Results (111 - 120 of 166)
- #2050: defect: Atlas crashes when modifying terrain elevation (closed: worksforme)
- Atlas will freeze, then crash if I use the modify terrain elevation tool to change the terrain height on a map. This prevents me from modifying and creating maps.
- By Aug 6, 2013, 1:39:07 AM —
- [13626]: Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
- Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
- By Aug 3, 2013, 9:20:20 PM —
- elevation_advantage_with_gui.diff (Ticket #1960)
- update with svn
- By Jul 14, 2013, 11:01:21 AM —
- elevation_advantage_with_gui.2.diff (Ticket #1960)
- By Jun 19, 2013, 4:09:15 PM —
- elevation_advantage.diff (Ticket #1960)
- Diff with the complete code changes
- By Jun 12, 2013, 10:32:29 AM —
- #1960: enhancement: [PATCH] Elevation advantage for ranged units (closed: fixed)
- As talked about on the forum, elevation advantages for ranged units are nice to have. http://www.wildfiregames.com/forum/index.php?showtopic=17358
- By Jun 4, 2013, 7:11:04 PM —
- #1837: defect: Windows installer installs under user home dir (new)
- Tried 0ad alpha 12 installer on a friend machine, it defaults to C:\Users\username\AppData\Local\0 A.D. alpha\ even if installing from ad Admin account. It should install for all users in standard program directory. Possibly the spac ...
- By Feb 11, 2013, 12:58:44 PM —
- #1679: defect: Running from zipped archive broken since r12643 (closed: fixed)
- ... 13 el_reflectiontintstrength = 14 el_sunelevation = 21 el_sunrotation = 22 el_waterbody = 29 at_g = 2 at_b = 1 #5 0x0000000000605275 in CXMLReader::ProgressiveRead (this=this@entry=0x5897910) at ../../../source/graphics/MapReader.cpp:998 node = {m_Pointer = 0x7fffc9d67234 "V ...
- By Sep 21, 2012, 3:31:40 PM —
- #1632: defect: Error loading Hellenic Buildings sandbox: Can't find a usable technique (closed: fixed)
- ... 0x01DB6640 -> m_Elevation = 0.785398 (0x3F490FD8) m_Rotation = -0.785396 (0xBF490FB6) m_SunDir = X = -0.270598 (0xBE8A8BC5) Y = -0.9238 ...
- By Aug 28, 2012, 2:06:39 AM —
- #993: enhancement: Cliffs (new)
- We currently can create steep hills by modifying terrain elevation, but not true cliffs, which have a more vertical face with interesting texture and shape variations. This would be implemented with a special mesh, probably generated in Atlas using a new cliff editor tool (#87).
- By Oct 11, 2011, 12:13:08 AM —
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