Index: binaries/data/mods/public/gui/common/common_sprites.xml
===================================================================
--- binaries/data/mods/public/gui/common/common_sprites.xml (revision 16469)
+++ binaries/data/mods/public/gui/common/common_sprites.xml (working copy)
@@ -741,4 +741,17 @@
/>
+
+
+
+
+
+
Index: binaries/data/mods/public/gui/common/common_styles.xml
===================================================================
--- binaries/data/mods/public/gui/common/common_styles.xml (revision 16469)
+++ binaries/data/mods/public/gui/common/common_styles.xml (working copy)
@@ -304,4 +304,14 @@
tooltip_style="pgToolTip"
/>
+
+
Index: binaries/data/mods/public/gui/session/session.js
===================================================================
--- binaries/data/mods/public/gui/session/session.js (revision 16469)
+++ binaries/data/mods/public/gui/session/session.js (working copy)
@@ -188,7 +188,7 @@
{
// TODO: Get a civ icon for gaia/observers.
Engine.GetGUIObjectByName("civIcon").sprite = "stretched:" + g_CivData[g_Players[Engine.GetPlayerID()].civ].Emblem;
- Engine.GetGUIObjectByName("civIcon").tooltip = g_CivData[g_Players[Engine.GetPlayerID()].civ].Name;
+ Engine.GetGUIObjectByName("civIcon").tooltip = g_CivData[g_Players[Engine.GetPlayerID()].civ].Name + translate(" - Structure Tree");
}
g_GameSpeeds = initGameSpeeds();
@@ -249,7 +249,7 @@
Engine.SetPlayerID(playerID);
if (playerID > 0) {
Engine.GetGUIObjectByName("civIcon").sprite = "stretched:" + g_CivData[g_Players[playerID].civ].Emblem;
- Engine.GetGUIObjectByName("civIcon").tooltip = g_CivData[g_Players[playerID].civ].Name;
+ Engine.GetGUIObjectByName("civIcon").tooltip = g_CivData[g_Players[playerID].civ].Name + translate(" - Structure Tree");
}
}
Index: binaries/data/mods/public/gui/session/top_panel/civ_icon.xml
===================================================================
--- binaries/data/mods/public/gui/session/top_panel/civ_icon.xml (revision 16469)
+++ binaries/data/mods/public/gui/session/top_panel/civ_icon.xml (working copy)
@@ -1,2 +1,11 @@
-
+
+
Index: binaries/data/mods/public/gui/structree/structree.js
===================================================================
--- binaries/data/mods/public/gui/structree/structree.js (revision 16469)
+++ binaries/data/mods/public/gui/structree/structree.js (working copy)
@@ -12,7 +12,7 @@
/**
* Initialize the dropdown containing all the available civs
*/
-function init()
+function init(defaultCivCode)
{
g_CivData = loadCivData(true);
@@ -32,6 +32,12 @@
civSelection.list = civListNames;
civSelection.list_data = civListCodes;
civSelection.selected = 0;
+
+ if(defaultCivCode && defaultCivCode !== "")
+ {
+ civSelection.selected = civListCodes.indexOf(defaultCivCode);
+ selectCiv(defaultCivCode);
+ }
}
function selectCiv(civCode)