Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json (working copy)
@@ -6,7 +6,7 @@
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "blocks_three.png",
"researchTime": 40,
- "tooltip": "Territory decay -50% for Outposts.",
+ "tooltip": "Territory decay rate -50% for outposts.",
"modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}],
"affects": ["Outpost"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json (working copy)
@@ -1,7 +1,7 @@
{
"genericName": "Wooden Walls",
"autoResearch": true,
- "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
+ "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health and build time.",
"requirements": {"civ": "maur"},
"modifications": [
{"value": "Health/Max", "multiply": 0.8},
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json (working copy)
@@ -11,7 +11,7 @@
"icon": "population.png",
"researchTime": 40,
"tooltip": "Civic Centers +5 population cap bonus.",
- "modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
+ "modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
"affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json (working copy)
@@ -12,7 +12,7 @@
"icon": "population.png",
"researchTime": 40,
"tooltip": "Civic Centers +5 population cap bonus.",
- "modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
+ "modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
"affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (working copy)
@@ -6,8 +6,8 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "accuracy_bolt.png",
"researchTime": 40,
- "tooltip": "Bolt shooter accuracy increased 25%",
- "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}],
+ "tooltip": "Bolt shooter accuracy increased 25%.",
+ "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.8}],
"affects": ["Bolt Shooter"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (working copy)
@@ -7,7 +7,7 @@
"icon": "metalworker.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less metal",
- "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}],
+ "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (working copy)
@@ -7,7 +7,7 @@
"icon": "anvil.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less wood",
- "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}],
+ "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json (working copy)
@@ -6,8 +6,8 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "military_engineers.png",
"researchTime": 40,
- "tooltip": "Immobile siege weapons pack/unpack 25% faster",
+ "tooltip": "-25% pack and unpack time for immobile siege weapons.",
"modifications": [{"value": "Pack/Time", "multiply": 0.75}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml (working copy)
@@ -6,7 +6,7 @@
Ship
Player MutualAlly
- 1.15
+ 1.5
Naval Commander Aura
When garrisoned in a ship, his ship is +50% faster.
@@ -18,7 +18,7 @@
0.8
Naval Architect Aura
- Ships are built +20% faster during his lifespan.
+ -20% build time for ships during his lifespan.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml (working copy)
@@ -9,7 +9,7 @@
1
Hero Aura
- Let all units heal at 1 HP per second
+ +1 HP per second healing rate for all units.
art/textures/ui/session/auras/heal.png
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml (revision 17767)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml (working copy)
@@ -10,7 +10,7 @@
0.8
Patriot Aura
- Egyptian units fight 20% faster in her vision range.
+ Egyptian units fight 25% faster in her vision range.
art/textures/ui/session/auras/attack_bonus.png