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Changes between Version 6 and Version 7 of Ticket #1217, comment 6


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Timestamp:
11/12/13 08:25:30 (11 years ago)
Author:
FeXoR

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  • Ticket #1217, comment 6

    v6 v7  
    1313(Just change the angle from 0*PI to PI)
    1414
    15 Ingame wall placement would be consistent but you had to build walls counter clockwise around your base (which might be counterintuitive) so changing it to clockwise again would need to change 0ad/binaries/data/mods/public/gui/session/input.js Line 962 to
     15Ingame wall placement would be consistent but you had to build walls counter clockwise around your base (which might be counterintuitive though I'm not quite sure) so changing it to clockwise again would need to change 0ad/binaries/data/mods/public/gui/session/input.js Line 962 to
    1616
    1717`placementSupport.angle = Math.atan2(placementSupport.position.x - target.x, placementSupport.position.z - target.z);`