Opened 12 years ago
Last modified 7 years ago
#1166 closed enhancement
Add <RubbleActor> tag in <VisualActor> Element for Building Templates — at Version 3
Reported by: | michael | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 12 |
Component: | Core engine | Keywords: | patch simple |
Cc: | Patch: |
Description (last modified by )
It would be nice to have a <RubbleActor> tag added for the <VisualActor> element in building entity templates, like so:
<VisualActor> <FoundationActor>structures/fndn_2x2.xml</FoundationActor> <Actor>props/special/palisade_rocks_outpost.xml</Actor> <RubbleActor>structures/rubble_2x2.xml</RubbleActor> </VisualActor>
The specified Rubble actor would appear on the ground when a building dies and collapses. It would then "decay" sink or fade at some specified rate. Perhaps with another new element, like:
<RubbleDecay> <DelayTime>30.0</DelayTime> <SinkRate>0.5</SinkRate> <SinkAccel>0.5</SinkAccel> </RubbleDecay>
The above is similar to the <Decay> element, but specifically for the <RubbleActor>.
This ticket has been split off from ticket #131.
Ticket #819 (Destruction dust) is related, but possible will need a different solution.
Change History (3)
comment:1 by , 12 years ago
Description: | modified (diff) |
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comment:2 by , 12 years ago
Description: | modified (diff) |
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comment:3 by , 12 years ago
Description: | modified (diff) |
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Keywords: | Rubble Building Death added |
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