Assertion failed: "it != m_SharedLosMasks.end()" Location: CCmpRangeManager.cpp:1064 (GetSharedLosMask) Call stack: (0x843bf63) /usr/games/pyrogenesis() [0x843bf63] (0x83e56ac) /usr/games/pyrogenesis() [0x83e56ac] (0x83e60ce) /usr/games/pyrogenesis() [0x83e60ce] (0x83e64a2) /usr/games/pyrogenesis() [0x83e64a2] (0x80ff21c) /usr/games/pyrogenesis() [0x80ff21c] (0x80fbd1d) /usr/games/pyrogenesis() [0x80fbd1d] (0x80f0041) /usr/games/pyrogenesis() [0x80f0041] (0x80f0a9d) /usr/games/pyrogenesis() [0x80f0a9d] (0x80c0fd7) /usr/games/pyrogenesis() [0x80c0fd7] (0x80a2fe4) /usr/games/pyrogenesis() [0x80a2fe4] (0x823bb1f) /usr/games/pyrogenesis() [0x823bb1f] (0x82bf856) /usr/games/pyrogenesis() [0x82bf856] (0x823c8ea) /usr/games/pyrogenesis() [0x823c8ea] (0x81ebbe3) /usr/games/pyrogenesis() [0x81ebbe3] (0x81d16ae) /usr/games/pyrogenesis() [0x81d16ae] (0x806964c) /usr/games/pyrogenesis() [0x806964c] errno = 0 (No error reported here) OS error = ? ==================================== SVN Revision: 13332-release System info: (generated 2013-05-01 20:00:51 UTC) OS : Linux 3.8.0-19-generic (#29-Ubuntu SMP Wed Apr 17 18:19:42 UTC 2013) CPU : i686, Intel Core2 Duo P8700 @ 2.53GHz (1x2x1), 2.53 GHz Memory : 3931 MiB; 1991 MiB free Graphics Card : Intel Open Source Technology Center OpenGL Drivers : 2.1 Mesa 9.1.1; OpenGL 2.1 Mesa 9.1.1 Video Mode : 1280x800:32 Sound Card : Unknown Sound Drivers : Unknown OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_texture_storage GL_ARB_invalidate_subdata SMBIOS: ==================================== Main log: Pyrogenesis Log

0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "splashscreenenable" = "true"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterfoam" = "false"

Loaded config string "watercoastalwaves" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "watershadows" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.bufferCount" = "50"

Loaded config string "sound.bufferSize" = "98304"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.exit" = "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "Comma"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "jsdebugger.enable" = "false"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.cursorblinkrate" = "0.5"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "multiplayerserver" = "192.168.1.110"

Loaded config string "playername" = "x200"

Loaded config string "splashscreenenable" = "false"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "df549f04101665e8"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Technology.js'

Loading simulation script 'simulation/helpers/Templates.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Net client: Connected to 127.0.0.1:20595

Net server: Received connection from 127.0.0.1:41722

Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server

Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server

Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]

Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server

Net: Sending message CAuthenticateMessage { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_Password: } of size 35 to server

Net server: Received message CAuthenticateMessage { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_Password: } of size 35 from [unauthed host]

Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [C6AF1FFE...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 34 to [C6AF1FFE...]

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server

Net: Authentication result: host=1, Logged in

Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 34 from server

Net message: ({type:"netstatus", status:"connected"})

Net message: ({type:"netstatus", status:"authenticated", rejoining:false})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C6AF1FFE...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 from server

Net message: ({type:"gamesetup", data:(void 0)})

Net message: ({type:"players", hosts:{C6AF1FFE3E46CDE4:{name:"x200", player:1}}})

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C6AF1FFE...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 from server

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net server: Received connection from 192.168.1.110:56478

Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]

Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]

Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]

Net server: Received message CAuthenticateMessage { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_Password: } of size 43 from [unauthed host]

Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 to [C042909C...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C042909C...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 to [C042909C...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 from server

Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 to [C042909C...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 from server

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C6AF1FFE...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C042909C...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 to [C042909C...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 from server

Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:255}}})

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C042909C...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C6AF1FFE...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C042909C...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C6AF1FFE...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C042909C...]

Net: Sending message CGameStartMessage { } of size 3 to [C6AF1FFE...]

Net: Sending message CGameStartMessage { } of size 3 to [C042909C...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 from server

Net client: Received message CGameStartMessage { } of size 3 from server

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:255}}})

Net message: ({type:"start"})

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_d.psa): Loaded successfully

WARNING: GetPlayerByID: no player defined for id '255' (255)@simulation/components/PlayerManager.js:28

====================================