3 | | Throughout my way the main problem i encountered was that the NetClient worked in the same thread as the Map Generation, naturally i would have loved to keep working at it but i had personal problems which i had to attend to and i ended up dropping it because of that. Now i don't know all that much about coding SO i could be wrong, but i think doing https://trac.wildfiregames.com/ticket/3700 first would make it a lot easier to implement this, since then we could do what Quentin suggested more easily. |
| 3 | Throughout my way the main problem i encountered was that the NetClient worked in the same thread as the Map Generation, so it wasn't just as simple as loading a save game as a host. There was a lot of code that had to be rewritten. |
| 4 | |
| 5 | Naturally i would have loved to keep working at it but i had personal problems which i had to attend to and i ended up dropping it because of that. Now i don't know all that much about coding SO i could be wrong, but i think doing https://trac.wildfiregames.com/ticket/3700 first would make it a lot easier to implement this, since then we could do what Quentin suggested more easily. |