Changes between Initial Version and Version 1 of Ticket #1088, comment 30


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Timestamp:
Sep 28, 2022, 12:01:40 AM (19 months ago)
Author:
Frank

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  • Ticket #1088, comment 30

    initial v1  
    77If we could play in shorter sprints where we simply save the game whenever we want to stop for the day, then pick it back up another day, I believe we'd play this a good bit more.
    88
    9 And dating myself, this inability to save/restore a multiplayer game was one of the flaws with the Age of Empires/Kings trilogy as well.  Back then, we used to hold LAN parties between my roommate, another friend, and myself, each positioned in their own room in the house.  And we'd start early on a Saturday morning and play all day/weekend long, having to pause the game but leave it running if we wanted to have a bio break, go eat a meal, etc.  And if one of the PCs or the network hiccuped, all was lost, which really sucked.
     9And dating myself, this inability to save/restore a multiplayer game was one of the flaws with the Age of Empires / Kings trilogy as well.  Back then, we used to hold LAN parties between my roommate, another friend, and myself, each positioned in their own room in the house.  And we'd start early on a Saturday morning and play all day/weekend long, having to pause the game but leave it running if we wanted to have a bio break, go eat a meal, etc.  And if one of the PCs or the network hiccuped, all was lost, which really sucked.
    1010
    1111So ''ideally'' a continuous game save would be awesome.  But even just being able to pause a local multiplayer game, say "Ok, everyone.  We're stopping now.  Saving the game." and then later being able to load that multiplayer game and pick up where we left off... Man, that would be epic.