Results (311 - 320 of 346)
- #1682: enhancement: [PATCH] Minor updates to LICENSE.txt (new)
- It is desirable to have a more descriptive LICENSE.txt for Linux distros that want to package 0ad. At first I would suggest using information from http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/0ad/debian/copyright?view=markup b ...
- By Sep 26, 2012, 1:32:55 AM —
- #1540: defect: [PATCH] Disable "scenario editor" menu item when atlas is disabled (closed: fixed)
- Else clicking on it givers this error: {{{ ERROR: DllLoader: dlopen(libAtlasUI.so) failed: libAtlasUI.so: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared o ...
- By Jul 16, 2012, 9:45:06 AM —
- #1505: defect: Premake build broken on OS X (closed: fixed)
- ... one of the reasons why Premake has a separate `build/gmake.macosx` directory. There's a few other differences, if we choose to go that route, we could fix the annoying warnings of #1179 at the same time. Though we need to check to make sure we don't introduce subtle bugs when fixing this, since we ...
- By Jun 18, 2012, 3:24:03 AM —
- #1381: defect: Alt+enter on Mac OS (closed: fixed)
- ... app/Contents/MacOS/pyrogenesis Identifier: com.wildfiregames.0ad Version: 0.0.0 (0.0.0) Code Type: X86-64 (Native) Parent Process: launchd [110] Date/Time: 2012-05-03 23:20:08.040 +0800 OS Version: Mac OS X 10.7.3 (11D50b ...
- By May 4, 2012, 5:25:08 PM —
- #1325: defect: [PATCH] Replace ecvt() in FCollada with something else (closed: fixed)
- FCollada uses the deprecated POSIX function [http://www.gnu.org/software/libc/manual/html_node/System-V-Number-Conversion.html#System-V-Number-Conversion ecvt] to convert floats to strings, but it's not available on FreeBSD and it would be ...
- By Apr 18, 2012, 5:26:05 AM —
- #1149: defect: [PATCH] wcscasecmp does exist on OS X Lion (new)
- Contrary to #414, `wcscasecmp` ''is'' now available on OS X Lion, causing many redundant redeclaration warnings during the build process. I haven't tried Apple's `wcscasecmp` to know if it will work for us, but at least we can get rid of t ...
- By Feb 3, 2012, 8:17:24 AM —
- BundleDesignMac: = WORK IN PROGRESS = Possible Design for the MAC OS X bundle. {{{ ...
- ... -DCMAKE_C_FLAGS='-isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch x86_64 -arch i386' \ -DCMAKE_C_LINK_FLAGS='-mmacosx-version-min=10.5 -Wl,-syslibroot,/Developer/SDKs/MacOSX10.5.sdk -arch x86_64 -arch i386' \ -DCMAKE_OSX_SYSROOT=/Developer/SDKs/MacOSX10.5.sdk ...
- By Jan 14, 2012, 10:37:42 PM —
- #1112: task: Script to build OS X dependencies (closed: fixed)
- Developing the game on OS X is a pain, because not only does Xcode need to be installed to get a Unix build environment, but we currently need Mac Ports or equivalent to acquire all the [http://trac.wildfiregames.com/wiki/BuildInstructions ...
- By Jan 14, 2012, 9:47:31 PM —
- #1088: enhancement: Multiplayer saved games (new)
- We have single player saved games and multiplayer rejoin, we also need multiplayer saved games. This means having a main menu option like '''Multiplayer''' > '''Load Game''' that allows the users to host a game from the saved games list, t ...
- By Jan 2, 2012, 6:58:51 PM —
- #1073: defect: Mac OS Lion : compilation script forgets to move dylib files in .app ... (closed: fixed)
- ... app/Contents/MacOS/./pyrogenesis Reason: image not found }}} I managed to make it work by making a symbolic link of all dylib files in the pyrogenesis folder: {{{ cd <ad>/binaries/system/pyrogenesis.app/Contents/MacOS ln -s ../../../*.dylib . }}} Th ...
- By Dec 27, 2011, 7:20:03 PM —
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