	(revision 7797)
+++ flora/trees/apple_bloom.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="apple_tree_a">
       <mesh>gaia/tree_apple_trunk_a.dae</mesh>
@@ -41,4 +40,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_a.xml
===================================================================
--- flora/trees/palm_a.xml	(revision 7797)
+++ flora/trees/palm_a.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_b.xml
===================================================================
--- flora/trees/palm_b.xml	(revision 7797)
+++ flora/trees/palm_b.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_c.xml
===================================================================
--- flora/trees/palm_c.xml	(revision 7797)
+++ flora/trees/palm_c.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/oak_top.xml
===================================================================
--- flora/trees/oak_top.xml	(revision 7797)
+++ flora/trees/oak_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="oak-top-mesh-a">
       <mesh>gaia/tree_oak_top_a.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_d.xml
===================================================================
--- flora/trees/palm_d.xml	(revision 7797)
+++ flora/trees/palm_d.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/lumbardypoplar.xml
===================================================================
--- flora/trees/lumbardypoplar.xml	(revision 7797)
+++ flora/trees/lumbardypoplar.xml	(working copy)
@@ -24,4 +24,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_e.xml
===================================================================
--- flora/trees/palm_e.xml	(revision 7797)
+++ flora/trees/palm_e.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/pine_animated.xml
===================================================================
--- flora/trees/pine_animated.xml	(revision 7797)
+++ flora/trees/pine_animated.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/mediterranean_cypress_tall.xml
===================================================================
--- flora/trees/mediterranean_cypress_tall.xml	(revision 7797)
+++ flora/trees/mediterranean_cypress_tall.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Cypress Tree (Giant)">
       <mesh>gaia/tree_cypress_xlarge.dae</mesh>
       <texture>gaia/prop_tree_cypess_big.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/european_beech.xml
===================================================================
--- flora/trees/european_beech.xml	(revision 7797)
+++ flora/trees/european_beech.xml	(working copy)
@@ -1,8 +1,7 @@
 ﻿<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="EuropeanBeech-Trunk-a">
       <mesh>gaia/tree_oak_a.pmd</mesh>
@@ -26,4 +25,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/orchard_top.xml
===================================================================
--- flora/trees/orchard_top.xml	(revision 7797)
+++ flora/trees/orchard_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="foliage-mesh-a">
       <mesh>gaia/tree_carob_top_a.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/fig.xml
===================================================================
--- flora/trees/fig.xml	(revision 7797)
+++ flora/trees/fig.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Fig Tree (A)">
       <mesh>gaia/tree_fig_trunk_a.dae</mesh>
       <props>
@@ -20,4 +19,7 @@
       <texture>gaia/trunk_baobab.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/deci_100percent.xml
===================================================================
--- flora/trees/deci_100percent.xml	(revision 7797)
+++ flora/trees/deci_100percent.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/baobab.xml
===================================================================
--- flora/trees/baobab.xml	(revision 7797)
+++ flora/trees/baobab.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="5" name="baobab-a">
       <mesh>gaia/tree_baobab_trunk_a.dae</mesh>
       <props>
@@ -38,4 +37,7 @@
       <texture>gaia/trunk_baobab.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/oak_large_top.xml
===================================================================
--- flora/trees/oak_large_top.xml	(revision 7797)
+++ flora/trees/oak_large_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="canopy-mesh-a">
       <mesh>gaia/tree_oak_large_top_a.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/oak_old.xml
===================================================================
--- flora/trees/oak_old.xml	(revision 7797)
+++ flora/trees/oak_old.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>gaia/oak-trees.dds</texture>
@@ -29,4 +28,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/palm_medit_fan_palm.xml
===================================================================
--- flora/trees/palm_medit_fan_palm.xml	(revision 7797)
+++ flora/trees/palm_medit_fan_palm.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Medit-Fan-mesh-a">
       <mesh>gaia/palm_fan_a.pmd</mesh>
@@ -29,4 +28,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/apple_fruit.xml
===================================================================
--- flora/trees/apple_fruit.xml	(revision 7797)
+++ flora/trees/apple_fruit.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="apple_tree_e">
       <mesh>gaia/tree_apple_trunk_a.dae</mesh>
@@ -41,4 +40,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/oak.xml
===================================================================
--- flora/trees/oak.xml	(revision 7797)
+++ flora/trees/oak.xml	(working copy)
@@ -1,8 +1,7 @@
 ﻿<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="trunk-a">
       <mesh>gaia/tree_oak_a.pmd</mesh>
@@ -26,4 +25,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: flora/trees/poplar_top.xml
===================================================================
--- flora/trees/poplar_top.xml	(revision 7797)
+++ flora/trees/poplar_top.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="canopy-mesh-a">
       <mesh>gaia/tree_poplar_top_a.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_1_a.xml
===================================================================
--- props/special/eyecandy/well_1_a.xml	(revision 7797)
+++ props/special/eyecandy/well_1_a.xml	(working copy)
@@ -12,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_1_b.xml
===================================================================
--- props/special/eyecandy/well_1_b.xml	(revision 7797)
+++ props/special/eyecandy/well_1_b.xml	(working copy)
@@ -12,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_1_c.xml
===================================================================
--- props/special/eyecandy/well_1_c.xml	(revision 7797)
+++ props/special/eyecandy/well_1_c.xml	(working copy)
@@ -12,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_1_d.xml
===================================================================
--- props/special/eyecandy/well_1_d.xml	(revision 7797)
+++ props/special/eyecandy/well_1_d.xml	(working copy)
@@ -12,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_granite_pile_a.xml
===================================================================
--- props/special/eyecandy/blocks_granite_pile_a.xml	(revision 7797)
+++ props/special/eyecandy/blocks_granite_pile_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/bench_1.xml
===================================================================
--- props/special/eyecandy/bench_1.xml	(revision 7797)
+++ props/special/eyecandy/bench_1.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <mesh>props/wrld_crate_a.pmd</mesh>
       <texture>props/celt_prop_1.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_granite_pile_b.xml
===================================================================
--- props/special/eyecandy/blocks_granite_pile_b.xml	(revision 7797)
+++ props/special/eyecandy/blocks_granite_pile_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/barrel_a.xml
===================================================================
--- props/special/eyecandy/barrel_a.xml	(revision 7797)
+++ props/special/eyecandy/barrel_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/block_limestone.xml
===================================================================
--- props/special/eyecandy/block_limestone.xml	(revision 7797)
+++ props/special/eyecandy/block_limestone.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/waterbin_a.xml
===================================================================
--- props/special/eyecandy/waterbin_a.xml	(revision 7797)
+++ props/special/eyecandy/waterbin_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/woodcord.xml
===================================================================
--- props/special/eyecandy/woodcord.xml	(revision 7797)
+++ props/special/eyecandy/woodcord.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_small_1_a.xml
===================================================================
--- props/special/eyecandy/wood_small_1_a.xml	(revision 7797)
+++ props/special/eyecandy/wood_small_1_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_celt_a.xml
===================================================================
--- props/special/eyecandy/basket_celt_a.xml	(revision 7797)
+++ props/special/eyecandy/basket_celt_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_small_1_b.xml
===================================================================
--- props/special/eyecandy/wood_small_1_b.xml	(revision 7797)
+++ props/special/eyecandy/wood_small_1_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_celt_b.xml
===================================================================
--- props/special/eyecandy/basket_celt_b.xml	(revision 7797)
+++ props/special/eyecandy/basket_celt_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_celt_c.xml
===================================================================
--- props/special/eyecandy/basket_celt_c.xml	(revision 7797)
+++ props/special/eyecandy/basket_celt_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_small_1_c.xml
===================================================================
--- props/special/eyecandy/wood_small_1_c.xml	(revision 7797)
+++ props/special/eyecandy/wood_small_1_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_celt_d.xml
===================================================================
--- props/special/eyecandy/basket_celt_d.xml	(revision 7797)
+++ props/special/eyecandy/basket_celt_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_celt_e.xml
===================================================================
--- props/special/eyecandy/basket_celt_e.xml	(revision 7797)
+++ props/special/eyecandy/basket_celt_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/table1_short.xml
===================================================================
--- props/special/eyecandy/table1_short.xml	(revision 7797)
+++ props/special/eyecandy/table1_short.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/table1_long.xml
===================================================================
--- props/special/eyecandy/table1_long.xml	(revision 7797)
+++ props/special/eyecandy/table1_long.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/produce_bin_a.xml
===================================================================
--- props/special/eyecandy/produce_bin_a.xml	(revision 7797)
+++ props/special/eyecandy/produce_bin_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/produce_bin_b.xml
===================================================================
--- props/special/eyecandy/produce_bin_b.xml	(revision 7797)
+++ props/special/eyecandy/produce_bin_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_woodbit.xml
===================================================================
--- props/special/eyecandy/well_woodbit.xml	(revision 7797)
+++ props/special/eyecandy/well_woodbit.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_hele_a.xml
===================================================================
--- props/special/eyecandy/vase_hele_a.xml	(revision 7797)
+++ props/special/eyecandy/vase_hele_a.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/produce_bin_c.xml
===================================================================
--- props/special/eyecandy/produce_bin_c.xml	(revision 7797)
+++ props/special/eyecandy/produce_bin_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_rome_a.xml
===================================================================
--- props/special/eyecandy/basket_rome_a.xml	(revision 7797)
+++ props/special/eyecandy/basket_rome_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_hele_b.xml
===================================================================
--- props/special/eyecandy/vase_hele_b.xml	(revision 7797)
+++ props/special/eyecandy/vase_hele_b.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/produce_bin_d.xml
===================================================================
--- props/special/eyecandy/produce_bin_d.xml	(revision 7797)
+++ props/special/eyecandy/produce_bin_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_rome_b.xml
===================================================================
--- props/special/eyecandy/basket_rome_b.xml	(revision 7797)
+++ props/special/eyecandy/basket_rome_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_hele_c.xml
===================================================================
--- props/special/eyecandy/vase_hele_c.xml	(revision 7797)
+++ props/special/eyecandy/vase_hele_c.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_rome_c.xml
===================================================================
--- props/special/eyecandy/basket_rome_c.xml	(revision 7797)
+++ props/special/eyecandy/basket_rome_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_rome_d.xml
===================================================================
--- props/special/eyecandy/basket_rome_d.xml	(revision 7797)
+++ props/special/eyecandy/basket_rome_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_rome_e.xml
===================================================================
--- props/special/eyecandy/basket_rome_e.xml	(revision 7797)
+++ props/special/eyecandy/basket_rome_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_hele_e.xml
===================================================================
--- props/special/eyecandy/vase_hele_e.xml	(revision 7797)
+++ props/special/eyecandy/vase_hele_e.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_hele_f.xml
===================================================================
--- props/special/eyecandy/vase_hele_f.xml	(revision 7797)
+++ props/special/eyecandy/vase_hele_f.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/sack_1.xml
===================================================================
--- props/special/eyecandy/sack_1.xml	(revision 7797)
+++ props/special/eyecandy/sack_1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/handcart_1_broken.xml
===================================================================
--- props/special/eyecandy/handcart_1_broken.xml	(revision 7797)
+++ props/special/eyecandy/handcart_1_broken.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_limestone_pile_a.xml
===================================================================
--- props/special/eyecandy/blocks_limestone_pile_a.xml	(revision 7797)
+++ props/special/eyecandy/blocks_limestone_pile_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_limestone_pile_b.xml
===================================================================
--- props/special/eyecandy/blocks_limestone_pile_b.xml	(revision 7797)
+++ props/special/eyecandy/blocks_limestone_pile_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wheel_laying.xml
===================================================================
--- props/special/eyecandy/wheel_laying.xml	(revision 7797)
+++ props/special/eyecandy/wheel_laying.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/block_sandstone.xml
===================================================================
--- props/special/eyecandy/block_sandstone.xml	(revision 7797)
+++ props/special/eyecandy/block_sandstone.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/hay_small.xml
===================================================================
--- props/special/eyecandy/hay_small.xml	(revision 7797)
+++ props/special/eyecandy/hay_small.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_iber_a.xml
===================================================================
--- props/special/eyecandy/basket_iber_a.xml	(revision 7797)
+++ props/special/eyecandy/basket_iber_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_iber_b.xml
===================================================================
--- props/special/eyecandy/basket_iber_b.xml	(revision 7797)
+++ props/special/eyecandy/basket_iber_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_iber_c.xml
===================================================================
--- props/special/eyecandy/basket_iber_c.xml	(revision 7797)
+++ props/special/eyecandy/basket_iber_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_iber_e.xml
===================================================================
--- props/special/eyecandy/basket_iber_e.xml	(revision 7797)
+++ props/special/eyecandy/basket_iber_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_sm_pile_a.xml
===================================================================
--- props/special/eyecandy/wood_sm_pile_a.xml	(revision 7797)
+++ props/special/eyecandy/wood_sm_pile_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_sm_pile_b.xml
===================================================================
--- props/special/eyecandy/wood_sm_pile_b.xml	(revision 7797)
+++ props/special/eyecandy/wood_sm_pile_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/hay_large.xml
===================================================================
--- props/special/eyecandy/hay_large.xml	(revision 7797)
+++ props/special/eyecandy/hay_large.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/rome_basket_a.xml
===================================================================
--- props/special/eyecandy/rome_basket_a.xml	(revision 7797)
+++ props/special/eyecandy/rome_basket_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/rome_basket_b.xml
===================================================================
--- props/special/eyecandy/rome_basket_b.xml	(revision 7797)
+++ props/special/eyecandy/rome_basket_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/rome_basket_c.xml
===================================================================
--- props/special/eyecandy/rome_basket_c.xml	(revision 7797)
+++ props/special/eyecandy/rome_basket_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/crate_a.xml
===================================================================
--- props/special/eyecandy/crate_a.xml	(revision 7797)
+++ props/special/eyecandy/crate_a.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/rome_basket_d.xml
===================================================================
--- props/special/eyecandy/rome_basket_d.xml	(revision 7797)
+++ props/special/eyecandy/rome_basket_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/rome_basket_e.xml
===================================================================
--- props/special/eyecandy/rome_basket_e.xml	(revision 7797)
+++ props/special/eyecandy/rome_basket_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_pile_1_a.xml
===================================================================
--- props/special/eyecandy/wood_pile_1_a.xml	(revision 7797)
+++ props/special/eyecandy/wood_pile_1_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_pile_1_b.xml
===================================================================
--- props/special/eyecandy/wood_pile_1_b.xml	(revision 7797)
+++ props/special/eyecandy/wood_pile_1_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_pile_1_c.xml
===================================================================
--- props/special/eyecandy/wood_pile_1_c.xml	(revision 7797)
+++ props/special/eyecandy/wood_pile_1_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/well_water.xml
===================================================================
--- props/special/eyecandy/well_water.xml	(revision 7797)
+++ props/special/eyecandy/well_water.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/sack_1_rough.xml
===================================================================
--- props/special/eyecandy/sack_1_rough.xml	(revision 7797)
+++ props/special/eyecandy/sack_1_rough.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/anvil.xml
===================================================================
--- props/special/eyecandy/anvil.xml	(revision 7797)
+++ props/special/eyecandy/anvil.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/cypress_small.xml
===================================================================
--- props/special/eyecandy/cypress_small.xml	(revision 7797)
+++ props/special/eyecandy/cypress_small.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_rome_a.xml
===================================================================
--- props/special/eyecandy/vase_rome_a.xml	(revision 7797)
+++ props/special/eyecandy/vase_rome_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_rome_b.xml
===================================================================
--- props/special/eyecandy/vase_rome_b.xml	(revision 7797)
+++ props/special/eyecandy/vase_rome_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/hay_a.xml
===================================================================
--- props/special/eyecandy/hay_a.xml	(revision 7797)
+++ props/special/eyecandy/hay_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_rome_c.xml
===================================================================
--- props/special/eyecandy/vase_rome_c.xml	(revision 7797)
+++ props/special/eyecandy/vase_rome_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_rome_e.xml
===================================================================
--- props/special/eyecandy/vase_rome_e.xml	(revision 7797)
+++ props/special/eyecandy/vase_rome_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/vase_rome_f.xml
===================================================================
--- props/special/eyecandy/vase_rome_f.xml	(revision 7797)
+++ props/special/eyecandy/vase_rome_f.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_1_a.xml
===================================================================
--- props/special/eyecandy/wood_1_a.xml	(revision 7797)
+++ props/special/eyecandy/wood_1_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_1_b.xml
===================================================================
--- props/special/eyecandy/wood_1_b.xml	(revision 7797)
+++ props/special/eyecandy/wood_1_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_1_c.xml
===================================================================
--- props/special/eyecandy/wood_1_c.xml	(revision 7797)
+++ props/special/eyecandy/wood_1_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/dummy_a.xml
===================================================================
--- props/special/eyecandy/dummy_a.xml	(revision 7797)
+++ props/special/eyecandy/dummy_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/wood_1_d.xml
===================================================================
--- props/special/eyecandy/wood_1_d.xml	(revision 7797)
+++ props/special/eyecandy/wood_1_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/cypress_large.xml
===================================================================
--- props/special/eyecandy/cypress_large.xml	(revision 7797)
+++ props/special/eyecandy/cypress_large.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/block_granite.xml
===================================================================
--- props/special/eyecandy/block_granite.xml	(revision 7797)
+++ props/special/eyecandy/block_granite.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/handcart_1.xml
===================================================================
--- props/special/eyecandy/handcart_1.xml	(revision 7797)
+++ props/special/eyecandy/handcart_1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_sandstone_pile_a.xml
===================================================================
--- props/special/eyecandy/blocks_sandstone_pile_a.xml	(revision 7797)
+++ props/special/eyecandy/blocks_sandstone_pile_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/blocks_sandstone_pile_b.xml
===================================================================
--- props/special/eyecandy/blocks_sandstone_pile_b.xml	(revision 7797)
+++ props/special/eyecandy/blocks_sandstone_pile_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_hele_a.xml
===================================================================
--- props/special/eyecandy/basket_hele_a.xml	(revision 7797)
+++ props/special/eyecandy/basket_hele_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/cypress_potted_a.xml
===================================================================
--- props/special/eyecandy/cypress_potted_a.xml	(revision 7797)
+++ props/special/eyecandy/cypress_potted_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_hele_b.xml
===================================================================
--- props/special/eyecandy/basket_hele_b.xml	(revision 7797)
+++ props/special/eyecandy/basket_hele_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/cypress_potted_b.xml
===================================================================
--- props/special/eyecandy/cypress_potted_b.xml	(revision 7797)
+++ props/special/eyecandy/cypress_potted_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_hele_c.xml
===================================================================
--- props/special/eyecandy/basket_hele_c.xml	(revision 7797)
+++ props/special/eyecandy/basket_hele_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_hele_d.xml
===================================================================
--- props/special/eyecandy/basket_hele_d.xml	(revision 7797)
+++ props/special/eyecandy/basket_hele_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/basket_hele_e.xml
===================================================================
--- props/special/eyecandy/basket_hele_e.xml	(revision 7797)
+++ props/special/eyecandy/basket_hele_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/eyecandy/cypress_row_a.xml
===================================================================
--- props/special/eyecandy/cypress_row_a.xml	(revision 7797)
+++ props/special/eyecandy/cypress_row_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/plot_boundary.xml
===================================================================
--- props/special/common/plot_boundary.xml	(revision 7797)
+++ props/special/common/plot_boundary.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Boundary">
       <mesh>props/shared_plot_boundry.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/field_grain.xml
===================================================================
--- props/special/common/field_grain.xml	(revision 7797)
+++ props/special/common/field_grain.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/waypoint_flag.xml
===================================================================
--- props/special/common/waypoint_flag.xml	(revision 7797)
+++ props/special/common/waypoint_flag.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/plot_orchard_branches.xml
===================================================================
--- props/special/common/plot_orchard_branches.xml	(revision 7797)
+++ props/special/common/plot_orchard_branches.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Orchard">
       <mesh>props/shared_orchard_branches.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/plot_orchard_trunks.xml
===================================================================
--- props/special/common/plot_orchard_trunks.xml	(revision 7797)
+++ props/special/common/plot_orchard_trunks.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Orchard Trunk">
       <mesh>props/shared_orchard_trunk.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/plot_grain_fall.xml
===================================================================
--- props/special/common/plot_grain_fall.xml	(revision 7797)
+++ props/special/common/plot_grain_fall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Boundary">
       <mesh>props/shared_field_grain.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/special/common/plot_fence.xml
===================================================================
--- props/special/common/plot_fence.xml	(revision 7797)
+++ props/special/common/plot_fence.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Fence">
       <mesh>props/shared_corral_fence.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_kart_maharbal.xml
===================================================================
--- props/units/cape_kart_maharbal.xml	(revision 7797)
+++ props/units/cape_kart_maharbal.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_short.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_fr1.xml
===================================================================
--- props/units/horse/hele_saddle_fr1.xml	(revision 7797)
+++ props/units/horse/hele_saddle_fr1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_fr1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_h1.xml
===================================================================
--- props/units/horse/hele_saddle_h1.xml	(revision 7797)
+++ props/units/horse/hele_saddle_h1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_h1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_fr2.xml
===================================================================
--- props/units/horse/hele_saddle_fr2.xml	(revision 7797)
+++ props/units/horse/hele_saddle_fr2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_fr2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_h2.xml
===================================================================
--- props/units/horse/hele_saddle_h2.xml	(revision 7797)
+++ props/units/horse/hele_saddle_h2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_h2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/donkey_pack_01.xml
===================================================================
--- props/units/horse/donkey_pack_01.xml	(revision 7797)
+++ props/units/horse/donkey_pack_01.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_rl1.xml
===================================================================
--- props/units/horse/hele_saddle_rl1.xml	(revision 7797)
+++ props/units/horse/hele_saddle_rl1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_rl1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_rl2.xml
===================================================================
--- props/units/horse/hele_saddle_rl2.xml	(revision 7797)
+++ props/units/horse/hele_saddle_rl2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_rl2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_fl1.xml
===================================================================
--- props/units/horse/hele_saddle_fl1.xml	(revision 7797)
+++ props/units/horse/hele_saddle_fl1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_fl1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_fl2.xml
===================================================================
--- props/units/horse/hele_saddle_fl2.xml	(revision 7797)
+++ props/units/horse/hele_saddle_fl2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_fl2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_rr1.xml
===================================================================
--- props/units/horse/hele_saddle_rr1.xml	(revision 7797)
+++ props/units/horse/hele_saddle_rr1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_rr1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/horse/hele_saddle_rr2.xml
===================================================================
--- props/units/horse/hele_saddle_rr2.xml	(revision 7797)
+++ props/units/horse/hele_saddle_rr2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_saddle_rr2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/turret_hannibal.xml
===================================================================
--- props/units/turret_hannibal.xml	(revision 7797)
+++ props/units/turret_hannibal.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="base">
       <mesh>props/elephant_turret.pmd</mesh>
@@ -17,4 +16,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/hele_ijv_lboot.xml
===================================================================
--- props/units/hele_ijv_lboot.xml	(revision 7797)
+++ props/units/hele_ijv_lboot.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/peltast_lboot.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_brennus.xml
===================================================================
--- props/units/heads/celt_helmet_brennus.xml	(revision 7797)
+++ props/units/heads/celt_helmet_brennus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/celt_helmet_g.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_helmet_sacredband.xml
===================================================================
--- props/units/heads/hele_helmet_sacredband.xml	(revision 7797)
+++ props/units/heads/hele_helmet_sacredband.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Pylos">
       <mesh>props/helmet/hele_helmet_a.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_a.xml
===================================================================
--- props/units/heads/celt_helmet_a.xml	(revision 7797)
+++ props/units/heads/celt_helmet_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-01">
       <mesh>props/helmet/celt_helmet_a.pmd</mesh>
@@ -48,4 +47,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_b.xml
===================================================================
--- props/units/heads/celt_helmet_b.xml	(revision 7797)
+++ props/units/heads/celt_helmet_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="f1">
       <mesh>props/helmet/celt_helmet_f.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_helmet_csw_e.xml
===================================================================
--- props/units/heads/hele_helmet_csw_e.xml	(revision 7797)
+++ props/units/heads/hele_helmet_csw_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Illyrian-Early-Crested">
       <mesh>props/helmet/hele_helmet_k.pmd</mesh>
@@ -16,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_britomartus.xml
===================================================================
--- props/units/heads/head_britomartus.xml	(revision 7797)
+++ props/units/heads/head_britomartus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard-large">
       <colour>241 202 112</colour>
@@ -13,4 +12,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_mastiff_a.xml
===================================================================
--- props/units/heads/celt_mastiff_a.xml	(revision 7797)
+++ props/units/heads/celt_mastiff_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/collar_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/samnite_a.xml
===================================================================
--- props/units/heads/samnite_a.xml	(revision 7797)
+++ props/units/heads/samnite_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Feathers-Crest">
       <mesh>props/helmet/samnite_a.dae</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_mastiff_b.xml
===================================================================
--- props/units/heads/celt_mastiff_b.xml	(revision 7797)
+++ props/units/heads/celt_mastiff_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/collar_b.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/prop_hele_helm_1.xml
===================================================================
--- props/units/heads/prop_hele_helm_1.xml	(revision 7797)
+++ props/units/heads/prop_hele_helm_1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_celt_brennus.xml
===================================================================
--- props/units/heads/head_celt_brennus.xml	(revision 7797)
+++ props/units/heads/head_celt_brennus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard-large">
       <colour>241 202 112</colour>
@@ -11,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/floppy_pers_e.xml
===================================================================
--- props/units/heads/floppy_pers_e.xml	(revision 7797)
+++ props/units/heads/floppy_pers_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>props/helmet/pers_floppy_a.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_cynelvin.xml
===================================================================
--- props/units/heads/head_cynelvin.xml	(revision 7797)
+++ props/units/heads/head_cynelvin.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="cynelvin-head">
       <colour>78 55 24</colour>
@@ -11,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/elephant_tuskball_1.xml
===================================================================
--- props/units/heads/elephant_tuskball_1.xml	(revision 7797)
+++ props/units/heads/elephant_tuskball_1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/elephant_tusk_1.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_britomartus.xml
===================================================================
--- props/units/heads/celt_britomartus.xml	(revision 7797)
+++ props/units/heads/celt_britomartus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/hele_helmet_o.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_hood_priest.xml
===================================================================
--- props/units/heads/celt_hood_priest.xml	(revision 7797)
+++ props/units/heads/celt_hood_priest.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="priest-hood-1">
       <mesh>props/helmet/celt_hood.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_celt_2.xml
===================================================================
--- props/units/heads/head_celt_2.xml	(revision 7797)
+++ props/units/heads/head_celt_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="mesh">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -50,4 +49,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_xenophon.xml
===================================================================
--- props/units/heads/hele_xenophon.xml	(revision 7797)
+++ props/units/heads/hele_xenophon.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/helmet_thracian_4.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_demetrius.xml
===================================================================
--- props/units/heads/hele_demetrius.xml	(revision 7797)
+++ props/units/heads/hele_demetrius.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/mace_helmet_k.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_a.xml
===================================================================
--- props/units/heads/head_hele_a.xml	(revision 7797)
+++ props/units/heads/head_hele_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_healer_2.xml
===================================================================
--- props/units/heads/head_hele_healer_2.xml	(revision 7797)
+++ props/units/heads/head_hele_healer_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_b.xml
===================================================================
--- props/units/heads/head_hele_b.xml	(revision 7797)
+++ props/units/heads/head_hele_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh">
       <mesh>props/dude_head.pmd</mesh>
@@ -50,4 +49,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/thrac_a.xml
===================================================================
--- props/units/heads/thrac_a.xml	(revision 7797)
+++ props/units/heads/thrac_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Beard-Small">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_e.xml
===================================================================
--- props/units/heads/head_hele_e.xml	(revision 7797)
+++ props/units/heads/head_hele_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard-small">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -44,4 +43,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_su1.xml
===================================================================
--- props/units/heads/hele_su1.xml	(revision 7797)
+++ props/units/heads/hele_su1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="8" name="helmet-spartan-homoios-1">
       <mesh>props/helmet/hele_helmet_o.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_h.xml
===================================================================
--- props/units/heads/head_hele_h.xml	(revision 7797)
+++ props/units/heads/head_hele_h.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="face">
       <mesh>props/head_helmet_face.pmd</mesh>
@@ -44,4 +43,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_su2.xml
===================================================================
--- props/units/heads/hele_su2.xml	(revision 7797)
+++ props/units/heads/hele_su2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Illyrian-later">
       <mesh>props/helmet/hele_helmet_l.pmd</mesh>
@@ -28,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_cav_a.xml
===================================================================
--- props/units/heads/hele_cav_a.xml	(revision 7797)
+++ props/units/heads/hele_cav_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="helmet-t">
       <mesh>props/helmet/hele_helmet_t.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_philip.xml
===================================================================
--- props/units/heads/head_philip.xml	(revision 7797)
+++ props/units/heads/head_philip.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <colour>138 97 60</colour>
@@ -13,4 +12,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_su3.xml
===================================================================
--- props/units/heads/hele_su3.xml	(revision 7797)
+++ props/units/heads/hele_su3.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-phrygian-1">
       <mesh>props/helmet/mace_helmet_b.pmd</mesh>
@@ -48,4 +47,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_cav_e.xml
===================================================================
--- props/units/heads/hele_cav_e.xml	(revision 7797)
+++ props/units/heads/hele_cav_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Boeotian-Plume">
       <mesh>props/helmet/hele_helmet_u.pmd</mesh>
@@ -44,4 +43,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_iar_e.xml
===================================================================
--- props/units/heads/hele_iar_e.xml	(revision 7797)
+++ props/units/heads/hele_iar_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="3" name="helmet-boeotian">
       <mesh>props/helmet/hele_helmet_t.pmd</mesh>
@@ -24,4 +23,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_caradoc.xml
===================================================================
--- props/units/heads/head_caradoc.xml	(revision 7797)
+++ props/units/heads/head_caradoc.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard-large">
       <colour>255 255 255</colour>
@@ -11,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_vercingentorix.xml
===================================================================
--- props/units/heads/celt_vercingentorix.xml	(revision 7797)
+++ props/units/heads/celt_vercingentorix.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <colour>128 100 60</colour>
@@ -13,4 +12,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_raven.xml
===================================================================
--- props/units/heads/celt_helmet_raven.xml	(revision 7797)
+++ props/units/heads/celt_helmet_raven.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-raven">
       <mesh>props/helmet/celt_raven.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_female_celt.xml
===================================================================
--- props/units/heads/head_female_celt.xml	(revision 7797)
+++ props/units/heads/head_female_celt.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Hair-Bun">
       <mesh>props/dudette_head.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_indian_a.xml
===================================================================
--- props/units/heads/head_indian_a.xml	(revision 7797)
+++ props/units/heads/head_indian_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="head-turban-1">
       <mesh>props/dude_head.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_brito.xml
===================================================================
--- props/units/heads/celt_helmet_brito.xml	(revision 7797)
+++ props/units/heads/celt_helmet_brito.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/celt_helmet_n.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_leonidas.xml
===================================================================
--- props/units/heads/hele_leonidas.xml	(revision 7797)
+++ props/units/heads/hele_leonidas.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/hele_spartan_king.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_lime.xml
===================================================================
--- props/units/heads/celt_lime.xml	(revision 7797)
+++ props/units/heads/celt_lime.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="1">
       <mesh>props/head_lime.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_straw.xml
===================================================================
--- props/units/heads/hele_straw.xml	(revision 7797)
+++ props/units/heads/hele_straw.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>props/helmet/hele_hat_a.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_alexander.xml
===================================================================
--- props/units/heads/hele_alexander.xml	(revision 7797)
+++ props/units/heads/hele_alexander.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/mace_helmet_i.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_celt_boudicca.xml
===================================================================
--- props/units/heads/head_celt_boudicca.xml	(revision 7797)
+++ props/units/heads/head_celt_boudicca.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/head_boudicca.pmd</mesh>
@@ -18,4 +17,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/celt_helmet_caradoc.xml
===================================================================
--- props/units/heads/celt_helmet_caradoc.xml	(revision 7797)
+++ props/units/heads/celt_helmet_caradoc.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-02">
       <mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/dude_head.xml
===================================================================
--- props/units/heads/dude_head.xml	(revision 7797)
+++ props/units/heads/dude_head.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/spartan_phalangite_helmet.xml
===================================================================
--- props/units/heads/spartan_phalangite_helmet.xml	(revision 7797)
+++ props/units/heads/spartan_phalangite_helmet.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="helmet-hellenistic-thracian-crest">
       <mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/mace_philip.xml
===================================================================
--- props/units/heads/mace_philip.xml	(revision 7797)
+++ props/units/heads/mace_philip.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/helmet/mace_helmet_philip_v2.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/thracian_cap_01.xml
===================================================================
--- props/units/heads/thracian_cap_01.xml	(revision 7797)
+++ props/units/heads/thracian_cap_01.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="thracian cap">
       <mesh>props/helmet/pers_floppy_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_su1_champ.xml
===================================================================
--- props/units/heads/hele_su1_champ.xml	(revision 7797)
+++ props/units/heads/hele_su1_champ.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-spartan-olympic champion">
       <mesh>props/helmet/hele_helmet_f.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hoplite_a2.xml
===================================================================
--- props/units/heads/hele_hoplite_a2.xml	(revision 7797)
+++ props/units/heads/hele_hoplite_a2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Illyrian-NoCrest">
       <mesh>props/helmet/hele_helmet_c.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_alexander.xml
===================================================================
--- props/units/heads/head_alexander.xml	(revision 7797)
+++ props/units/heads/head_alexander.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <colour>238 218 157</colour>
@@ -13,4 +12,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hoplite_e2.xml
===================================================================
--- props/units/heads/hele_hoplite_e2.xml	(revision 7797)
+++ props/units/heads/hele_hoplite_e2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Illyrian-Crested">
       <mesh>props/helmet/hele_helmet_k.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/mace_su1.xml
===================================================================
--- props/units/heads/mace_su1.xml	(revision 7797)
+++ props/units/heads/mace_su1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-phrygian-mask">
       <mesh>props/helmet/mace_helmet_a.pmd</mesh>
@@ -36,4 +35,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_themistocles.xml
===================================================================
--- props/units/heads/hele_themistocles.xml	(revision 7797)
+++ props/units/heads/hele_themistocles.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Crest">
       <mesh>props/helmet/hele_helmet_o.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hoplite_a.xml
===================================================================
--- props/units/heads/hele_hoplite_a.xml	(revision 7797)
+++ props/units/heads/hele_hoplite_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
       <mesh>props/helmet/hele_helmet_d.pmd</mesh>
@@ -26,4 +25,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_celt_su3.xml
===================================================================
--- props/units/heads/head_celt_su3.xml	(revision 7797)
+++ props/units/heads/head_celt_su3.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard-small">
       <mesh>props/head_beard_small.pmd</mesh>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hoplite_b.xml
===================================================================
--- props/units/heads/hele_hoplite_b.xml	(revision 7797)
+++ props/units/heads/hele_hoplite_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="helmet-a">
       <mesh>props/helmet/hele_pilos_simple.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hoplite_e.xml
===================================================================
--- props/units/heads/hele_hoplite_e.xml	(revision 7797)
+++ props/units/heads/hele_hoplite_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="Helmet-Corinthian-Crestsmall">
       <mesh>props/helmet/hele_helmet_m.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_lime.xml
===================================================================
--- props/units/heads/head_lime.xml	(revision 7797)
+++ props/units/heads/head_lime.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="Base">
       <mesh>props/head_lime.pmd</mesh>
@@ -44,4 +43,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_celt.xml
===================================================================
--- props/units/heads/head_celt.xml	(revision 7797)
+++ props/units/heads/head_celt.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="mesh">
       <mesh>props/head_longhair.pmd</mesh>
@@ -50,4 +49,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/floppy_a.xml
===================================================================
--- props/units/heads/floppy_a.xml	(revision 7797)
+++ props/units/heads/floppy_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>props/helmet/pers_floppy_a.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/floppy_b.xml
===================================================================
--- props/units/heads/floppy_b.xml	(revision 7797)
+++ props/units/heads/floppy_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>props/helmet/pers_floppy_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_hood_priest.xml
===================================================================
--- props/units/heads/hele_hood_priest.xml	(revision 7797)
+++ props/units/heads/hele_hood_priest.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="priest-hood-1">
       <mesh>props/helmet/hele_hood.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/hele_mace_frontranker.xml
===================================================================
--- props/units/heads/hele_mace_frontranker.xml	(revision 7797)
+++ props/units/heads/hele_mace_frontranker.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <mesh>props/helmet/mace_helmet_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/head_hele_healer.xml
===================================================================
--- props/units/heads/head_hele_healer.xml	(revision 7797)
+++ props/units/heads/head_hele_healer.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="beard">
       <mesh>props/head_beard.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/heads/dudette_head.xml
===================================================================
--- props/units/heads/dudette_head.xml	(revision 7797)
+++ props/units/heads/dudette_head.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/dudette_head.pmd</mesh>
@@ -41,4 +40,7 @@
 
   <material>objectcolor.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_hero.xml
===================================================================
--- props/units/cape_hero.xml	(revision 7797)
+++ props/units/cape_hero.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/cape_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_kart_hannibal.xml
===================================================================
--- props/units/cape_kart_hannibal.xml	(revision 7797)
+++ props/units/cape_kart_hannibal.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_medium.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_olivegreen.xml
===================================================================
--- props/units/cape_olivegreen.xml	(revision 7797)
+++ props/units/cape_olivegreen.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="cap_olivegreen">
       <mesh>props/m_cape_medium.dae</mesh>
       <texture>props/cape_green_olive.dds</texture>
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/hele_ijv_rboot.xml
===================================================================
--- props/units/hele_ijv_rboot.xml	(revision 7797)
+++ props/units/hele_ijv_rboot.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/peltast_rboot.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_alexander.xml
===================================================================
--- props/units/cape_alexander.xml	(revision 7797)
+++ props/units/cape_alexander.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/cape_a.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_c_back.xml
===================================================================
--- props/units/shields/celt_buckler_c_back.xml	(revision 7797)
+++ props/units/shields/celt_buckler_c_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/round_t_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/mace_round_hypaspist.xml
===================================================================
--- props/units/shields/mace_round_hypaspist.xml	(revision 7797)
+++ props/units/shields/mace_round_hypaspist.xml	(working copy)
@@ -23,4 +23,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/pelta_b_back_reverse.xml
===================================================================
--- props/units/shields/pelta_b_back_reverse.xml	(revision 7797)
+++ props/units/shields/pelta_b_back_reverse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/pelta_b_b.pmd</mesh>
@@ -17,4 +16,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_brennus.xml
===================================================================
--- props/units/shields/celt_brennus.xml	(revision 7797)
+++ props/units/shields/celt_brennus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="c">
       <mesh>props/shield/hex_s_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/pelta_a_back.xml
===================================================================
--- props/units/shields/pelta_a_back.xml	(revision 7797)
+++ props/units/shields/pelta_a_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/pelta_a_b.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/dip_a_back.xml
===================================================================
--- props/units/shields/dip_a_back.xml	(revision 7797)
+++ props/units/shields/dip_a_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/dip_a_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_a.xml
===================================================================
--- props/units/shields/celt_buckler_a.xml	(revision 7797)
+++ props/units/shields/celt_buckler_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="shield-C">
       <mesh>props/shield/pict_b_f.pmd</mesh>
@@ -22,4 +21,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_b.xml
===================================================================
--- props/units/shields/celt_buckler_b.xml	(revision 7797)
+++ props/units/shields/celt_buckler_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/pict_b_f.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_c.xml
===================================================================
--- props/units/shields/celt_buckler_c.xml	(revision 7797)
+++ props/units/shields/celt_buckler_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_t_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_xenophon.xml
===================================================================
--- props/units/shields/hele_round_xenophon.xml	(revision 7797)
+++ props/units/shields/hele_round_xenophon.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hex_a_back.xml
===================================================================
--- props/units/shields/hex_a_back.xml	(revision 7797)
+++ props/units/shields/hex_a_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/hex_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_lamtha.xml
===================================================================
--- props/units/shields/hele_round_lamtha.xml	(revision 7797)
+++ props/units/shields/hele_round_lamtha.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_boudicca.xml
===================================================================
--- props/units/shields/celt_boudicca.xml	(revision 7797)
+++ props/units/shields/celt_boudicca.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/shield/scutum_c_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_britomartus.xml
===================================================================
--- props/units/shields/celt_britomartus.xml	(revision 7797)
+++ props/units/shields/celt_britomartus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="britomartus">
       <mesh>props/shield/cermy_a_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_caradoc_back.xml
===================================================================
--- props/units/shields/celt_caradoc_back.xml	(revision 7797)
+++ props/units/shields/celt_caradoc_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/barrl_a_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_a.xml
===================================================================
--- props/units/shields/hele_round_a.xml	(revision 7797)
+++ props/units/shields/hele_round_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_b.xml
===================================================================
--- props/units/shields/hele_round_b.xml	(revision 7797)
+++ props/units/shields/hele_round_b.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
       <props>
@@ -30,4 +29,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/pelta_b_back.xml
===================================================================
--- props/units/shields/pelta_b_back.xml	(revision 7797)
+++ props/units/shields/pelta_b_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/pelta_b_b.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_scutum_a.xml
===================================================================
--- props/units/shields/celt_scutum_a.xml	(revision 7797)
+++ props/units/shields/celt_scutum_a.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/test_towershield.xml
===================================================================
--- props/units/shields/test_towershield.xml	(revision 7797)
+++ props/units/shields/test_towershield.xml	(working copy)
@@ -14,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_e.xml
===================================================================
--- props/units/shields/hele_round_e.xml	(revision 7797)
+++ props/units/shields/hele_round_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_scutum_b.xml
===================================================================
--- props/units/shields/celt_scutum_b.xml	(revision 7797)
+++ props/units/shields/celt_scutum_b.xml	(working copy)
@@ -36,4 +36,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/mace_round_argyraspides.xml
===================================================================
--- props/units/shields/mace_round_argyraspides.xml	(revision 7797)
+++ props/units/shields/mace_round_argyraspides.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/aspis_f.dae</mesh>
       <props>
@@ -21,4 +20,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_thermistocles.xml
===================================================================
--- props/units/shields/hele_round_thermistocles.xml	(revision 7797)
+++ props/units/shields/hele_round_thermistocles.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_scutum_e.xml
===================================================================
--- props/units/shields/celt_scutum_e.xml	(revision 7797)
+++ props/units/shields/celt_scutum_e.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_spartiate_mp.xml
===================================================================
--- props/units/shields/hele_round_spartiate_mp.xml	(revision 7797)
+++ props/units/shields/hele_round_spartiate_mp.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_leonidas.xml
===================================================================
--- props/units/shields/hele_round_leonidas.xml	(revision 7797)
+++ props/units/shields/hele_round_leonidas.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="base">
       <mesh>props/shield/aspis_f.dae</mesh>
       <props>
@@ -15,4 +14,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_back.xml
===================================================================
--- props/units/shields/hele_round_back.xml	(revision 7797)
+++ props/units/shields/hele_round_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/round_h_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_oval.xml
===================================================================
--- props/units/shields/celt_oval.xml	(revision 7797)
+++ props/units/shields/celt_oval.xml	(working copy)
@@ -34,4 +34,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_su1.xml
===================================================================
--- props/units/shields/hele_round_su1.xml	(revision 7797)
+++ props/units/shields/hele_round_su1.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
       <props>
@@ -36,4 +35,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_su2.xml
===================================================================
--- props/units/shields/hele_round_su2.xml	(revision 7797)
+++ props/units/shields/hele_round_su2.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_spartiate_dokana.xml
===================================================================
--- props/units/shields/hele_round_spartiate_dokana.xml	(revision 7797)
+++ props/units/shields/hele_round_spartiate_dokana.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="base">
       <mesh>props/shield/aspis_f.dae</mesh>
       <props>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_a_back.xml
===================================================================
--- props/units/shields/celt_buckler_a_back.xml	(revision 7797)
+++ props/units/shields/celt_buckler_a_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/pict_a_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_thebes.xml
===================================================================
--- props/units/shields/hele_round_thebes.xml	(revision 7797)
+++ props/units/shields/hele_round_thebes.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_vercingetorix_2.xml
===================================================================
--- props/units/shields/celt_vercingetorix_2.xml	(revision 7797)
+++ props/units/shields/celt_vercingetorix_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="shield">
       <mesh>props/shield/oval_s_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_dip.xml
===================================================================
--- props/units/shields/celt_dip.xml	(revision 7797)
+++ props/units/shields/celt_dip.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="shield-dip-back">
       <props>
@@ -36,4 +35,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_hex.xml
===================================================================
--- props/units/shields/celt_hex.xml	(revision 7797)
+++ props/units/shields/celt_hex.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="shield-hex-back">
       <props>
@@ -32,4 +31,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_aspis_back.xml
===================================================================
--- props/units/shields/hele_aspis_back.xml	(revision 7797)
+++ props/units/shields/hele_aspis_back.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/aspis_b.dae</mesh>
       <texture>props/shield/hele_round_back.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/prop_hele_1.xml
===================================================================
--- props/units/shields/prop_hele_1.xml	(revision 7797)
+++ props/units/shields/prop_hele_1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_round_a.xml
===================================================================
--- props/units/shields/celt_round_a.xml	(revision 7797)
+++ props/units/shields/celt_round_a.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_vercingetorix.xml
===================================================================
--- props/units/shields/celt_vercingetorix.xml	(revision 7797)
+++ props/units/shields/celt_vercingetorix.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="c">
       <mesh>props/shield/oval_a_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_round_b.xml
===================================================================
--- props/units/shields/celt_round_b.xml	(revision 7797)
+++ props/units/shields/celt_round_b.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/scutum_back.xml
===================================================================
--- props/units/shields/scutum_back.xml	(revision 7797)
+++ props/units/shields/scutum_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/scutum_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_pelta_a.xml
===================================================================
--- props/units/shields/hele_pelta_a.xml	(revision 7797)
+++ props/units/shields/hele_pelta_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/pelta_a_f.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_round_e.xml
===================================================================
--- props/units/shields/celt_round_e.xml	(revision 7797)
+++ props/units/shields/celt_round_e.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_britomartus_back.xml
===================================================================
--- props/units/shields/celt_britomartus_back.xml	(revision 7797)
+++ props/units/shields/celt_britomartus_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="britomartus_b">
       <mesh>props/shield/cermy_a_b.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_pelta_b.xml
===================================================================
--- props/units/shields/hele_pelta_b.xml	(revision 7797)
+++ props/units/shields/hele_pelta_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/pelta_a_f.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_caradoc.xml
===================================================================
--- props/units/shields/celt_caradoc.xml	(revision 7797)
+++ props/units/shields/celt_caradoc.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="barrel">
       <mesh>props/shield/barrl_a_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_pelta_e.xml
===================================================================
--- props/units/shields/hele_pelta_e.xml	(revision 7797)
+++ props/units/shields/hele_pelta_e.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/pelta_a_f.pmd</mesh>
@@ -24,4 +23,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_themistocles.xml
===================================================================
--- props/units/shields/hele_round_themistocles.xml	(revision 7797)
+++ props/units/shields/hele_round_themistocles.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="base">
       <mesh>props/shield/aspis_f.dae</mesh>
       <props>
@@ -15,4 +14,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_buckler_b_back.xml
===================================================================
--- props/units/shields/celt_buckler_b_back.xml	(revision 7797)
+++ props/units/shields/celt_buckler_b_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/pict_b_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/oval_back.xml
===================================================================
--- props/units/shields/oval_back.xml	(revision 7797)
+++ props/units/shields/oval_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/oval_a_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/numidian_round_1.xml
===================================================================
--- props/units/shields/numidian_round_1.xml	(revision 7797)
+++ props/units/shields/numidian_round_1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_s_f.pmd</mesh>
@@ -24,4 +23,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/mace_round_back.xml
===================================================================
--- props/units/shields/mace_round_back.xml	(revision 7797)
+++ props/units/shields/mace_round_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/round_m_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/numidian_round_2.xml
===================================================================
--- props/units/shields/numidian_round_2.xml	(revision 7797)
+++ props/units/shields/numidian_round_2.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/numidian_round_3.xml
===================================================================
--- props/units/shields/numidian_round_3.xml	(revision 7797)
+++ props/units/shields/numidian_round_3.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_b_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/celt_cynelvin.xml
===================================================================
--- props/units/shields/celt_cynelvin.xml	(revision 7797)
+++ props/units/shields/celt_cynelvin.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="c">
       <mesh>props/shield/oval_s_f.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/mace_round_hypaspist_back.xml
===================================================================
--- props/units/shields/mace_round_hypaspist_back.xml	(revision 7797)
+++ props/units/shields/mace_round_hypaspist_back.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/aspis_b.dae</mesh>
       <texture>props/shield/mace_round_back.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_spartiate_sp.xml
===================================================================
--- props/units/shields/hele_round_spartiate_sp.xml	(revision 7797)
+++ props/units/shields/hele_round_spartiate_sp.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_h_f.pmd</mesh>
       <props>
@@ -42,4 +41,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_aspis_spartan.xml
===================================================================
--- props/units/shields/hele_aspis_spartan.xml	(revision 7797)
+++ props/units/shields/hele_aspis_spartan.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/aspis_f.dae</mesh>
       <props>
@@ -39,4 +38,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_demetrius.xml
===================================================================
--- props/units/shields/hele_round_demetrius.xml	(revision 7797)
+++ props/units/shields/hele_round_demetrius.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="base">
       <mesh>props/shield/round_m_f.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/mace_round_su3.xml
===================================================================
--- props/units/shields/mace_round_su3.xml	(revision 7797)
+++ props/units/shields/mace_round_su3.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/round_back.xml
===================================================================
--- props/units/shields/round_back.xml	(revision 7797)
+++ props/units/shields/round_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/shield/round_s_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/shields/hele_round_spartiate_pike.xml
===================================================================
--- props/units/shields/hele_round_spartiate_pike.xml	(revision 7797)
+++ props/units/shields/hele_round_spartiate_pike.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="base">
       <mesh>props/shield/round_m_f.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_f_long.xml
===================================================================
--- props/units/cape_f_long.xml	(revision 7797)
+++ props/units/cape_f_long.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/f_cape_long.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_f_short.xml
===================================================================
--- props/units/cape_f_short.xml	(revision 7797)
+++ props/units/cape_f_short.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/f_cape_short.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_iber_variato.xml
===================================================================
--- props/units/cape_iber_variato.xml	(revision 7797)
+++ props/units/cape_iber_variato.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_medium.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/blood_01.xml
===================================================================
--- props/units/blood_01.xml	(revision 7797)
+++ props/units/blood_01.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -34,4 +33,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/shovel_a.xml
===================================================================
--- props/units/tools/shovel_a.xml	(revision 7797)
+++ props/units/tools/shovel_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/shovel_b.xml
===================================================================
--- props/units/tools/shovel_b.xml	(revision 7797)
+++ props/units/tools/shovel_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/pick.xml
===================================================================
--- props/units/tools/pick.xml	(revision 7797)
+++ props/units/tools/pick.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/basket.xml
===================================================================
--- props/units/tools/basket.xml	(revision 7797)
+++ props/units/tools/basket.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/pitchfork.xml
===================================================================
--- props/units/tools/pitchfork.xml	(revision 7797)
+++ props/units/tools/pitchfork.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/hoe.xml
===================================================================
--- props/units/tools/hoe.xml	(revision 7797)
+++ props/units/tools/hoe.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/spade.xml
===================================================================
--- props/units/tools/spade.xml	(revision 7797)
+++ props/units/tools/spade.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/axe.xml
===================================================================
--- props/units/tools/axe.xml	(revision 7797)
+++ props/units/tools/axe.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/mallet.xml
===================================================================
--- props/units/tools/mallet.xml	(revision 7797)
+++ props/units/tools/mallet.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/tools/scythe.xml
===================================================================
--- props/units/tools/scythe.xml	(revision 7797)
+++ props/units/tools/scythe.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_hele_ijv_e_1.xml
===================================================================
--- props/units/cape_hele_ijv_e_1.xml	(revision 7797)
+++ props/units/cape_hele_ijv_e_1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_medium.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_f_med.xml
===================================================================
--- props/units/cape_f_med.xml	(revision 7797)
+++ props/units/cape_f_med.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/f_cape_medium.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_m_long.xml
===================================================================
--- props/units/cape_m_long.xml	(revision 7797)
+++ props/units/cape_m_long.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_long.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_m_short.xml
===================================================================
--- props/units/cape_m_short.xml	(revision 7797)
+++ props/units/cape_m_short.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_short.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/staff.xml
===================================================================
--- props/units/staff.xml	(revision 7797)
+++ props/units/staff.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_staff.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/backpack_celt.xml
===================================================================
--- props/units/backpack_celt.xml	(revision 7797)
+++ props/units/backpack_celt.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_backpack.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_celt_boudicca.xml
===================================================================
--- props/units/cape_celt_boudicca.xml	(revision 7797)
+++ props/units/cape_celt_boudicca.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/f_cape_long.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_a.xml
===================================================================
--- props/units/cape_a.xml	(revision 7797)
+++ props/units/cape_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/cape_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_m_med.xml
===================================================================
--- props/units/cape_m_med.xml	(revision 7797)
+++ props/units/cape_m_med.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/m_cape_medium.dae</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/cape_b.xml
===================================================================
--- props/units/cape_b.xml	(revision 7797)
+++ props/units/cape_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/special/cape_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/jav.xml
===================================================================
--- props/units/weapons/jav.xml	(revision 7797)
+++ props/units/weapons/jav.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/akin.xml
===================================================================
--- props/units/weapons/akin.xml	(revision 7797)
+++ props/units/weapons/akin.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="10" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/bow_recurve.xml
===================================================================
--- props/units/weapons/bow_recurve.xml	(revision 7797)
+++ props/units/weapons/bow_recurve.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Mesh">
       <texture>props/prop_weap.dds</texture>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/hele_siege_spear.xml
===================================================================
--- props/units/weapons/hele_siege_spear.xml	(revision 7797)
+++ props/units/weapons/hele_siege_spear.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="siege-bolt">
       <mesh>props/hele_sp_p.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/jav_gold.xml
===================================================================
--- props/units/weapons/jav_gold.xml	(revision 7797)
+++ props/units/weapons/jav_gold.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="gold">
       <mesh>props/weap_jav_f.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_long.xml
===================================================================
--- props/units/weapons/spear_long.xml	(revision 7797)
+++ props/units/weapons/spear_long.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/arrow_front.xml
===================================================================
--- props/units/weapons/arrow_front.xml	(revision 7797)
+++ props/units/weapons/arrow_front.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_arrow_front.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/bow_long.xml
===================================================================
--- props/units/weapons/bow_long.xml	(revision 7797)
+++ props/units/weapons/bow_long.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh">
       <texture>props/prop_weap.dds</texture>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/verutum.xml
===================================================================
--- props/units/weapons/verutum.xml	(revision 7797)
+++ props/units/weapons/verutum.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/axe_double.xml
===================================================================
--- props/units/weapons/axe_double.xml	(revision 7797)
+++ props/units/weapons/axe_double.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/xiphos.xml
===================================================================
--- props/units/weapons/xiphos.xml	(revision 7797)
+++ props/units/weapons/xiphos.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear.xml
===================================================================
--- props/units/weapons/spear.xml	(revision 7797)
+++ props/units/weapons/spear.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/arrow_back.xml
===================================================================
--- props/units/weapons/arrow_back.xml	(revision 7797)
+++ props/units/weapons/arrow_back.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_arrow_back.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_lance.xml
===================================================================
--- props/units/weapons/spear_lance.xml	(revision 7797)
+++ props/units/weapons/spear_lance.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/spear_lance.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/saunion.xml
===================================================================
--- props/units/weapons/saunion.xml	(revision 7797)
+++ props/units/weapons/saunion.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_spear_c.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/axe_single.xml
===================================================================
--- props/units/weapons/axe_single.xml	(revision 7797)
+++ props/units/weapons/axe_single.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_gold.xml
===================================================================
--- props/units/weapons/spear_gold.xml	(revision 7797)
+++ props/units/weapons/spear_gold.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/weap_spear_c.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spatha.xml
===================================================================
--- props/units/weapons/spatha.xml	(revision 7797)
+++ props/units/weapons/spatha.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_long_iron.xml
===================================================================
--- props/units/weapons/spear_long_iron.xml	(revision 7797)
+++ props/units/weapons/spear_long_iron.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_spear_long_e.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/falcata.xml
===================================================================
--- props/units/weapons/falcata.xml	(revision 7797)
+++ props/units/weapons/falcata.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/xiphos_alexander.xml
===================================================================
--- props/units/weapons/xiphos_alexander.xml	(revision 7797)
+++ props/units/weapons/xiphos_alexander.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_xiphos_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_hoplite.xml
===================================================================
--- props/units/weapons/spear_hoplite.xml	(revision 7797)
+++ props/units/weapons/spear_hoplite.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <mesh>props/spear_hoplite.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/jav_projectile.xml
===================================================================
--- props/units/weapons/jav_projectile.xml	(revision 7797)
+++ props/units/weapons/jav_projectile.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/weap_jav_projectile.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/csword.xml
===================================================================
--- props/units/weapons/csword.xml	(revision 7797)
+++ props/units/weapons/csword.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="a">
       <mesh>props/weap_csword_a.pmd</mesh>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_ball.xml
===================================================================
--- props/units/weapons/spear_ball.xml	(revision 7797)
+++ props/units/weapons/spear_ball.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -27,4 +26,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/sarissa.xml
===================================================================
--- props/units/weapons/sarissa.xml	(revision 7797)
+++ props/units/weapons/sarissa.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/spear_reverse.xml
===================================================================
--- props/units/weapons/spear_reverse.xml	(revision 7797)
+++ props/units/weapons/spear_reverse.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/bow_short.xml
===================================================================
--- props/units/weapons/bow_short.xml	(revision 7797)
+++ props/units/weapons/bow_short.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/jav_iron.xml
===================================================================
--- props/units/weapons/jav_iron.xml	(revision 7797)
+++ props/units/weapons/jav_iron.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="iron">
       <mesh>props/weap_jav_g.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/hele_siege_rock.xml
===================================================================
--- props/units/weapons/hele_siege_rock.xml	(revision 7797)
+++ props/units/weapons/hele_siege_rock.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="rock">
       <mesh>props/hele_sr_p.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/sling.xml
===================================================================
--- props/units/weapons/sling.xml	(revision 7797)
+++ props/units/weapons/sling.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/units/weapons/gladus.xml
===================================================================
--- props/units/weapons/gladus.xml	(revision 7797)
+++ props/units/weapons/gladus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Base">
       <texture>props/prop_weap.dds</texture>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_beach.xml
===================================================================
--- props/flora/reeds_beach.xml	(revision 7797)
+++ props/flora/reeds_beach.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/reed_beach_a.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_temp_field_dry.xml
===================================================================
--- props/flora/grass_temp_field_dry.xml	(revision 7797)
+++ props/flora/grass_temp_field_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="small-short-a">
       <mesh>gaia/grass_sm_a.pmd</mesh>
@@ -44,4 +43,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_me_dry.xml
===================================================================
--- props/flora/bush_tempe_me_dry.xml	(revision 7797)
+++ props/flora/bush_tempe_me_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Medium Dry">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_a.xml
===================================================================
--- props/flora/bush_tempe_a.xml	(revision 7797)
+++ props/flora/bush_tempe_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="3" name="Bush Temperate Large A1-light">
       <mesh>gaia/bush_tempe_la_a_1.pmd</mesh>
@@ -92,4 +91,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_b.xml
===================================================================
--- props/flora/bush_tempe_b.xml	(revision 7797)
+++ props/flora/bush_tempe_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Bush Temperate Large B1">
       <mesh>gaia/bush_tempe_la_b_1.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_pond_dry.xml
===================================================================
--- props/flora/reeds_pond_dry.xml	(revision 7797)
+++ props/flora/reeds_pond_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/plant_lg.xml
===================================================================
--- props/flora/plant_lg.xml	(revision 7797)
+++ props/flora/plant_lg.xml	(working copy)
@@ -39,4 +39,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_la_lush.xml
===================================================================
--- props/flora/bush_tempe_la_lush.xml	(revision 7797)
+++ props/flora/bush_tempe_la_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Large Lush">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -36,4 +35,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_dead_a.xml
===================================================================
--- props/flora/palm_date_dead_a.xml	(revision 7797)
+++ props/flora/palm_date_dead_a.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_tufts_a.xml
===================================================================
--- props/flora/grass_tufts_a.xml	(revision 7797)
+++ props/flora/grass_tufts_a.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_medit_field.xml
===================================================================
--- props/flora/grass_medit_field.xml	(revision 7797)
+++ props/flora/grass_medit_field.xml	(working copy)
@@ -45,4 +45,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_crab.xml
===================================================================
--- props/flora/grass_crab.xml	(revision 7797)
+++ props/flora/grass_crab.xml	(working copy)
@@ -36,4 +36,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_desert_a.xml
===================================================================
--- props/flora/bush_desert_a.xml	(revision 7797)
+++ props/flora/bush_desert_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Desert A1">
       <mesh>gaia/bush_dese_a_1.pmd</mesh>
@@ -16,4 +15,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/farming_wheat_harvest_a.xml
===================================================================
--- props/flora/farming_wheat_harvest_a.xml	(revision 7797)
+++ props/flora/farming_wheat_harvest_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/farming_wheat_harvest_b.xml
===================================================================
--- props/flora/farming_wheat_harvest_b.xml	(revision 7797)
+++ props/flora/farming_wheat_harvest_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/grass_la_tall_a.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_flowering_tall.xml
===================================================================
--- props/flora/grass_field_flowering_tall.xml	(revision 7797)
+++ props/flora/grass_field_flowering_tall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="large-short">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_dry_tall_b.xml
===================================================================
--- props/flora/grass_field_dry_tall_b.xml	(revision 7797)
+++ props/flora/grass_field_dry_tall_b.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/farming_barley_harvest_a.xml
===================================================================
--- props/flora/farming_barley_harvest_a.xml	(revision 7797)
+++ props/flora/farming_barley_harvest_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -20,4 +19,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_dry_large_tall.xml
===================================================================
--- props/flora/grass_soft_dry_large_tall.xml	(revision 7797)
+++ props/flora/grass_soft_dry_large_tall.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_dry_a.xml
===================================================================
--- props/flora/bush_dry_a.xml	(revision 7797)
+++ props/flora/bush_dry_a.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/plants_healer.xml
===================================================================
--- props/flora/plants_healer.xml	(revision 7797)
+++ props/flora/plants_healer.xml	(working copy)
@@ -30,4 +30,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_sm.xml
===================================================================
--- props/flora/bush_medit_sm.xml	(revision 7797)
+++ props/flora/bush_medit_sm.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Small">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/water_log.xml
===================================================================
--- props/flora/water_log.xml	(revision 7797)
+++ props/flora/water_log.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -20,4 +19,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_underbrush.xml
===================================================================
--- props/flora/bush_medit_underbrush.xml	(revision 7797)
+++ props/flora/bush_medit_underbrush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="underbrush_01">
       <mesh>gaia/underbrush_01.dae</mesh>
@@ -29,4 +28,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_desert_dry_a.xml
===================================================================
--- props/flora/bush_desert_dry_a.xml	(revision 7797)
+++ props/flora/bush_desert_dry_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Bush Desert Dry A1">
       <mesh>gaia/bush_dese_a_1.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_leaves_a.xml
===================================================================
--- props/flora/palm_date_leaves_a.xml	(revision 7797)
+++ props/flora/palm_date_leaves_a.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_leaves_b.xml
===================================================================
--- props/flora/palm_date_leaves_b.xml	(revision 7797)
+++ props/flora/palm_date_leaves_b.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_parched_short.xml
===================================================================
--- props/flora/grass_field_parched_short.xml	(revision 7797)
+++ props/flora/grass_field_parched_short.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_leaves_c.xml
===================================================================
--- props/flora/palm_date_leaves_c.xml	(revision 7797)
+++ props/flora/palm_date_leaves_c.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_beach_mythos.xml
===================================================================
--- props/flora/reeds_beach_mythos.xml	(revision 7797)
+++ props/flora/reeds_beach_mythos.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/reed_beach_a.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/foliagebush.xml
===================================================================
--- props/flora/foliagebush.xml	(revision 7797)
+++ props/flora/foliagebush.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_leaves_d.xml
===================================================================
--- props/flora/palm_date_leaves_d.xml	(revision 7797)
+++ props/flora/palm_date_leaves_d.xml	(working copy)
@@ -12,4 +12,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_bloom_short.xml
===================================================================
--- props/flora/grass_field_bloom_short.xml	(revision 7797)
+++ props/flora/grass_field_bloom_short.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_medit_flowering_tall.xml
===================================================================
--- props/flora/grass_medit_flowering_tall.xml	(revision 7797)
+++ props/flora/grass_medit_flowering_tall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="large-short">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_tall.xml
===================================================================
--- props/flora/grass_tall.xml	(revision 7797)
+++ props/flora/grass_tall.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_la.xml
===================================================================
--- props/flora/bush_medit_la.xml	(revision 7797)
+++ props/flora/bush_medit_la.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh-bush-medit-large-a">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_me_lush.xml
===================================================================
--- props/flora/bush_medit_me_lush.xml	(revision 7797)
+++ props/flora/bush_medit_me_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Medium Lush">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_sm_dry.xml
===================================================================
--- props/flora/bush_medit_sm_dry.xml	(revision 7797)
+++ props/flora/bush_medit_sm_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Small Dry">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_beach_2.xml
===================================================================
--- props/flora/reeds_beach_2.xml	(revision 7797)
+++ props/flora/reeds_beach_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/reed_beach_la_a.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/palm_date_leaves_fallen.xml
===================================================================
--- props/flora/palm_date_leaves_fallen.xml	(revision 7797)
+++ props/flora/palm_date_leaves_fallen.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="fronds-a">
       <mesh>gaia/wrld_palm_date_leaves_a.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/mushroom.xml
===================================================================
--- props/flora/mushroom.xml	(revision 7797)
+++ props/flora/mushroom.xml	(working copy)
@@ -54,4 +54,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_dry_tall.xml
===================================================================
--- props/flora/grass_field_dry_tall.xml	(revision 7797)
+++ props/flora/grass_field_dry_tall.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_pond_lush_a.xml
===================================================================
--- props/flora/reeds_pond_lush_a.xml	(revision 7797)
+++ props/flora/reeds_pond_lush_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_la_dry.xml
===================================================================
--- props/flora/bush_medit_la_dry.xml	(revision 7797)
+++ props/flora/bush_medit_la_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="mesh-a">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_sm_lush.xml
===================================================================
--- props/flora/bush_medit_sm_lush.xml	(revision 7797)
+++ props/flora/bush_medit_sm_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Small Lush">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_pond_lush_b.xml
===================================================================
--- props/flora/reeds_pond_lush_b.xml	(revision 7797)
+++ props/flora/reeds_pond_lush_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="cattails-a">
       <mesh>gaia/cross_large_short.pmd</mesh>
@@ -23,4 +22,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_temp_field_brown.xml
===================================================================
--- props/flora/grass_temp_field_brown.xml	(revision 7797)
+++ props/flora/grass_temp_field_brown.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="small-short-a">
       <mesh>gaia/grass_sm_a.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tropic_a.xml
===================================================================
--- props/flora/bush_tropic_a.xml	(revision 7797)
+++ props/flora/bush_tropic_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="bush-tropical-a1">
       <mesh>gaia/bush_dese_a_1.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tropic_b.xml
===================================================================
--- props/flora/bush_tropic_b.xml	(revision 7797)
+++ props/flora/bush_tropic_b.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_savanna.xml
===================================================================
--- props/flora/grass_savanna.xml	(revision 7797)
+++ props/flora/grass_savanna.xml	(working copy)
@@ -32,4 +32,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/plant_medit_artichoke.xml
===================================================================
--- props/flora/plant_medit_artichoke.xml	(revision 7797)
+++ props/flora/plant_medit_artichoke.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="mesh-plant-large">
       <mesh>gaia/wrld_fol_plant_lg.pmd</mesh>
@@ -29,4 +28,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_sm.xml
===================================================================
--- props/flora/bush_tempe_sm.xml	(revision 7797)
+++ props/flora/bush_tempe_sm.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Small">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_dry_tuft_a.xml
===================================================================
--- props/flora/grass_soft_dry_tuft_a.xml	(revision 7797)
+++ props/flora/grass_soft_dry_tuft_a.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_underbrush.xml
===================================================================
--- props/flora/bush_tempe_underbrush.xml	(revision 7797)
+++ props/flora/bush_tempe_underbrush.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="underbrush_01">
       <mesh>gaia/underbrush_01.dae</mesh>
     </variant>
@@ -33,4 +32,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_lush_short.xml
===================================================================
--- props/flora/grass_field_lush_short.xml	(revision 7797)
+++ props/flora/grass_field_lush_short.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_dry_small_tall.xml
===================================================================
--- props/flora/grass_soft_dry_small_tall.xml	(revision 7797)
+++ props/flora/grass_soft_dry_small_tall.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/flower_bright.xml
===================================================================
--- props/flora/flower_bright.xml	(revision 7797)
+++ props/flora/flower_bright.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_large_tall.xml
===================================================================
--- props/flora/grass_soft_large_tall.xml	(revision 7797)
+++ props/flora/grass_soft_large_tall.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_small.xml
===================================================================
--- props/flora/grass_soft_small.xml	(revision 7797)
+++ props/flora/grass_soft_small.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_me.xml
===================================================================
--- props/flora/bush_medit_me.xml	(revision 7797)
+++ props/flora/bush_medit_me.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Medium">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/fallen_apples.xml
===================================================================
--- props/flora/fallen_apples.xml	(revision 7797)
+++ props/flora/fallen_apples.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="falen_apples_a">
       <mesh>props/apples_fallen_a.dae</mesh>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_me_lush.xml
===================================================================
--- props/flora/bush_tempe_me_lush.xml	(revision 7797)
+++ props/flora/bush_tempe_me_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Medium Lush">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_la.xml
===================================================================
--- props/flora/bush_tempe_la.xml	(revision 7797)
+++ props/flora/bush_tempe_la.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Large">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -36,4 +35,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_sm_dry.xml
===================================================================
--- props/flora/bush_tempe_sm_dry.xml	(revision 7797)
+++ props/flora/bush_tempe_sm_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Small Dry">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass.xml
===================================================================
--- props/flora/grass.xml	(revision 7797)
+++ props/flora/grass.xml	(working copy)
@@ -60,4 +60,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_dry_small.xml
===================================================================
--- props/flora/grass_soft_dry_small.xml	(revision 7797)
+++ props/flora/grass_soft_dry_small.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/cypress_small.xml
===================================================================
--- props/flora/cypress_small.xml	(revision 7797)
+++ props/flora/cypress_small.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_me_dry.xml
===================================================================
--- props/flora/bush_medit_me_dry.xml	(revision 7797)
+++ props/flora/bush_medit_me_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Medit Medium Dry">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_highlands.xml
===================================================================
--- props/flora/bush_highlands.xml	(revision 7797)
+++ props/flora/bush_highlands.xml	(working copy)
@@ -33,4 +33,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_large.xml
===================================================================
--- props/flora/grass_soft_large.xml	(revision 7797)
+++ props/flora/grass_soft_large.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_parched_tall.xml
===================================================================
--- props/flora/grass_field_parched_tall.xml	(revision 7797)
+++ props/flora/grass_field_parched_tall.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_la_dry.xml
===================================================================
--- props/flora/bush_tempe_la_dry.xml	(revision 7797)
+++ props/flora/bush_tempe_la_dry.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="A">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_sm_lush.xml
===================================================================
--- props/flora/bush_tempe_sm_lush.xml	(revision 7797)
+++ props/flora/bush_tempe_sm_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Small Lush">
       <mesh>gaia/bush_sm_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_field_lush_tall.xml
===================================================================
--- props/flora/grass_field_lush_tall.xml	(revision 7797)
+++ props/flora/grass_field_lush_tall.xml	(working copy)
@@ -26,4 +26,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_medit_la_lush.xml
===================================================================
--- props/flora/bush_medit_la_lush.xml	(revision 7797)
+++ props/flora/bush_medit_la_lush.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="mesh-a">
       <mesh>gaia/bush_la_1.pmd</mesh>
@@ -35,4 +34,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/plant_tropic_a.xml
===================================================================
--- props/flora/plant_tropic_a.xml	(revision 7797)
+++ props/flora/plant_tropic_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="plant-lrg">
       <mesh>gaia/wrld_fol_plant_lg.pmd</mesh>
@@ -41,4 +40,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/water_lillies.xml
===================================================================
--- props/flora/water_lillies.xml	(revision 7797)
+++ props/flora/water_lillies.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -25,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush.xml
===================================================================
--- props/flora/bush.xml	(revision 7797)
+++ props/flora/bush.xml	(working copy)
@@ -30,4 +30,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_dry_large.xml
===================================================================
--- props/flora/grass_soft_dry_large.xml	(revision 7797)
+++ props/flora/grass_soft_dry_large.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/cypress_large.xml
===================================================================
--- props/flora/cypress_large.xml	(revision 7797)
+++ props/flora/cypress_large.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/reeds_a.xml
===================================================================
--- props/flora/reeds_a.xml	(revision 7797)
+++ props/flora/reeds_a.xml	(working copy)
@@ -21,4 +21,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/cypress_potted_a.xml
===================================================================
--- props/flora/cypress_potted_a.xml	(revision 7797)
+++ props/flora/cypress_potted_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_temp_field.xml
===================================================================
--- props/flora/grass_temp_field.xml	(revision 7797)
+++ props/flora/grass_temp_field.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="small-short-a">
       <mesh>gaia/grass_sm_a.pmd</mesh>
@@ -41,4 +40,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/cypress_potted_b.xml
===================================================================
--- props/flora/cypress_potted_b.xml	(revision 7797)
+++ props/flora/cypress_potted_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_tuft_a.xml
===================================================================
--- props/flora/grass_soft_tuft_a.xml	(revision 7797)
+++ props/flora/grass_soft_tuft_a.xml	(working copy)
@@ -24,4 +24,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/bush_tempe_me.xml
===================================================================
--- props/flora/bush_tempe_me.xml	(revision 7797)
+++ props/flora/bush_tempe_me.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Bush Tempe Medium">
       <mesh>gaia/bush_me_1.pmd</mesh>
@@ -32,4 +31,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/plant_sm.xml
===================================================================
--- props/flora/plant_sm.xml	(revision 7797)
+++ props/flora/plant_sm.xml	(working copy)
@@ -39,4 +39,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/grass_soft_small_tall.xml
===================================================================
--- props/flora/grass_soft_small_tall.xml	(revision 7797)
+++ props/flora/grass_soft_small_tall.xml	(working copy)
@@ -20,4 +20,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/flora/cypress_row_a.xml
===================================================================
--- props/flora/cypress_row_a.xml	(revision 7797)
+++ props/flora/cypress_row_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple.xml
===================================================================
--- props/structures/hellenes/temple.xml	(revision 7797)
+++ props/structures/hellenes/temple.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_hc.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple_a_struct.xml
===================================================================
--- props/structures/hellenes/temple_a_struct.xml	(revision 7797)
+++ props/structures/hellenes/temple_a_struct.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="temple_a_structure">
       <mesh>structural/hele_temple_a_struct.dae</mesh>
       <texture>structural/hele_struct.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_bir1.xml
===================================================================
--- props/structures/hellenes/hele_bir1.xml	(revision 7797)
+++ props/structures/hellenes/hele_bir1.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_bir2.xml
===================================================================
--- props/structures/hellenes/hele_bir2.xml	(revision 7797)
+++ props/structures/hellenes/hele_bir2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_bir2.pmd</mesh>
@@ -26,4 +25,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/special_theatre.xml
===================================================================
--- props/structures/hellenes/special_theatre.xml	(revision 7797)
+++ props/structures/hellenes/special_theatre.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_bir3.xml
===================================================================
--- props/structures/hellenes/hele_bir3.xml	(revision 7797)
+++ props/structures/hellenes/hele_bir3.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/trireme_cor_mast.xml
===================================================================
--- props/structures/hellenes/trireme_cor_mast.xml	(revision 7797)
+++ props/structures/hellenes/trireme_cor_mast.xml	(working copy)
@@ -14,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/wall_gate.xml
===================================================================
--- props/structures/hellenes/wall_gate.xml	(revision 7797)
+++ props/structures/hellenes/wall_gate.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_wg.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/dock_ship.xml
===================================================================
--- props/structures/hellenes/dock_ship.xml	(revision 7797)
+++ props/structures/hellenes/dock_ship.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -24,4 +23,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/wall_turret.xml
===================================================================
--- props/structures/hellenes/wall_turret.xml	(revision 7797)
+++ props/structures/hellenes/wall_turret.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_wt.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civil_centre.xml
===================================================================
--- props/structures/hellenes/civil_centre.xml	(revision 7797)
+++ props/structures/hellenes/civil_centre.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_cc.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/farmstead_hay.xml
===================================================================
--- props/structures/hellenes/farmstead_hay.xml	(revision 7797)
+++ props/structures/hellenes/farmstead_hay.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_fc_hay.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civic_centre_props.xml
===================================================================
--- props/structures/hellenes/civic_centre_props.xml	(revision 7797)
+++ props/structures/hellenes/civic_centre_props.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="hellenes_civic_centre_props_a">
       <mesh>structural/hele_civic_props.dae</mesh>
       <texture>props/hele_props_a.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/dock.xml
===================================================================
--- props/structures/hellenes/dock.xml	(revision 7797)
+++ props/structures/hellenes/dock.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_pc.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/market.xml
===================================================================
--- props/structures/hellenes/market.xml	(revision 7797)
+++ props/structures/hellenes/market.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_tc.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/house_a.xml
===================================================================
--- props/structures/hellenes/house_a.xml	(revision 7797)
+++ props/structures/hellenes/house_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_ho_a.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/house_b.xml
===================================================================
--- props/structures/hellenes/house_b.xml	(revision 7797)
+++ props/structures/hellenes/house_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_ho_b.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/house_c.xml
===================================================================
--- props/structures/hellenes/house_c.xml	(revision 7797)
+++ props/structures/hellenes/house_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_ho_c.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple_a_columns.xml
===================================================================
--- props/structures/hellenes/temple_a_columns.xml	(revision 7797)
+++ props/structures/hellenes/temple_a_columns.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="temple_a_columns">
       <mesh>structural/hele_temple_a_props.dae</mesh>
       <texture>props/hele_props_a.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple_b_columns.xml
===================================================================
--- props/structures/hellenes/temple_b_columns.xml	(revision 7797)
+++ props/structures/hellenes/temple_b_columns.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="temple_b_columns">
       <mesh>structural/hele_temple_b_props.dae</mesh>
       <texture>props/hele_props_a.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple_c_columns.xml
===================================================================
--- props/structures/hellenes/temple_c_columns.xml	(revision 7797)
+++ props/structures/hellenes/temple_c_columns.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="temple_c_columns">
       <mesh>structural/hele_temple_c_props.dae</mesh>
       <texture>props/hele_props_a.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/barracks.xml
===================================================================
--- props/structures/hellenes/barracks.xml	(revision 7797)
+++ props/structures/hellenes/barracks.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_mc.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/temple_b_struct.xml
===================================================================
--- props/structures/hellenes/temple_b_struct.xml	(revision 7797)
+++ props/structures/hellenes/temple_b_struct.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="temple_b_structure">
       <mesh>structural/hele_temple_b_struct.dae</mesh>
       <texture>structural/hele_struct.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/theatre.xml
===================================================================
--- props/structures/hellenes/theatre.xml	(revision 7797)
+++ props/structures/hellenes/theatre.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/special_gym.xml
===================================================================
--- props/structures/hellenes/special_gym.xml	(revision 7797)
+++ props/structures/hellenes/special_gym.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/mill.xml
===================================================================
--- props/structures/hellenes/mill.xml	(revision 7797)
+++ props/structures/hellenes/mill.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_rc.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/trireme_cor_oars.xml
===================================================================
--- props/structures/hellenes/trireme_cor_oars.xml	(revision 7797)
+++ props/structures/hellenes/trireme_cor_oars.xml	(working copy)
@@ -14,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/wall.xml
===================================================================
--- props/structures/hellenes/wall.xml	(revision 7797)
+++ props/structures/hellenes/wall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_wc1.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civic_centre_trees.xml
===================================================================
--- props/structures/hellenes/civic_centre_trees.xml	(revision 7797)
+++ props/structures/hellenes/civic_centre_trees.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="hellenes_civic_centre_trees">
       <mesh>structural/hele_civic_trees.dae</mesh>
       <texture>gaia/prop_tree_cypess.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_mer1.xml
===================================================================
--- props/structures/hellenes/hele_mer1.xml	(revision 7797)
+++ props/structures/hellenes/hele_mer1.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civic_centre_round.xml
===================================================================
--- props/structures/hellenes/civic_centre_round.xml	(revision 7797)
+++ props/structures/hellenes/civic_centre_round.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="hellenes_civic_centre_round roof">
       <mesh>structural/hele_civic_round.dae</mesh>
       <texture>structural/hele_roof_round.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/farmstead.xml
===================================================================
--- props/structures/hellenes/farmstead.xml	(revision 7797)
+++ props/structures/hellenes/farmstead.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_fc.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/fortress.xml
===================================================================
--- props/structures/hellenes/fortress.xml	(revision 7797)
+++ props/structures/hellenes/fortress.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_ff.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/tholos.xml
===================================================================
--- props/structures/hellenes/tholos.xml	(revision 7797)
+++ props/structures/hellenes/tholos.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_sb4.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_tri1.xml
===================================================================
--- props/structures/hellenes/hele_tri1.xml	(revision 7797)
+++ props/structures/hellenes/hele_tri1.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/scout_tower.xml
===================================================================
--- props/structures/hellenes/scout_tower.xml	(revision 7797)
+++ props/structures/hellenes/scout_tower.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/hele_st.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_tri2.xml
===================================================================
--- props/structures/hellenes/hele_tri2.xml	(revision 7797)
+++ props/structures/hellenes/hele_tri2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>props/hele_tri2.pmd</mesh>
@@ -38,4 +37,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/hele_tri3.xml
===================================================================
--- props/structures/hellenes/hele_tri3.xml	(revision 7797)
+++ props/structures/hellenes/hele_tri3.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civic_centre_tiles1.xml
===================================================================
--- props/structures/hellenes/civic_centre_tiles1.xml	(revision 7797)
+++ props/structures/hellenes/civic_centre_tiles1.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="hellenes_civic_centre_tiles1">
       <mesh>structural/hele_civic_tiles_long.dae</mesh>
       <texture>props/hele_tile_c.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/hellenes/civic_centre_tiles2.xml
===================================================================
--- props/structures/hellenes/civic_centre_tiles2.xml	(revision 7797)
+++ props/structures/hellenes/civic_centre_tiles2.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="hellenes_civic_centre_tiles2">
       <mesh>structural/hele_civic_tiles_short.dae</mesh>
       <texture>props/hele_tile_b.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/special.xml
===================================================================
--- props/structures/celts/special.xml	(revision 7797)
+++ props/structures/celts/special.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_sb1_roof.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/house_d_color.xml
===================================================================
--- props/structures/celts/house_d_color.xml	(revision 7797)
+++ props/structures/celts/house_d_color.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant>
       <mesh>props/celt_house_d_color.dae</mesh>
       <texture>props/celt_props_new.dds</texture>
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/house_d_swrd.xml
===================================================================
--- props/structures/celts/house_d_swrd.xml	(revision 7797)
+++ props/structures/celts/house_d_swrd.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant>
       <mesh>props/celt_house_d_swrd.dae</mesh>
       <texture>props/prop_weap.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_a1.xml
===================================================================
--- props/structures/celts/fortress_a1.xml	(revision 7797)
+++ props/structures/celts/fortress_a1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_a1.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_a2.xml
===================================================================
--- props/structures/celts/fortress_a2.xml	(revision 7797)
+++ props/structures/celts/fortress_a2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_a2.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/megalith_a.xml
===================================================================
--- props/structures/celts/megalith_a.xml	(revision 7797)
+++ props/structures/celts/megalith_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_a3.xml
===================================================================
--- props/structures/celts/fortress_a3.xml	(revision 7797)
+++ props/structures/celts/fortress_a3.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_a3.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_a4.xml
===================================================================
--- props/structures/celts/fortress_a4.xml	(revision 7797)
+++ props/structures/celts/fortress_a4.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_a4.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/wall_turret.xml
===================================================================
--- props/structures/celts/wall_turret.xml	(revision 7797)
+++ props/structures/celts/wall_turret.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_wt.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/civil_centre.xml
===================================================================
--- props/structures/celts/civil_centre.xml	(revision 7797)
+++ props/structures/celts/civil_centre.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/celt_mer1.xml
===================================================================
--- props/structures/celts/celt_mer1.xml	(revision 7797)
+++ props/structures/celts/celt_mer1.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/mill_1.xml
===================================================================
--- props/structures/celts/mill_1.xml	(revision 7797)
+++ props/structures/celts/mill_1.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/mill_2.xml
===================================================================
--- props/structures/celts/mill_2.xml	(revision 7797)
+++ props/structures/celts/mill_2.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/wall_1.xml
===================================================================
--- props/structures/celts/wall_1.xml	(revision 7797)
+++ props/structures/celts/wall_1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_wc1.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/dock.xml
===================================================================
--- props/structures/celts/dock.xml	(revision 7797)
+++ props/structures/celts/dock.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/wall_2.xml
===================================================================
--- props/structures/celts/wall_2.xml	(revision 7797)
+++ props/structures/celts/wall_2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_wc2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/special_hay.xml
===================================================================
--- props/structures/celts/special_hay.xml	(revision 7797)
+++ props/structures/celts/special_hay.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_sb1_hay.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/house_a.xml
===================================================================
--- props/structures/celts/house_a.xml	(revision 7797)
+++ props/structures/celts/house_a.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/market.xml
===================================================================
--- props/structures/celts/market.xml	(revision 7797)
+++ props/structures/celts/market.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/house_b.xml
===================================================================
--- props/structures/celts/house_b.xml	(revision 7797)
+++ props/structures/celts/house_b.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/house_c.xml
===================================================================
--- props/structures/celts/house_c.xml	(revision 7797)
+++ props/structures/celts/house_c.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/celt_tri1.xml
===================================================================
--- props/structures/celts/celt_tri1.xml	(revision 7797)
+++ props/structures/celts/celt_tri1.xml	(working copy)
@@ -10,4 +10,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/barracks.xml
===================================================================
--- props/structures/celts/barracks.xml	(revision 7797)
+++ props/structures/celts/barracks.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/special_stone.xml
===================================================================
--- props/structures/celts/special_stone.xml	(revision 7797)
+++ props/structures/celts/special_stone.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_b1.xml
===================================================================
--- props/structures/celts/fortress_b1.xml	(revision 7797)
+++ props/structures/celts/fortress_b1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_b1.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/special_donkey.xml
===================================================================
--- props/structures/celts/special_donkey.xml	(revision 7797)
+++ props/structures/celts/special_donkey.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_sb1_donkey.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/tartan_a.xml
===================================================================
--- props/structures/celts/tartan_a.xml	(revision 7797)
+++ props/structures/celts/tartan_a.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/fortress_b2.xml
===================================================================
--- props/structures/celts/fortress_b2.xml	(revision 7797)
+++ props/structures/celts/fortress_b2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_ff_b2.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/tartan_b.xml
===================================================================
--- props/structures/celts/tartan_b.xml	(revision 7797)
+++ props/structures/celts/tartan_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/tartan_c.xml
===================================================================
--- props/structures/celts/tartan_c.xml	(revision 7797)
+++ props/structures/celts/tartan_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/farmstead.xml
===================================================================
--- props/structures/celts/farmstead.xml	(revision 7797)
+++ props/structures/celts/farmstead.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/megalith_b1.xml
===================================================================
--- props/structures/celts/megalith_b1.xml	(revision 7797)
+++ props/structures/celts/megalith_b1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/scout_tower.xml
===================================================================
--- props/structures/celts/scout_tower.xml	(revision 7797)
+++ props/structures/celts/scout_tower.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/celt_st.pmd</mesh>
@@ -12,4 +11,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/megalith_b2.xml
===================================================================
--- props/structures/celts/megalith_b2.xml	(revision 7797)
+++ props/structures/celts/megalith_b2.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/megalith_b3.xml
===================================================================
--- props/structures/celts/megalith_b3.xml	(revision 7797)
+++ props/structures/celts/megalith_b3.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/celts/megalith_b4.xml
===================================================================
--- props/structures/celts/megalith_b4.xml	(revision 7797)
+++ props/structures/celts/megalith_b4.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/fence_a.xml
===================================================================
--- props/structures/construction/fence_a.xml	(revision 7797)
+++ props/structures/construction/fence_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/5x5.xml
===================================================================
--- props/structures/construction/5x5.xml	(revision 7797)
+++ props/structures/construction/5x5.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/fence_b.xml
===================================================================
--- props/structures/construction/fence_b.xml	(revision 7797)
+++ props/structures/construction/fence_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/fence_c.xml
===================================================================
--- props/structures/construction/fence_c.xml	(revision 7797)
+++ props/structures/construction/fence_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/post_a.xml
===================================================================
--- props/structures/construction/post_a.xml	(revision 7797)
+++ props/structures/construction/post_a.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/post_b.xml
===================================================================
--- props/structures/construction/post_b.xml	(revision 7797)
+++ props/structures/construction/post_b.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/post_c.xml
===================================================================
--- props/structures/construction/post_c.xml	(revision 7797)
+++ props/structures/construction/post_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/1x1_t.xml
===================================================================
--- props/structures/construction/1x1_t.xml	(revision 7797)
+++ props/structures/construction/1x1_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/corner_post_a.xml
===================================================================
--- props/structures/construction/corner_post_a.xml	(revision 7797)
+++ props/structures/construction/corner_post_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/corner_post_b.xml
===================================================================
--- props/structures/construction/corner_post_b.xml	(revision 7797)
+++ props/structures/construction/corner_post_b.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/corner_post_c.xml
===================================================================
--- props/structures/construction/corner_post_c.xml	(revision 7797)
+++ props/structures/construction/corner_post_c.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/3x3_t.xml
===================================================================
--- props/structures/construction/3x3_t.xml	(revision 7797)
+++ props/structures/construction/3x3_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/4x4_t.xml
===================================================================
--- props/structures/construction/4x4_t.xml	(revision 7797)
+++ props/structures/construction/4x4_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/5x5_t.xml
===================================================================
--- props/structures/construction/5x5_t.xml	(revision 7797)
+++ props/structures/construction/5x5_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/1x1.xml
===================================================================
--- props/structures/construction/1x1.xml	(revision 7797)
+++ props/structures/construction/1x1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/2x2.xml
===================================================================
--- props/structures/construction/2x2.xml	(revision 7797)
+++ props/structures/construction/2x2.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/3x3.xml
===================================================================
--- props/structures/construction/3x3.xml	(revision 7797)
+++ props/structures/construction/3x3.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/construction/4x4.xml
===================================================================
--- props/structures/construction/4x4.xml	(revision 7797)
+++ props/structures/construction/4x4.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_4x4.xml
===================================================================
--- props/structures/decals/dirt_4x4.xml	(revision 7797)
+++ props/structures/decals/dirt_4x4.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_3x6.xml
===================================================================
--- props/structures/decals/dirt_3x6.xml	(revision 7797)
+++ props/structures/decals/dirt_3x6.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_5x5.xml
===================================================================
--- props/structures/decals/dirt_5x5.xml	(revision 7797)
+++ props/structures/decals/dirt_5x5.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_6x6.xml
===================================================================
--- props/structures/decals/dirt_6x6.xml	(revision 7797)
+++ props/structures/decals/dirt_6x6.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_theatron.xml
===================================================================
--- props/structures/decals/dirt_theatron.xml	(revision 7797)
+++ props/structures/decals/dirt_theatron.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_small.xml
===================================================================
--- props/structures/decals/dirt_small.xml	(revision 7797)
+++ props/structures/decals/dirt_small.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/structures/decals/dirt_2x2.xml
===================================================================
--- props/structures/decals/dirt_2x2.xml	(revision 7797)
+++ props/structures/decals/dirt_2x2.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/temp/l_sheath.xml
===================================================================
--- props/temp/l_sheath.xml	(revision 7797)
+++ props/temp/l_sheath.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>temp/l_sheath.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/temp/quiver.xml
===================================================================
--- props/temp/quiver.xml	(revision 7797)
+++ props/temp/quiver.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -12,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/temp/r_sheath.xml
===================================================================
--- props/temp/r_sheath.xml	(revision 7797)
+++ props/temp/r_sheath.xml	(working copy)
@@ -3,8 +3,7 @@
 
   <autoflatten/>
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: props/fauna/deer_antlers.xml
===================================================================
--- props/fauna/deer_antlers.xml	(revision 7797)
+++ props/fauna/deer_antlers.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>props/deer_antlers.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot_orchard.xml
===================================================================
--- structures/plot_orchard.xml	(revision 7797)
+++ structures/plot_orchard.xml	(working copy)
@@ -14,4 +14,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot_corral.xml
===================================================================
--- structures/plot_corral.xml	(revision 7797)
+++ structures/plot_corral.xml	(working copy)
@@ -13,4 +13,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_2x2.xml
===================================================================
--- structures/fndn_2x2.xml	(revision 7797)
+++ structures/fndn_2x2.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 2x2 a">
       <mesh>structural/found_2x2_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot_field.xml
===================================================================
--- structures/plot_field.xml	(revision 7797)
+++ structures/plot_field.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_3x3.xml
===================================================================
--- structures/fndn_3x3.xml	(revision 7797)
+++ structures/fndn_3x3.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 3x3 a">
       <mesh>structural/found_3x3_a.dae</mesh>
     </variant>
@@ -24,4 +23,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_1x1_t.xml
===================================================================
--- structures/cnst_1x1_t.xml	(revision 7797)
+++ structures/cnst_1x1_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_4x4.xml
===================================================================
--- structures/fndn_4x4.xml	(revision 7797)
+++ structures/fndn_4x4.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 4x4 a">
       <mesh>structural/found_4x4_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot_field_fallow.xml
===================================================================
--- structures/plot_field_fallow.xml	(revision 7797)
+++ structures/plot_field_fallow.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="base">
       <mesh>structural/field_plot.dae</mesh>
       <texture>structural/plot_field_fallow.dds</texture>
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_3x6.xml
===================================================================
--- structures/fndn_3x6.xml	(revision 7797)
+++ structures/fndn_3x6.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 3x6 a">
       <mesh>structural/found_3x6_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_5x5.xml
===================================================================
--- structures/fndn_5x5.xml	(revision 7797)
+++ structures/fndn_5x5.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 5x5 a">
       <mesh>structural/found_5x5_a.dae</mesh>
     </variant>
@@ -21,4 +20,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_3x3_t.xml
===================================================================
--- structures/cnst_3x3_t.xml	(revision 7797)
+++ structures/cnst_3x3_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_6x6.xml
===================================================================
--- structures/fndn_6x6.xml	(revision 7797)
+++ structures/fndn_6x6.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation 6x6 a">
       <mesh>structural/found_6x6_a.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_4x4_t.xml
===================================================================
--- structures/cnst_4x4_t.xml	(revision 7797)
+++ structures/cnst_4x4_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_theatron.xml
===================================================================
--- structures/fndn_theatron.xml	(revision 7797)
+++ structures/fndn_theatron.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="foundation theatron">
       <mesh>structural/found_theatron.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
       <texture>structural/foundation.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_5x5_t.xml
===================================================================
--- structures/cnst_5x5_t.xml	(revision 7797)
+++ structures/cnst_5x5_t.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/wrld_settlement_1.xml
===================================================================
--- structures/wrld_settlement_1.xml	(revision 7797)
+++ structures/wrld_settlement_1.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="settlement1">
       <mesh>structural/settlement_1.dae</mesh>
       <props>
@@ -11,4 +10,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/dock.xml
===================================================================
--- structures/hellenes/dock.xml	(revision 7797)
+++ structures/hellenes/dock.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/house.xml
===================================================================
--- structures/hellenes/house.xml	(revision 7797)
+++ structures/hellenes/house.xml	(working copy)
@@ -27,4 +27,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/market.xml
===================================================================
--- structures/hellenes/market.xml	(revision 7797)
+++ structures/hellenes/market.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/temple.xml
===================================================================
--- structures/hellenes/temple.xml	(revision 7797)
+++ structures/hellenes/temple.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/barracks.xml
===================================================================
--- structures/hellenes/barracks.xml	(revision 7797)
+++ structures/hellenes/barracks.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/theatre.xml
===================================================================
--- structures/hellenes/theatre.xml	(revision 7797)
+++ structures/hellenes/theatre.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/hele_sb1.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/special_gym.xml
===================================================================
--- structures/hellenes/special_gym.xml	(revision 7797)
+++ structures/hellenes/special_gym.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/hele_gym_a.dae</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/special_theatre.xml
===================================================================
--- structures/hellenes/special_theatre.xml	(revision 7797)
+++ structures/hellenes/special_theatre.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/hele_sb3.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/mill.xml
===================================================================
--- structures/hellenes/mill.xml	(revision 7797)
+++ structures/hellenes/mill.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/wall_gate.xml
===================================================================
--- structures/hellenes/wall_gate.xml	(revision 7797)
+++ structures/hellenes/wall_gate.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_wg.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/wall.xml
===================================================================
--- structures/hellenes/wall.xml	(revision 7797)
+++ structures/hellenes/wall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_wc.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/temple_new.xml
===================================================================
--- structures/hellenes/temple_new.xml	(revision 7797)
+++ structures/hellenes/temple_new.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="2" name="Temple A">
       <mesh>structural/hele_temple_a_base.dae</mesh>
       <props>
@@ -29,4 +28,7 @@
       <texture>props/hele_tile_c.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/merchant.xml
===================================================================
--- structures/hellenes/merchant.xml	(revision 7797)
+++ structures/hellenes/merchant.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -17,4 +16,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/bireme.xml
===================================================================
--- structures/hellenes/bireme.xml	(revision 7797)
+++ structures/hellenes/bireme.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -29,4 +28,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/wall_turret.xml
===================================================================
--- structures/hellenes/wall_turret.xml	(revision 7797)
+++ structures/hellenes/wall_turret.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/hele_wt.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/farmstead.xml
===================================================================
--- structures/hellenes/farmstead.xml	(revision 7797)
+++ structures/hellenes/farmstead.xml	(working copy)
@@ -16,4 +16,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/civil_centre.xml
===================================================================
--- structures/hellenes/civil_centre.xml	(revision 7797)
+++ structures/hellenes/civil_centre.xml	(working copy)
@@ -15,4 +15,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/civic_centre_new.xml
===================================================================
--- structures/hellenes/civic_centre_new.xml	(revision 7797)
+++ structures/hellenes/civic_centre_new.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Hellenes_Civic_Centre">
       <mesh>structural/hele_civic_struct.dae</mesh>
       <props>
@@ -16,4 +15,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/fortress.xml
===================================================================
--- structures/hellenes/fortress.xml	(revision 7797)
+++ structures/hellenes/fortress.xml	(working copy)
@@ -13,4 +13,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/trireme.xml
===================================================================
--- structures/hellenes/trireme.xml	(revision 7797)
+++ structures/hellenes/trireme.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -27,4 +26,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/tholos.xml
===================================================================
--- structures/hellenes/tholos.xml	(revision 7797)
+++ structures/hellenes/tholos.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/hele_sb4.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/trireme_cor.xml
===================================================================
--- structures/hellenes/trireme_cor.xml	(revision 7797)
+++ structures/hellenes/trireme_cor.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <float/>
+    <float/>
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/hele_tric.dae</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/hellenes/scout_tower.xml
===================================================================
--- structures/hellenes/scout_tower.xml	(revision 7797)
+++ structures/hellenes/scout_tower.xml	(working copy)
@@ -11,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_1x1.xml
===================================================================
--- structures/cnst_1x1.xml	(revision 7797)
+++ structures/cnst_1x1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_2x2.xml
===================================================================
--- structures/cnst_2x2.xml	(revision 7797)
+++ structures/cnst_2x2.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_3x3.xml
===================================================================
--- structures/cnst_3x3.xml	(revision 7797)
+++ structures/cnst_3x3.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_4x4.xml
===================================================================
--- structures/cnst_4x4.xml	(revision 7797)
+++ structures/cnst_4x4.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/cnst_5x5.xml
===================================================================
--- structures/cnst_5x5.xml	(revision 7797)
+++ structures/cnst_5x5.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/dock.xml
===================================================================
--- structures/celts/dock.xml	(revision 7797)
+++ structures/celts/dock.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_pc.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/special.xml
===================================================================
--- structures/celts/special.xml	(revision 7797)
+++ structures/celts/special.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_sb1.pmd</mesh>
@@ -16,4 +15,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/fortress_gallic.xml
===================================================================
--- structures/celts/fortress_gallic.xml	(revision 7797)
+++ structures/celts/fortress_gallic.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_ff_a.pmd</mesh>
@@ -16,4 +15,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/house.xml
===================================================================
--- structures/celts/house.xml	(revision 7797)
+++ structures/celts/house.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="a">
       <mesh>structural/celt_ho_a.pmd</mesh>
       <props>
@@ -33,4 +32,7 @@
       <texture>structural/celt_struct.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/market.xml
===================================================================
--- structures/celts/market.xml	(revision 7797)
+++ structures/celts/market.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_tc.pmd</mesh>
@@ -15,4 +14,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/fortress_briton.xml
===================================================================
--- structures/celts/fortress_briton.xml	(revision 7797)
+++ structures/celts/fortress_briton.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_ff_b.pmd</mesh>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/temple.xml
===================================================================
--- structures/celts/temple.xml	(revision 7797)
+++ structures/celts/temple.xml	(working copy)
@@ -8,4 +8,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/barracks.xml
===================================================================
--- structures/celts/barracks.xml	(revision 7797)
+++ structures/celts/barracks.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_mc.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/mill.xml
===================================================================
--- structures/celts/mill.xml	(revision 7797)
+++ structures/celts/mill.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_rc.pmd</mesh>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/wall.xml
===================================================================
--- structures/celts/wall.xml	(revision 7797)
+++ structures/celts/wall.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_wc.pmd</mesh>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/wall_gate.xml
===================================================================
--- structures/celts/wall_gate.xml	(revision 7797)
+++ structures/celts/wall_gate.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="celt-gate">
       <mesh>structural/celt_gate.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/merchant.xml
===================================================================
--- structures/celts/merchant.xml	(revision 7797)
+++ structures/celts/merchant.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/wall_turret.xml
===================================================================
--- structures/celts/wall_turret.xml	(revision 7797)
+++ structures/celts/wall_turret.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant>
       <mesh>structural/celt_wt.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/civil_centre.xml
===================================================================
--- structures/celts/civil_centre.xml	(revision 7797)
+++ structures/celts/civil_centre.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_cc.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/farmstead.xml
===================================================================
--- structures/celts/farmstead.xml	(revision 7797)
+++ structures/celts/farmstead.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/celt_fc.pmd</mesh>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/trireme.xml
===================================================================
--- structures/celts/trireme.xml	(revision 7797)
+++ structures/celts/trireme.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <float/>
 
   <group>
@@ -17,4 +16,7 @@
 
   <material>player_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/celts/scout_tower.xml
===================================================================
--- structures/celts/scout_tower.xml	(revision 7797)
+++ structures/celts/scout_tower.xml	(working copy)
@@ -11,4 +11,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot_field_found.xml
===================================================================
--- structures/plot_field_found.xml	(revision 7797)
+++ structures/plot_field_found.xml	(working copy)
@@ -7,4 +7,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/stlm_hele.xml
===================================================================
--- structures/stlm_hele.xml	(revision 7797)
+++ structures/stlm_hele.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/gravestone.xml
===================================================================
--- structures/gravestone.xml	(revision 7797)
+++ structures/gravestone.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>structural/gravestone.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/fndn_1x1.xml
===================================================================
--- structures/fndn_1x1.xml	(revision 7797)
+++ structures/fndn_1x1.xml	(working copy)
@@ -3,8 +3,7 @@
 
   <autoflatten/>
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -14,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: structures/plot.xml
===================================================================
--- structures/plot.xml	(revision 7797)
+++ structures/plot.xml	(working copy)
@@ -13,4 +13,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_tropic.xml
===================================================================
--- geology/stonemine_tropic.xml	(revision 7797)
+++ geology/stonemine_tropic.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_med.xml
===================================================================
--- geology/stone_granite_med.xml	(revision 7797)
+++ geology/stone_granite_med.xml	(working copy)
@@ -31,4 +31,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/decal_stone_desert_a.xml
===================================================================
--- geology/decal_stone_desert_a.xml	(revision 7797)
+++ geology/decal_stone_desert_a.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_greek_boulder.xml
===================================================================
--- geology/stone_granite_greek_boulder.xml	(revision 7797)
+++ geology/stone_granite_greek_boulder.xml	(working copy)
@@ -19,4 +19,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_granite_temperate.xml
===================================================================
--- geology/metalmine_granite_temperate.xml	(revision 7797)
+++ geology/metalmine_granite_temperate.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland1.xml
===================================================================
--- geology/highland1.xml	(revision 7797)
+++ geology/highland1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_desert_small.xml
===================================================================
--- geology/stonemine_desert_small.xml	(revision 7797)
+++ geology/stonemine_desert_small.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="formation-01">
       <mesh>gaia/geo_medit_01.dae</mesh>
@@ -38,4 +37,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland2.xml
===================================================================
--- geology/highland2.xml	(revision 7797)
+++ geology/highland2.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland2_moss.xml
===================================================================
--- geology/highland2_moss.xml	(revision 7797)
+++ geology/highland2_moss.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland3.xml
===================================================================
--- geology/highland3.xml	(revision 7797)
+++ geology/highland3.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_granite_greek.xml
===================================================================
--- geology/metalmine_granite_greek.xml	(revision 7797)
+++ geology/metalmine_granite_greek.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_peak.xml
===================================================================
--- geology/stone_granite_peak.xml	(revision 7797)
+++ geology/stone_granite_peak.xml	(working copy)
@@ -13,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/shoreline_boulder.xml
===================================================================
--- geology/shoreline_boulder.xml	(revision 7797)
+++ geology/shoreline_boulder.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/rock_shoreline_boulder_a.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stones_tropic_large.xml
===================================================================
--- geology/stones_tropic_large.xml	(revision 7797)
+++ geology/stones_tropic_large.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="boulder-01">
       <mesh>gaia/geo_desert_01.dae</mesh>
@@ -24,4 +23,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_greek_small.xml
===================================================================
--- geology/stone_granite_greek_small.xml	(revision 7797)
+++ geology/stone_granite_greek_small.xml	(working copy)
@@ -16,4 +16,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_desert.xml
===================================================================
--- geology/stonemine_desert.xml	(revision 7797)
+++ geology/stonemine_desert.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="boulder-01">
       <mesh>gaia/geo_desert_01.dae</mesh>
@@ -39,4 +38,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/light.xml
===================================================================
--- geology/light.xml	(revision 7797)
+++ geology/light.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <texture>gaia/wrld_med_plant.dds</texture>
@@ -36,4 +35,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_mediterranean.xml
===================================================================
--- geology/metalmine_mediterranean.xml	(revision 7797)
+++ geology/metalmine_mediterranean.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="formation-01">
       <mesh>gaia/geo_medit_01.dae</mesh>
@@ -44,4 +43,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_boulder.xml
===================================================================
--- geology/stone_granite_boulder.xml	(revision 7797)
+++ geology/stone_granite_boulder.xml	(working copy)
@@ -19,4 +19,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_greek_peak.xml
===================================================================
--- geology/stone_granite_greek_peak.xml	(revision 7797)
+++ geology/stone_granite_greek_peak.xml	(working copy)
@@ -13,4 +13,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_limestone.xml
===================================================================
--- geology/stonemine_limestone.xml	(revision 7797)
+++ geology/stonemine_limestone.xml	(working copy)
@@ -19,4 +19,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland_c.xml
===================================================================
--- geology/highland_c.xml	(revision 7797)
+++ geology/highland_c.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/shoreline_small.xml
===================================================================
--- geology/shoreline_small.xml	(revision 7797)
+++ geology/shoreline_small.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/rock_shoreline_sm_a.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland_d.xml
===================================================================
--- geology/highland_d.xml	(revision 7797)
+++ geology/highland_d.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland_e.xml
===================================================================
--- geology/highland_e.xml	(revision 7797)
+++ geology/highland_e.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_marble_white.xml
===================================================================
--- geology/stonemine_marble_white.xml	(revision 7797)
+++ geology/stonemine_marble_white.xml	(working copy)
@@ -19,4 +19,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/gray1.xml
===================================================================
--- geology/gray1.xml	(revision 7797)
+++ geology/gray1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_granite_greek.xml
===================================================================
--- geology/stonemine_granite_greek.xml	(revision 7797)
+++ geology/stonemine_granite_greek.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -42,4 +41,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_greek_large.xml
===================================================================
--- geology/stone_granite_greek_large.xml	(revision 7797)
+++ geology/stone_granite_greek_large.xml	(working copy)
@@ -31,4 +31,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_alpine_a.xml
===================================================================
--- geology/stonemine_alpine_a.xml	(revision 7797)
+++ geology/stonemine_alpine_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_small.xml
===================================================================
--- geology/stone_granite_small.xml	(revision 7797)
+++ geology/stone_granite_small.xml	(working copy)
@@ -16,4 +16,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_tropic.xml
===================================================================
--- geology/metalmine_tropic.xml	(revision 7797)
+++ geology/metalmine_tropic.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_mediterranean.xml
===================================================================
--- geology/stonemine_mediterranean.xml	(revision 7797)
+++ geology/stonemine_mediterranean.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="formation-01">
       <mesh>gaia/geo_medit_01.dae</mesh>
@@ -44,4 +43,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/highland1_moss.xml
===================================================================
--- geology/highland1_moss.xml	(revision 7797)
+++ geology/highland1_moss.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_savanna_small.xml
===================================================================
--- geology/stonemine_savanna_small.xml	(revision 7797)
+++ geology/stonemine_savanna_small.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="formation-01">
       <mesh>gaia/geo_medit_01.dae</mesh>
     </variant>
@@ -36,4 +35,7 @@
       </props>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/gray_rock1.xml
===================================================================
--- geology/gray_rock1.xml	(revision 7797)
+++ geology/gray_rock1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/shoreline_large.xml
===================================================================
--- geology/shoreline_large.xml	(revision 7797)
+++ geology/shoreline_large.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant name="a">
       <mesh>gaia/rock_shoreline_la_a.pmd</mesh>
@@ -24,4 +23,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/decal_stone_medit_a.xml
===================================================================
--- geology/decal_stone_medit_a.xml	(revision 7797)
+++ geology/decal_stone_medit_a.xml	(working copy)
@@ -18,4 +18,7 @@
 
   <material>basic_trans.xml</material>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_greek_med.xml
===================================================================
--- geology/stone_granite_greek_med.xml	(revision 7797)
+++ geology/stone_granite_greek_med.xml	(working copy)
@@ -31,4 +31,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_alpine.xml
===================================================================
--- geology/metalmine_alpine.xml	(revision 7797)
+++ geology/metalmine_alpine.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/snow1.xml
===================================================================
--- geology/snow1.xml	(revision 7797)
+++ geology/snow1.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/snow2.xml
===================================================================
--- geology/snow2.xml	(revision 7797)
+++ geology/snow2.xml	(working copy)
@@ -10,4 +10,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/metalmine_desert_small.xml
===================================================================
--- geology/metalmine_desert_small.xml	(revision 7797)
+++ geology/metalmine_desert_small.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="formation-01">
       <mesh>gaia/geo_medit_01.dae</mesh>
@@ -41,4 +40,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stonemine_granite.xml
===================================================================
--- geology/stonemine_granite.xml	(revision 7797)
+++ geology/stonemine_granite.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="2" name="formation-a">
       <mesh>gaia/stonemine_granite_a.pmd</mesh>
@@ -30,4 +29,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: geology/stone_granite_large.xml
===================================================================
--- geology/stone_granite_large.xml	(revision 7797)
+++ geology/stone_granite_large.xml	(working copy)
@@ -31,4 +31,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: temp/mace_su1_argyraspis.xml
===================================================================
--- temp/mace_su1_argyraspis.xml	(revision 7797)
+++ temp/mace_su1_argyraspis.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -39,4 +38,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: temp/mace_su1_hypaspist.xml
===================================================================
--- temp/mace_su1_hypaspist.xml	(revision 7797)
+++ temp/mace_su1_hypaspist.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="Base">
       <animations>
         <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
@@ -36,4 +35,7 @@
     </variant>
   </group>
   <material>player_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/elephant_african_baby.xml
===================================================================
--- fauna/elephant_african_baby.xml	(revision 7797)
+++ fauna/elephant_african_baby.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="elephant_african_bush [infant]">
       <mesh>skeletal/elephant_african_baby.dae</mesh>
       <texture>skeletal/animal-elephant-base-baby.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/gazelle.xml
===================================================================
--- fauna/gazelle.xml	(revision 7797)
+++ fauna/gazelle.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="male">
       <animations>
@@ -40,4 +39,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/wildebeest.xml
===================================================================
--- fauna/wildebeest.xml	(revision 7797)
+++ fauna/wildebeest.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="4" name="wildebeest-adult">
       <mesh>skeletal/wildebeest_adult.dae</mesh>
     </variant>
@@ -14,4 +13,7 @@
       <texture>skeletal/animal_wildebeest.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/donkey.xml
===================================================================
--- fauna/donkey.xml	(revision 7797)
+++ fauna/donkey.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <animations>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/goat.xml
===================================================================
--- fauna/goat.xml	(revision 7797)
+++ fauna/goat.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/goat.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/deer1.xml
===================================================================
--- fauna/deer1.xml	(revision 7797)
+++ fauna/deer1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Male-Vigilant">
       <mesh>gaia/temp_deer_1.pmd</mesh>
@@ -21,4 +20,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/deer2.xml
===================================================================
--- fauna/deer2.xml	(revision 7797)
+++ fauna/deer2.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>gaia/temp_deer_2.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/deer3.xml
===================================================================
--- fauna/deer3.xml	(revision 7797)
+++ fauna/deer3.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>gaia/temp_deer_3.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/zebra.xml
===================================================================
--- fauna/zebra.xml	(revision 7797)
+++ fauna/zebra.xml	(working copy)
@@ -1,11 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1">
       <mesh>skeletal/zebra.dae</mesh>
       <texture>skeletal/animal_zebra.dds</texture>
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/elephant_african_forest.xml
===================================================================
--- fauna/elephant_african_forest.xml	(revision 7797)
+++ fauna/elephant_african_forest.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="elephant_african_forest [adult]">
       <mesh>skeletal/elephant_african_forest.dae</mesh>
       <texture>skeletal/animal-elephant-base.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/bear.xml
===================================================================
--- fauna/bear.xml	(revision 7797)
+++ fauna/bear.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/bear.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/dragon.xml
===================================================================
--- fauna/dragon.xml	(revision 7797)
+++ fauna/dragon.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/dragon.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/wolf_snow.xml
===================================================================
--- fauna/wolf_snow.xml	(revision 7797)
+++ fauna/wolf_snow.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/wolf.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/deer.xml
===================================================================
--- fauna/deer.xml	(revision 7797)
+++ fauna/deer.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="base">
       <animations>
@@ -45,4 +44,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/horse_a.xml
===================================================================
--- fauna/horse_a.xml	(revision 7797)
+++ fauna/horse_a.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations>
@@ -35,4 +34,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/camel.xml
===================================================================
--- fauna/camel.xml	(revision 7797)
+++ fauna/camel.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Mesh">
       <mesh>skeletal/camel_1.dae</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/fox_arctic.xml
===================================================================
--- fauna/fox_arctic.xml	(revision 7797)
+++ fauna/fox_arctic.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="Fox (Arctic)">
       <mesh>skeletal/fox.dae</mesh>
       <texture>skeletal/animal_fox_arctic.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/boar.xml
===================================================================
--- fauna/boar.xml	(revision 7797)
+++ fauna/boar.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/boar.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/rabbit1.xml
===================================================================
--- fauna/rabbit1.xml	(revision 7797)
+++ fauna/rabbit1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>gaia/temprabbit.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/sheep1.xml
===================================================================
--- fauna/sheep1.xml	(revision 7797)
+++ fauna/sheep1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="1" name="Sheep-Male">
       <mesh>gaia/temp_sheep1.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/fox_red.xml
===================================================================
--- fauna/fox_red.xml	(revision 7797)
+++ fauna/fox_red.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant name="Fox (Red)">
       <mesh>skeletal/fox.dae</mesh>
       <texture>skeletal/animal_fox_red.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/muskox.xml
===================================================================
--- fauna/muskox.xml	(revision 7797)
+++ fauna/muskox.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/muskox.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/sheep2.xml
===================================================================
--- fauna/sheep2.xml	(revision 7797)
+++ fauna/sheep2.xml	(working copy)
@@ -2,8 +2,7 @@
 <actor version="1">
 
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <animations/>
@@ -13,4 +12,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/fish.xml
===================================================================
--- fauna/fish.xml	(revision 7797)
+++ fauna/fish.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/fish.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/hawk.xml
===================================================================
--- fauna/hawk.xml	(revision 7797)
+++ fauna/hawk.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant>
       <mesh>skeletal/hawk.dae</mesh>
     </variant>
@@ -18,4 +17,7 @@
     </variant>
   </group>
   <material>basic_trans.xml</material>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/elephant.xml
===================================================================
--- fauna/elephant.xml	(revision 7797)
+++ fauna/elephant.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/elephant.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/pig1.xml
===================================================================
--- fauna/pig1.xml	(revision 7797)
+++ fauna/pig1.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Base">
       <mesh>gaia/temppig.pmd</mesh>
@@ -10,4 +9,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/whale.xml
===================================================================
--- fauna/whale.xml	(revision 7797)
+++ fauna/whale.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/whale.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/lion.xml
===================================================================
--- fauna/lion.xml	(revision 7797)
+++ fauna/lion.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/lion.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/elephant_african_bush.xml
===================================================================
--- fauna/elephant_african_bush.xml	(revision 7797)
+++ fauna/elephant_african_bush.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="elephant_african_bush [adult]">
       <mesh>skeletal/elephant_african_bush.dae</mesh>
       <texture>skeletal/animal-elephant-base.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/chicken.xml
===================================================================
--- fauna/chicken.xml	(revision 7797)
+++ fauna/chicken.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/chicken.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/wolf.xml
===================================================================
--- fauna/wolf.xml	(revision 7797)
+++ fauna/wolf.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/wolf.pmd</mesh>
@@ -18,4 +17,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/shark.xml
===================================================================
--- fauna/shark.xml	(revision 7797)
+++ fauna/shark.xml	(working copy)
@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <float/>
+    <float/>
   <group>
     <variant frequency="1" name="shark_big">
       <mesh>skeletal/shark_a.dae</mesh>
@@ -15,4 +14,7 @@
       <texture>skeletal/animal_sharkdark.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/tiger.xml
===================================================================
--- fauna/tiger.xml	(revision 7797)
+++ fauna/tiger.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/tiger.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/elephant_asian.xml
===================================================================
--- fauna/elephant_asian.xml	(revision 7797)
+++ fauna/elephant_asian.xml	(working copy)
@@ -1,10 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <actor version="1">
-  <castshadow/>
-  <group>
+    <group>
     <variant frequency="1" name="elephant_asian [adult male]">
       <mesh>skeletal/elephant_asian_male.dae</mesh>
       <texture>skeletal/animal-elephant-base.dds</texture>
     </variant>
   </group>
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
Index: fauna/walrus.xml
===================================================================
--- fauna/walrus.xml	(revision 7797)
+++ fauna/walrus.xml	(working copy)
@@ -1,8 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
 <actor version="1">
 
-  <castshadow/>
-
+  
   <group>
     <variant frequency="100" name="Mesh">
       <mesh>skeletal/walrus.pmd</mesh>
@@ -15,4 +14,7 @@
     </variant>
   </group>
 
+ <castshadow/>
+ <receiveshadow/>
+
 </actor>
