Opened 12 years ago
Last modified 5 years ago
#1312 new enhancement
Add hotkeys in the construction.
Reported by: | Dmitry | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
I think that you must add hotkeys in the construction. It Will give increase speed of construction.
Attachments (1)
Change History (6)
comment:1 by , 12 years ago
Component: | Core engine → UI & Simulation |
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Priority: | Must Have → Should Have |
by , 8 years ago
Attachment: | t1312_added_hotkyes_to_construction_menu.patch added |
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comment:3 by , 8 years ago
Just in case anyone wonders - the attached patch is not useful.
It allows training the first 24 instead (instead of the first 8) units with a hotkey.
That limitation has nothing to do with the content of the ticket.
The proposed mapping conflicts with batchtrain (Shift) (the Alt thing maybe too).
The patch shows the sesion hotkeys in the construction panel, but doesn't implement anything to construct buildings (if that was your question, check the xml files in session/
).
comment:4 by , 8 years ago
I guess you aimed at reusing the training hotkeys for the construction.
That might be a simple implementation. However I see the player would profit more if he could assign one hotkey to every building type, thus avoiding to guess which number correlates to which building and also not introducing civ-dependnt deviations (spartans can't build walls, therefore they have different numbers).
As there are clearly too few keys available, we need a key prior so that the set of construction hotkeys is enabled while other sets become disabled. For example: B (for build) -> H (for house).
comment:5 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
There is already some discussion about hotkeys on our forum, it would be great if you could contribute to it. Ticket #1226 is about adding hotkeys to train units.