Opened 12 years ago

Last modified 16 months ago

#1306 new enhancement

Civ centers and initial units are created for unassigned player slots — at Version 4

Reported by: Dmitry Owned by:
Priority: Should Have Milestone: Backlog
Component: UI & Simulation Keywords: gamesetup simulation maps
Cc: Patch:

Description (last modified by vts)

Player slots that are set to Unassigned in the Match Setup screen still get civ centers and initial units placed for them at game startup on their respective spots on the map. Since there is no AI player to control them, they just stand there doing nothing.

Change History (4)

comment:1 by vts, 12 years ago

I think what this ticket is trying to say is that maybe we should show a minimap with each player's position on it in the match setup screen. Is that right?

If so, then yes, I would agree, although I'd also be interested in perhaps seeing if we can do it slightly differently and/or more interestingly than every other game out there.

comment:2 by Dmitry, 12 years ago

oh no. Before we start game have a map settings window there we have a Player Placement Combobox. if we choose in there "Unsigned". When game is started we can see on the map initial structure of the opponents. I believe that in state of the combobox "Unassigned", we should not put the primary structure of the enemies on the map for this slots.

comment:3 by vts, 12 years ago

Ah, indeed. To restate more clearly: the problem is that when player slots are set to Unassigned in the Match Setup screen, there are still civ centers and initial units placed on those players' spots on the map. Since there is no AI player to control them, they just stand there doing nothing.

I've taken the liberty of editing your original ticket description to make the problem more clear to the team (we've had trouble understanding what you meant).

Last edited 12 years ago by vts (previous) (diff)

comment:4 by vts, 12 years ago

Description: modified (diff)
Summary: The initial structure of the opponents when gaming slots are closedCiv centers and initial units are created for unassigned player slots
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