Assertion failed: "! m_Anim->m_ObjectBounds.IsEmpty()" Location: Model.cpp:117 (CModel::CalcBounds) Call stack: CModel::CalcBounds (model.cpp:117) this = (unavailable) CModel::GetWorldBoundsRec (model.cpp:197) this = (unavailable) CCmpUnitRenderer::RenderSubmit (ccmpunitrenderer.cpp:435) this = (unavailable) collector = 0x0AE9D2B0 -> (SceneCollector) frustum = 0x0081F830 -> m_aPlanes = [10] m_Norm = X = 0.000000 (0x326BA012) Y = -0.732423 (0xBF3B801A) Z = 0.680849 (0x3F2E4C26) m_Dist = -203.223328 (0xC34B392C) m_Norm = X = -0.000000 (0xB26BA012) Y = 0.732423 (0x3F3B801A) Z = -0.680849 (0xBF2E4C26) m_Dist = 846.046448 (0x445382F9) m_Norm = X = -1.000000 (0xBF800000) Y = -0.000000 (0xB366624E) Z = -0.000000 (0xB321510D) m_Dist = 895.999878 (0x445FFFFE) m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x3366624E) Z = 0.000000 (0x3321510D) m_Dist = -320.000000 (0xC3A00000) m_Norm = X = 0.000000 (0x33898123) Y = -0.680849 (0xBF2E4C26) Z = -0.732423 (0xBF3B801A) m_Dist = 1776.963379 (0x44DE1ED4) m_Norm = X = -0.000000 (0xB3898123) Y = 0.680849 (0x3F2E4C26) Z = 0.732423 (0x3F3B801A) m_Dist = -247.992462 (0xC377FE12) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) culling = true profile2__ = m_Name = 0x005C8D78 -> "UnitRenderer::RenderSubmit" transform = _11 = -0.324877 (0xBEA65654) _21 = 0.000000 (0x00000000) _31 = 0.945756 (0x3F721D13) _41 = 0.000000 (0x00000000) _12 = -0.000000 (0x80000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.945756 (0xBF721D13) _23 = 0.000000 (0x00000000) _33 = -0.324877 (0xBEA65654) _43 = 0.000000 (0x00000000) _14 = 825.616516 (0x444E6775) _24 = 20.000000 (0x41A00000) _34 = 938.962402 (0x446ABD98) _44 = 1.000000 (0x3F800000) _data = [16] -0.324877 (0xBEA65654) 0.000000 (0x00000000) 0.945756 (0x3F721D13) 0.000000 (0x00000000) -0.000000 (0x80000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.945756 (0xBF721D13) 0.000000 (0x00000000) -0.324877 (0xBEA65654) 0.000000 (0x00000000) ... _data2d = [4] [4] { -0.324877 (0xBEA65654), 0.000000 (0x00000000), 0.945756 (0x3F721D13), 0.000000 (0x00000000) } [4] { -0.000000 (0x80000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.945756 (0xBF721D13), 0.000000 (0x00000000), -0.324877 (0xBEA65654), 0.000000 (0x00000000) } [4] { 825.616516 (0x444E6775), 20.000000 (0x41A00000), 938.962402 (0x446ABD98), 1.000000 (0x3F800000) } CCmpUnitRenderer::HandleMessage (ccmpunitrenderer.cpp:178) this = (unavailable) msg = 0x0081F57C -> m_Cached = (unique_ptr,default_delete > >) __formal = false CComponentManager::BroadcastMessage (componentmanager.cpp:1047) this = (unavailable) msg = 0x0081F57C (see above) CSimulation2::RenderSubmit (simulation2.cpp:705) this = (unavailable) collector = 0x0AE9D2B0 (see above) frustum = 0x0081F830 (see above) culling = true msg = m_Cached = (unique_ptr,default_delete > >) collector = 0x0AE9D2B0 (see above) frustum = 0x0081F830 (see above) culling = true profile2__ = m_Name = 0x005BC4E4 -> "sim submit" CGameView::EnumerateObjects (gameview.cpp:523) this = (unavailable) frustum = 0x0081F830 (see above) c = 0x0AE9D2B0 (see above) profile2__ = m_Name = 0x005D6F98 -> "submit terrain" bounds = m_Data = [2] X = 1216.000000 (0x44980000) Y = 0.000000 (0x00000000) Z = 1216.000000 (0x44980000) X = 1280.000000 (0x44A00000) Y = 32.434784 (0x4201BD38) Z = 1280.000000 (0x44A00000) CRenderer::RenderScene (renderer.cpp:1835) this = (unavailable) scene = 0x0B1E8608 -> (Scene) frustum = m_aPlanes = [10] m_Norm = X = -0.805234 (0xBF4E23CA) Y = -0.340107 (0xBEAE2272) Z = 0.485723 (0x3EF8B09F) m_Dist = 382.589661 (0x43BF4B7A) m_Norm = X = 0.805234 (0x3F4E23CA) Y = -0.340107 (0xBEAE2272) Z = 0.485723 (0x3EF8B09F) m_Dist = -648.109314 (0xC42206FF) m_Norm = X = 0.000000 (0x00000000) Y = 0.537300 (0x3F098C77) Z = 0.843391 (0x3F57E881) m_Dist = -330.685699 (0xC3A557C5) m_Norm = X = 0.000000 (0x00000000) Y = -0.976296 (0xBF79EE88) Z = -0.216440 (0xBE5DA257) m_Dist = 159.324371 (0x431F530A) m_Norm = X = 0.000000 (0x00000000) Y = 0.573561 (0x3F12D4DE) Z = -0.819163 (0xBF51B4AC) m_Dist = 4319.801270 (0x4586FE69) m_Norm = X = 0.000000 (0x00000000) Y = -0.573576 (0xBF12D5E8) Z = 0.819152 (0x3F51B3F3) m_Dist = -225.894318 (0xC361E4F2) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) waterScissor = m_Data = [2] X = 0.000000 (0x003A153A) Y = 0.000000 (0x00000000) Z = 0.000000 (0x0AE9D2B0) X = 457500224.000000 (0x4DDA2732) Y = 3.455923 (0x405D2DD8) Z = 0.000000 (0x0081F920) shadowFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x326BA012) Y = -0.732423 (0xBF3B801A) Z = 0.680849 (0x3F2E4C26) m_Dist = -203.223328 (0xC34B392C) m_Norm = X = -0.000000 (0xB26BA012) Y = 0.732423 (0x3F3B801A) Z = -0.680849 (0xBF2E4C26) m_Dist = 846.046448 (0x445382F9) m_Norm = X = -1.000000 (0xBF800000) Y = -0.000000 (0xB366624E) Z = -0.000000 (0xB321510D) m_Dist = 895.999878 (0x445FFFFE) m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x3366624E) Z = 0.000000 (0x3321510D) m_Dist = -320.000000 (0xC3A00000) m_Norm = X = 0.000000 (0x33898123) Y = -0.680849 (0xBF2E4C26) Z = -0.732423 (0xBF3B801A) m_Dist = 1776.963379 (0x44DE1ED4) m_Norm = X = -0.000000 (0xB3898123) Y = 0.680849 (0x3F2E4C26) Z = 0.732423 (0x3F3B801A) m_Dist = -247.992462 (0xC377FE12) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) reflectionCamera = m_Orientation = _11 = 1.791667 (0x3FE55555) _21 = 0.000000 (0x0D35D6AC) _31 = 0.000000 (0x0081F788) _41 = 0.000000 (0x00000001) _12 = -1.#QNAN0 (0xFFFFFF81) _22 = 0.000000 (0x0D35D684) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x23EBE630) _13 = 0.000000 (0x23EBE630) _23 = 0.000000 (0x0081F870) _33 = 0.000000 (0x0D35D678) _43 = 0.000000 (0x0081F870) _14 = 0.000000 (0x00587F20) _24 = 0.000000 (0x005C432C) _34 = 0.000000 (0x00EA5728) _44 = 0.000000 (0x0F7FECB0) _data = [16] 1.791667 (0x3FE55555) 0.000000 (0x0D35D6AC) 0.000000 (0x0081F788) 0.000000 (0x00000001) -1.#QNAN0 (0xFFFFFF81) 0.000000 (0x0D35D684) 0.000000 (0x00000000) 0.000000 (0x23EBE630) 0.000000 (0x23EBE630) 0.000000 (0x0081F870) 0.000000 (0x0D35D678) 0.000000 (0x0081F870) ... _data2d = [4] [4] { 1.791667 (0x3FE55555), 0.000000 (0x0D35D6AC), 0.000000 (0x0081F788), 0.000000 (0x00000001) } [4] { -1.#QNAN0 (0xFFFFFF81), 0.000000 (0x0D35D684), 0.000000 (0x00000000), 0.000000 (0x23EBE630) } [4] { 0.000000 (0x23EBE630), 0.000000 (0x0081F870), 0.000000 (0x0D35D678), 0.000000 (0x0081F870) } [4] { 0.000000 (0x00587F20), 0.000000 (0x005C432C), 0.000000 (0x00EA5728), 0.000000 (0x0F7FECB0) } m_ProjMat = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00331211) _31 = 0.000000 (0x0D35D678) _41 = -24524414170429469000000000000000000.000000 (0xF89724B4) _12 = 0.000000 (0x0081F904) _22 = 0.000000 (0x0081F884) _32 = 0.000000 (0x0033122E) _42 = 0.000000 (0x0D35D678) _13 = 0.000000 (0x0081F89C) _23 = 0.000000 (0x0D35D6AC) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x23EBE630) _14 = -1.#QNAN0 (0xFFFFFF88) _24 = 0.000000 (0x00000007) _34 = 0.000000 (0x00000000) _44 = -1.#QNAN0 (0xFFFFFFF6) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00331211) 0.000000 (0x0D35D678) -24524414170429469000000000000000000.000000 (0xF89724B4) 0.000000 (0x0081F904) 0.000000 (0x0081F884) 0.000000 (0x0033122E) 0.000000 (0x0D35D678) 0.000000 (0x0081F89C) 0.000000 (0x0D35D6AC) 0.000000 (0x00000000) 0.000000 (0x23EBE630) ... _data2d = [4] [4] { (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x0081F904), 0.000000 (0x0081F884), 0.000000 (0x0033122E), 0.000000 (0x0D35D678) } [4] { 0.000000 (0x0081F89C), 0.000000 (0x0D35D6AC), 0.000000 (0x00000000), 0.000000 (0x23EBE630) } [4] { -1.#QNAN0 (0xFFFFFF88), 0.000000 (0x00000007), 0.000000 (0x00000000), -1.#QNAN0 (0xFFFFFFF6) } m_NearPlane = 0.000000 (0x0D35D6C0) m_FarPlane = 0.000000 (0x00000000) m_FOV = 0.000000 (0x0D35D678) m_ViewPort = m_X = 8517676 (0x0081F82C) m_Y = 0 (0x00000000) m_Width = 8 (0x00000008) m_Height = 8517688 (0x0081F838) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x326BA012) Y = -0.732423 (0xBF3B801A) Z = 0.680849 (0x3F2E4C26) m_Dist = -203.223328 (0xC34B392C) m_Norm = X = -0.000000 (0xB26BA012) Y = 0.732423 (0x3F3B801A) Z = -0.680849 (0xBF2E4C26) m_Dist = 846.046448 (0x445382F9) m_Norm = X = -1.000000 (0xBF800000) Y = -0.000000 (0xB366624E) Z = -0.000000 (0xB321510D) m_Dist = 895.999878 (0x445FFFFE) m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x3366624E) Z = 0.000000 (0x3321510D) m_Dist = -320.000000 (0xC3A00000) m_Norm = X = 0.000000 (0x33898123) Y = -0.680849 (0xBF2E4C26) Z = -0.732423 (0xBF3B801A) m_Dist = 1776.963379 (0x44DE1ED4) m_Norm = X = -0.000000 (0xB3898123) Y = 0.680849 (0x3F2E4C26) Z = 0.732423 (0x3F3B801A) m_Dist = -247.992462 (0xC377FE12) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) refractionCamera = m_Orientation = _11 = 1.791667 (0x3FE55555) _21 = 0.000000 (0x0D35D6AC) _31 = 0.000000 (0x0081F788) _41 = 0.000000 (0x00000001) _12 = -1.#QNAN0 (0xFFFFFF81) _22 = 0.000000 (0x0D35D684) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x23EBE630) _13 = 0.000000 (0x23EBE630) _23 = 0.000000 (0x0081F870) _33 = 0.000000 (0x0D35D678) _43 = 0.000000 (0x0081F870) _14 = 0.000000 (0x00587F20) _24 = 0.000000 (0x005C432C) _34 = 0.000000 (0x00EA5728) _44 = 0.000000 (0x0F7FECB0) _data = [16] 1.791667 (0x3FE55555) 0.000000 (0x0D35D6AC) 0.000000 (0x0081F788) 0.000000 (0x00000001) -1.#QNAN0 (0xFFFFFF81) 0.000000 (0x0D35D684) 0.000000 (0x00000000) 0.000000 (0x23EBE630) 0.000000 (0x23EBE630) 0.000000 (0x0081F870) 0.000000 (0x0D35D678) 0.000000 (0x0081F870) ... _data2d = [4] [4] { 1.791667 (0x3FE55555), 0.000000 (0x0D35D6AC), 0.000000 (0x0081F788), 0.000000 (0x00000001) } [4] { -1.#QNAN0 (0xFFFFFF81), 0.000000 (0x0D35D684), 0.000000 (0x00000000), 0.000000 (0x23EBE630) } [4] { 0.000000 (0x23EBE630), 0.000000 (0x0081F870), 0.000000 (0x0D35D678), 0.000000 (0x0081F870) } [4] { 0.000000 (0x00587F20), 0.000000 (0x005C432C), 0.000000 (0x00EA5728), 0.000000 (0x0F7FECB0) } m_ProjMat = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00331211) _31 = 0.000000 (0x0D35D678) _41 = -24524414170429469000000000000000000.000000 (0xF89724B4) _12 = 0.000000 (0x0081F904) _22 = 0.000000 (0x0081F884) _32 = 0.000000 (0x0033122E) _42 = 0.000000 (0x0D35D678) _13 = 0.000000 (0x0081F89C) _23 = 0.000000 (0x0D35D6AC) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x23EBE630) _14 = -1.#QNAN0 (0xFFFFFF88) _24 = 0.000000 (0x00000007) _34 = 0.000000 (0x00000000) _44 = -1.#QNAN0 (0xFFFFFFF6) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00331211) 0.000000 (0x0D35D678) -24524414170429469000000000000000000.000000 (0xF89724B4) 0.000000 (0x0081F904) 0.000000 (0x0081F884) 0.000000 (0x0033122E) 0.000000 (0x0D35D678) 0.000000 (0x0081F89C) 0.000000 (0x0D35D6AC) 0.000000 (0x00000000) 0.000000 (0x23EBE630) ... _data2d = [4] [4] { (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x0081F904), 0.000000 (0x0081F884), 0.000000 (0x0033122E), 0.000000 (0x0D35D678) } [4] { 0.000000 (0x0081F89C), 0.000000 (0x0D35D6AC), 0.000000 (0x00000000), 0.000000 (0x23EBE630) } [4] { -1.#QNAN0 (0xFFFFFF88), 0.000000 (0x00000007), 0.000000 (0x00000000), -1.#QNAN0 (0xFFFFFFF6) } m_NearPlane = 0.000000 (0x0D35D6C0) m_FarPlane = 0.000000 (0x00000000) m_FOV = 0.000000 (0x0D35D678) m_ViewPort = m_X = 8517676 (0x0081F82C) m_Y = 0 (0x00000000) m_Width = 8 (0x00000008) m_Height = 8517688 (0x0081F838) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x326BA012) Y = -0.732423 (0xBF3B801A) Z = 0.680849 (0x3F2E4C26) m_Dist = -203.223328 (0xC34B392C) m_Norm = X = -0.000000 (0xB26BA012) Y = 0.732423 (0x3F3B801A) Z = -0.680849 (0xBF2E4C26) m_Dist = 846.046448 (0x445382F9) m_Norm = X = -1.000000 (0xBF800000) Y = -0.000000 (0xB366624E) Z = -0.000000 (0xB321510D) m_Dist = 895.999878 (0x445FFFFE) m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x3366624E) Z = 0.000000 (0x3321510D) m_Dist = -320.000000 (0xC3A00000) m_Norm = X = 0.000000 (0x33898123) Y = -0.680849 (0xBF2E4C26) Z = -0.732423 (0xBF3B801A) m_Dist = 1776.963379 (0x44DE1ED4) m_Norm = X = -0.000000 (0xB3898123) Y = 0.680849 (0x3F2E4C26) Z = 0.732423 (0x3F3B801A) m_Dist = -247.992462 (0xC377FE12) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) CGameView::Render (gameview.cpp:489) this = (unavailable) Render (gamesetup.cpp:232) profile2__ = m_Name = 0x005CE74C -> "render" cursorName = { (unsupported basic_string >) } profile2__ = m_Name = 0xFA5B7FE6 -> (unavailable - internal error) profile2gpu__ = m_Name = 0x0D201978 -> [8] { 0, 235, 13, 11, 255, 255, 255, 255 } transform = _11 = 7074998160241369700000000000000000.000000 (0x77AE6984) _21 = 0.000000 (0x00000518) _31 = 0.000000 (0x0279C0DC) _41 = 0.000000 (0x00000005) _12 = 0.000000 (0x0081F964) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x0081F968) _42 = 0.000000 (0x00000010) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x0D0D71A0) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000101) _34 = 0.000000 (0x0D0D71A0) _44 = 0.000000 (0x0081F9EC) _data = [16] 7074998160241369700000000000000000.000000 (0x77AE6984) 0.000000 (0x00000518) 0.000000 (0x0279C0DC) 0.000000 (0x00000005) 0.000000 (0x0081F964) 0.000000 (0x00000000) 0.000000 (0x0081F968) 0.000000 (0x00000010) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x0D0D71A0) ... _data2d = [4] [4] { 7074998160241369700000000000000000.000000 (0x77AE6984), 0.000000 (0x00000518), 0.000000 (0x0279C0DC), 0.000000 (0x00000005) } [4] { 0.000000 (0x0081F964), 0.000000 (0x00000000), 0.000000 (0x0081F968), 0.000000 (0x00000010) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x0D0D71A0) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000101), 0.000000 (0x0D0D71A0), 0.000000 (0x0081F9EC) } forceGL = (bool)0xB0 Frame (main.cpp:358) realTimeSinceLastFrame = 0.016470 (0x3C86EC74) limit_fps = true time = 116.65 (0x405D299A7EECEC1B) profile2__ = m_Name = 0x005B7BA0 -> "frame" profile2__ = m_Name = 0x405D299A -> (unavailable - internal error) RunGameOrAtlas (main.cpp:527) argc = 1 (0x00000001) argv = 0x00690008 -> 0x00690028 -> "C:\Gms\0 A.D. alpha SVN\binaries\system\pyrogenesis.exe" replayFile = (unsupported basic_string >) scriptEngine = (Singleton) m_Runtimes = (unsupported list) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string >) separator = 15524 m_rdata = path = (unsupported basic_string >) separator = 72 ('H') m_gameData = path = (unsupported basic_string >) separator = 19086 m_userData = path = (unsupported basic_string >) separator = 32 (' ') m_config = path = (unsupported basic_string >) separator = 80 ('P') m_cache = path = (unsupported basic_string >) separator = 23432 m_logs = path = (unsupported basic_string >) separator = 31050 replay = m_Stream = 0x00000004 mod = path = (unsupported basic_string >) separator = 21310 zip = path = (unsupported basic_string >) separator = 0 mods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 15524 m_rdata = path = (unsupported basic_string >) separator = 72 ('H') m_gameData = path = (unsupported basic_string >) separator = 19086 m_userData = path = (unsupported basic_string >) separator = 32 (' ') m_config = path = (unsupported basic_string >) separator = 80 ('P') m_cache = path = (unsupported basic_string >) separator = 23432 m_logs = path = (unsupported basic_string >) separator = 31050 builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 8 m_NumBaseMods = 2006400254 (0x77973CFE) SDL_main (main.cpp:567) argc = 1 (0x00000001) argv = 0x00690008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x00690008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x00B27C18 -> 0x00B27C20 -> 67 (0x0043) wenvp = 0x00B2B0B0 -> 40296 (0x9D68) argv = 0x00690008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 33 (?) OS error = 0 (no error code was set)