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Changes between Initial Version and Version 1 of Ticket #1229, comment 5


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Timestamp:
06/02/12 05:02:34 (13 years ago)
Author:
historic_bruno

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  • Ticket #1229, comment 5

    initial v1  
    22
    33The problem is that we use passability criteria to influence the territories, so if a tile is impassable by default units, it will be neutral/no territory. Is that really necessary? If so, we should at least apply some smoothing or something so inner tiles are more contiguous.
     4
     5It seems being able to view these holes is worse than the gameplay effect of having them present but not rendered.