Results (1 - 10 of 166)
- PMP_File_Format: = Scenario file formats = A scenario consists of an XML data file ...
- ... The PMP files store a map's elevation and terrain texture references for each tile. The XML files store map objects ([wiki:Entity entities] and [wiki:Actors actors]) as well as information for environment (e.g. lighting and water parameters), camera orientation, and v ...
- By Feb 4, 2024, 10:27:58 PM —
- EnglishStyleGuide: [[TOC]] ''For specific (i.e. non-English) name strings, see ...
- ... |melee attack repeat time || ||`Attack/Ranged/ElevationBonus` ||||elevation bonus |||| || ||`Attack/Ranged/MinRange` ||||minimum attack range ||||min attack range, minimum range || ||`Attack/R ...
- By Feb 21, 2023, 9:56:44 PM —
- #6708: defect: Catapults fire infinitely (closed: fixed)
- this issue has several reporters: - `borg` via [https://wildfiregames.com/forum/topic/104939-catapults-fire-infinitely Catapults fire infinitely] (18/Jan/23) - `andy5995` [https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaser ...
- By Jan 24, 2023, 7:12:31 AM —
- PortA25ToA26: = How to port your A25 mod to A26 = This lists (most) of the ...
- ... === r26074 === `ElevationBonus` and `Delay` in the Attack templates are renamed to `Origin` and `EffectDelay`, respectively (Phab:D2016). The origin now consists of an X, Y and Z component. === r26235 === The formations possible for units are now store ...
- By Aug 13, 2022, 4:48:55 PM —
- Atlas_Manual_Heightmap_Import: [[TOC]] == Heightmap Import == Part of the [wiki:Atlas_Manual ...
- ... wikipedia.org/wiki/Digital_elevation_model Digital elevation model]). The image should be: 1. square 2. with power of 2 dimensions (128x128, 256x256 etc.) 3. greyscale (darker parts of the image produce lower terrain) An excellent source for large scale real ...
- By Jul 25, 2022, 1:24:20 AM —
- #6582: defect: Bug when smoothing terrain in Atlas Scenario Editor (new)
- A buggy looking result from inverse smoothing(right clicking when using the "smooth" terrain tool) non-flat terrain. The following is my best guess as to the cause: My assumption is that this is caused by the way you coded the the sm ...
- By Jun 30, 2022, 1:27:25 AM —
- #6552: defect: Grid pattern for deactivated shadow filtering (new)
- ... 19] elexis that might have triggered it [19:57:31] elexis elevation too I guess [...] [20:14:10] Langbart Taking the existing values and simply lowering "SunElevation" to 0.7 fixes the issue (mostly) [...] [20:15:24] Langbart as soon as you move the camera ... [20:15:31] Langbart it itches a ...
- By May 31, 2022, 9:21:44 AM —
- Civ:_Ptolemies: {{{#!div class="important" **OUTDATED**[[BR]] For the most ...
- ... ''' A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the ...
- By May 30, 2022, 10:12:12 AM —
- Civ:_Iberians: {{{#!div class="important" **OUTDATED**[[BR]] For the most ...
- ... * Garrison:. * Elevation Bonus. === CITY === * '''Generic Name: Castro''' * '''Specific Name: Castro''' * '''Class:''' Fortress. * '''History:''' The Castro can be likened to a more strongly fortified town centre than that of the common Opp ...
- By May 30, 2022, 9:56:20 AM —
- #6422: defect: Often no passable path on unknown map with 2 players (closed: fixed)
- ... 1)), 0.7, 0.1, Infinity, mapCenter), [ new SmoothElevationPainter(ELEVATION_SET, waterHeight, 3), new TileClassPainter(clWater) ]); } }}} ==== input from elexis (1) (22/Jan/22) {{{ [08:52:57] Langbart Hello, do you think the solution is good enough for https://trac.wildfi ...
- By Jan 22, 2022, 8:49:11 AM —
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