Results (61 - 70 of 166)
- [20354]: Remove SemiRandomElevationPainter from Pyrenean Sierra, which is a ...
- Remove SemiRandomElevationPainter from Pyrenean Sierra, which is a painful straight copy of the SmoothElevationPainter introduced in rP12248, refs #4805. It should have been added to the painters file instead of to the map if a copy was acceptable. Add the ...
- By Oct 26, 2017, 3:50:28 PM —
- [20353]: Replace SmoothElevationPainter 8/9 weights with 1, so that the ...
- Replace SmoothElevationPainter 8/9 weights with 1, so that the elevation of a heightmap grid vertex is exactly the average of the new elevation and the average of the existing elevation of the 9 vertices that are the current vertex or adjacent to it. Doe ...
- By Oct 26, 2017, 3:25:51 PM —
- [20350]: Unify duplicate Breadth-First-Search traversing of the LayeredPainter ...
- ... dth-First-Search traversing of the LayeredPainter and SmoothElevationPainter in a new helper function, refs #4805, making it much more comprehensible what each part does. Document the two classes, the new function and every step of their execution, refs #4831. Unify SmoothElevationPainter height com ...
- By Oct 26, 2017, 2:37:02 PM —
- [20349]: Move ElevationPainter and SmoothElevationPainter constants above the ...
- Move ElevationPainter and SmoothElevationPainter constants above the SmoothElevationPainter, refs #4804 and define them, refs #4831. Remove two unneeded variables and reduce the performance by some milliseconds by using for...of loops, the destr ...
- By Oct 26, 2017, 1:51:54 PM —
- #4831: defect: rmgen JSdoc (closed: fixed)
- For many functions and classes of rmgen library it is not clear what they do and how they differ from similar classes. On the other side there are comments that don't really inform the reader and some noisy formatting comments. While ...
- By Oct 24, 2017, 5:00:54 AM —
- Rmgen_Library: [[TOC]] Rmgen is the name of the default script library included with ...
- ... The lowest-level way to create a map is to set terrain and elevation for each tile specifically and place objects individually. Although this is often not what you'll want to use for ease-of-use reasons, there might be cases (such as non-standard gameplay maps) where you might want to do something ...
- By Oct 16, 2017, 11:03:50 PM —
- [20301]: Cleanup most createArea and some createObjectGroup calls in random map ...
- ... Inline the placer, terrainPainter, elevationPainter, group and sizes helper variables that are used only once. Thus do not hoist variable declarations from unrelated scopes. Remove few dozens of painters that are overpainted by the paintBasedOnTerrainHeight call afterwards. ...
- By Oct 15, 2017, 7:53:12 PM —
- #4816: enhancement: [PATCH] Create random map heightmap from atlas (closed: fixed)
- The following tool by _kali allows exporting the current heightmap and the terrain textures to a JSON array which can in turn be loaded by random map scripts: https://github.com/kali0ad/AtlasRandomMapGen It was used by _kali to edit ...
- By Oct 11, 2017, 10:29:21 PM —
- [20264]: Remove unneeded waterheight init loop from River Archipelago (refs ...
- ... awkward 1 tile sized bump) that is redundant with the SmoothElevationPainter above from Corinthian Isthmus (since introduction in rP12839).
- By Oct 6, 2017, 8:49:09 PM —
- #4805: defect: Remove extreme amounts of rmgen duplication (closed: fixed)
- The random map scripts have been created by copying code instead of moving it to a helper function and calling it multiple times. Global copies: * 50-60 copies of the initial **base and starting resources placement** code. This means i ...
- By Oct 4, 2017, 4:54:03 PM —
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