Changes between Version 2 and Version 3 of Ticket #129
- Timestamp:
- Sep 7, 2006, 3:07:10 PM (18 years ago)
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Ticket #129 – Description
v2 v3 13 13 cursors also require runtime conversion. ironically enough, being DDS means they have to be converted back to TGA's BGR ordering (required by Windows for cursors)~~ Release mode: 5ms 14 14 15 * CSimulation init: 5000ms15 * ~~CSimulation init: 5000ms~~ Now about 600ms. 16 16 17 17 * font load: 350ms (total for 12 fonts) mostly spent building display lists. Better to store coords and render quads in immediate mode? Or use vertex arrays?