﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
116	Entity-Aligned Controls	Stuart Walpole	Gee	"[We can probably get by without this feature, though since we're stacking up a fair number of C++-only controls, it may be worth investigating.]
 * ''Solution:'' ""Magic box"" controls that can be relative to an entity (eg health bars, rank icon, a circle of BfME train buttons); set the control properties and who gets it, and the rest is hidden in C++).
   * Support for positioning controls relative to entities (ie the context-sensitive train buttons that surround a building).
   * GUI controls that remain relative to a world object, like hitpoint bars and ""level-up"" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates."	task	new	Nice to Have	Advanced Playability Demo	Core engine				
