|Reported by:||Stuart Walpole||Owned by:||historic_bruno|
|Priority:||Should Have||Milestone:||Alpha 5|
Description (last modified by )
Ideally JS variables should be attachable to the Player object (via localPlayer?) to declare and set any properties affiliated with the current player. (eg player.resource.food; modder could alter it to add/remove any resources he wishes.) Civilisation: Celt, Greek, etc ... Chosen from session config. (--> Currently there is a concept of civ, but it's not choosable in the GUI.) Colour: Player colour, chosen from session config. Team: In session config, players can choose to be on the same team (allied at start).
- Various team settings, such as allowing teams to have "shared control" and being able to command each other's units.
Alliance: Diplomatic settings (who's an ally, who's an enemy). array of players matching slot numbers, 1: enemy, 2: ally (Not choosable from GUI yet though.) Phase: The starting "age" for the player (defaults to village). If otherwise, the player begins with the phase upgrade already researched. Resource: Quantities of each of the resources gathered by the player. Currently resources are tracked by the GUI; every player should have their own set of resources and the entity scripts and GUI should be updated to work with this. Start Location: Position on the map where the player will begin.
- Camera should also start centered on this location.
Change History (21)
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