Results (1 - 10 of 25)
- #5653: defect: OOS ResourceGather / Attack rates object swap (closed: needsinfo)
- Current state of the investigation: What happened: - Somehow, cached rates in the ResourceGatherer components of several entities got partly overwritten with data from Attack in GetTemplateDataHelper in elexis' game (possilbly D_D_T) ...
- By Dec 24, 2019, 10:40:23 PM —
- [23141]: New animations for Slingers and Archers. Split capes for ranged ...
- ... Split capes for ranged infantry for avoid unsync while attacking. Remove unused javelinist variant since theres no difference between shield and shieldarm. Several tweaks to jog animations such lowering foots for make it look more jogging and less running.
- By Nov 10, 2019, 3:14:22 PM —
- #5600: defect: Missing files from latest changeset 22935 (closed: fixed)
- Sorry if some of the entries are duplicates. Also observed that the gold when being carried back to the CC or to the storehouse looked like fuchsia colored rectangle. ERROR: CCacheLoader failed to find archived or source file for: "art/ ...
- By Sep 20, 2019, 2:21:19 AM —
- [22717]: Animations re-export "Infantry-Javelinist" Patch by: @Alexandermb, ...
- Animations re-export "Infantry-Javelinist" Patch by: @Alexandermb, Native EOL by @Stan Thread: https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/7/&tab=comments#comment-382340 Refs #4460
- By Aug 20, 2019, 11:07:43 AM —
- [22683]: Animations re-export "Cavalry Javelinist Rider Animations" Thread: ...
- Animations re-export "Cavalry Javelinist Rider Animations" Thread: https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/7/&tab=comments#comment-382340 Comment: An animation re-export of all unit meshes and armatures ...
- By Aug 17, 2019, 2:59:57 PM —
- [22581]: Remove now unused corinthians actors due to new meshes. Remove mask ...
- ... om boeotian helmets B3/B4 Remove hele_su3 from macedonians/infantry_javelinist_e.xml. Add missing checkguard from hele_phrygian_bronze.png (following rP22579)
- By Aug 1, 2019, 1:00:22 AM —
- [22235]: New iberian helmets Threa: ...
- ... *iberians/cavalry_javelinist_a_r.xml *iberians/cavalry_javelinist_e_r.xml *iberians/cavalry_javelinist_c_r.xml *iberians/infantry_spearman_a.xml *iberians/infantry_swordsman_a.xml *iberians/infantry_swordsman_c.xml *iberians/infantry_swordsman_e.xml *carthag ...
- By Apr 28, 2019, 5:51:21 PM —
- #5162: defect: OOS with alpha 23 (closed: needsinfo)
- This OOS occurred for all players except the host, 6700 turns into the game. I think everyone did rejoin. EDIT: OOS issues reproduced in this ticket: * #5205 non-visual hash mismatch in CCmpVisualActor since r21359 * #5185 OOS on r ...
- By May 19, 2018, 11:04:51 PM —
- #5109: defect: Tech modified cost wrong in observermode / Team bonus not visible if ... (closed: fixed)
- The iberian team bonus is skirmisher cost 40 instead of 50 wood. But in Observermode it depends on the selected perspective whether it is displayed correctly in the tooltip. Reproduce: 1. Gamesetup:\\ 1.a. 3 players\\ 1.b. civs: ...
- By Apr 2, 2018, 3:04:26 PM —
- #4460: defect: FCollada crash in debug mode (closed: fixed)
- As reported by Zaggy1024 on IRC, when running the game in debug mode, at the end of loading Acropolis Bay (2), the following assertion fails: [source:ps/trunk/libraries/source/fcollada/src/FCollada/FUtils/FUTracker.cpp#L43] It happens o ...
- By Jan 14, 2017, 6:57:13 PM —
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