Changes between Initial Version and Version 2 of Ticket #1217


Ignore:
Timestamp:
Apr 20, 2012, 12:41:07 AM (12 years ago)
Author:
historic_bruno
Comment:

I believe the model is correct, the entrance will be inside-facing instead of outside-facing. The problem is the unit spawning code doesn't know about walls, that will certainly need to be fixed, so I'm updating this ticket with that info.

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  • Ticket #1217

    • Property Keywords simple added
    • Property Component Art & AnimationCore engine
    • Property Summary 'hele_wall_tower' templates visual entrance differs from drop pointCorrect unit spawning for wall towers
  • Ticket #1217 – Description

    initial v2  
    1 The 'hele_wall_tower' entities template has a visual entrance but it is on the opposite side of the drop point (where the units are placed when un-garrisoned). The drop point is placed correct (as fortresses and civil center drop points are) so only the visual part of the template has to be rotated by 180° (or PI).
     1We will have a functioning wall system soon including wall towers (which allow garrisoning units). The problem is ungarrisoning will spawn units outside the wall, which kinda defeats the purpose of walls.
     2
     3We probably need some new info in the entity template that allows us to restrict unit spawning angle/position.