﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
116,GUI - Entity-Aligned Controls,Stuart Walpole,,"[We can probably get by without this feature, though since we're stacking up a fair number of C++-only controls, it may be worth investigating.]
 * ''Solution:'' ""Magic box"" controls that can be relative to an entity (eg health bars, rank icon, a circle of BfME train buttons); set the control properties and who gets it, and the rest is hidden in C++).
   * Support for positioning controls relative to entities (ie the context-sensitive train buttons that surround a building).
   * ~~GUI controls that remain relative to a world object, like hitpoint bars and ""level-up"" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates.~~",task,new,Nice to Have,Backlog,Core engine,,,,
