﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1011	Projectiles have no actual collision detection	Aritra Chakraborty		"Projectiles are purely graphical (and are indeed Local entities) and do not perform actual collision detection.
This means they go through all obstructions on the way to their target, and also cannot hit ""behind"" the target if that is missed in a flat trajectory, requiring hacks such as the ""linear splash"" damage for bolt shooters.

The actual ""hit"" is handled via timers and DelayedDamage, completely irrespective of what the projectile is doing. There is primitive collision detection there (see #5964).

Relates to #5965 also."	defect	new	Nice to Have	Backlog	Core engine				
