Changes between Initial Version and Version 1 of Ticket #1229, comment 5
- Timestamp:
- 06/02/12 05:02:34 (13 years ago)
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Ticket #1229, comment 5
initial v1 2 2 3 3 The problem is that we use passability criteria to influence the territories, so if a tile is impassable by default units, it will be neutral/no territory. Is that really necessary? If so, we should at least apply some smoothing or something so inner tiles are more contiguous. 4 5 It seems being able to view these holes is worse than the gameplay effect of having them present but not rendered.
