Changes between Version 2 and Version 5 of Ticket #1217


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Timestamp:
Mar 9, 2013, 10:49:15 PM (11 years ago)
Author:
historic_bruno
Comment:

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  • Ticket #1217

    • Property Status newclosed
    • Property Component Core engineArt & Animation
    • Property Summary Correct unit spawning for wall towers'hele_wall_tower' templates visual entrance differs from drop point
    • Property Owner Art Department removed
    • Property Milestone BacklogAlpha 13
    • Property Keywords simple removed
    • Property Resolutionfixed
  • Ticket #1217 – Description

    v2 v5  
    1 We will have a functioning wall system soon including wall towers (which allow garrisoning units). The problem is ungarrisoning will spawn units outside the wall, which kinda defeats the purpose of walls.
    2 
    3 We probably need some new info in the entity template that allows us to restrict unit spawning angle/position.
     1The 'hele_wall_tower' entities template has a visual entrance but it is on the opposite side of the drop point (where the units are placed when un-garrisoned). The drop point is placed correct (as fortresses and civil center drop points are) so only the visual part of the template has to be rotated by 180° (or PI).