Results (1 - 10 of 17)
- ArtDesignDocument: [[TOC]] == Artistic Theme == It is important to have a cohesive ...
- ... re is something to relate to the modelers that you couldn’t capture in one view, feel free to sketch a picture to the side from another angle. * Citizen Soldiers – If it is a unit that upgrades (basic, advanced, elite) then three sketches are required. * Backup – Back up all your work in the art S ...
- By Oct 24, 2023, 5:35:44 PM —
- EnglishStyleGuide: [[TOC]] ''For specific (i.e. non-English) name strings, see ...
- ... ||||='''bad''' =|| ||`Attack/Capture/Capture` ||||capture attack strength ||||capture rate, capture value || ||`Attack/Capture/MaxRange` ||||capture attack range ||||capture range || ||` ...
- By Feb 21, 2023, 9:56:44 PM —
- Alpha26: = 0 A.D. Alpha 26: Zhuangzi = Go to the [wiki:Changelogs changelog ...
- ... imit to 5 [[BR]] r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]] r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]] r26587 [A26 Gameplay] Tweak the formation turning threshold [[BR]] r26622 Adjusted walking speed and animation speed for a number of animals [[BR]] ...
- By Sep 25, 2022, 6:01:29 PM —
- Civ:_Ptolemies: {{{#!div class="important" **OUTDATED**[[BR]] For the most ...
- ... ''' * '''History:''' . * '''Effect:''' Can capture gaia elephants and camels. Hosting these animals at the corral structure reduces the cost of training elephant and camel units. == TEAM BONUS == * '''TB''' * '''Name: Breadbasket of the Mediterranean.''' * '''History:'' ...
- By May 30, 2022, 10:12:12 AM —
- Alpha23: = 0 A.D. Alpha 23: Ken Wood = Go to the [wiki:Changelogs changelog ...
- ... [[BR]] r21515 destroy unprotected docks about to be captured.[[BR]] r21614 use standground stance for packable units as default.[[BR]] r21751 allow the ai to use ranges for mod who support them, and add Archery class to ranges to allow differentiating them from barracks.[[BR]] r21753 impr ...
- By Mar 6, 2019, 4:05:50 PM —
- Alpha22: = 0 A.D. Alpha 22: Venustas = Go to the [wiki:Changelogs changelog ...
- ... [[BR]] == Game Mechanics == === Capture The Relic === r19345 Capture The Relic gamemode ([https://code.wildfiregames.com/D152 D152])[[BR]] r19370 Different relics for each civilization with historically reasoned bonus auras ([https://code.wildfiregames.com/D269 D269], r ...
- By Mar 5, 2018, 4:14:57 AM —
- Alpha21: = 0 A.D. Alpha 21: Ulysses = Go to the [wiki:Changelogs] page if you ...
- ... esta''', Persians the '''Ishtar Gate''', which increase the capture-strength of garrisoned units within 75m of the temple (r18753)[[BR]] Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]] r18025 Nerf ...
- By Dec 14, 2016, 1:32:19 PM —
- #4083: task: Design Docs : Civ Bonuses (closed: duplicate)
- ... Effect: Horses can be captured in the wild and placed in the corral. Unlike normal corralled animals that generate food, the corralled horse functions similarly to a relic as in Age of Mythology: As long as it/they remain(s) in the corral, the resource cost of t ...
- By Jul 8, 2016, 12:51:46 AM —
- #3696: defect: [PATCH] Sheep-shield - different kinds of population limits (reopened)
- ... hey are treated like a normal unit of a player and not like gaia animals. This is most useful in survival of the fittest. Except treasures, the player can get only food through sheep. The player produces sheep in front of the CC. If a enemy wave attacks, they aim for the sheep, while the CC shoot ...
- By Dec 7, 2015, 9:31:18 PM —
- #3007: defect: Allow Gaia to be neutral to other players (new)
- This is to prevent that units that are turned to Gaia on defeat of the owning player attack all nearby units and buildings (also former allies).
- By Jan 13, 2015, 6:26:00 PM —
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