﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
118,Actor variation persistence,Philip Taylor,,"Save the actor variation for Entities and Nonentities when saving map files in the editor, and use them when the map is loaded.

Preferably, don't do it too inefficiently: don't store ""Idle"" for entities; modify the XMB format to have fewer redundant strings; and:

For objects which the designer wants to just be random, perhaps generate the initial variation pseudo-randomly and deterministically, based on a single ID number - then if the map is saved, it only has to save that number and not all the variation strings. (It shouldn't be a new random variation each time you load the map, because that'd be confusing when saving/reloading in the middle of a game and when doing multiplayer). The variation will become wildly different if the actor XML file is modified, but that is not very common and shouldn't matter.",task,new,Should Have,Atlas Stage 1,Core engine,,,,
