Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "splashscreendisable" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "waterugly" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.menu'
Loaded config string "gui.menu.limitfps" = "true"
Found config header 'gui.session'
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'chat'
Loaded config string "chat.timestamp" = "false"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena21"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot21"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobserverjoins" = "false"
Loaded config string "network.observerlimit" = "8"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "particles" = "false"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Loading config file "config/user.cfg"
Loaded config string "particles" = "false"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
Loading config file "config/user.cfg"
Loaded config string "particles" = "false"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DataTemplateManager.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Loading config file "config/user.cfg"
Loaded config string "particles" = "false"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
Loading config file "config/user.cfg"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "thesn"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
Loading config file "config/user.cfg"
Loaded config string "multiplayerserver" = "192.168.0.10"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "thesn"
Loaded config string "playername.singleplayer" = "thesn"
Loaded config string "postproc" = "false"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "b86a3d9fc7c0bae1"
Loaded config string "waterugly" = "true"
Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:6655488})
Net client: Connected to 192.168.0.10:20595
Net message: ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842772, m_SoftwareVersion: 16842772 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842772, m_SoftwareVersion: 16842772 } of size 15 to server
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842772, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_Password: , m_IsLocalClient: 0 } of size 38 to server
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=2, Logged in
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Color:{r:46, g:46, b:200}, Civ:"random", AI:"", AIDiff:3, Team:-1}, {Name:"Player 2", Color:{r:150, g:20, b:20}, Civ:"random", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:(void 0), CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1}) } of size 1243 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 1 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 4294967295, m_Status: 0 } } } of size 71 from server
Net message: ({type:"netstatus", status:"authenticated", rejoining:false})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 1 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 2, m_Status: 0 } } } of size 71 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 0 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 2, m_Status: 0 } } } of size 71 from server
Net client: Received message CReadyMessage { m_GUID: B5AEF190C63E6907, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 1 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 2, m_Status: 0 } } } of size 71 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Color:{r:46, g:46, b:200}, Civ:"random", AI:"", AIDiff:3, Team:-1}, {Name:"Player 2", Color:{r:150, g:20, b:20}, Civ:"random", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:(void 0), CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1}})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:1}, E4AF463DF5FB5C1B:{name:"thesn", player:-1, status:0}}})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:1}, E4AF463DF5FB5C1B:{name:"thesn", player:2, status:0}}})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:0}, E4AF463DF5FB5C1B:{name:"thesn", player:2, status:0}}})
Net message: ({type:"ready", guid:"B5AEF190C63E6907", status:1})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:1}, E4AF463DF5FB5C1B:{name:"thesn", player:2, status:0}}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net client: Received message CReadyMessage { m_GUID: E4AF463DF5FB5C1B, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 1 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 2, m_Status: 1 } } } of size 71 from server
Net message: ({type:"ready", guid:"E4AF463DF5FB5C1B", status:1})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:1}, E4AF463DF5FB5C1B:{name:"thesn", player:2, status:1}}})
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"extre", Color:{r:46, g:46, b:200}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}, {Name:"thesn", Color:{r:150, g:20, b:20}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300, mapType:"skirmish", Seed:138886608, AISeed:2351760175}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1, matchID:"569118A2A59AD3BF"}) } of size 1439 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"extre", Color:{r:46, g:46, b:200}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}, {Name:"thesn", Color:{r:150, g:20, b:20}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300, mapType:"skirmish", Seed:138886608, AISeed:2351760175}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1, matchID:"569118A2A59AD3BF"}) } of size 1439 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B5AEF190C63E6907, m_Name: extre, m_PlayerID: 1, m_Status: 1 }, { m_GUID: E4AF463DF5FB5C1B, m_Name: thesn, m_PlayerID: 2, m_Status: 1 } } } of size 71 from server
Net client: Received message CGameStartMessage { } of size 3 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"extre", Color:{r:46, g:46, b:200}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}, {Name:"thesn", Color:{r:150, g:20, b:20}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300, mapType:"skirmish", Seed:138886608, AISeed:2351760175}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1, matchID:"569118A2A59AD3BF"}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"extre", Color:{r:46, g:46, b:200}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}, {Name:"thesn", Color:{r:150, g:20, b:20}, Civ:"ptol", AI:"", AIDiff:3, Team:-1}], CheatsEnabled:false, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], CircularMap:true, Garrison:(void 0), GameType:"conquest", VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, RatingEnabled:(void 0), WonderDuration:20, Size:128, PopulationCap:300, Ceasefire:0, StartingResources:300, mapType:"skirmish", Seed:138886608, AISeed:2351760175}, map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", script:(void 0), mapFilter:"default", gameSpeed:1, matchID:"569118A2A59AD3BF", timestamp:"1497051711", engine_version:"0.0.21", mods:["mod", "public", "user"]}})
Net message: ({type:"players", newAssignments:{B5AEF190C63E6907:{name:"extre", player:1, status:1}, E4AF463DF5FB5C1B:{name:"thesn", player:2, status:1}}})
Net message: ({type:"start"})
'art/terrains/terrains.xml' does not exist. Using previous properties.
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/arch/attack/rider_archer_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully