Changes between Initial Version and Version 1 of Ticket #1088, comment 17
- Timestamp:
- Jul 15, 2018, 5:52:17 AM (6 years ago)
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Ticket #1088, comment 17
initial v1 3 3 Engine.StartSavedGame is missing the capability to take attributes and/or a player ID. 4 4 5 A simple implementation with minimal engine changes (adding a playerID argument) could be that the game is always saved on ''all'' players machines with the same filename, then in gamesetup, check if the joined player has the same saved game file as the host, then start.5 A simple implementation with minimal engine changes (adding a playerID argument) could be that the game is always saved on ''all'' players machines (with the same filename), then in gamesetup, check if the joined player has the same saved game file as the host, then start. 6 6 7 7 A way to send the save to the other players would be a bonus.