Opened 18 years ago

Last modified 4 years ago

#116 new task

Entity-Aligned Controls — at Initial Version

Reported by: Stuart Walpole Owned by: Gee
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description

[We can probably get by without this feature, though since we're stacking up a fair number of C++-only controls, it may be worth investigating.]

  • Solution: "Magic box" controls that can be relative to an entity (eg health bars, rank icon, a circle of BfME train buttons); set the control properties and who gets it, and the rest is hidden in C++).
    • Support for positioning controls relative to entities (ie the context-sensitive train buttons that surround a building).
    • GUI controls that remain relative to a world object, like hitpoint bars and "level-up" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates.

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