Changes between Version 1 and Version 2 of Ticket #1318


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Timestamp:
Apr 15, 2012, 5:02:30 AM (12 years ago)
Author:
michael
Comment:

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  • Ticket #1318 – Description

    v1 v2  
    99'''Farmlands'''
    1010
    11 There should be a set of terrain textures on the terrain that give a big gather boost if farm fields are built there. Anywhere from +50% to +100% gathering rate, depending on playtesting. These "farmland" areas then become areas of contention for players to fight over.
    12 
    13 Terrain tiles with farmland textures on them will highlight green when a farm field is selected for construction. This notifies the player of optimal farm field placement. The player can choose to seed farms anywhere they wish, but they will be considerably more efficient if placed on the highlighted farmland.
     11There should be a set of terrain textures on the terrain that give a big gather boost if farm fields are built there. Anywhere from +50% to +100% gathering rate, depending on playtesting. These "farmland" areas then become areas of contention for players to fight over. The player can choose to seed farms anywhere they wish, but they will be considerably more efficient if placed on farmland.
    1412
    1513'''Efficiency Overlay'''
    16 As noted, the farmland terrain will glow with a green overlay when a farm field is selected to build. There can also be an overlay for the farm field when the player is choosing where to place it.
     14There can also be an overlay for the farm field when the player is choosing where to place it. This will explicitly tell the player whether they're placing the farm field on efficient farmland or non-efficient land.
    1715
    1816Green - When the farm field is being hovered within the farmland terrain adequately (and will receive the efficiency bonus when built there).